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Posted Voksen on 19 April 2015 - 06:51 AM
Edit, with explanation:
10/10 would prefer rewarding successful jukes, but thats harder to implement and unlikely to happen. This at least shifts some skill/onus to the interrupters, forcing more strategic depth when there are consequences to blatantly mindless spam. Since the game is (still) quite full of spam interrupts and misc. cheese, it feels like an apology, correction, and offset to generate some counterplay.
Posted Capstone on 18 April 2015 - 11:31 AM
Posted Lirox on 16 April 2015 - 07:54 PM
Posted Vengeful95 on 13 April 2015 - 09:40 AM
Posted Zarthog on 21 March 2015 - 03:58 PM
I’m Babbi and I fucking love this game. Well, at least I used to.
The main question is: WHAT HAS CHANGED? What events have turned WoW into the game as we know it today?
In order to solve a problem, one must first analyze it. I will do so in small steps, and ultimately draw a conclusion.
S8 will be used as indirect paragon as I have always felt like that’s where the game had a philosophy shift, and as a consequence started becoming uni-dimensionally dull.
Without any further ado, let’s head into it.
1. Offensive cooldowns and on use trinkets.
The gameplay has shifted from requiring clever positioning and control towards either having or not having the right CDs at the right moment. It’s like everybody is a goddamn BM hunter nowadays. The difference in damage between having CDs up or not is absurd.
2. Defensive Cooldowns
With the introduction of offensive cooldowns there was the obvious need for defensives to survive the damage spikes.
This turned fragile and elegant classes which revolved around positioning and control like mage and rogue into fucking tanks.
For example, look at mages in WoD. Mages can just stand in the middle of the arena carelessly, the problem is not poly having no cd as many people suggest, the problem is that they are not punishable for standing in the middle of the fucking arena spamming cc. If you ever get close to killing him, blink + blazing speed or Ice Block guarantee safety.
Same if you are a druid with displacer up. It doesn't matter if you stay in the middle of the arena, you know you are safe and your bad positioning can’t easily be punished.
Heavy CC reliant classes and healers should think twice before going in the open, mistakes and bad positioning SHOULD ALWAYS be punished, and more importantly, punishable.
They tried to balance the game by making every class the same, they gave every melee an interrupt, they gave every healer dispel, they gave stuns to everybody (asphyx, fist of justice and stormbolt are pretty much the same ability with a different name).
They took the uniqueness out of every class, shamans no longer had BL, warriors no longer had to stance dance, mages are not elegant glass cannons anymore but fucking steel bazookas.
This might make the game more balanced, but it also makes it incredibly boring.
Not quite sure why blizz decided to put fear and cyclone on the same DR and leave poly as it is, either do both or don't do it at all.
I feel like there should be different solutions and this was just a failed experiment.
One way to address the DR issue would be to remove cross DRs altogether (so CCs only DR with the exact same type of CC. e.g. Fear still DRs with Intimidating Shout), but reduce the duration of every CC to 5 or 6 seconds. This way, coordination of CCs is rewarded by allowing CC chains to be much more effective, and most class combos remain viable.
5. Endless mana pools
What do you guys think about this? Should everybody have infinite resources or mana management adds depth to the game?
It’s only going to get worse as the expansion continues, as healers get more and more Spirit, while mana costs stay the same.
Wod meta needs it, but should the game need it?
Maybe rather than reducing healing it should improve mana cost of healing spells? Not quite sure how I feel about it, looking for some constructive answers here.
I feel like those were the most important failed experiments. Now, what were the steps taken in the right direction?
1. 50% healing reduce gone to 25%
Still unsure if I like or dislike the change. It was probably for the best; 50% felt overwhelming and 25/30% is where it should be.
2. Legendaries/PvE tems in PvP
It took them around 8 years of tears to take some steps towards the right direction, it is definitely better today than it was in the past, but the problem is still not completely solved.
3. Removal of titles from 5v5
I have always seen it as an irrelevant bracket, people either cheated or played to get their friends titles. Not going to miss it, thanks blizz.
4. Removal of Bloodlust from arena
To be discussed, was it healthy? Definitely removed depth from the game but it's probably gone for the best.
5. Cosmetic rewards
This is more important for pvp representation than most people think.
