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Member Since 11 Apr 2014
Offline Last Active Oct 02 2016 03:47 PM
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Topics I've Started

WoD beta - starting today (27-06-14) ?

27 June 2014 - 07:47 AM

Just found this on MMO-Champion:

http://www.mmo-champ...ta-begins-today

the picture linked in the forum post:

Posted Image

Anyone else got anything?

WoD Alpha changes (14-05-22)

22 May 2014 - 08:59 AM

Bored at work, checked MMOChampion, saw that they posted recent alpha changes and no one posted the rogue specifics yet, so... here we go.

  • Ambush Ambush the target, causing 235% 250% weapon damage to the target (340% 362% if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points. Requires Melee Weapon. Requires Stealth. 60 Energy. Melee range. Instant.
  • Crimson Tempest (Assassination, Combat) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 12.8% [ 3 + 6% of AP ] damage 2 points: [ 13 + 25.6% [ 3 + 12% of AP ] damage 3 points: [ 18 + 38.4% [ 3 + 18.1% of AP ] damage 4 points: [ 23 + 51.2% [ 3 + 24.1% of AP ] damage 5 points: [ 28 + 64% of AP ] damage [ 3 + 30.1% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 15.9% [ 3 + 7.5%of AP ] damage 2 points: [ 13 + 31.7% [ 3 + 14.9% of AP ] damage 3 points: [ 18 + 47.6% [ 3 + 22.4% of AP ] damage 4 points: [ 23 + 63.5% [ 3 + 29.9%of AP ] damage 5 points: [ 28 + 79.4% of AP ] damage [ 3 + 37.3% of AP ] damage
  • Crimson Tempest (Assassination, Combat) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 12.8% [ 3 + 6% of AP ] damage 2 points: [ 13 + 25.6% [ 3 + 12% of AP ] damage 3 points: [ 18 + 38.4% [ 3 + 18.1% of AP ] damage 4 points: [ 23 + 51.2% [ 3 + 24.1% of AP ] damage 5 points: [ 28 + 64% of AP ] damage [ 3 + 30.1% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 15.9% [ 3 + 7.5%of AP ] damage 2 points: [ 13 + 31.7% [ 3 + 14.9% of AP ] damage 3 points: [ 18 + 47.6% [ 3 + 22.4% of AP ] damage 4 points: [ 23 + 63.5% [ 3 + 29.9%of AP ] damage 5 points: [ 28 + 79.4% of AP ] damage [ 3 + 37.3% of AP ] damage
  • Eviscerate Assassination, Combat: Finishing move that causes damage per combo point: 1 point : [ 1 + 36.5% of AP ] damage 2 points: [ 1 + 73% of AP ] damage 3 points: [ 1 + 109.5% of AP ] damage 4 points: [ 1 + 146% of AP ] damage 5 points: [ 1 + 182.5% of AP ] damage Subtlety: Finishing move that causes damage per combo point: 1 point : [ 1 + 45.3% of AP ] damage 2 points: [ 1 + 90.5% of AP ] damage 3 points: [ 1 + 135.8% of AP ] damage 4 points: [ 1 + 181% of AP ] damage 5 points: [ 1 + 226.3% of AP 32% of AP * mult ] damage 2 points: [ 1 + 64.1% of AP * mult ] damage 3 points: [ 1 + 96.1% of AP * mult ] damage 4 points: [ 1 + 128.1% of AP * mult ] damage 5 points: [ 1 + 160.2% of AP * mult ;] damage Requires Melee Weapon. 35 Energy. Melee range. Instant.
  • Garrote Garrote the enemy, silencing them for 3 sec and causing [ 81% [ 6 + 81% of AP ] damage over 18 sec, increased by your attack power. Must be stealthed. Awards 0 combo points. Requires Stealth. 45 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals 100% weapon damage (145% 65% weapon damage (94% if a dagger is equipped), causing profuse bleeding that deals an additional 50% 100% of the direct strike's damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Mutilate Instantly attacks with both weapons for 200% weapon damage(138% when used with non-daggers). Awards 2 combo points. Requires One-Handed Swords, Fist Weapons, Daggers. Melee range. Instant. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks with both weapons for 200% weapon damage(138% when used with non-daggers). Awards 2 combo points. Requires One-Handed Swords, Fist Weapons, Daggers. Melee range. Instant. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Shiv Strikes an enemy's pressure point with your off-hand weapon, dealing 15% 10% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison. See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each. Requires One-Handed Melee Weapon. 20 Energy. Melee range. Instant. 10 sec cooldown.
  • Sinister Strike An instant strike that causes 130% of your normal weapon damage (189% with a dagger 85% of your normal weapon damage). Requires Melee Weapon. 50 Energy. Melee range. Instant.
  • Tricks of the Trade The threat caused by your next damaging attack and all actions taken for 6 sec 0 afterwards will be transferred to the target party or raid member. Transferred threat is not permanent, and will fade after 30 sec. 100 yd range. Instant. 30 sec cooldown.
Talents
  • Deadly Throw (Assassination, Combat) Damage dealt: 1 point : [ 24.9% of AP ] to [ 24.9% [ 1 + 17.8% of AP ] damage 2 points: [ 49.8% of AP ] to [ 49.8% [ 1 + 35.6% of AP ] damage 3 points: [ 74.7% of AP ] to [ 74.7% [ 1 + 53.4% of AP ] damage 4 points: [ 99.6% of AP ] to [ 99.6% [ 1 + 71.2% of AP ] damage 5 points: [ 124.5% of AP ] to [ 124.5% of AP ] damage [ 1 + 89% of AP ] damage
