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Member Since 02 Dec 2014
Offline Last Active Oct 29 2016 04:21 PM

Posts I've Made

In Topic: How important is connection/MS?

13 April 2016 - 06:13 AM

Differs with whatever class you play, for example you probably want perfect MS playing sub rogue, or at least decent MS playing melee in general. Classes like hunters don't particularly need good MS unless they're trying to trap without stuns or something.

20ms for successful interrupts sounds a bit extreme, I'm landing them fine with 50. It starts feeling impossible to play (melee) with anything more than 100 though.

Being directly above the target and getting "Too far away" x100 is not fun.

In Topic: I'm sorry but I need to share this.

05 April 2016 - 02:40 PM

2.2 feral triggered

Implying i'm not 2.2 with other classes aswell, m8 wat r u doin

In Topic: I'm sorry but I need to share this.

05 April 2016 - 10:46 AM

Do you expect feral druids and warriors to have that awareness =D

Mocks feral awareness

Doesn't have enough awareness to even know it's WLS

In Topic: Best class for high ping?

03 April 2016 - 04:09 PM

Currently in NZ with the same problem, same class. I heard bm hunter and resto druid are pretty easy with bad ping~

Although traps might be a problem if you're not trying to land it from a stun

In Topic: Hpala / Lock / Boomkin

24 March 2016 - 01:31 PM

This comp is actually really good, there's a korean guy named Iamzod that plays this comp at high rating, his lock is destro and their win condition is windows of burst rather than pressure (obviously since it's destro). HoJ is usually used on kill target during those windows when CC has been setup on healer.

If you want to play affliction your team's win condition is of course pressure rather than oneshots in HoJ

Also I can't imagine Hpala/Aff Lock working too greatly, as you lack offensive dispels (which is one of the reasons aff/rsham is notorious, because their pressure comes from not only the lock but the sham also. Hpalla can't really contribute in creating pressure, without wings up)

I can see Hpalla/DESTRO working though, I would imagine it plays alot like Hpalla/Mage (forcing defensives during your friends HoJ's until they run out)