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GhazzyTV

Member Since 17 Nov 2014
Offline Last Active Nov 18 2016 03:23 AM
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Posts I've Made

In Topic: [Guide] Demon Hunter

18 November 2016 - 03:23 AM

Alright I've been taking a deep look at the state of DH in terms of PvP in the PTR, and RIGHT NOW this is the setup I would be running:

Normal Talents:

1st Row: Felblade vs healer chases in 2v2 otherwise it would be Blind Fury in most comps in 3v3.

2nd Row: Prepared =/= Demon Blades, Can't make up my mind if the nerf really hit us that bad as fury generation from Felblade helps and it isn't that bad with Demon Blades despite the nerf. However, Prepared is very strong and does provide us with more reliable totem kill ability (Demon's Bite).

3rd Row: Chaos Cleave is the nr1 choice unless you have a setup where enemies might stack with CC that can't handle taking dmg (sap/blind/incaps etc). Also if they decide to revert the main target taking the colateral splash as well, we'll lean back and settle with Bloodlet. I hope Chaos Cleave remains the way it does right now tbh, cause im sick and tired of having a Bloodlet debuff on a priest shield doing jack-shit.

4th Row: Momentum is still in my opinion the best choice. It offers easy target switching unlike the recently buffed Nemesis. Fel Eruption can be very good in certain setups where you can overlap stuns down to full DR and smack a non crit 800k hit with it. But then again, that requires full stun DR every 35sec to set up. Which could be used in DH/Rogue/Hpala setups for example. However, with the current state of rogues they better stay with their good'ol RMx setups.

5th Row: MotG is still the ONLY choice for us here, the other options don't even fit in the PvE scene... I thought Blizzard was changing the talents to avoid useless rows.....?


6th Row: Chaos Blades / Fel Barrage are very stable choices, I personally prefer Chaos Blades for actual kill sets whilst FB is strong for sustained long term damage. However, if you go for Blind Fury in the 1st row you want to go Demonic which is also going to be the nr 1 PvE setup. The demon form haste increase with empowered Chaos Strikes for 8seconds with massive fury up is just insane and can be used every Eye Beam CD.

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Honor Talents:

1st Row: Depends on what you're up against. Won't really comment any further on this row.

2nd Row: Same as 1st.

3rd Row: Solitude & Cover of Darkness are the to-go choices here depending on your comp & enemy comp. The Glimpse talent is completely useless and is never going to be considered, ever.

4th Row: Unending Hatred got a 100% buff and looks VERY promising vs setups where Reverse Magic is not as attractive for you. However, in this row we STILL have ANOTHER useless talent "Eye of Leotheras" too easily dispelled and with that massive CD it's really only good in duels vs enemies who can't dispel but still cast spells.

5th Row: Demonic Origins & Mana Rift will be the choices here, Awaken the Demon Within is completely useless.... Regarding Demonic Origins we get 10% increased damage OUTSIDE meta which is purely orgasmic, I'll personally be using this unless I'm going for Mana Burn approach! The Mana Rift is just sexy as fucking hell, this is my idea of what Demon Hunters were gonna do in WoW! Mana Rift is a MELEE RANGE 6 yard circle on the enemy you hit which pops after 2.5 sec burning in chaos dmg the enemies inside the area for 8% hp/mp. With a base CD of 10 sec it's purely insane, you can force healers to stop casting to get out of it and/or stun/root for their mana to burn. I think that this talent will make DH extremely good for 2v2 specifically as well as long games with the recently buffed warlocks when the patch goes live. (Unless changes are made as everything in the PTR is subject to change).

6th Row: With Imprison finally being baseline and only on a 15sec CD the Detainment spec increases the clone with 1 sec. The Rain from Above isn't changed and is only used vs very rare setups in 2v2 and I would personally avoid it in 3v3. Mana Break got some changes but in the end if a buff imo. We deal 15% of tarets total health in Chaos damage (up from 10+x), and (x) as usual the 1% per 2% of target's total missing mana. However, only up to 70% of the target's total health. (totally doing a max dmg of 85% of the enemies total health, but then again we never really did use Mana Break on 100% oom targets, they usually are down to 10-20% mana. Don't forget the CD reduction, it's on a 1min base CD now!


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Conclusion:
I feel that the upcoming changes requires some number tweaking but ultimately the playstyle puts the class in the shape and form that I expected the Demon Hunter to be in this game. We are turning in to a mix of what Rogues used to be in the old days and Feral Druids. I'm personally very hyped about the tweaks they'll do before release! smile.png

Number tweaking will be required as our Single Target seems to have taken a small nerf (again) which to me seems completely retarded at the same time as our AoE got very carefully buffed with all the changes counted for.

And not to mention that the fury generation for the class with the changes feels a bit clunky and messy to deal with from time to time, even in PvE.







TLDR:
Changes are amazingly good but requires number tweaking as our Single Target dmg took a hit, as well as our Fury generation feeling a bit clunky. All in all very happy with the playstyle changes.


In Topic: [Guide] Demon Hunter

09 November 2016 - 11:43 PM

Update for the guide:
 
Arena Gameplay & Arena Compositions being updated right now.

Edit: Done

In Topic: [Guide] Demon Hunter

05 November 2016 - 02:01 AM

Doing amazing with DH/Enhance/MW atm. Think this setup can be very stable.


In Topic: [Guide] Demon Hunter

03 November 2016 - 09:18 PM

Yeah it will be fun to see where the game will lead the DH eventually.. when they actually do! :P


In Topic: [Guide] Demon Hunter

27 October 2016 - 03:06 PM

 
State of DH patch 7.1
 
Just noticed after uploading that the rendering caused some issues with text being blurry in wow -.-' ah well, not a biggie.

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