- Viewing Profile: Reputation: Shaileen
ShaileenMember Since 02 Jul 2008
Offline Last Active Jun 27 2015 11:07 PM
- Group Junkies
- Active Posts 601
- Profile Views 2704
- Member Title Junkie
- Age 26 years old
- Birthday March 5, 1989
Shaileen hasn't added any friends yet.
Posted Thaya on 16 May 2015 - 04:37 AM
1. game hackers vs game developers is a game of cat and mouse. there's an infinite amount of ways to detect an injection even just within the client, let alone with a tool like warden. the most important thing about warden isn't in its code - it's in the license agreement that comes with it, which makes literally every single form of cheat detectable in theory (and within law). it's very well possible that every single account that ran hb is flagged in some way, we just don't know about it because anti-cheat bypassing is purely reactive - a bypass is done only when accounts start to drop. there's a reason none of these programs claim to be 'completely safe', it's simply impossible. the reason there are online logins in the first place is to prevent people from running it on patch days or anti-cheat updates, the monetary element came in later. it's also the reason bans are done in waves. you'll understand exactly whats going on if you read up on how VAC/VAC2 works - just that blizzard isn't as active at banning flagged accounts as valve is.
2. hb banwaves happened literally ALL THE TIME throughout these years. you just don't know (or don't care) about them for two reasons: they were targeting the gold selling business, and these banwaves became more or less a normal part of running business. when someone who runs a gold farming joint loses 100 accounts or whatever, he simply buys 100 new accounts right away. that's basically the only cost of running said business anyway - the only other one is buying the hardware required to run so many bots, which is a one time investment. the shit is so profitable that losing 100 accounts is basically nothing, so nobody cares and blizzard gets easy money while doing damage control. this is all on the surface, you just have to lurk your forums more to know about this. i'm not some behind the scenes insider sharing secrets or anything.
3. cheating/hacking enthusiasts will always exist because reverse engineering/hacking things is just fun as fuck for us geeks, and various shady black market shit will exist as long as there is demand for them as well. these are a given. however, "normal" players using something like this and on such a scale is a completely different phenomenon, especially within a mmorpg. what makes it different compared to other online games is that the intent of aimbotting/maphacking/scripting/etc is clear - to win. in wow, most people botted for gold (for themselves), to level new chars, or to perform rotations for them (in pve, good ol' pqr). none of these are directly malicious or toxic, and if you've ever wondered why they let the whole hb thing run in the masses for so long, then this is your answer - it simply didn't do that much damage where it matters, however it was a wonderful opportunity for them to analyze and study the "problem areas" of their game. imagine you're a dev and a very significant part of your playerbase is literally ready to pay for a 3rd party tool to work around your shitty designs? yeah, quite fucking interesting isn't it.
diablo 3 is an example of a game that learned from the way people cheated in it, and as a result we have an "action RPG" game with LITERALLY zero player to player trading possible - something most of the community wouldn't even believe in at all a few years ago, considering that d2jsp was basically a core element of what diablo 2 online was in its prime (let alone the maphacking). people cheered when the D3 AH was announced, remember? "its d2jsp in-game, this is fucking great!" what a disaster did that shit turn out to be. yet, this new tradeless approach actually improved the game (and the genre) tenfold, as well as basically eliminated botting cuz why the fuck would anyone bot. some posts here already implied that 'the game oddly feels more fun now' - it's for a reason. you guys realize they revamped the entire way gold is earned (you basically never benefit from straight up farming anymore, its just garrison mat shuffling and professions) and revamped the entire leveling heirloom system, right? they didn't do it for you to keep fucking botting, you know. the devs want you to experience their game.