If you were to be a reasonably new player at around 2/2.2k what incentives did you get, for example in Cata? You knew you were not getting glad so why bother trying to climb?
Different rewards and goals such as 2400 pvp enchant and 2600 tabard are VERY important, as they give many players a reason to enjoy the game and push their limits.
I will overlook the fact that the post-s8 tabards look like shit and take it as a serious step in the right direction.
Now, complaining about all this is fine and dandy, but that doesn’t get us anywhere, does it?
So, what CAN we do? In order to make the game more enjoyable, A LOT of rebalancing would have to happen. However, it boils down down to two simple steps in reality:
Hire top PvP players to balance the PvP section of the game. I’m sure there are plenty of players out there who would do it for free, but even if they were to get paid it would be worth it for the game’s health.
We know some players consult Blizzard when it comes to PvP, but the problem is just that - they merely consult. The idea is that a group of top level players should be in charge of the PvP section, even if it’s just for Arena. If Blizzard wants to go their own way still, and implement more Ashran-like abominations, by all means let them, as long as top players get to dictate or at the very least cooperate with Arena balance.
Separate PvE and PvP abilities. Blizzard has tried for 10 years to ignore this, but they have slowly started to realize it can’t be ignored. Once this point is accepted, we can finally start talking balance in a serious matter. Execute is too good? Only make it usable on 10% hp players. Rogues deal too much damage? Make red buff only 30% against players. (Note how these might or might not be necessary right now, they are just examples.)
I hear some of you ask: why do you still play the game, and why don’t you play on AT if you think S8 was so much better?
Despite its flaws, S8 PvP was as close as WoW PvP has ever gotten to perfect. No, it most certainly wasn’t perfectly balanced, but it’s hard to deny S8 gameplay was FUN. High pace gameplay alongside easy-to-learn-hard-to-master classes made it the most enjoyable season we have seen so far.
However, it is healthy for WoW to move on. The ever-changing gameplay is one of WoW’s most important aspects. I believe that, with effort from both the community’s side and from Blizzard, we can turn this game’s PvP into a healthy and enjoyable state again.
A little bit about me:
I played on and off almost every season and got my Glad title in S10. Even though I like to think my opinion is worth something, I am fully aware some of you have achieved much more in this game. I look forward to hearing your constructive criticism, should you have any.
I am always eager to discuss. Feel free to private message me or hit me up in game. Hell, you can even watch me suck and complain at http://www.twitch.tv/babbidibubbi on an extremely casual schedule.
Thank you for reading.
Posted Capstone on 04 April 2015 - 03:07 PM
Posted Elorxo on 03 April 2015 - 01:36 PM
-Get woken up by alarm at 5:00am
-Get out of bed to get ready for work at 5:30am
-Get in car for 1-2 hour commute
-Browse internet for 2 hours after getting to work
-Get 1-2 actual hours of work done
-Spend rest of day browsing internet
-Leave work for 1-2 hour commute home
-Lift weights brah for an hour
-Take another shower, wait 1-2 hours for gf to come over. Maybe play WoW/HS/Dota/some other random game I picked up for a playthrough (just finished Hotline Miami 2-was pretty good but I liked the first one more)
-Go out for dinner/cook dinner, maybe get drinks/movie or just play cards/watch tv
-Yadda yadda yadda
-Go to bed to repeat cycle
And now you know my typical day even though you don't give any fucks about it.
cheers mate always wondered what u do with ur day
Posted Darkrizen on 26 November 2014 - 07:12 PM
Hi, I'm Darkrizen.
I really like to press the 'Q' and 'E' keys.
And I'm sick of using the 'best' resources the internet currently has available for syntax on macros. The resources that I think every WoW player deserves, quite simply do not exist. Guys. I haven't learned anything about macros in so LONG.
WoW tutorial and learning websites are weak and appear to be updated about once an xpac according to a conclusion produced by not more than 30-40 contributors on the PvE end of the spectrum (elitistjerks probably still?) I want to push some people off the edge and allow them to make up their own minds for once as a result of an experience in the game. If you want to find an in-depth and rigorous castsequence macro guide, please try and look all over the internet and post it here. Because you will find very limited resources out there that aren't catered to macros for first time players such as macros similar to the following:
And another 'example' right below it because of the fear of overcomplicating things:
/target focus /use Polymorph
The fact is, people in this game know some pretty hardcore shit. Welp? Where is it?
