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Member Since 22 Aug 2013
Offline Last Active Yesterday, 09:12 PM

#4463630 6.2 (post 15% healing nerf) Most hated comp to fight against

Posted varellz on 31 July 2015 - 02:31 PM

turbo / lsd3
enhance is retarded

#4454834 New hack?

Posted GRAPPLINGbot on 17 July 2015 - 03:50 PM

View Postseeiz, on 17 July 2015 - 03:48 PM, said:

Goobler Blizzcon champion next?
yeah   i gona heal from air in blizcon ) is it possible for me??

#4445435 [Bug] Psychic horror does not break on damage

Posted Ryokuone on 30 June 2015 - 06:10 PM

I know i´m a scrub and all, but dosent every other Incapacitate cc break on dmg?

#4445384 [Bug] Psychic horror does not break on damage

Posted Avengelyne on 30 June 2015 - 05:05 PM

Definitely should either break on damage or DR with stuns.

#4444130 Jahmilli: Living Bomb

Posted Jahmilli_ on 27 June 2015 - 10:08 PM


Thanks for read :)

#4444055 Really Glinks?

Posted Bawn on 27 June 2015 - 06:59 PM

glinks also ate my little brother

Proof [6/18/2015 4:32:09 PM] Greg: I had to eat him dude... I was really hungry

#4444037 Really Glinks?

Posted Miixzy on 27 June 2015 - 06:35 PM

I wouldn't of believed you if it wasn't for that proof.

#4439213 How Dhorothy gets his rating ( Topic about DDOS)

Posted Elorxo on 21 June 2015 - 01:24 PM

View PostChanimal, on 21 June 2015 - 12:51 PM, said:

retarded behaviour isn't limited to just the north american continent buddy


#4439180 How Dhorothy gets his rating ( Topic about DDOS)

Posted HeyimJack on 21 June 2015 - 11:46 AM

Posted Image

#4438637 A Cry for Help

Posted Naraga on 20 June 2015 - 12:38 PM

Know people are gonna be trolling OP but he is right.

The issue he mentions stems from two causes:
1: Complete abolishment of server communities. Meaning that unless you are a famous streamer of sorts you know nobody and nobody knows you. Because of this nobody is willing to try out matches unless you are higher cr than they are, and if you don't go 100% win/loss for the first 50 matches you'll never play with them again.

2: There is absolutely nothing you can do as a healer to carry your team, or at least from the perspective from a Disc. Nothing you do has any impact on your winning or losing bar the basic healing you do. Sometimes you face an RMD and you death the blind, silence and dispel the ns, precast mass dispel on IB etc. and still lose. Other times you sit in CC doing fck all the entire game and you win.

In Wotlk there was so much you could do to carry two sub par dps as a disc. Mana burning the enemy healer, preventing their mana regen, good dispels, well timed fears, offensive pressure at just the right moment, getting a perfect drink off. All these things could win matches on their own. Now I feel like a spare wheel that doesn't impact the outcome of a match in any way whatsoever.

#4438259 A Cry for Help

Posted Lloix on 19 June 2015 - 06:28 PM

GL lfg is dog.

#4432856 Resto 3's Disscussion

Posted Rodal on 08 June 2015 - 12:33 PM


I wasn't able to play too much in the last weeks so hopefully someone more 'updated' will chime in. Till then:

Cloudburst: Generally it's ideal to rotate it with healing stream on CD but it's not always possible. If you are free to cast and you are facing single target dmg comps I'd say prioritize hard cast heals. Although if the situation is not so dangerous you can cloudburst first and charge it up ofc. If healing stream is ready you can usually go for it and let your cloudburst blow up since HS is still a big part of our healing and needed as much as possible. Your example situation: I'd try to heal up my teammate with hard cast heals faking with instants: earth shield, unleash and if they don't go for kick then get the doubled riptide on my mate and drop healing stream. If you manage to heal him up with healing surges then wait for the enemy cc chain and drop a HS in a safe spot before the cc chain begins.

Composition: PHS, Jungle and WLS are considered viable rsham comps atm, in this order. Ofc you can witness people playing rsham kitty, rls and etc. at higher ratings but that's more about the players itself rather than the comp. Enemy-wise: ww/dk is truly hard, similar to last season tsg/kitties. Keep your trinket+link for breath of sindragosa and command your teammates to be that a 3-men link. Usually you will still need peels during the full strangulate. Hopefully you are playing dwarf so on their next full stun dr/strangulate you can sit the stuns and then stoneform the strangulate, potentially 2nd link. Watch their cooldowns: breath/gargoyle/monk pops/on use trinkets. TSGs are not an issue anymore and kitties are rarely played. Playstyle: depends on your comp. If you are playing with a ret, the double bop on you can help to be a bit more offensive against melee teams, but usually you are still on the defensive side I'd say.

Gearing: some players tend to go for versatility. That will place you with 8-9% versa and 63-65% mastery. If you go mastery: 5-6% versa and 72-73% mastery. In my opinion having versatility will help you more in stuns and facing train the blues playstyles. And tbh that's what rshamans need in the current meta. Plus the way mastery works: you will only get this ~ +10% healing when your heal target is at 1% till then it's a linear increase (according to some googled articles) so I think it's safe to say that +3-4% versa healing is usually equals to the amount of + mastery you get out of situations. And on top of that you can get the dmg reduction on yourself. This is highly subejctive though. One more thing: spirit cloak/rings and trinkets. You can try these vs WLS and some other comps to see for yourself. Plus don't forget the potential stamina trinkets (against rmp/rmd or thug) Crit: it is nerfed to 150% in pvp, ancestral awakening (our+30%) has been removed on the other hand resurgence (crit = mana back) is now active even while you have earth shield. But it's not enough healing output anymore compared to mastery/versa.


#4411893 Rewarding bad game play.

Posted Voksen on 19 April 2015 - 06:51 AM

Its less of a reward for bad gameplay, and more of an apology for bad game design.

Edit, with explanation:  
10/10 would prefer rewarding successful jukes, but thats harder to implement and unlikely to happen.  This at least shifts some skill/onus to the interrupters, forcing more strategic depth when there are consequences to blatantly mindless spam.  Since the game is (still) quite full of spam interrupts and misc. cheese, it feels like an apology, correction, and offset to generate some counterplay.


Posted Capstone on 18 April 2015 - 11:31 AM

View PostHiddenstalke, on 17 April 2015 - 07:37 PM, said:

There's been plenty of vids where mages put only 2-3 spells (pet nova,deep/lance/CoC pmuch)
oh ya link me the vids of these people who only bound cone of cold

only a fucking hunter


Posted Lirox on 16 April 2015 - 07:54 PM

inb4 wow to consoles