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Member Since 23 Feb 2014
Offline Last Active Jan 07 2017 10:00 AM

#4622314 PvP titles mean something again

Posted by Tekkys on 26 December 2016 - 08:57 PM

 The only "meaning" to any of these titles is what you make of it, really. I generally play w/o names or titles on (too much distracting information) and I've been impressed by players of varying skill levels and "titles". Titles never really meant anything, the only thing that speaks about your play is really just how you play. 

Some players who have made genuinely sick plays, from my experience, may not even have a title.

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#4613899 State of WoW PvP

Posted by Tekkys on 31 October 2016 - 04:41 PM

Game is actually unplayable. Besides the 100s of bugs like the stat increase, dc bugs, not in correct instance and loads more it's just not that fun to arena nowadays. The gap between damage and skill is so so small it seems almost pointless. I really wanted to play but I just cant bring myself to it because the game is just so dumbed down now.


on the note of irl pics/selfies


daily reminder Ayra is the best looking WoW player to have ever put his hands on a razer naga


You can totally put your hands on me and i wouldn't mind ;)

OT: the game feels so strange rn with CC seeming to not matter at all anymore 

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#4611868 Top 10 WoW Players of all time updated for 2016

Posted by Tekkys on 24 October 2016 - 07:34 AM

you should have fireymageguru on the next list, reasons why:

- 360 scorch

- 360 fireball

- 360 pyroblast


Thank you for reminding me of this

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#4606831 24 September Hotfix Buffs&Nerfs

Posted by Tekkys on 24 September 2016 - 08:57 PM

Sub definitely needed the PvE love it got, also love that Sin got buffed to. Outlaw can suck a dick.

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#4600144 Artifact girding and PVP honor talents. Is this gonna be an issue?

Posted by Tekkys on 22 August 2016 - 03:32 AM

If you do the daily quests, as well as the mythics every week (take about ~5 hours total with a decent group) you will max out your artifact power every week, and can finish the entire thing in under 3 months. The daily quests take at most an hour a day, not to mention spam q'ing arenas will give you artifact power if you win.

Also, the item level thing won't really make a huge difference. You need to be about 25 item levels above your opponents to get a 2.5% advantage over them. 25 item levels would be about a month of artifact farm if all other gear is equal. The odds of someone massively outgearing you are realllly low in pvp. Obviously there will be the cases of ppl who play 24/7, but their max advantage will be something like 3% dps or healing.. really not a huge deal.

EDIT: Chart for reference on Artifact power gains

Infographic with weekly breakdown
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#4599208 jesus christ this is getting old

Posted by Tekkys on 17 August 2016 - 04:34 AM

I don't even understand the EU vs NA thing quite fully tbh. I'm 99% sure i was guilty of it in the past but reflecting on it the entire thing is dumb. If you subscribe to patriotism or some form of pride for geography you are already an idiot, no need to broadcast that.

This site has always had toxic elements (does no one remember the death threats from battlegroup forums..?), but it also used to have more content. The fact is that there was so much to learn in TBC/WoTLK/early Cata, that we NEEDED resources like this to really understand the game at a macro level. All in all, this game hasn't changed much since MoP, so there just isn't a demand for content. I feel like people are looking for some kind of a hidden mystery as to why this site is what it is now. there isn't one. I think with Legion there will be some better discussion (artifact build paths, spec setups, etc), but we have to foster that ourselves. Also, making threads like this highlighting problems perpetuates the problem itself.. just ignore the trolls and eventually they will attempt to crave attention elsewhere.

You want this site to be better? Post something to provoke thought or some cool shit you found in the game. Don't just whine about it in a thread.
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#4595134 Comps in legion

Posted by Tekkys on 04 August 2016 - 07:13 AM


I think every resto druid ever would like to have a word with you
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#4588695 5 Things I Hate About WoD

Posted by Tekkys on 27 June 2016 - 10:22 PM

Why do people feel the need to hate on something so hard when they can just as easily not say shit. Like how does you hating on Glinkz positively affect your life? Or his? Even if you don't agree with him, you don't have to shit all over the guy. I only watched a bit of the video and turned it off because it isn't really the content i enjoy, but i didn't take time out of my day to say "LOL FUCK YOU GLINKZ WHY ARE YOU WASTING YOUR TIME" and spew garbage. Let's not ostracize the people in this community that care enough to make videos, shall we?
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#4587114 So who's playing this Overwatch crap