I'm not even complaining if you don't understand the above macros. Just I don't think you deserve to learn that slowly. I mean come on, we're a lot smarter than we used to be; and have adapted to this game at incredibly fast paces. Yet we're still doing the same macros. . . . This has to stop. Let's at least give people the option to decide if they want to take an advanced introduction to WoW macros. If people aren't interested in rigor, and improving their game play, especially at this age in the game. Let's be honest, that polymorph macro doesn't improve your gameplay even by the smallest amount. It's a necessity now, and I'm afraid Blizzard is going to make the game so utterly simple that it takes out the complexities that we all love dearly.
I'm not saying this is an "advanced introduction to WoW macros" -- in fact, this is more like an example of how I think people writing the guides and tutorials, and the streamers, should be treating their followers. People don't care what you have to say if it doesn't confuse them. If they understood everything right away, they would just walk away.
- my two cents.
I figure you probably have meticulously chosen a set of keybinds in which you may feel are "optimized" in your bindings-cache.wtf. So my question to the community is: What are the common spells that you often find patternizing? I'm not referring to just DPS spells, but as well as defensive cd's e.g., a warlock may pop his Battlemaster Trinket, the same time he pops Healthstone. This is a pattern that can be eliminated by using a macro.
Secondly, say this random warlock's battlemaster's trinket was shift-Q, and healthstone was shift-E. In my opinion, the keybinds going from s-Q > s-E and Q > E are about as smooth, efficient, and shortest finger distance traveled for me.
Your fingers move. And I'm asking which way? I Invite readers of all skill levels to contribute. Think of this as a castsequence holy paladin macro thread.
Question 1: was regarding the repetitive and common spell casting sequences. Can anyone identify anymore common events that are often paired together such as the numerous examples provided amongst the above paragraph (warlock battlemaster trinket + healthstone) and in the remainder of the thread.
Question 2: was regarding the keybinds in which you feel are most effective for those particular keybinds. I've often heard people say that it is easier to hit a modified key such as Shift-Q first and then to the lone key Q second, rather than the alternative of hitting Q first, and Shift-Q second. How can we prove this?
Some people play with just a mouse, and others play with just solely a keyboard. Whether you're related to rats or just bored (keyboard, ahha get it?), allow me to show you how we've only just broken the tip of the Iceberg when it comes to maximizing the efficiency of our keybinds.
Keep in mind and a taint of heart that this should be considered a living thread, and please forgive me for my YOLOness.
If you're like me and just hit the 200+ days played club, an enormous portion of your life has been spent trying to figure out the 'proper' function to maximize the position of your fingers when moving from spell A to spell B in regards to also keeping the amount of finger movement minimized if and when the circumstances-- ahem. circumvent and a TSG just mows your face down.
Now, as do most WoW players--I enjoy spending hours and hours, of fears, sheeps (baaah), kidney shots, and striking down injustice with an absurd amount of mathematical theory behind the movements of my fingers, and the scripts in which they execute. If you didn't know by now, (I at one time did not.) ---(ahem neither did you.) That I could keybind my favorite keys, Q and E, in over 16 different ways. (Ctrl, Alt, Shift)
I'm talking about the first time I put down the bound (pun intended) and delivered several precision strikes to those clackity keys in sight of the Ironforge War Room (where we used to queue for bgs) officially giving up the clicker's state of doom.
Do you remember when I said my favorite keys were 'Q' and 'E'?
My favorite key is no key.
Castsequence macros baby.
- Syntactically speaking, the suave~ style of the wow-inter-future-web will migrate to "/use " in place of "/cast ". Reason being, is that it does the exact same thing as /cast, except /use has 1 less character. And we're going to need all the space that we can get up in the 255.
- Ask questions about other people's keybinds. Ask them about their macros. Ask them about their positioning of icons and what position they like to keep their cooldowns, versus say their battlemasters trinket and Denounce. And if they won't give it to you, well then. /slap them in the game and IRL because they're are going to make us all terrible people. I intend to stand on the shoulder of giants in any way possible so that I can reach farther than my boundaries of a 40yd range with Flash of Light.
