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Member Since 03 Jul 2008
Offline Last Active Jul 03 2016 01:06 PM

#4575450 Destro LSD & Splyce Videos

Posted Mageic on 12 April 2016 - 08:52 PM

Hey, I made a short video of some LSD games with myself, Thugonomics, Dannycarey and Nolij that you guys might want to watch.


The Splyce youtube is also going to have frequent content of games, clips or montages from the other Splyce players (Absterge, Wallabare, Dota and Jellybeans) so if you're interested in watching them play check out the other videos on the channel. There's also content from the splyce teams from our various other games.


#4575447 A Perspective On WoW Arena And Esports

Posted Mageic on 12 April 2016 - 08:44 PM

Great video. I don't agree with 100% of your points but this point I'm this one is something I've felt for a while


The point about WoW arena = dota wc3 mod is something I've been saying for quite a while. It's a completely untapped game type that has die hard fans in an otherwise PvE focused game. If that same game type was better exposed to the competitive gamers out there it would be vastly more popular.

#4561968 4 player roster in tournaments

Posted Mageic on 25 January 2016 - 07:40 PM

View PostAvengelyne, on 25 January 2016 - 06:55 PM, said:

Only thing I can disagree with is:

"The 2014 final BlizzCon in Mists of Pandaria was without a doubt the most comp-diverse BlizzCon to date."

If I remember right, every single team from the 2014 tournament was Lock/Shaman or Mage/Druid with the exception of Kording's WW/Spriest (only because their Lock couldn't come). If you weren't one of these or a class that synergized with them, you're shit out of luck. Maybe next Blizzcon you'll be viable. The 2015 Tournament was a lot more diverse (arcane mage, melee cleaves, wizard cleaves, caster/melee etc.). it felt more entertaining to watch at times because every game didn't involve LSD.

I don't want to derail because it's really besides the point but that's simply not true. In 2015 we had 3 RMD/godcomp, 3 FLS/Jungle, 1 Turbo and 1 WLS. In 2014 there was LSD2, MLS, WMD, 2 Godcomp (1fire 1 frost), LSM, HLS and spriest/WW. 2015 was literally the first time ever a single comp appeared 3 times in one blizzcon. To say in 2014 "every game involved LSD" makes no sense at all when there was a single LSD2.

View PostAvengelyne, on 25 January 2016 - 06:55 PM, said:

I think the game is heading in a direction where it's about picking a class from a menu instead of you representing your class you chose when you started playing. Gone are the days of teams like Zelia's TSG and Hydra's RMP dominating.

Edit: Forgot to mention I really like the 2 comp limit idea

I think that is a perfect description of what I'm talking about. Some of it has to do with game design, but far more because of the ruleset imo.

#4561932 4 player roster in tournaments

Posted Mageic on 25 January 2016 - 06:02 PM

View Postdrzy, on 25 January 2016 - 05:22 PM, said:

I think you do present a very valid point - when players at the top tier are doing games on their main characters as a main composition, entertainment value increases drastically, but that's only off the sole reason that most of the people know them for their main classes.

Personally, I don't see a problem with four man rosters, and I don't really think they present an issue at all in tournaments. The only thing I could really think of that would be problematic is the constant composition changes every game, which I agree at a certain point it becomes more of a comp based tournament then anything else. Quite frankly, I don't think any shaman in the game finds it fun to queue into WWDK. You better damn believe if I'm a resto shaman I'm subbing in a Holy Paladin.

But let's be honest here, that's what the game has come down to. No amount of roster limits or anything will determine the entertainment value. If I'm playing a game to potentially earn a rather large paycheck, then I'm going to play whatever is needed to make sure my changes of achieving that money is greater.

But I don't think four man rosters are the reason for the crappy viewing experience for tournaments. GCD is probably the most professionally run tournament ever, but gets sub 10K viewers almost every time, whereas a tournament like NAO Inv got well over 50K viewers quite frequently. It just comes down to dull, boring, comp based, crappy gameplay.