4. whats happening now is simply their way of saying "we feel like you should stop using 3rd party tools as we've worked hard on the core problems". in fact, they have said exactly this a little while ago - what was it, like, 2 months since there was a GIGANTIC blue post about botting and cheating? it was literally a 6-7 paragraph wall of text, and we even had a thread about it here on AJ. if that's not a decent verbal warning and a HUGE FUCKING HINT, then what is? honestly, it's funny how i skimmed thru most of this thread and haven't seen a mention of that blue post. people obviously refused to understand words, so devs had to take action. the only way for them to scare the average "normal player hb user" away from hb is to give hb a reputation of something that can realistically get you permabanned - and this is exactly what they did. people will now think twice about it - did you see all those "wts hb lifetime license" threads on trade forums? they're selling them for 1/10th of the price, its funny as fuck. all of you who are banned are just collateral damage and you all have been verbally warned forefront, that's what makes it so hilarious to gloat at your misfortune.
the bans being 6 months rather than permanent is just blizzard being soft and kind enough to forgive your stupidity, it's really nothing to do with subscription numbers or money because 6 months time is at least 2 earning calls - they obviously don't mind your shit being banned going into their public stats. they just didn't want to permaban actual players' mains, but make hb really scary to use at the same time. words and 72h bans apparently didn't work (72h's were fairly common if you check forums), so here we are... 6 months is a long time, but isn't forever. also, it wouldn't surprise me if every single banned account had hb used on it at least once AFTER that blue post, and those who dodged the banwave are people who just didn't bot in several months. from what i know from the people i talked to about this, it seems to be precisely the case. so, if you bumped into that big blue post (it was even mmo-c frontpage in a separate newspost) but consciously decided to ignore it, then you really have only yourself to blame.
5. pvp is the last thing they care about, but they do care about it still. cheaters (that used it in arena) being directly hit by this is obviously good, but this might have some more positive side effects like there being less fotm shit, just because you can't grow fotm shit while afk anymore (newsflash: you were never supposed to be able to). perhaps they will rethink the mistakes they did in random battleground design that eventually made them android wars. speaking of random battlegrounds, i've seen several people on trade chat being all like "bgs are 10 times more fun now" - that's interest to pvp right there. pvp is obviously not that high of a priority in their dev process, but you might see an improvement here because the entry-level pvp isn't completely fucking broken anymore.
6. not everyone that smoked weed has done meth, but everyone that done meth has smoked weed. can't believe how basic logic is so very tough to grasp for some of you
hope this helps
enjoy leveling with new heirlooms
or your new account lol
Posted Capstone on 03 May 2015 - 04:00 PM
i saw this post 7 years ago. i might have made it back then
eventually, after being drowned in the futility of optimism that constructive feedback will effect meaningful change, we all crash to the reality that you cannot do anything to make this game better. after your 902nd tweet to holinka or post on your class forums detailing the ways the class could be changed to be more rewarding to everyone playing it and interactive with others, you become desensitized to the obvious neglect of your positive ideas
communities better than ours have tried to improve their decaying interest when it was out of their control and watched it struggle due to neglect. ultimately, we all have the same revelation, which is that the fate of this game is not in our hands
this game was great when blizzard made it great, and lost steam when blizzard neglected it. we had a minimal effect on either. as a matter of fact, if you think the community is shit now, understand that most of the visible community is relatively mature. you should have seen it in vanilla when we were all 16 year old shitheads. it wasn't our attitude that made the game good
it's a great sentiment. i encourage everyone to go post your ideas in that thread. i don't think it'll have a significant long term positive impact, and if you have been playing this game as long as i have, neither do you
Posted Arteqt on 04 March 2015 - 01:35 PM
As others suggesting it might be him spamming the wrong button. Some people use mouseover exist macros etc. Also, people using bots generally doesn't just stop with kick.
1st Reflect: UA 1 sec later he eats clone
2nd Reflect: Fear but he pressed it way before fear got off. You could fake that. If he was reflect botting, you definitely wouldn't even see the reflect buff.
He didn't interrupt druid clone. That might be because of random timing. However if his bot is random timing, how the fuck that timer matched to the milisecond of midway point.
I think it was just him fat fingering or another mistake. Cool scene to watch tho
Posted Cakesz on 28 February 2015 - 04:14 PM
You've all played the game for a long time now, why do you still harbour the hope that each patch and expansion will not be worse than the next.
Have you guys really not learned this yet?
Blizzard make an in-house competition every patch to see who can come up with the most retarded ideas to add into the patch, and every new patch people make the same type of threads, "this is retarded wtf?".
