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Member Since 13 Jul 2008
Offline Last Active Sep 28 2013 05:06 PM

#3853833 Why Warriors will suck in s13 5.2 ptr footage

Posted Moshe on 26 February 2013 - 09:05 PM

View PostApplejackxD, on 26 February 2013 - 08:07 PM, said:

The people who say "So now warriors will be bad for the rest of the seasons in this expac" are morons, how could you possibly know that lol? Post something good or fuck off

Something good

#3839949 Legendary PvP Gem / Legendary meta gems

Posted majorblood on 23 January 2013 - 11:31 PM

View PostConradical, on 23 January 2013 - 11:23 PM, said:

just wait til i get the proc on my mage and throw out an icy veins + meta trinket frozen orb.

most important call-out in arena "MY META PROCCED!! CAN WE SWAP HEALER??"
5.2 needs a new tentacle sword to decide the swaps

#3606588 recklessness. i hate you so much.

Posted Zaephyr on 05 January 2012 - 02:05 PM

Fuck the haters, pop reck and kill or die trying, #cleave

#3603096 State of Rogues in S11

Posted Pattzi on 31 December 2011 - 08:36 AM

View PostPhillol, on 31 December 2011 - 05:39 AM, said:

nice reck

Yea I know, Warriors should never use Reck in Arena any more just in case random trinkets proc and global you.

#3400267 wait a second

Posted Bladewing on 28 July 2011 - 03:43 PM

Nope cuz blizzard gave rogues the ultimate vanish oxiaction.
A.)Only thing is rend wait 4 seconds after vanish see him somewhere behind a pillar.
B.)Heroic Leap him and die afterwards in smokebomb.
C.)Use Demo/Piercing Howl to get infight followed that the rogue passby laughing and sapping one of your teammates.
D.)Go berserker stance WW wait 4 seconds until u see him and die in smokebomb/shadowdance.
E.)Use Thunderclap and look at D.

U Choose  B)

#3381864 Please remove Predator's Swiftness instant cyclones from the game

Posted Datah on 20 July 2011 - 03:13 AM

I've played feral forever, and to rank 1 multiple times in the last three seasons, as a lot of people know.

Instant clones are not the only dumb thing in this game, nor are they the dumbest thing in the game today. They are, however, a terrible mechanic that makes the game worse.

It is very likely that, everything else constant, ferals would not be competitive without instant clones in the current environment. But, you know what? The current environment is incredibly dumb, and approaching the point where it's almost impossible to tell what team plays better in some matches because they're determined by ridiculous mechanics or straight offensive zergs, and a lot of them are just extraordinary binary (either you just win if you play decently at all, or you just lose if the other team plays decently at all), especially for certain classes.

Mages 100-20%ing people in shatters, 60k Mind Blasts, instant control, offensive cooldown zergs being the go-to strategy for tons of teams (including every priest/mage team - something that has certainly never been the case before), 100-0s in smoke bombs, 80k dances, unheeded warning procs, the human racial in general, crit RNG determining match outcomes (why does resil not reduce crit damage anymore? 200% healing crits make healing RNG ridiculous too, but 200% damage crits vs. 133% in previous seasons [at the resil cap] mean that kills are literally determined completely by whether you crit or not nearly always), and so on make things nearly unplayable and largely pointless right now in a lot of situations.

Ferals contribute to this too, both with extremely high damage (Why was FB buffed? Why are FB's mechanics still such that it has to do ridiculous damage or else it's worthless? Why are trinkets like Unheeded Warning in the game?) and instant undispellable control.

Ferals are not at all the most broken things in the game right now, but SOMEBODY has to start sacrificing things for the game to get any better. So this is an attempt at that. I've played feral since BC, when it was one of the worst specs in the game, and I'd play the spec that it was back then over what it (and the game in general) is now any day.

So, please remove PS cyclones from the game, or significantly change the mechanic involved, for the good of the game. Then, please get on to actually trying to fix the rest of it.

#3379709 S10 - The Perfect Hit

Posted Bladewing on 19 July 2011 - 12:58 PM

Made chardev with exactly 511 exp = 20 exp and 600 hit = 5% with 3 purple gems 20str/20hit max crit set up and no stats are wasted.