  • Deadly Throw (Subtlety) Damage dealt: 1 point : [ 30.9% of AP ] to [ 30.9% [ 1 + 22.1% of AP ] damage 2 points: [ 61.8% of AP ] to [ 61.8% [ 1 + 44.1% of AP ] damage 3 points: [ 92.6% of AP ] to [ 92.6% [ 1 + 66.2% of AP ] damage 4 points: [ 123.5% of AP ] to [ 123.5% [ 1 + 88.3% of AP ] damage 5 points: [ 154.4% of AP ] to [ 154.4% of AP ] damage [ 1 + 110.4% of AP ] damage
  • Deadly Throw Instant.
  • Death from Above Assassination: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to 1 damage to all enemies within 8 yds, then leap into the air and slice intoEnvenom your target on the way back down, dealing up to an additional 500% weapon damage (up to 724% if a dagger is equipped). Damage based on combo points consumed Combat, Subtlety: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to 1 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down. Requires One-Handed Melee Weapon. Rogue - LvL 0 Talent. 50 Energy. 15 yd range. Instant. 20 sec cooldown.
Assassination
  • Assassin's Resolve While wielding daggers, Your maximum Energy is increased by 20 and your damage is increased by 20%. Rogue - Assassination Spec.Requires Daggers. Rogue - Assassination Spec.
  • Dispatch A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 480% 315% weapon damage to the target (331% when used with a non-dagger). Requires a dagger, fist weapon, or one-handed sword Requires a dagger in the main hand. Awards 1 combo points. Replaces Sinister Strike. Requires One-Handed Swords, Fist Weapons, Daggers. Rogue - Assassination Spec. 30 Energy. Melee range. Instant.
  • Envenom Finishing move that deals instant Nature damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point. 1 point : [ 23.2% of AP ] damage 2 points: [ 46.4% of AP ] damage 3 points: [ 69.6% of AP ] damage 4 points: [ 92.8% of AP ] damage 5 points: [ 115.9% of AP [ 30.6% of AP + 1 ] damage 2 points: [ 61.2% of AP + 2 ] damage 3 points: [ 91.8% of AP + 3 ] damage 4 points: [ 122.4% of AP + 4 ] damage 5 points: [ 153% of AP + 5 ;] damage Replaces Eviscerate. Requires One-Handed Melee Weapon. Rogue - Assassination Spec. 35 Energy. Melee range. Instant.
  • Mutilate Instantly attacks with both weapons for 200% weapon damage (138% when used with non-daggers). Awards 2 combo points. Requires One-Handed Swords, Fist Weapons Awards 2 combo points. Requires, Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.
Assassination & Subtlety
  • Fan of Knives Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing 0 1 Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo points if it strikes your current combo target. Rogue - Assassination & Subtlety Spec. 35 Energy. Instant.
  • Rupture Assassination: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ 8.3% [ 32.9% of AP ] over 8 sec 2 points: [ 24.8% [ 98.6% of AP ] over 12 sec 3 points: [ 49.7% [ 197.3% of AP ] over 16 sec 4 points: [ 82.8% [ 328.8% of AP ] over 20 sec 5 points: [ 124.2% [ 493.2% of AP ] over 24 sec Combat: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ 27.4% of AP ] over 8 sec 2 points: [ 82.2% of AP ] over 12 sec 3 points: [ 164.4% of AP ] over 16 sec 4 points: [ 274% of AP ] over 20 sec 5 points: [ 411% of AP ] over 24 sec Subtlety: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ 44.8% of AP ] over 8 sec 2 points: [ 134.5% of AP ] over 12 sec 3 points: [ 269.1% of AP ] over 16 sec 4 points: [ 448.5% of AP ] over 20 sec 5 points: [ 672.7% of AP ] over 24 sec Requires Melee Weapon. Rogue - Assassination & Subtlety Spec. 25 Energy. Melee range. Instant.
Combat
  • Killing Spree Step through the shadows to an enemy within 10 yards, attacking it every 0.5 sec with both weapons for 60% 50% weapon damage until 7 assaults are made, and increasing all damage done by 50% for the duration. Cannot hit invisible or stealthed targets. Blade Flurry Effect: Killing Spree will teleport to and damage a nearby enemy target every 0.5 sec instead of focusing on your primary target. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
  • Revealing Strike An instant strike that deals 120% 80% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue - Combat Spec. 40 Energy. Melee range. Instant.
Subtlety
  • Backstab Backstab the target, causing 510% 130% weapon damage. Must not be in front of the target. Requires a dagger in the main hand. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals 100% weapon damage (145% 65% weapon damage (94% if a dagger is equipped), causing profuse bleeding that deals an additional 50% 100% of the direct strike's damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue - Subtlety Spec. 30 Energy. Melee range. Instant.