To put it into perspective for you: I tuned into one game today, it was an LSD vs. Boomkin/Mage on Tol'Viron Arena. I watched the LSD run around in circles afk until the dampening hit 25%, then I closed the stream not even interested in the result. I don't think anybody finds that enjoyable to watch.

I agree that at a certain point players should be swapping classes in an absolute dire situation, like the WW DK situation you mentioned. As I said, the problem may not be inherently within the 4 player rule but rather because the rule and the organizers seem to encourage counter comping on a frequent basis. The picking phase may be even more of a problem than the 4 player roster honestly.

When it comes down to it, players will do what they have to to win, you're absolutely right. It's the same reason I would fully expect a player to make full use of any rule despite their personal opinion on it. The problem is there's a clear mentality change at this point in time. In previous years rather than reroll players would aim to prefect the matchup, advance the meta and figure out how to win as best they could. I realize in WoW that sounds like a fairy tale, but it's true and it happens every expansion.

Even now, you take teams like SK gaming who with hours and hours of practice were able to beat a comp considered a counter months prior or watching Absterges team have exceptionally close games vs the best WW DK team as FLS are good examples of this. With the extended rosters, not only is it more appealing to just find the hardest counter you can but it's difficult justifying putting in all the time to overcome one specific comp when you can expect the other team to change comp on a whim.

I'm also not trying to imply that this the sole reason for shortcomings in viewership, it's clearly not. I think it's important to look at the effects of each rule though regardless of it's overall impact, this one I feel is more important than others. But if we are talking about viewership in the previous tournament GCD got close to 20k~ concurrents in a finals where players all played their mains and in the most recent they had 8k~ where they were changing comps every map.

#4561917 4 player roster in tournaments

Posted Mageic on 25 January 2016 - 04:58 PM

I wrote a blog regarding the 4 player roster rule we've had in tournaments over the past year. I would love opinions and feedback.


#4536651 Blog: WoD PvP Flaws

Posted Mageic on 09 November 2015 - 03:07 PM

I agree, I think classes in recent years have been designed specifically for consuming raid content. That's where it starts while PvP utility and other considerations are done afterwords. That's not to say there aren't passionate people at blizzard working hard on PvP, but those people are primarily working on new systems (honor, pvp talents), and new content like bgs, arenas, ashran rather than class design.

That's a serious contrast there compared to the previous expansions where, it seems like the classes were built to be thrown into an MMO rather than a raid. This is very noticeable when you consider drawbacks to spells which are significantly different in a raiding environment compared to the open world and PvP. There's a quote somewhere saying that the original windfury totem was designed with the drawback of having a 5 hp totem, but when you put that in a raid environment it doesn't apply. This kind of logic applies to anything, so when you see changes first look at them based on their context in a raid and it won't seem so misguided as it does when you look at it from the pvp side of things.

#4536390 Blog: WoD PvP Flaws

Posted Mageic on 09 November 2015 - 02:36 AM

So I wrote a blog that highlights some of the current flaws in WoW pvp. Let me know what you think.


#4464827 New commentating

Posted Mageic on 02 August 2015 - 06:50 AM

Azael was literally the best commentator that we'll never get back

#4422772 6.2 PTR First Opinions

Posted Mageic on 13 May 2015 - 01:07 AM

A few things to consider while watching that video.

- 2 minute trinkets on PTR still, everyone will have lower burst after it changes
- The targets are not being healed. Healing is also very powerful and if you've watched any games on PTR they can still go very long if healers respond appropriately.
- The target has no damage reduction. Most classes in the game at this point have some form of damage reduction, and if not they usually have quite a few cooldowns.
- You shouldn't judge a classes strength based on a timing of how fast they can kill someone standing still. Some classes in this video are preemptively stacking both class and trinket procs or failing to do so.
- Try doing the same thing on live. Seeing numbers like 5-7 seconds can be deceiving, when in reality you can probably already achieve that on live with a lot of classes.

