This post is basically pointless and doesn't prove anything.
You're using Charred Remains (makes conflag and incinerate deal no damage but allows you to gain tons of embers), Ember Tap glyph (Which makes ember tap heal for more but over a duration of time), using your banes in order to gain even more embers and your opponents don't seem to understand they need to CC you to win. You basically attempted to find a way of healing as much as possible with no consideration of dealing damage and qued skirmish until you found players without the mental capacity to kill you.
Those talents and glyphs won't be used by anyone other than a jackass trying to accomplish what you're doing. Using that as a justification as to why damage/healing ratios are out of place is just flat out misleading.