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Telepatico

Member Since 14 Dec 2014
Offline Last Active Jan 31 2017 02:01 PM
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Topics I've Started

Voidform: Should we enter or not?

13 January 2017 - 03:36 PM

Hello guys!!

Without the Lingering Insanity, we don't have that crazy haste and damage all the time, Although with the Mind Flay's insanity generation combined with the new LotV we can enter on VF pretty soon..

But the question is:

With the 'new' possiblity of: Mania/ Edge of Insanity / Shadow Crash. It is still worth to enter in VF?

I tried about 30 arenas, and sometimes i don't feel like i'm doing THAT pressure like i use to do while on VF... although the Damage done at the end is crazy.



So, any thoughts?


PS:. Srry about my english :) !!!

Peace!


PTR 7.1.5 Thoughts

16 November 2016 - 02:44 PM

So, all the specs got their traps back. 

Any thoughts?

ihunters.gif Hunter (ForumsTalent CalculatorPvP Talent CalculatorArtifact Calculator)

  • Critical Strikes Increases your chance to critically strike by 10%. Passive. 5%. Passive.
  • Fury of the Eagle Furiously strikes all enemies in front of you, dealing [ 1,125% of AP ] Physical damage over 4 sec. Damage increased by Mongoose Fury. Artifact. 8 yd range. 4 sec cast (Channeled). 45 sec cooldown.
  • Fury of the Eagle Furiously strikes all enemies in front of you, dealing [ 1,125% of AP ] Physical damage. over 4 sec. Damage increased by Mongoose Fury. 8 yd range. Instant.
  • Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (250% of weapon damage) Physical damage and making them Vulnerable for 30 7 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 50% for 30 100% for 7sec. 100 yd range. Instant.

Talents

  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [ 630% of rw + 630% of RW ] Physical damage to the target and an average of [ 315% of rw + 315% of RW ] Physical damage to each other enemy all enemies in front of you. Usable while moving. Hunter - Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.
  • Dire Frenzy Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times. Generates 25 Focus. Beast Mastery Hunter - Level 30 Talent. 100 yd range. Instant. 15 sec cooldown.
  • Patient Sniper (New) Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 15% every 1 sec. Marksmanship Hunter - Level 60 Talent.
  • Sentinel Applies Your Sentinel watches over the target area for 20 sec, applying Hunter's Mark to all enemies near the target every 0 sec. Marksmanship Hunter - Level 60 Talent. 40 yd range. Instant. 1.5 sec cooldown. 60 sec cooldown.
  • Sidewinders Launches Sidewinders that travel toward the target, weaving back and forth and dealing [ 300% of AP ] Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit. Generates 50 Generates 35 Focus. Also replaces Multi-Shot. Marksmanship Hunter - Level 100 Talent. 40 yd range. Instant.
  • Way of the Mok'Nathal Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 8 10 sec, stacking up to 4 times. Survival Hunter - Level 15 Talent.

Beast Mastery

  • Dire Beast Summons a powerful wild beast to attack your target for 8 sec. Generates 12 Focus over its duration. Hunter - Beast Mastery Spec. 40 yd range. Instant. 12 sec cooldown.

Marksmanship

  • Aimed Shot (Beast Mastery, Survival) A powerful aimed shot that deals [ 0.619 * 204% of weapon damage or 0.038 * Level * 204% of weapon damage + 0.238 * 204% of weapon damage or 204% of weapon damage ] Physical damage. A powerful aimed shot that deals [ 0.619 * 250% of weapon damage or 0.038 * Level * 250% of weapon damage + 0.238 * 250% of weapon damage or 250% of weapon damage ] Physical damage. Damage increased by 100% if the target is not in combat.
  • Aimed Shot (Marksmanship) A powerful aimed shot that deals [ 0.619 * 204% of weapon damage or 0.038 * Level * 204% of weapon damage + 0.238 * 204% of weapon damage or 204% of weapon damage ] Physical damage. A powerful aimed shot that deals [ 0.619 * 250% of weapon damage or 0.038 * Level * 250% of weapon damage + 0.238 * 250% of weapon damage or 250% of weapon damage ] Physical damage. Damage increased by 100% if the target is not in combat.
  • Arcane Shot A quick shot that causes [ 0.615 * 130% 150% of weapon damage or 0.038 * Level * 130% of weapon damage + 0.231 * 130% of weapon damage or 130% 150% of weapon damage + 0.231 * 150% of weapon damage or 150% of weapon damage ] Arcane damage. Generates 5 Focus. Hunter - Marksmanship Spec. 40 yd range. Instant.
  • Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (250% of weapon damage) Physical damage and making them Vulnerable for 30 7 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 50% for 30 100% for 7sec. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.

Survival

  • Waylay (New) Beast Mastery, Marksmanship: After 2 sec, your Traps become fully armed, making them especially devastating when triggered by a target who is not in combat: Freezing Trap will not break due to damage for the first 8 seconds. Tar Trap reduces enemies' movement speed by 90% for the first 8 seconds (NYI). Survival: After 2 sec, your Traps become fully armed, making them especially devastating when triggered by a target who is not in combat: Freezing Trap will not break due to damage for the first 8 seconds. Tar Trap reduces enemies' movement speed by 90% for the first 8 seconds (NYI). Explosive Trap deals 300% increased damage. Hunter - Survival Spec.

Survival, Beast Mastery, Marksmanship

  • Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will break the effect. Limit 1. Trap will exist for 60 sec. Hunter - Survival Beast Mastery, Marksmanship Spec. 40 yd range. Instant. 30 sec cooldown.
  • Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Hunter - Survival Beast Mastery, Marksmanship Spec. 40 yd range. Instant. 30 sec cooldown.
     

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Lone Wolf?

21 September 2016 - 03:42 PM

What do you guys think, does Lone Wolf worth?

I'm really enjoying the ~20% buff. The ultra-supremous burst with Lock 'n Load + Trueshot + Rapid Killing hitting more than 1m in few seconds with crits beyond 400k is so amazing.

I'm just using pet against Fire mages (sac vs combustion <3) and Warriors (<3 reck).

And you guys?

Peace!

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