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Member Since 03 Sep 2014
Offline Last Active Feb 16 2016 11:52 PM

Topics I've Started

Season Ending Nov 17

14 November 2015 - 01:58 AM



Next season starts same day though, so we have another 6 months of 0 content to look forward to :)

Adding A Solo Queue--

25 August 2015 - 01:50 PM

Made a post on this, and how it could be done with minimal (or even a positive) impact to the 3v3 Arena Population on the official forums. Would appreciate it if people gave it a read, contributed to the discussion (if you're unable to, I'm sure that some kind of discussion will appear here) and if you like the ideas give it a +1, a post and tweet it to the devs!


Wallirikz/Other EU demo locks

25 April 2015 - 06:01 PM

Been playing demo lsd around 2.4-2.5 mmr last week, wondering how you do anything against WLS?
Only way seem to make a win happen is if the warrior has downs and comes running behind a pillar and gets 2 shot with a fat fulm + demonbolts.

Feels pretty hopeless in general, but I refuse to think that shitty WLS' that do 0 damage can seriously win just because counter comp.

Tried running at shaman a few times, but feels like that just hastens the process of dying.

Pretty much beat everything else, RMD/Godcomp aren't really an issue, turbo can be really annoying but if we live until deep dampening just rotating clone back and forth the entire game on warrior/enhance, can usually win.

Basically get points from everything else, then lose 3-4 games in a row to WLS, barring random crits that insta kill a warrior

Q: Anyone else playing other MMO's?

10 April 2015 - 12:15 AM

Other then Private WoW servers, anyone here playing other MMO's? If so, what mmo's, what server, char info etc.
looking to see if can find people to play with in other games like swtor/gw2/aion.

The Complete PvP Patch-

05 April 2015 - 09:44 PM

Death Knight
  • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 25%, based on the amount of damage absorption remaining
  • Icebound Fortitude: The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 20% for 8 sec. This ability is no longer usable while stunned
  • Unholy, Frost Presence: Now increases movement speed by 25% and 15% respectively. Up from 15% and 0%.
  • Scourge Strike: Now does 10% more damage in PvP Combat.
  • Obliterate now does 7% less damage in PvP Combat
  • Killing Machine: Frost Presence now grants your autoattacks a chance to make your next Obliterate or Frost Strike automatically critical strike.
  • Ysera's Gift: Heals for you 2% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead.
  • All Shapeshifting now costs 12.5% of your base mana.
  • Glyph Of The Shapemender: Each time you activate a shapeshift form, you receive 30% more spirit for 10 seconds, this effect can only occur every 45 seconds.
  • Glyph of Master Shapeshifter has been removed
  • Cyclone now has a 12 second cooldown.
  • Regrowth now costs 15% less mana in PvP Combat.
  • Ferocious Bite: Now does 25% less damage in PvP Combat
  • Rake: now deals 15% more damage in PvP Combat.
  • Rip now does 25% more damage in PvP combat
  • Mastery: Razor Claws is now 10% more effective.
  • New Glyph Of the Storm: Your Cyclone spell now belongs to the incapacitate Diminishing Returns School, instead of the Fear DR School.
  • Barrage now deals 5% less damage in PvP
  • Exotic Munitions is now an active ability off of the GCD and now costs 2.5 focus per second to use, but the effect of each ammo is increased by 20%. Frozen Ammo has been removed from the game.
  • Tranquilizing Shot now costs 30 focus, down from 50
  • PvP 4 Piece Setbonus for the Beast Mastery spec no longer shares diminishing return with your pet, it now makes arcane shot deal 15% more damage.
Beast Mastery
  • Bestial Wrath no longer affects the cost of Tranquilizing Shot
  • Focus Fire now has 25% reduced effect in PvP Combat.
  • Murder of Crows no longer benefits from "Mastery: Mastery of Beasts" while in PvP Combat
  • Aimed Shot now deals 10% more damage in PvP Combat.

