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Pika

Member Since 22 Aug 2013
Online Last Active Today, 08:06 PM
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Topics I've Started

Mind Control DC

29 August 2014 - 02:26 PM

So I've leveled a priest and been messaging around in arena nothing high end just stupid 2's however I gotta say is the dc bug happen to everyone else?!

Why the fuck have they not fixed this? It happens at least 1 in every 5 mc's. What the actual fuck.

Has there been any feed back regarding this from blizzard? thankfully I don't play competitively (yet) on my priest but if I did i'd be raging so hard its like a insta loss.

Do people just not take this talent? just because the risk is so high of being dc'd?

ALS Ice Bucket Challenge

23 August 2014 - 12:13 AM

Alright im a nobody and have no friends so no one to hold the camera.

So go on someonestart us off and nominate some of these annoying geeks who troll this site

MultiStrike

26 May 2014 - 12:04 PM

So with this new stat multistrike

New secondary stats added:
Multistrike: Grants a chance for spells and abilities to fire up to 2 additional times, at 30% effectiveness (both damage and healing).


I wonder if you can lava burst -> mastery proc -> echo of the elements -> multistrike.

Potentially giving you a fuck ton of lava bursts. Just what eles need :D

[WOD] Alpha Patch Notes (Updated)

22 May 2014 - 09:24 AM

Posted Image Shaman (Forums, Talent Calculator)
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 38.2% [ 28.65% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 30.5% of Base Mana. 30 yd range. 2 sec cast. 3 sec cooldown.
  • Earth Shock Instantly shocks the target with concussive force, causing [ 44.8% [ 33.6% of Spell Power ] Nature damage. 14.4% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Fire Nova Causes the Shaman's Flame Shocked targets to emit a wave of flames, inflicting [ 59.9% [ 44.92% of Spell Power ] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.
  • Flame Shock Instantly sears the target with fire, causing [ 1 + 33.4% 25.05% of Spell Power ] Fire damage immediately and [ 6 + 33.4% 25.05% of Spell Power ] Fire damage over 30 sec. 11.9% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Flametongue Attack (Enhancement) Each hit causes up to [ 15% [ 14.9% of AP ] additional Fire damage, based on the speed of the weapon.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 19% [ 1 + 28.5% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. Causes a high amount of threat. 21.1% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 72% [ 71.28% of Spell Power ] Nature damage. 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
  • Lightning Shield The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for[ 28.2% [ 21.15% of Spell Power ] Nature damage. This effect may only occur once every few seconds. Lasts 60 min. Only one of your Elemental Shields can be active on you at once. Instant.
  • Lightning Shield Discharges lightning at an attacker, dealing [ 28.2% [ 21.15% of Spell Power ] Nature damage. 100 yd range. Instant. 3 sec cooldown.
  • Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 +12.87% 9.65% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 180% 120% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Instantly strike an enemy with both weapons, dealing 180% 120% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active. Requires Melee Weapon. Melee range. Instant.
  • Unleash Life Unleashes the Earthliving enchantment upon the Shaman's weapon, healing a friendly target for [ 63.77% of Spell Power 0;] and increasing the effect of the Shaman's next direct heal by 30%. 100 yd range. Instant. 15 sec cooldown.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 180% 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while Lightning Shield is active. Requires Melee Weapon. 9.372% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 180% 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 180% 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
Talents
  • Elemental Blast (Elemental, Restoration) Harness and direct the raw power of the elements towards an enemy target, dealing [ 205% [ 153.75% of Spell Power ] Elemental damage and increasing the caster's Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
  • Elemental Blast (Enhancement) Harness and direct the raw power of the elements towards an enemy target, dealing [ 205% [ 153.75% of Spell Power ] Elemental damage and increasing the caster's Agility, Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
  • Spew Lava Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of lava deals [ 1 + 50% 37.5% of Spell Power ] Fire damage to all enemies within 4 yards. Shaman - LvL 0 Talent. Instant. 45 sec cooldown.
  • Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your multistrike chance is increased by 10% 5%. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Shaman - LvL 90 Talent.
Elemental
  • Earthquake You cause the earth at the target location to tremble and break, dealing [ 15% [ 11.3% of Nature Spell Power ] Physical damage every 1 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 10 sec. Shaman - Elemental Spec. 70.3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
  • Thunderstorm You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 15% mana to you and deals [ 43.4%[ 32.55% of Spell Power ] Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.
Elemental & Enhancement Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 96% [ 72% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 0% additional damage. Shaman - Elemental & Restoration Spec. 7.7% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.
Enhancement
  • Fire Nova Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals [ 59.9% [ 44.92% of Spell Power ] Fire damage to every other enemy within 10 yards. Shaman - Enhancement Spec. 13.7% of Base Mana. 100 yd range. Instant. 4 sec cooldown.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 280% 185% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to 4 enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. Requires Melee Weapon. Shaman - Enhancement Spec. 4% of Base Mana. Melee range. Instant. 10 sec cooldown.
  • Magma Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that causes [ 5.3% [ 3.98% of Spell Power ] Fire damage to creatures within 8 yards every 2 seconds. Shaman - Enhancement Spec. 21.1% of Base Mana. Instant.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 180% 120% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.
Restoration
  • Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave by 30% 20% and increases the critical effect chance of your Healing Surge spell by 70% 30%. 2 charges. Shaman - Restoration Spec.

What would you like to see gone in WOD?

25 February 2014 - 02:14 PM

Hey AJ

Firstly this isn't a 'What do you think is OP about shamans?' thread. The point is which spells do you have as a shammie which you think are bad design? really boring? unnecessary?

I'm talking both PvE/PvP.

Ok Il start:
- Primal Strike - lol wtf this this?
- Earth guy rock totem thingy - whats the point? you have fire ele and this guy is just annoying.
- Earthbind (the snare not the root) while its useful in PvP I think its a bit of a joke having both windwalk and this totem.
- Rockbiter weapon.. ?
- Searing totem (as ele/resto) its just dumb. (i know its dps increase, still dumb)
- Waterwalking (should make ghost wolf glyph baseline IMO)
- Stormlash - yes its good to use in both pvp/pve its just yet another totem which doesnt really have anything interesting about it.
- Bind elemental - useful against mages. but dumb spell.
- Water shield (as ele/enhance)
- Call of the elements - pretty much have to take it. its good in pvp but its just a really simple dumb boring spell.


think im done...

I know this seems like a lot but I wouldnt mind if they cut back the class quite significantly (like the rumored warr changes) since we already have a lot of spells as resto/enhance.

Anyway what do you think?

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