For all hu and orcs out there hf.  B)


#3369762 Ferals

Posted Guest on 15 July 2011 - 07:18 AM

View PostCuracion77, on 14 July 2011 - 01:20 PM, said:

i personnaly feel that they are on par with all other melee classes.

please, come fuck me, because I'd rather let you do that than going up against a feral any day.

#3356600 S10 - The Perfect Hit

Posted Dante on 10 July 2011 - 01:09 AM

For those that want 3x20str/20hit, 194 (hands) + 160 (ring) + 60 (those 3 gems) + 90 (helm) + 64 (cloak/other ring) + 38 (t2 thrown) = 606

#3356248 S10 - The Perfect Hit

Posted Ironcladd on 09 July 2011 - 10:07 PM

If you are like me and you like to get as close to 600 hit rating as possible, then this thread will hopefully save you hours of pouring over chardev.

I created a spread sheet simulation that took the base hit from S10 Ruthless gear and added to it all available +hit from sources like reforging, the 3 blue slots, and the neck piece. I disregarded any enchants, and unless specified, assumes +expertise necklace.

Here's a link to download my spreadsheet:

This assumes reforging values given by wowhead in that:
Helm gives +90 hit
Chest and Legs give +98 hit
Belt and Boots give +77 hit
Cloak and Crit Ring give +64 hit
T2 Thrown gives +38 hit
Hands give -77 hit
Hit Ring gives -64 hit
Base hit from Ruthless gear (excluding hit necklace) = 354

Combinations are:

600 = Cloak / T2 Thrown / Ring / 2 Purple Gems (20hit/20x) / 1 Blue Gems (40hit)
600 = Cloak / T2 Thrown / Ring / 2 Blue Gems (40hit)
600 = Helm / T2 Thrown / Legs / 1 Purple Gems (20hit/20x)
600 = Cloak / Crit Ring / Legs / 1 Purple Gems (20hit/20x)
600 = Helm / 160 Hit Necklace / Hit Ring / 3 Purple Gems (20hit/20x)
601 = Helm / Belt / 2 Purple Gems (20hit/20x) / 1 Blue Gems (40hit)
601 = Helm / Belt / 2 Blue Gems (40hit)
601 = Cloak / 160 Hit Necklace / Hands / 1 Purple Gems (20hit/20x) / 2 Blue Gems (40hit)
601 = Cloak / Crit Ring / Legs / Chest / Gloves
602 = Helm / Legs / 3 Purple Gems (20hit/20x)
602 = Belt / Boots / Legs / Hit Ring / 3 Purple Gems (20hit/20x)
602 = Cloak / Belt / 3 Blue Gems (40hit)
603 = Helm / Legs / Chest / Hands / 2 Purple Gems (20hit/20x)
603 = Belt / T2 Thrown / Legs / 1 Purple Gems (20hit/20x) / 2 Blue Gems (40hit)
603 = T2 Thrown / Helm / Legs / Hands / 1 Purple Gems (20hit/20x) / 2 Blue Gems (40hit)
604 = Helm / 160 Hit Necklace
605 = T2 Thrown / Helm / Hit Necklace / Hands / 2 Purple Gems (20hit/20x)
606 = Cloak / T2 Thrown / Helm / 3 Purple Gems (20hit/20x)
606 = Legs / Chest / Hit Ring / 3 Blue Gems (40hit)

I've bolded the combinations that fill the 3 blue gem slots in our gear and allow us to wear the expertise necklace.

If my values are incorrect, please let me know and I'll correct them in my spreadsheet and search for new combinations. I would gladly share my spreadsheet, if anyone would care to take the time to tell me how to attach it to this thread.

P.S. I hope this helps anyone.

*edit* added a couple more combinations.

*edit2* I've adjusted the base hit on Ruthless gear to 354 from 355. I removed the old 600 combinations since they are now 599. I've taken in account for combinations that reforge out of hit on hands and ring, but since their reforge values are the same for belts and cloaks (respectively), a lot of them offset each other, thus making them meaningless. I've added more total combinations.

*edit3* I've adjusted for the corrected hit values in legs and removed the combinations that used the old leg reforging values. I've added some more combinations.

*edit4* Added a link to download my spreadsheet.

#3250880 damage issues

Posted cyrfer on 21 May 2011 - 12:25 AM

you will probably lose against:
any mage team
any feral team
any dk team

everything is about doable.