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Member Since 19 Jan 2015
Offline Last Active Mar 20 2015 10:39 AM

Posts I've Made

In Topic: MW Monk vs God Comp

20 March 2015 - 08:11 AM

If they play good you are not going to win.

You have to count on them to do mistakes. Look for them, and abuse it!

In Topic: I need to L2P...

05 March 2015 - 02:40 PM

Thanks for the solid reply. I feel like I have improved a good bit over the last couple of days, but I still have a LONG way to go. My biggest problem right now is I actually have people rage quitting on me, and I have no idea why. I was running with a DK, and we won about 4-5 games straight with 0 problems, lowest he ever got was maybe 85%. Lost to Ret/DK because I screwed up and blew a CD on him instead of me. Next game we play BM Hunter/RDruid, and we're doing pretty good I think when he rage quits and tells me I suck mid game.

wtf? What am I not doing? I sap when I can, I stun when I can push in (maybe not as much as I should).

Versus ret DK you should nimble the first stun and port (if they use CDs, which they usually do). Both connecting with CDs isn't gonna be something you want to sit.
Would also keep a distance, when you see either the DK or the paladin moving towards you (heal has a longer range than both hoj and grip), you should move too.
Have to kite alot, I like to run celerity versus comps like that. It's always better to have one DK on you and kite the other than have both on you.
Make sure you have a bubble to when they pop CDs(you can use it once while it's on CD too if used in a short window.

Versus hunter/rdruid you should win at all unless they literally cant play. What have been the best way for me and my DK is to stun the druid, into a strangulate.
I have faced hunter/rdruid who pop both heart of the wild(deffensivly), 2x detterence and hoj in the opener, but is still able to win. They have to screw up big time.
Try to counter their escapes, chain your stun/silence/kick. Also touch of death might come on handy too.
Good luck on your 70%+ dampening.

Not the best feedback maybe, but it's just what pops into my head when I think of those comps.

In Topic: Why did they revert the cocoon change?

04 March 2015 - 02:55 PM

Not every rogue plays the retard spec your cocoon has a smaller cd than our dance not to mention your 2 trinkets + partner cds

C'mon blizz

Ref. my first comment on this post:
Cocoon is the reason why my games versus combat rogues last more than a minute(figure of speech).

In this case most setups at all, including sub rogues. Without the cocoon, would you ever not kill a MW monk early game?

I do not know what setup you play, but there is plenty of strategies to counter my cocoon.

Please do assume that Im saying monks are shit. I just think the cocoon is okay.

In Topic: Why did they revert the cocoon change?

04 March 2015 - 12:24 PM

atleast monks actually heal compared to paladin and priest.

Since when did not priest/paladin heal?

Are you looking at meters or just considering just the moment when you are trying to kill a target?

In Topic: Why did they revert the cocoon change?

04 March 2015 - 12:18 PM

True, but its still retarded to have immunetodeathonanyone on a 55 sec cd.

I can understand it beeing almost needed though, considering ur other abilitys mostly suck

We are immune to death from a affl lock pov (for 12 seconds), but affl locks never were a burst class though.

You prolly find it ironic when I say that WLS is one of the hardest comps for me as a MW monk, hard to heal through their damage