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chemtrail420

Member Since 01 Mar 2014
Offline Last Active Dec 23 2015 04:37 PM
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Posts I've Made

In Topic: Frost DK Research and Stat Facts (Patch 6.2)

16 February 2015 - 09:25 PM

Crit hits harder than MS.


No, and having a lot of crit doesn't make additional crit any more beneficial

In Topic: Frost DK Research and Stat Facts (Patch 6.2)

16 February 2015 - 09:07 PM

but you're gonna get the same amount of secondary stats in total no matter what gear you buy

In Topic: Unholy DK Research and Stat Facts

07 February 2015 - 04:58 PM

Does the 4-set bonus affect Breath of Sindragosa now? I'm pretty sure it didn't at some point.

In Topic: Spell Lock bug?

30 January 2015 - 09:55 AM

So what you are saying is that if you macro command demon and optical blast together you can interubt both when you are within LoS and when your pet are?

I just tried this on a target dummy and it seems to work.
When the pet was in line of sight of the dummy but I wasn't (checked by trying to use corruption) spell lock worked as expected.
When I was in line of sight but the pet wasn't (checked with devour) spell lock still worked.

What confuses me even more is that when my pet is out of line of sight of the dummy it doesn't seem like MY range to the target dummy matters as long as I'm in line of sight of it and the pet is in range.
So essentially you can spell lock from Africa even if your pet is rooted on the other side of a pillar by the healer.

Here's the macro I used:

#showtooltip [pet:felhunter] spell lock; [pet:observer] optical blast; command demon
/cast [@target] spell lock
/cast [@target] optical blast
/cast [@target] command demon

obviously you just change "target" to "focus" for a focus version of it

In Topic: Frost DK Research and Stat Facts (Patch 6.2)

29 December 2014 - 06:16 PM

Edit: Some Simcraft results using 641 PvP gear (slightly mastery heavy), a standard frost PvP spec, a helter skelter (movement heavy) fight with PvP enabled for 413 and 1413 haste respectively:
Low haste: Str 1.00 | AP 0.70 | Haste 0.38 | Versatility 0.38 | Mastery 0.28 | Multistrike 0.22 | Crit 0.17
High haste: Str 1.00 | AP 0.69 | Haste 0.38 | Versatility 0.38 | Mastery 0.28 | Multistrike 0.22 | Crit 0.17

DPS increased by 6.37% going from 413 to 1413 haste but stat values barely changed as you can see. AP is slightly less valuable compared to Str because higher haste results in higher FC uptime. Otherwise you'd have to look at further decimal places to see the effects I described previously.

Is there any significance to haste and versatility having the same weight in your simulation or was the simulation purely an attempt to find interactions between haste and the other stats?
I understand that the simulation shows that versatility maintains the same comparative value on the two different levels of haste, but does it also show that haste and versatility are equally beneficial to dps, as opposed to what is stated in the OP?