Do you all live under the delusion that Blizzard are going to actually make PvP better somehow? How many chances are you going to give them? xD
Posted Redefined on 26 February 2015 - 05:14 PM
I see the problem, however, as a bigger picture. I believe that the real issue at hand is stacking melee interrupts and their immense control/damage combination.
The reason why Wrath was so successful, imho, was of course - no class homogenization. Warriors were kiteable, but had immense damage once they reached a target and had mediocre control. Now, in WoD, Warriors have all 3. They have Mass Spell Reflect, a 30s Kidney Shot, very short CD Bladestorm immunity, more uptime than before - all while maintaining their heavy pressure via strong, constant damage.
Before, a class brought one out of three (3 being an example, not the absolute cap for what a class brings) or even 2/3 of strong aspects for a PvP spec/class. Now though, it seems that most successful PvP classes & specs offer all 3. When you stack this melee with another, it causes a disruption in the balance. Healers have to resort to instant mechanics and CD-escapes as their only method of survival. In the past, healers would rely on juking (which was entirely possible) to top themselves or for their team-mates to peel for them. Currently, they can be peeled - but only for a short while until their gap closer is up again or their healer dispels them (all healers can, x2 dispel glyphs).
I do not know what the fix is, nor am I offering one.
I personally always love playing against melee/caster/healer comps, no matter what classes are plugged in there. The game is much more enjoyable that way, from my perspective.
In conclusion, this change for Priests was needed even though the mechanic isn't beneficial to the PvP game. While Druids are obviously still too strong, I think the real issue lies in melee stacking/having "too much" and no differentiations between classes.
Posted Korzul on 14 February 2015 - 10:35 PM
Game 1 - Datacus' team wins, ooms the fuck out of team balamos' healers and caps ww. Nothing said to admins.
Game 2 - Deepwind Gorge, bailamos' team wins convincingly.
Game 3 - Hey Q Gob Abn's vent drops offline instantly as the game starts, they start losing pretty quickly and tell the admins they have no comms + show them a vod of what happened. Admins say they'll replay it because comms went offline within the 1st minute etc.
Bailamos bitches on his stream that "no player went offline" so they shouldn't have to replay, admins say they should.
Bailamos says wizk lost connection in one of the previous games (game 1?) and was away for 2 mins (actually wouldn't have made a difference to the outcome) 10 mins later admins give the win to bailamos' team but say no more offlines will be tolerated.
Game 4 - Datacus' team is winning, 2 eots flags up. Vamps is a fucking champ effectively solo healing mid for extended periods of time. Looks like it's in the bag when vamps dies..... vamps doesn't res for nearly 3 mins... vamps is offline, never gets back on. In the next 5 mins team bailamos caps 2 flags and it ends a draw.
Game 5 - Replaying EoTS due to the tie, datacus's team ninja a flag, team bailamos get one back but datacus' team 3 man invades a base and wins.
Game 6 - SIlvershard Mines. Bailamos' team is wrecking team fights but losing carts and thus down a lot of points, 5-10 mins in they all leave because someone on their team dc's. Admins say they'll replay even though they said earlier that they wouldn't, mainly because maldiva was streaming without a delay for datacus' team which is against the rules.
Game 7 - Bailamos' team take it by 7 points after a very close game.
In short - Trying to troll datacus is pretty dumb, bailamos acted like a spoilt brat on his stream for the entire night and pretty much only got the win due to maldiva not knowing the streaming rules.
Some of the games were fun to watch, it'll never take off though because there's fucking ZERO sportsmanship from any of the RBG community and whilst there's no proof any of the dc's were players/servers getting hit offline past actions have destroyed any chance of giving people the benefit of the doubt.
Posted iloveburgers on 09 February 2015 - 08:19 PM
Posted Sweatyfingrs on 09 February 2015 - 09:12 PM
Posted Chitorger on 05 February 2015 - 07:35 PM
Posted Vamel on 05 February 2015 - 06:49 AM
witness the power of the true shadowlord
+rep if i help
Posted Mattadoro on 05 February 2015 - 06:18 AM
side note: the girls from 2 girls 1 cup watched this and said it was too gross and that they couldnt continue