We all complain blah blah blah PvE balance ruins PvP and vice versa but the truth is out...
We've actually done PvP-only nerfs to damage abilities many times in the past. Colossus Smash and Chaos Bolt are examples that immediately come to mind. Colossus Smash's armor reduction is lower on players, and until very recently, Chaos Bolt's damage was lowered against players.
So, using your example, if the design team were to decide that Murder of Crows needed a PvP-only nerf, they could easily make it deal less damage to players without affecting PvE in the slightest. The reason such a nerf hasn't happened isn't because the designers have decided that "PvE is more important" or anything like that, it's just because they haven't decided to make that change.
There and you go, devs are legitimately retarded (or dont in fact play any PvP). They have the ability to nerf/buff spells easily in PvP and not have it effect PvE and yet they choose not to as the game is just fine
explains a lot huh
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