- Write something about you're annoyances with petty questions generated when you are teaching someone who is trying to learn! You sound like an assh**le when you try to tell them IRL that fan of knives is not a origami paper mouche'!
Don't you have a favorite keybind that you can pinpoint as being the most easily accessible? (Think of: Graph Theory and P=NP?) We want our fingers to travel the smallest distance. Right?
Then that must mean you have a Razor Naga with "Over 9000!" (19) buttons. Phew buddy! That's a lot.
Read this if you don't know what backpedaling is:
The first step of getting rid of potential bad habits is change!Lets start by removing unecesarry bindings!
You can skip this section, but it is near crucial for maximizing your binding potential.These suggestions might seem wierd or just plain stupid, but a big amount of good players (gladiators, top raiders) bind this way. Specifically regarding backpeddle and keyboard turning. It might seem overkill, but trust me. Not only does your flow and movement improve, you get used to it fast too.
s - By default bound to Backpeddle, but don't sweat it. You should NEVER EVER EVER backpeddle, unless you're a tank or have another very very good reason. Backpeddling is 50% slower than normal running, so it's stupid to not just turn with your MOUSE (not keys, covered below). Backpeddling is comparable to running into void zones and banging your head against your keyboard IRL. It will be more of use for us as a bind for a spell for instance.
q & e - By default bound to Turn, also called keyboard turn. It is equally encouraged as backpeddling since it's much faster to just turn with your mouse. These two keys serve as top notch spell bindings furthermore.
z - By default sheath weapon. If you want to RP go ahead, but if you want a fine keybinding then put a spell here!x - By default fly/swim down. Not really worth having, since you won't be flying or swimming when it really matters. A very unappreciated key.
c - By default Show Character Pane. Also a very well placed key that I personally use for spells I need to be fast at clicking on, so just rebind it to something much less important if you can't be asked clicking the character icon.
v - By default Show Enemy Nameplate. Just rebind it to ctrl+v man. V is a great bind.
b - By default Toggle Backpacks. Not really super necessary but nevertheless I have great use of it as a spell binding. Rebind it if you like it/need more space.
r - By default Reply Whisper. Just rebind that too, R is a really good bind.
t - Can't even remember, since blizzard made it it's probably not worth in anyways. A very good binding aswell.
y - I only recommend this if you really need space. It can for some be a bit uncomfortable for the index finger to reach.
f - By default Assist Target. You'll never need this either. This key is perfect (on my keyboard atleast) for spells that will be using a modifier of any sort (focus cast spells etc).
g - Can't remember. Also a worthwhile spell bind.
h - By default Toggle PVP Pane. A bit annoying at first to use as a spell bind, but totally worth it.Mousebutton
4 & 5 - Don't know what the default bind is, but I know that It's a incredible bind. Most mice will have them and some will not. How good of a binding these two are depend on the mouse and you.
Scroll Up & Down - By default scroll in & out. Not worth it in any way seeing it's a AA+ prime bind, and you can just rebind zoom to your up and down keys. As a reference I use scroll up for Mutilate, Obliterate, Dispel Magic and scroll down for Envenom and Frost Strike. Another underappriciated bind.
Shift+1 through 6 - By default bound to Action page 1 through 6. Rebind straight away, those bars will be shown anyways if you're using the 4 action bars enabled via Interface.
Source: http://www.wowhead.c...ybindingAuthor: Kaeyuri "http://www.wowhead.c...m/user=Kaeyuri"
Date Accessed: November 26, 2014, 1:24pm (-5GMT)
Okay welcome back, now it's time to to be critical of the author's selections of bindings up above.
s, q, e, z, x, c, v, b, r, t, y, f, g, h
Now I'm not saying that he said he was going to use all of those particular characters, however I will say that they are all about as spread apart as 'B' is to 'Q'. Yeah. I mean't that both physically on your keyboard and in the alphabet.
We all use those keybinds though, but not for like .. .. .. spells. Swiftness potion, ok? Maybe.