  • Frostjaw: Now belongs to the Arcane School.
  • Ring of Frost: Now belongs to the Arcane School
  • Blazing Speed is now in the level 30 talent tier
  • Alter Time is now in the level 15 talent tier
  • Combustion now deals 25% additional damage in PvP.
  • Scorch now deals 20% additional damage in PvP.
  • Pyroblast now deals 20% additional damage in PvP.
I don't know what exactly to change about this class, I don't know enough about individual abilities, I think Windwalker is in a pretty balanced state right now, but Mistweaver needs more output on its healing and better mana regen, then a severe nerf to the cooldown of Cocoon.


  • Exorcism now applies a Mortal Strike debuff, which reduces healing received by 25%.
  • Execution Sentence now has a 1.5 minute cooldown
  • Clemency [Holy] has been redesigned, it now decreases the duration of your Hand spells by 50%, but makes them unable to be purged.
  • Renew now heals for 10% more in PvP combat, purging renew now grants the target healing equal to the remaining amount of time left on the Renew.
  • Prayer of Mending is once against instant, and heals for 10% more.
  • Glyph of Fade no longer reduces damage taken by 10% for 6 seconds, but instead reduces all damage taken passively by 10%
  • Void Entropy no longer has a cast time, and in PvP combat now causes subsequent Devouring Plagues to deal an additional 20% damage.
  • Chakra: Serenity now increases the healing of Flash Heal by 20%
  • Renew has returned to Discipline
  • Archangel is no longer purge-able
  • While In PvP Combat, Divine Aegis now only converts 50% of critical strikes and their multistrikes into a shield, down from 100%
  • Gouge has been removed.
  • Deadly Throw no longer interrupts cast's in PvP Combat
  • Elusiveness no longer decreases all damage taken by 30%, it now decreases damage taken by 10%.
  • Killing Spree is no longer immune to Crowd Control effects. In return, it will break any crowd control the rogue is currently in effect of.
  • Deep Insight only increases damage by 40% in PvP Combat.
  • Backstab now does 15% more damage in PvP Combat.
  • Vendetta is no longer placed on the target, it is now placed on the rogue himself as a buff, allowing all stealthed targets to become visible and increasing the damage your abilities and melee attacks deal to the target by 30%. Last 20 sec.
  • Lightning bolt is once again castable while moving.
  • Glyph of Capacitor Totem now causes Capacitor Totem to become unkillable, but is now interrupt-able, in addition to it's original effect.
  • Totemic Vigor is now twice as effective.
  • When Flame Shock is dispelled, your next two fire spells deal an additional 25% damage, and your shock spell's CDs are reset.
  • Thunderstorm now returns 10% mana
  • Lava Lash and Stormstrike now deal 15% additional damage in PvP Combat
  • Windblast is now affected by mastery
  • Dark Bargain is now a 2 minute CD, that absorbs 50% of all damage taken over 8s, this damage is then returned to the warlock as healing.
  • Glyph of Eternal Resolve has been removed
  • Soulburn: Haunt has been redesigned: It now gives haunt a 15 second CD when soulburned, but causes haunt's initial damage to deal an additional 5% damage per stack of agony on the target when soulburned. The affected target will suffer from 20% increased damage from DoT's for the next 30 seconds. This effect is undispellable, the regular haunt effect however is.
  • Curse of Exhaustion has been returned, with a 12 sec CD
  • When hit by a melee attack, you get a buff called "backlash" that makes your next incinerate instant. This effect can only occur every 15 seconds
  • Rain of Fire once again generates the normal amount of embers, and has been buffed by 15%
  • Hamstring now has a minor glyph that makes it off GCD, but gives it a 3 second CD
  • Slam's buff now lasts 5 seconds instead of 2 seconds, after the 2nd stack, the buff will not continue to refresh.
  • Execute now does 25% less damage in PvP
  • Sudden Death Executes now do 15% less damage in PvP
LF feedback, criticism and ways to improve this, I want to send it directly to the devs, as proof that players can do this job and give meaningful feedback that fixes large parts of the meta. Biggest things beyond this are trying to fix mage damage mechanics in regards to making frost bomb/living bomb/nether tempest more attractive then the no thought ice nova etc alternatives, as well changing demonology demonbolt mechanics, reducing chaos wave damage possibly, buffing ToC and some of their damage outside of meta form, and having SOMETHING there for mistweavers and Windwalker. Giving them back spinning fire blossom for WW would be a good start.