most funniest thing is before mop (not sure about cata as i didnt play much ). they had 2 choices:
BM - no high crits, just a higher sustained damage as it was harder to avoid by LOS.
marks - more bursty, more control, able to LOS huge amounts of damage.
I mean if you look back from past seasons, hunters litreally had nothing.... deadzones, no silencing shot as bm, hard to setup traps ect...
they was going in the right direction by adding abit of control to hunters just because it was impossible to drop anything... then later on removing the deadzones so they can actually dps and then.......mop happened.
stampede...powershot... retarded pvp power bonuses ... blinkstike, retardedly high pet damage in general if your los of the hunter or not.( which in my opinion is huge, if your pet runs los behind a piller to try finish someone its fine because its just a pet and your not punished for bad positioning. If your any other class, running behind that piller could mean a fast switch to you and you could be globaled )
i mean what did blizzard expect? they gave them all that utility from past seasons creating a balence between there damage and control and then in mop they decide to give them the highest sustained damage in the game via NPC units, highest burst in the game, even more amazing peel from melee with webs. From my view it just seems completely retarded.
imo its ruined the skill cap of hunter comps completely. i can barely tell the difference between a bad hunter and a good hunter now days. when i used to play phd ages ago you used to actually have to think because of LOS/mass peels at the start on cooldowns. now you can litreally just pop every cooldown under the sun, be immune to every cc in the game at the start and generate unhealable amounts of damage regardless if the healer is cc'd or not.
but yeah that pretty much sums up mop in general. more cc and unhealable amounts of pressure
because if you train a caster, you can reduce there dmg by a huge amount (most cases, not all cases) and that often shows the skilllevel of the class. a good caster can keep shit rolling when being trained, bad casters do fuckall when being trained.
wars/dks/hunters still have huge dmg even if your training them. let alone the fact that an npc is doing most of your dmg if your a hunter.
well thats what i can tell anyway.
a bad godcomp wont get high, a good godcomp will. whereas a bad hunter comp can still get quite high just because the pressure is retarded even if the hunters being trained
Youre telling people to spec out of a 1 minute 5 second blanket silence you can chain with hungering cold to get a 50% snare when you can apply a 60% single target snare + root and your damage accidentally applies an aoe 50% snare to begin with anyways, and I'M the troll.
This is why these forums are complete disease.
mmmm right, or your just a typical retarded usa kid.
im not telling you to spec anything, someone asked me why i spec into desecration
im playing tsg
my games are very short
i use strangulate at situational times to cause decent pressure, not just blowing it off the cd
so, for me, i believe desecration helps me out alot more when faggots are trying to run around pillers ect when chasing, and also for slowing down the others to stop them peeling us
so please, stop with your aids bullshit
oh and ps, your the kid with 1.4k posts spamming the forums with disease, not me
If only frost had some sort of ranged undispellable snare that generated alot of RP to compensate for the damage loss of the global, broke and ignored grounding totem, and possibly rooted your opponent initially to give you a chance to catch up to them.
A DK can dream, though.
if only there wasnt some terrible troll on AJ .... oh wait xDDD
this is why these forums are complete disease.
i prefer desecration, its working fine for me, so why could i give a shit about anything else
Tunnel the healer more, its just waste of time to start on anything other than the healer. I would say you dying is a healer issue, in my TSG my DK was the last one to die. Tell your healer to cast more heals or L2P.
infact dying as a DK now, is actually quite dependant on the deathknights side, since deathstrike is fucking retarded as frost.
specs: tsg as unholy is very different to frost.
mainly because of the fact, as unholy you can get very clean openers on healers ect due to unholy frenzy stopping any forms of sap and other cc's when opening, aswell as gnaw for chasing ect.
we realised against comps like RMP, as unholy we had to kill the priest within the first 1min or we will lose, and now as frost, we have so much pressure you can litreally hit whatever target you can connect with, while litreally spamming deathstrike to be unkillable.