Now allow us to count the number of spells in the paladin spell book (since this IS a holy paladin guide and the only other subject of interest to me besides healing super cray cray; is doing superman damage out of nowhere like a boss and dropping a flag by 1v2'ing two dps in skirmishes as, yup, you called it --- SHOCKADIN #RIP). I hope to start a movement, and I'm calling out all closet shockadins to come try and out damage the biggest baddest mutha truckin warrior you can find and neuter for him for me will ya? (Glyph of Harsh Words + Glyph of Holy Shock + Glyph of Denounce and go outside Orgrimmar or Stormwind now.) Because you can setup your modifiers like a king (chill a sec bro), and hopefully somewhere in this synopsis you'll learn something intellectually stimulating. In a (rather wordy & overly-explained) discussion guided by yours truly. Let's get dirty boyz.
The total of the summations' of all possible key binds with respect to the unsorted linked-list of conditionals (no order of operations, i.e. right to left, left to right, middle to end, it's all the same once inside the unordered set of brackets. for a single key is eight.
/castsequence [nomod][mod:alt, @party1]
Think about this:
Original Xbox360 controllers' have four buttons. Hypothetically speaking, if both triggers and only one bumper were assigned the tenure of being our three modifier keys (ctrl,alt,shift), we could key-bind eight abilities to each of the four Face buttons'. (Y,B,A,X) 8 * 4 = 32. Now what if those 32 abilities were castsequence macros that each took up 254 characters in your macro bank?I mean haven't you guys ever heard of a Swifty-One-Shot macro?! What about 32 glorious versions of a "one-shot" macro.How about this. IF YOU EVER MAKE A ONE SHOT MACRO, you're ridiculous.A castsequence macro, is undubituly not a ONE SHOT MACRO. It's intuitive right? You have to hit the button multiple times.If you made a macro such as:
/castsequence reset=3 Avenging Wrath, Holy Avenger, Holy Shock, Holy Prism, Word of Glory, Holy Shock, Word of Glory, Denounce, Holy Shock, Word of Glory
/use Avenging Wrath /use Holy Avenger /use Primal Gladiator's Badge of Dominance /use Haste Potion /use Engineering Bomb /castsequence reset=3 Holy Shock, Word of Glory, Denounce, Holy Shock, Word of Glory, Denounce
Look, if you don't understand anything. Don't worry it's fine. Just rest assured that it's at least out and about on the internet now for future use.
You would notice that you can pop Avenging Wrath and Holy Avenger in sequential (linear) order because they are not on GCD. Where as on the first version, you would have to tap the button two times to get Holy Avenger. Both situations offer incentives over the other, obviously you could put every spell that we paladins have (and usable items or materials not on gcd) and theoretically make them all pop at once, assuming an unlimited amount of macro space.Speaking of macro space however, I would like to suggest a few Add Ons for macros that shorten your syntax and also open up the default space allotted from 255 to well over 1,000 characters.
Visit Curse and check out the following addons:
^ Important because you'll miss them and never be able to find the name of them again (they probably have not received large internet traffic yet)
Now the other addons that I think you should get or at least look at but you don't really have to if you don't give an elf.
My entire WoW Interface and WTF folders. If I did it, maybe you should consider doing something similar as well and spreading your data to a community in the name of OpenSource.
The above link includes all my AddOns and any WoW related goodies that I will never lose because we're going to keep them there forever, and shall include archives publicly available until the end of time.
Also, I have really old backups of Neilyo's interface, macros, keybinds and AddOns from back in the day. As well as a few other surprises in there too vast to explain in brief. Feel free to check out any repository on my github, that's what it is there for.
DarkrizenUI, is something you might not notice running at first. But if you open the LUA file up and take a peek. You're going to find a ton of the Arena Junkie's user made scripts found here on the forums that get rid of annoying blizzard nuisances such as: "I can't do that yet", or "Not enough energy" And among other things explained on the page. (Why would we want to see 140,000 / 140,000 health on a unit frame when it could be shortened to just 140k --or extended in inversion to even finer precision) Do we really every pay attention to the portrait damage spam? Yeah didn't think so.
For all of the code, where you can gather snippets and create scripts in your macro bank in game that do cool tricks, SEE: https://github.com/n...DarkrisenUI.lua
Check out the GitHub, everything is on there, along with every single addon I would ever use.
Neilyo - https://github.com/n...master/neilyoUI
Some might consider the effectiveness of cast-sequence macros, and many others probably will have no clue what a cast sequence macro is. Well that's an easy burden to dispel, here's an example of one:
#showtootlip /castsequence [mod:alt, @player] reset=1 Holy Shock, Holy Prism
What this is saying is simple:
If you hit alt, blizzard better pass dat sheet to you my man! Otherwise, (**not holding alt **) pass dat sheet over my way son!" (Casts Holy Shock and Holy Prism at target like normal).
