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Member Since 03 Jul 2008
Offline Last Active Nov 24 2015 12:19 AM

Posts I've Made

In Topic: Blog: WoD PvP Flaws

09 November 2015 - 07:58 PM

View PostVoksen, on 09 November 2015 - 05:57 PM, said:

There is something implied yet somewhat indirectly referenced in your commentary regarding pre-cata vs. post-cata cooldown usage.  Its an issue that I feel the community fails to label, elaborate, or mention enough.  If you do expand the blog, please expose what I've been calling symmetrical vs. asymmetrical gameplay (mainly via cooldown usage).

I think your concerns are absolutely correct, but I see them as the combined result of all the flaws within the game. Like you said, cooldowns are a major offender, but so are many of the other things I've listed and things I intend to list in future blogs (like CC cooldowns).

This is a major concern for a majority of the playerbase, however I think you're able to articulate it in a more effective way than most. When people say things like "I hate deep sheep" or "we just trade cooldowns all game" it's all essentially saying what you're trying to describe in a more refined way.

My goal with the blog though, was to go one step further and ask why are we experiencing this "symmetrical" type of play and examine the problem at it's roots. The blog goes on to describe what I see as the core of the problem.

It's possible I should have emphasized that due to those problems, the result is symmetrical gameplay. I do make an effort to reduce the length as much as possible though while still getting the point across.

In Topic: Blog: WoD PvP Flaws

09 November 2015 - 07:46 PM

View PostDizzeeyo, on 09 November 2015 - 06:07 PM, said:

with their "focus on the fantasy" of each class/spec this time around there is some hope that they might reverse 3 expansions of bad class design decisions and move back towards fun mmo classes/specs rather then scripted boring raiding classes/specs

Sadly, I think their focus on fantasy aims to appeal in a way that you fulfill your class fantasy in a raid environment :(

Or at least that's how I'm understanding it so far. I do sincerely hope things turn out well, I'm just not that optimistic.

In Topic: Blog: WoD PvP Flaws

09 November 2015 - 03:07 PM

I agree, I think classes in recent years have been designed specifically for consuming raid content. That's where it starts while PvP utility and other considerations are done afterwords. That's not to say there aren't passionate people at blizzard working hard on PvP, but those people are primarily working on new systems (honor, pvp talents), and new content like bgs, arenas, ashran rather than class design.

That's a serious contrast there compared to the previous expansions where, it seems like the classes were built to be thrown into an MMO rather than a raid. This is very noticeable when you consider drawbacks to spells which are significantly different in a raiding environment compared to the open world and PvP. There's a quote somewhere saying that the original windfury totem was designed with the drawback of having a 5 hp totem, but when you put that in a raid environment it doesn't apply. This kind of logic applies to anything, so when you see changes first look at them based on their context in a raid and it won't seem so misguided as it does when you look at it from the pvp side of things.

In Topic: New commentating

02 August 2015 - 06:50 AM

Azael was literally the best commentator that we'll never get back

In Topic: 6.2 PTR First Opinions

13 May 2015 - 01:11 AM

View PostLolflay, on 13 May 2015 - 12:05 AM, said:

As for 10% damage nerf being implemented - I'd rather they target the BURST ABILITIES in PvP instead of overall damage. Sustained NEEDS to be fine for arena to start breathing again after being suffocated by S16 level of passiveness.

Don't you think that's a bit unfair for "burst" abilities to be targeted? That specifically targets burst specs while everyone is gaining a dps increase. I promise you, if they take the route of "reduce burst spells" affliction locks will remain untouched despite gaining, quite possibly the most damage in the patch.