So yeah as frost theres really no point chasing a target and getting peeled, litreally switch on to any target you can connect with, since tsg with frost is unhealable pressure.
dw vs 2hand:
you need to go 2hand tbh just because you dont really have enough talent points as DW.
dont under estimate deathstrike over dps abilitys
but imho, tsg really only works with a hpaladin, resto just isnt good enough now
Implying damage moves take skill to use as any class? Oooh icelance and frostbolt this is fucking hard to press. Frost DKs have just as much potential shit to be skillful as any other class, and the difference is actually quite noticable, as me and anyone observing a mirror match between me and some fotm frost retard I'm able to smash them into the ground before they can even come close to stopping me.
So youre trying to kill a DK and hes deathstriking you? Want to know a cool trick? Try disarming him, stunning him, kiting him, or rooting him then kiting him, or just dodging half his shit.
no shit, its not like i play a dk or anything.
all im saying is dk's are becoming one of the worst flowchart clases in this game, and frost really doesnt have any potential to be skillful, theres no difference between an 2.2k frost dk and 3k frost dk now. the spec has about 6 binds, and all the major cooldowns are once again flowchat abilitys which require no form of skill to execute, the only 'skillful' thing frost brings is focus death grip into an aoe instant cast cc? its hardly skillful.
atleast as unholy you can actually tell and see the difference between shitters and decent players.
unholy frenzy on cc, focus leap interupts, pet micro ect, i mean still, even as unholy its not that more skillful but compared to frost, well, yourve got to have braindamage to think frost is skillful, but then again this is world of warcraft, with its target audience set to 12year olds, so no supprise this games getting so easy across all classes
i personally think that deathstrike should only be able to be used in blood presence or somthing.
i would love to see some changes to unholy though, maybe a slight damage nerf, but give killing machine mechanic on sudden doom to allow next detahcoil to be 100% crit chance or somthing, give the class abit more burst and less sustained damage
change rune system to unholy rune system to avoid the random rune empowerment bs? or make deathstrike only decent if used in blood stance?
redesign blood stance?
i mean dks now are just scrub as fuck, you dont even have to think about anything like you used too, since this expac i havent even used blood stance once, just mindlessly clicked my 6binds as frost
frost is actually depressing to play as since its got probs the most low skill cap this games ever had, it's pretty much on par with season 5 IT Dk's
imo death strike needs to get shit on, and blood presence needs a buff to actually make it useful. its just annoying even playing deathknight myself, and watching people do nothing but spam death strike and outheal retarded amounts of damage
Trinket the hammer into a full strang or the strang into a full throwdown. Its not the "duration of their burst" all their uptime is unhealable. Fearing a DK? jk Fearing a warrior? jk Slows? oh wait...The fact that I am a shaman has nothing to do with it, atm playing KFC and with those peels and sacrifaces I can't die. Thats not the point. But how some1 can, after getting their 10th death grip grounded, getting it off into a pet stun, into a full strang u trinket into a throwdown(dr?) ( or vice versa ) And well ur more than dead as any healer without a CD. The fact that shamans doesn't have any of these CD's makes them vulnerable to melee.
Now this topic has nothing to do with shamans and I am not calling for shaman buffs, just replying.
then along come wizardcleaves and rogue claster cleaves, 100 novas, stuns ectect.
only reason tsg is even 'working' is because theres no wizardcleaves atm so theres not enough peel needed for dealing with TSG damage
AH I can agree there then. But shadowcleave vs RMP is easy as fuck to win. It always has and always will be a massive counter.
erm, what game are you playing? shadowcleave is one of the easiest comps for RMP to farm now
you only have a slight chance if your scleave with disc priest or rshaman, otherwise your'll lose 100% against anyone with a brain.
one switch to a restodruid or paladin and its game over, and as shadowcleave you cant force a kill easy now against rmp so its just a matter of time then your healer gets shit on ( unless your playing scleave with disc priest / resto sham like i state aboved)
its really fucking dumb tbh, and the other sad thing is, scaling as a deathknight is terrible as fuck
if you have 2k AP more then another dk, you cant even tell the difference in damage
just to add in too, deathknights are one of the classes that get fucked over by resilience the most too, oh hi patch 3.3 lets give everyone 50 more resiliece through pvp sets, or elemental shamans 150 through double setbonus stacks.
how are we even going to think about dropping a elemental shaman when hes got like 1.3k resiliece+, mail armor and a shield, let alone all the plate which we 700+700 ss hit on
oh, and we cant get armor pen because we have to gem spell pen, n1