After the Holy Shock casts, a ticking time bomb begins to initiate. Unlike mage's Living Bomb however, this reset timer is ran off the earths magnetic field, and is constantly spinning. Or looping.
"For every keystroke you hear lil G, I want you to count to 1000 milliseconds. (1 second), If I'm not back here within that time, I'm probably dead. (Time between key presses greater than or equal to 1 second, you better hurry you're ass up and get back to the front of the spell list. Which in this case consists of only two. -- Holy Shock, and Holy Prism; respectively.
Note---I've found that any reset value less than 1, tends to conflict. But I encourage you to try some fookboi sheit.This isn't exactly a beast of a macro, but I mean hey man, my devotion aura is better than yours.Why? Well because I get more usage out of it.
Both of these do the exact the same thing but in different ways:
#showtooltip Devotion Aura /use [mod:alt, @player] Devotion Aura /use Flash of Light
#showtooltip /castsequence [mod:alt, @player][harm,@player][help, @target][nomod,@target] reset=1 Devotion Aura, Flash of Light
Try it and you'll find an equivalent outcome in each conditional case as expected.
But if you're smart you might've caught my lie. The're not exactly the same, you see; the first version only requires one button tap.
See what happens when you hit the button twice. This is technically our order of operations or PEMDAS if you will, except much easier than PEMDAS because it only involves Left to Right stack priority. Note how all conditionals are in different set brackets though. Try to break the code boys. Go go go!
--- You wouldn't be able to cast Flash of Light more than once in the first or second version because of the Devotion Aura's priority ahead of Flash of Light.
If you happen to have a Razer Naga or any other similar device that I always see disappointed people talking about, in the TwitchHood (twitch.tv) (Swifty naga giveaways derp).
Then you might want to consider upgrading that ratchety ol' thang to the newer and further developed "Logitech Air 3D laser Mouse in Gold Case Made by Logitech, the Logitech Air 3D laser mouse is priced at $24,180.00 USD. . . . . . .( ) The mouse is covered by using a gold case." ("http://www.bornrich....the-world.html")
^ Just stumbled across that, figured I"d share:
One word: Razer Naga.
19 buttons: that's 152 keybinds
on your mouse alone--
assuming you took full advantage of all 3 modifiers.
If you own a Naga, what are you going to use all those buttons for? Which ones take priority and are easier for you to master?
Throughout my time observing other people's playstyles and interfaces.
I often see people traveling deep into the 'T', 'G', and 'V' keyboard territories because they thought they could only use one modifier per key.
If there is one thing you get from this, it should be that you can create keybinds with more than one modifier:
You have 49 possible combinations just using keys 1 thru 4, Q, E, and S.
[EDIT] Apparently left and right shift are two different modifiers so some say this would be inaccurate, but I argue that we use our other hand for the mouse, and unless you reprogram your keyboard it's not viable to use the right-shift, right-control, and right-alt keys. [End]
That means you could more than sufficiently play with only 4 buttons.
But I would conject that the simpler Blizzard attempts to make our spellbooks, the more complicated they can become.
For example, keybinding the following macro -- to the 'W' key -- would cast Beacon of Light on your character when you hold down both alt and shift and the 'W' key.
/use [mod:alt, mod:shift, @player] Beacon of Light
****Remember that "/use" is identical to "/cast" minus one character.
Truth Table of Macro Conditionals:
NO MODIFIER (1x) (keybind: G)
/use [nomod] SpellName
ONE MODIFIER (3x) (keybind: alt-G)
/use [mod:alt] SpellName
/use [mod:ctrl] SpellName
/use [mod:shift] SpellName
TWO MODIFIER KEYS (3x) (Example Keybind: shift+alt+G)
/use [mod:shift, mod:alt] SpellName
/use [mod:shift, mod:ctrl] SpellName
/use [mod:ctrl, mod:alt] SpellName
THREE MODIFIER KEYS (1x) (Example Keybind: Alt+Ctrl+Shift+G)
/use [mod:alt, mod:ctrl, mod:shift] SpellName
Total of 8 different modifier combinations using all combinations of control, alt, and shift.
