What's this rubbish about s8 being the perfect balanced season. Do people forget how stupid wizcleaves with bloodlust were. The only viable melee in s8 were prot wars running KFC, pure joke of a season.
Anyone noticed that we don't have an updated armory since the beginning of september? It's pretty annoying for the people who wanna see the ladders.
Does anyone know what's the reason for not fixing it?
I'm sure we've all noticed how certain actions in the game have certain words we use to describe them that only the seasoned WoW player would know and use. To talk a good game is to play a game. 95% of a WoW PvPer's life is spent AFK. Learn to spend that time improving your vocabulary and demoralizing the competition! Nothing lets your teammates know that you're a good player like using the right words in and out of arena. These are a few WoW vocabulary words to help you become a better player - add your own in the comment section!
Swifty - To kill someone really quickly by yourself, not necessarily with any coordination from one's team. Although swifty is typically used when describing a warrior doing 'down goes Venruki' damage, it could also be referenced to other classes, such as a warlock while using demon soul chaos bolt, a hunter afk'ing, or a mage with frost bomb and orb.
-Guys, I'm almost out of mana, if this game isn't over in a few seconds then I'm gonna have to drink or we lose. -Don't worry, I almost have my swifty up!
-OMG, I just got swifty'd so hard! I didn't even get to link!
Realz - To use all of one's cool downs extremely quickly in the most offensive of manners. Someone who is realz'ing will stop at nothing to get the kill in the fastest possible way (typically a healer). A player who is realizing will trinket the first CC and use all of their offensive cd's in the first few seconds of a game. A realz cannot be stopped unless killed. A realz knows no other target than its initial one. A realz knows no such thing as diminishing returns - if silence or stun is off cool down, you will be silenced or stunned, no matter how short.
-HAHA LOOK AT THIS REALZ! HE JUST TRINKETED IMPACT STUN!!!
Neilyo - 1. To go out of ones way to do seemingly incredible cc and no damage (most commonly used in describing rogue gameplay). To neilyo is to cc someone who didn't necessarily need to be cc'd and probably lose the kill attempt because of it.
2. To try really hard in a duel or 1 v X situation.
- *Removed because rogues no longer exist in arena situations*
- Why is this warrior still playing? His paladin died 20 minutes ago? What kind of neilyo is he trying to pull?
Scumbag - 1. One who queues an extremely odd comp with the sole purpose (even if unintentional) of countering your comp. Ex - Q'ing double enh sham + resto shaman into your mld.
2. A person one envies, usually because of gear. Ex - A rogue with legendaries or a caster in WotLK with DFO.
3. A person who annoys you. Ex - A nagger, or person who nags a lot, is a scumbag.
Fun - To do something one enjoys. Fun in WoW is typically used to describe how much a person gets to play their character. The best players control how much fun their opponents have. Fun can be prevented by excess cc, swifty'ing, or ddos'ing (usually done by win trading scumbags, australians, or extremely obese 12 year olds).
- Nice CC! That shaman is having no fun right now!
- Train the mage! Don't let him have any fun!
Step up your game. Use the right words at the right time. Dominate the competition one word at a time! Trash talk is winning talk.
To me, the mechanics of the way Affliction works has always meant that it will be a PVP god or a bottomfeeder. If aff dots are strong and the spec is competitive with other top damage specs, then Warlocks become out of control and are represented in almost every comp due to their ability to do just as damage as the next class while ALSO keeping 1/3 of the other team almost permanently CCed with Fear, regardless of how fast it breaks. With strong dot damage, Fear has the advantage of controlling the opponent without having to worry about stopping your damage output. It becomes an interrupt, a CC, and a potential position-changer all in one clean spammable package.
Past seasons have conditioned warlocks to expect to do insane levels of dot damage (From Cata especially), and all the while Warlock's survivability and utility was extremely high. I'm not playing MoP so I can only speculate on a design level, but to me the way Affliction is built mechanically should mean that its dots DON'T do just as much damage as every other spec. You have to remember that Affliction has the advantage of being able to easily do multitarget damage while having strong survivability and CC that still allows you to do 100% of your damage.
The thing is, Warlocks have been godmode for so long that they will never accept anything but overlord status. Can't really blame them either when Blizzard has proven themselves absolutely incompetent in the balance department (especially in leaving Resto Shamans, Rogues, and Warlocks virtually unchanged for 4 seasons of Cataclysm). Anyways flame away but that's how I see it.