Posted by Tekkys on 11 June 2016 - 03:19 AM

gonna infract myself for shitposting tbh

cya in a few hours

This actually made me laugh pretty hard. Overwatch has some glaring issues, but it does have a nice polish to it. It's easy to pick up, not too time intensive. Interested to see how bans in ranked play will play out; i think it will add a much needed dynamic to certain maps where some heroes are just way too good.
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#4586376 So who's playing this Overwatch crap

Posted by Tekkys on 02 June 2016 - 09:21 PM

I've actually been enjoying Overwatch, it's a nice break from League/WoW in my opinion. The characters are all interesting and i feel like the initial balance is actually not so bad. There are definitely some annoying things in the game, as well as some overpowered heroes, but i feel like there are actually counters for most of it.

I played FPS games almost strictly for a while, and this isn't as clean as most, but it's pretty decent so far. There are certainly some tick/latency issues that need to be resolved, as well as some more map diversity and objective placement. Overall it's just a nice experience. Worth the money to me!
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#4585338 Vanilla Nostalgic Players

Posted by Tekkys on 28 May 2016 - 02:46 AM

Can't people just play games without having some rational besides, "hey this looks like fun, I think I'll try it"? Nostalrius was free, and a great way to reminisce about a time where the game, despite all its flaws and atrocious balancing, was still growing and fun. I think the people who say "the grind is fun" are just masochists hiding a flaw in the game; what I did find fun was re-discovering old parts of the world. Remembering the first time I saw the Barrens after hitting level 10 on a Tauren warrior was a pretty somber feeling. Seeing a Kodo for the first time and watching 20 level 8s trying to kill the level 17 Kodo was awesome.

I think all the hype and push for these servers to exist is more of a cry of "please fix the current game" than it is "give us the old one back!". I can't enjoy WoD in any facet currently.. i raided both casually and hardcore, pvp'd both casually and hardcore, even tried being full on casual.. the game just doesn't *feel* worth $15 and my time anymore.
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#4563237 Team Method's Cdew, Snutz, Smexxin win GCD GPL Winter Finals. Drama ensues.

Posted by Tekkys on 02 February 2016 - 04:51 AM

First and foremost, i commend you trying to run an eSports blog, but you have to make sure these things are tidy and everything is spelled correctly. I recommend this extension for Chrome (provided you use Chrome...), will make it easier to avoid these things.

As for the series, there isn't much to say. I think everyone wishes that Jah didn't DC and we saw the series play out normally, but it is what it is. Nonetheless, grats to Method for a crazy tournament run and being able to adapt after a shaky start.
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#4560081 Resto Shaman survivability

Posted by Tekkys on 12 January 2016 - 09:06 AM

Disc is actually not in a bad place, i dont know anyone who is reasonable who argues otherwise. Saving grace is weird and sorta caustic to the game, but it is pretty OP if you use it wisely.

OT: I feel so sorry for shamans :<. Dying in stuns is all blues have known for their existence in the world of warcraft.. you'd figure a class that requires you to bomb big heals with limited mobility would have more anti-stun mechanics. I think moving Nature's guardian to a passive, or even a different tier, and letting shamans pick up astral shift would help, or maybe a longer cd but accessible sham rage?
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#4554327 Food for thought from an oldschool player

