Base mana =/= Total mana.
Base mana is the amount of mana you got before any specialisation and talents. For paladin, try to spec ret, and the amount of mana you got is the base mana. Right now, it's 220.000.
And for example :
http://www.wowhead.c...0473/holy-shock - 10% of base mana : 10% of 220.000 = 22.000
http://www.wowhead.c.../flash-of-light - 18% of base mana : 18% of 220.000 = 39.600
35% of base mana would be a buff, because right now, Avenging Crusader costs 110.000, so, 50% of base mana.
Unless they change it to 50% of total mana, which would be quite stupid if they care about "talent diversity" (Not a lot of choice in the holy pvp tree to be honest), it's a buff.
K got it, Buff wouldntve really been necessary though. The 110k allready had the effect it shouldve and didnt strike me as "too much".
because the talent is fuckin stupid. you basically get uninterruptible amazing heals every mins and quite some good dmg for burst attempt. why thr fuck would you even have that as holy pala is a mistery to me. however, not the worst in game: way of the crane from mw monks is far worse in its new design.
Guess because it goes more inline with the Paladin Class Fantasy aka Uther Lightbringer than a pillar hugging Hpal. It still has the obvious downsides of being more prone to CC which just makes AC not the pick of choice against some comps. And i mean the classic Hpal is still perfectly viable.
like it better when 1-2 hpalas stood out per expac(geru-cata, elite-mop), not the ladder being filled with mew mongoloid hpalas every season
Ha, i knew Geru. Hes german isnt he? I think he was on Aegwynn back then.
And ofc AC has a lower skill ceiling for somebody new to healing, yet it doesnt magically turn you into a glad player. Guess people are getting better at multiclassing and many outstanding single-class players also stopped playing.