WLD - proper peeling for my warlock

12 April 2014 - 01:19 PM

Hi there!

I'm currently running WLD with some friends and we're doing okay (we're playing at shit rating anyway, but we're having fun). So far we figured out how to coordinate our damage, but just this week we've encountered some problems when the enemy DPS are solely focussing on tunneling my Warlock, especially when it's two melee DPS.

The main question I'm aiming at with this post : What can I as the warrior do to effectively peel for my warlock? What are the things I should look out for the most?

I'll give you some additional details as I know that it is nearly impossible to give rather specific advice for such a general question.

The biggest problem we've faced in this regard is actually TSG. My lock's spec is Mortal Coil/SoulLink/Unbound Will/GoSac - I'm running the standard Double Time/Piercing Howl/Shockwave/Safeguard/Stormbolt. I've played with Blitz glyph for these games to get the double charge stuns on the DPS, but besides slowing them I'm having a hard time to control their pressure on my lock. I'm relatively new to warrior, but so far I've never had that much of a problem to somewhow manage to at least control one of the DPS in similar games. Our resto druid did not get much time for CC in these games as the warlock just took so much damage that (according to him) he could simply not risk to not heal all the time.

Now - I'd really, really appreciate some tips on how I can deal with these issues. This is pretty much the first time in several months that we had these problems so often.

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