Posted by Tekkys on 16 December 2015 - 09:32 AM

Honestly, i think it's not a matter of what we need to do, but what we need to NOT do.
  • The PvP community needs to be serious about ostracizing cheaters. If you know someone who DDoSes, fly-hacks, or any form of obvious cheating, do NOT continue to play with them. Cheating has become way too common-place in the PvP scene, and while i know people don't agree with it, you foster its growth when you play with someone who perpetuates it or supports it.
  • Stop being so toxic towards the outward community. We are a minority of the dwindling WoW population; you can't be so selective when choosing people to play with and helping new players learn the game. I'm not saying you have to run a charity service and teach every sub-1500 player the game, but don't be cruel. Direct them to sites such as this one so they can read up and try and understand their mistakes. Be patient and help the people who truly want to get better and learn.
  • If you don't have a constructive opinion, don't consistently spread garbage. Everyone has bad days, everyone hates comp x/x/x or class x. It's okay to shit-post now and then, but don't make it a habit. If you think something deserves changing, explain why, and try and be constructive.
  • Support the infrastructure already present. GCDtv is going to great lengths to get people excited about arena, and honestly they're doing a great job. I'm not too familiar with organizers over in EU (the only one i remember is Bleached Bones?), but these guys work hard to take the game they love and get people interested in it. They need our support to grow and help the scene grow back with them.
If you really care about this game and enjoy it, you don't just roll over and die. I know it's hard when the company in charge seems to care very little if at all about what you love, but they're trying to be better. In Legion PvP and PvE will be separate, something we as a community have been asking for since late TBC if not earlier. Blizzard is ridiculous and borderline cruel when it comes to the PvP side of their game, but they are trying to amend for their mistakes, so they deserve some credit.
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#4532964 blizzcon championship thread

Posted by Tekkys on 03 November 2015 - 02:18 AM

Agreed, and I get your Smash analogy. To clarify: you dont/cant always design for things directly and plan out exactly what kind of gameplay will emerge. A lot of successful games (by many measures) weren't designed from the ground up to cheese the masses and maximize revenues or twitch popularity - they just made it cause the gameplay was fun or novel and it caught on. Current relevant example: agar.io. That game is tremendously popular for something slapped together in a basement on a budget.

Going back to the early days of WoW (i.e. 2005-2006 ish --> beta, vanilla, and maybe s1), it would have been hard to predict pvp-related elements developing into tournaments worth $200,000 USD. To make such a prediction, you'd have to look at the development of the esports scene as a whole, plot the groing trend, and extrapolate: "ok, WoW can probably ride that wave and take a slice of it". WoW pvp in isolation was a joke relative to anything else on the circuits until maybe its golden years (i.e. 2008-2010 --> late tbc to end of wotlk). During that time there was enough hype to actually and legitimately consider it an esport, irregardless of whether it was designed for it or not.

With WoW numbers in decline the esport aspect is going completely niche. Maybe that means, for semantics, you down-rate it from "world popular esport" to "competitive game title". You've still got a lot of tryhard support from Blizz which is to be commended. A lot of other companies would wash their hands of a 10 year old product. But its hard to compare since a lot of other companies haven't charged $15/month to play a game. And since 2011-ish pay-to-play and grind-to-compete have been considered industry no-no's.

I'm glad these WoW/Blizzcon tourneys are still around, and I'm glad Blizz still makes an effort to support the pvp side of its mmorpg pve masterpiece. The game has far exceeded whatever level of esports design WoW originally had. Now factor in 10 years of changing pvp demands, changing esports/spectator expectations, and by 2015 a completely emerged knowledge about the genre and how to compete in it. For all the flak the company gets, it has made some pretty decent efforts to keep up with 10 years of WoW evolution, and evolution of/within the context of esports as a whole.

This is exactly the kind of mindset that everyone should be approaching this topic with. The great thing about WoW for a lot of people is that it isn't this one-dimensional game where a large playerbase is all dedicated to one purpose. You can log in and just level and explore; you can raid and be hardcore if you really want. Instead of reprimanding Blizzard for not caring about PvP, we should be focused on showing them why we love this side of the game and what it means to us. I know this is difficult when you show mom and dad your macaroni painting and then throw it in the trash, but if you really care about art then you will keep persisting anyways. (sidenote, that analogy was fucking awful but keeping it there for the lols).

Blizzard may very well have some big plans for legion, or we can continue to get the same treatment we have received for years. Regardless, if you love this game and you love PvP you should continue to try and get the word out there; compete in player-run tournaments, do anything you can to help the scene grow. People all too often think that WoW is this giant body of players that dominate the gaming world, and that just isn't true anymore. This game is now a minority in terms of activity and exposure. You have to realize that you are now the minority; we are the "melee smash" players with 60 people showing up to tournaments. The PvP side of this game is such a small community, which highlights just how important it is that said community works to make their voice heard.
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