I'm no trying to defend anything that may be clearly broken but you should probably take the time and test out PTR yourself being pulling out the pitchforks based on a youtube video.

#4422166 This site lists all upcoming WoW events.

Posted Mageic on 12 May 2015 - 03:44 AM


If anyone didn't know if/when any upcoming WoW events were happening you can go to this site and filter it by game.

I found it helpful, thought you might too.

#4272967 PvP Healing OP 3v1/2v1 VoDs/Screenshots incl. R1/Gladiators

Posted Mageic on 23 November 2014 - 12:03 AM

This post is basically pointless and doesn't prove anything.

You're using Charred Remains (makes conflag and incinerate deal no damage but allows you to gain tons of embers), Ember Tap glyph (Which makes ember tap heal for more but over a duration of time), using your banes in order to gain even more embers and your opponents don't seem to understand they need to CC you to win. You basically attempted to find a way of healing as much as possible with no consideration of dealing damage and qued skirmish until you found players without the mental capacity to kill you.

Those talents and glyphs won't be used by anyone other than a jackass trying to accomplish what you're doing. Using that as a justification as to why damage/healing ratios are out of place is just flat out misleading.

#4241986 what the f

Posted Mageic on 24 October 2014 - 04:22 PM

What about that is hard to understand?

#4235809 List of problems that I feel they're either addressing the wrong way or a...

Posted Mageic on 18 October 2014 - 01:43 PM

this post seems pretty bias

#4219183 EU WoW Arena Tournament Stream Discussion Thread

Posted Mageic on 27 September 2014 - 11:27 PM

Grats to rynd, best druid in the game.

#4211947 How I got screwed out of the tournament

Posted Mageic on 18 September 2014 - 05:52 PM

View PostTalbadar, on 18 September 2014 - 06:31 AM, said:

It's difficult to be a teammate that only looks at each game as a way to improve themselves or to improve your team strategy. It took me a long time as a player to get better at this as I used to rage at my teammates for playing badly when a game was their fault. Statements made that let somebody know the game was their fault, even if indirect, do nothing but hurt your team.
"idk why you trinketed that fear"
"you die without blocking every time dude"
"I played with so and so and they did this" (I used to do this so much.)
These comments never help, so if you want to become a part of a long-lasting team you will learn to say more helpful things to your teammates.

If your teammate is too full of themselves to think they had no fault in the game, then it's time to find somebody else to play with or try to set them straight. The game should never be lost with "I don't know I feel like I played that perfect on my end. I mean I did the most damage, most CC, etc." Sure even if you think you played perfect there's no reason to mention this to dishearten your team.

I was in a situation with Novoz a long time ago where we felt forced to replace Drmayonaise in Season 8 before regionals. He was getting mad every single game we lost to RLS which was a near impossible matchup for us that lasted several minutes. He's changed a lot as a person since that time thankfully and I still play with him from time to time. I'm sure Dannycarey knows his druid isn't the best just like anyone knows that their alt isn't the greatest. It's not like I log onto Starbadar and convince myself that I'm the world's greatest mage. This whole situation with Dannycarey's replacement makes it seem like they don't care about him at all. I know for a fact that he is one of the best healer monks in the game and it's not like he rages at his teammates or doesn't talk about what's going on. I know Sharpstorm is a great Monk too and probably an equal replacement, but ditching your Blizzcon healer from last year at moments notice is simply not cool.

I would appreciate if you didn't make long wided posts directed at my team without knowing anything about the situation. Dannycareys original post is bias, diliberatly leaves out facts and the entire backstory in an attempt to gain sympathy from the readers. Although your post may give good advice for some, it doesn't apply to this situation at all. Anyone who plays with me knows I look at my own mistakes prior to anyone elses. After playing a year and a half with him this was not an easy decision that we made on the spot. The decision had nothing to do with his skill or ability to play his alts, and that's all the detail I'm going to go into. We're keeping this drama out of the spotlight for his own sake and aparently he doesn't realize that.