THEREFORE, that means that for every key we have, i.e. 'Q', 'G', 'E', or w/e key / button you want, we have the possibility to use each key EIGHT times.
As I said, I like pushing, 'Q' and 'E', therefore I can put 16 spells on my bar just using the 3 modifiers and 'Q' and 'E'
/use [nomod, @player] Beacon of Light
is equivalent to:
/use Beacon of Light
Example of Multiple /use commands in one macro that would require an addon called MacroToolkit, or be forced to split into two macros.
/use [nomod] Beacon of Light /use [mod:alt, @party1] Beacon of Light /use [mod:ctrl, @party2] Beacon of Light /use [mod:shift, @party3] Beacon of Light /use [mod:shift, mod:ctrl, @party4] Beacon of Light /use [mod:alt, mod:shift, @party5] Beacon of Light /use [mod:alt, mod:ctrl @party6] Beacon of Light /use [mod:alt, mod:shift, mod:ctrl, @party7] Beacon of Light
Example of Multiple /castsequence commands in one macro that would require the addon *MacroToolkit or to be split into two macros.
/castsequence reset=3 [nomod] Beacon of Light, Sacred Shield /castsequence reset=3 [mod:alt, @party1] Beacon of Light, Sacred Shield /castsequence reset=3 [mod:ctrl, @party2] Beacon of Light, Sacred Shield /castsequence reset=3 [mod:shift, @party3] Beacon of Light, Sacred Shield /castsequence reset=3 [mod:shift, mod:ctrl, @party4] Beacon of Light, Sacred Shield /castsequence reset=3 [mod:alt, mod:shift, @party5] Beacon of Light, Sacred Shield /castsequence reset=3 [mod:alt, mod:ctrl @party6] Beacon of Light, Sacred Shield /castsequence reset=3 [mod:alt, mod:shift, mod:ctrl, @party7] Beacon of Light, Sacred Shield
I just wanted to show that it doesn't matter whether we choose to apply this to normal spells OR cast sequences!
A viable alternative approach if you don't have an expensive mouse with (double digit quantity of) buttons would be to edit your registry to switch you're control modifier from the control key to caps lock. I myself think it reduces the awkward finger movements often familiar with the control modifier. (Please be careful, and only attempt if you know what you're doing)
Random Unsorted Macros
Hand of Sacrifice
#showtooltip Hand of Sacrifice[/center] /use [mod:shift, @party1] Hand of Sacrifice; [mod:ctrl, @party2] Hand of Sacrifice; [mod:alt, @player]Flash of Light
Hand of Freedom
#showtooltip Hand of Freedom /use [mod:shift, @party1] Hand of Freedom; [mod:ctrl, @party2] Hand of Freedom; [@player] Hand of Freedom
Hand of Protection
#showtooltip Hand of Protection /use [mod:shift,@party1][mod:ctrl,@party2] Hand of Protection; Divine Shield
e - This is my holy grail. Put it to work, but watch to not break CC Replace Holy Shock on your bars with this and write back to me.
#showtootlip /castsequence [mod:alt, @player] reset=1, Holy Shock, Holy Prism
Stop Casting CleanseSelf (Ctrl-W)
/stopcasting /use [@player] Cleanse
/stopcasting /use [@party1] Cleanse
/stopcasting /use [@party2] Cleanse
Flash of Light Macro V1 (Simple)
/use [@player] Flash of Light
/use [@party1] Flash of Light
/use [@party2] Flash of Light
Flash of Light Macro V2 (Big Single Target FoL w/ Beacon) ~ Applies Beacon AFTER FoLPlayer (Alt-Shift-W)
/use [@player] Flash of Light /use [@player] Beacon of Light
/tar party1 /use [@party1] Flash of Light
/use [@party2] Flash of Light/use [@party2] Beacon of Light
Flash of Light Macro V2.2 (Big Single Target FoL w/ Beacon Sequence) FoLPlayer (Ctrl-Shift-W)
/castsequence reset=3/target [@player] Flash of Light, Beacon of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light
/castsequence reset=3/target [@party1] Flash of Light, Beacon of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light
/castsequence reset=3/target [@party2] Flash of Light, Beacon of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light
shift-e Beacon of Light + Sacred Shield (req. BoL glyph)
/tar party2 /use [@party2] Beacon of Light /use [@party2] Sacred Shield
alt-shift-e Example of Things to Try
/castsequence [@party2] reset=3, Sacred Shield, Holy Prism, Flash of Light, Flash of Light, Flash of Light /use [@player] Beacon of Light
alt-w (Ret Word of Glory Quick Heal - Self)
/castsequence [@player] reset=3 Word of Glory, execution Sentence
alt-q (Ret Word of Glory Quick Heal - Party1 )
/castsequence [@party1] reset=3 Word of Glory, execution Sentence
alt-e (Ret Word of Glory Quick Heal - Party2)
/castsequence [@party2] reset=3 Word of Glory, execution Sentence
shift-q Ret Macro Big heals party1 with ES and SS
/target party1 /castsequence [@party1] reset=3, Sacred Shield, execution sentence, Flash of Light, Flash of Light, Flash of Light /use [@player] Beacon of Light
*note beacon of light was left in here because it doesn't affect the play when in ret, nor does it affect the play with holy.shift-q Try Running this as main /targeting macros with BoL glyph. If swapping targets and getting a GCD from Sacred Shield bothers you, take it out.
/tar party1 /use [@party1] Beacon of Light /use [@party1] Sacred Shield
/castsequence [@party1] reset=3, Sacred Shield, Holy Prism, Flash of Light, Flash of Light, Flash of Light /use [@player] Beacon of Light
f - If you bubble you have low health already, well why not start the cast faster?
/castsequence [@player] reset=1, Divine Shield, Flash of Light /kiss
3 I like the fact that whenever I magic wall, I don't have to fiddle to get a heal off. Very good macro that adds to play.
/cast Divine Protection/cast [@player] Holy Prism
Casts Freedom on Self
/use [@player] hand of freedom
/use [@player] Beacon of Light
4 Casts BoP on self
/use [@player] Hand of Protection
/castsequence [@player] reset=3, Sacred Shield, Holy Prism, Flash of Light, Flash of Light, Flash of Light /use [@player] Beacon of Light
#showtooltip /castsequence [@player] reset=1, Word of Glory, Sacred Shield,
/castsequence [@player] reset=3, Sacred Shield, execution sentence, Flash of Light, Flash of Light, Flash of Light /use [@player] Beacon of Light
/castsequence [@player] reset=3 Word of Glory, execution Sentence
/cast [@player] Cleanse
/use [@player] Flash of Light
/use [@arena1] Repentance
/use [@arena1] Hammer of Justice /focus arena1
/use [@arena2] Repentance
/use [@arena2] Hammer of Justice /focus arena2
/use [@arena3] Repentance
/use [@arena3] Hammer of Justice /focus arena3
alt-` battlemasters trinket
/use 14 /use Healthstone
/lick /use Blinding Light /use Battle Standard of Coordination
/tar /castsequence reset=1, Crusader Strike, Holy Shock /use Crusader Strike
/use Devotion Aura /use Flash of Light
g - Focus HoJ macro that tracks DR with stop watch
/use [@focus] Hammer of Justice /sw 23 /sw play
alt-f (Turn Evil Macro)
/focus [harm] /use [@focus] Turn Evil
shift-s This is great for interrupting healers without dropping frames.
#showtooltip Rebuke /targetenemyplayer /use Rebuke
shift-s This one is better though (targetlasttarget)
#showtooltip Rebuke /focus [harm] /use [@focus] Rebuke /targetlasttarget
shift-s Yet I use this one
#showtooltip Rebuke /focus [harm] /use [@focus] Rebuke
ctrl-t no comment
/use Blessing of Kings /e blesses your widddddle heart
P.S. This is what I wanted to create:
If someone types into google, "castsequence macro," and filters the results within the last year--this is (at the moment) the third result.
Posted Xonika on 29 March 2015 - 11:21 AM
Posted zzatbrah on 29 March 2015 - 10:47 AM
Posted Doctor M on 27 March 2015 - 11:31 PM
Posted Screenqtx on 10 March 2015 - 08:35 PM
Posted Dmachine on 16 March 2015 - 07:43 PM
Posted BalanceRexxar on 16 March 2015 - 06:15 AM