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Zunniyaki

Member Since 21 Jun 2008
Offline Last Active Private
***--

#4041518 Blukstack Rage Compilation by Zunniyaki

Posted noliferqtxd on 26 January 2014 - 08:02 PM



Enjoy!


#3686808 Default UI Scripts

Posted Thaya on 17 April 2012 - 08:57 AM

Table of contents
  • How to use scripts
  • General/uncategorized scripts
    • Disable damage/healing spam in floating text
    • Add more "power auras"
    • Darken all the graphics Ibo/Lorti UI style
    • Hide the error frame (red text in top middle)
  • Unit frame scripts
    • Class icons instead of portraits
    • Class colors in hp bars
    • Class colors behind names
    • Disable healing/damage spam over player/pet frame
    • Flashy spellsteal border for non-mages and/or enrage effects
    • Change the format of hp/mana text to absolute values ("140k")
    • Hide the faction/PvP icon
    • Disable the group number frame
    • Scaling/moving unitframes
  • Arena frame scripts
    • Show frames outside of arena (macro)
    • Scaling/moving arenaframes and castbars
    • Arena trinkets tracker
  • Action bar scripts
    • Hide graphics
    • Hide macro labels
    • Hide hotkeys
  • Cast bar scripts
    • Text cast timer ("0.8 / 1.5")
    • Scaling/moving castbars
  • Quality of life scripts
    • Autosell grey trash and repair
    • Minimap tweaks
    • Extra slash commands
            

1. How to use scripts

You either need to create your own addon, add the code to an existing addon (I don't recommend this), or run it in-game via the /run command. The latter, in most cases, requires a condensed form of the script to fit the 255 character limit of input/macros; macros often need to be executed after every reload or zone. Unless you're going to Blizzcon tomorrow, there's really no reason to use macros - just create an addon. I will, however, add macros where available (i.e. those I already have in macro form).

Download this template: http://www.mediafire...b4cj4r0fcqcwquj

This already has the folder structure and the .toc file, at this point you only need to open the .lua file as a text file (with notepad/wordpad or anything that works with raw text), and simply copy/paste the code you want from below.

You don't need to relog every time you edit a .lua file if the addon is loaded, a /reloadui is enough.

Comments start with "--", multi-line comments look like this:
--[[
This code
won't execute.
]]

-- This is a single-line comment
This way you can enable/disable certain features, or just add comments to organize your code better.

If you're a do it yourself type, here's how you create an addon:
1. Create YourAddon folder in Interface/Addons
2. Create a text file called YourAddon.toc (has to be the same name as the folder), content should be:
## Title: YourAddon
## Interface: 50001

YourAddon.lua
3. Create YourAddon.lua (can be any filename, but it has to be mentioned in the .toc file to load), copy scripts into that file.

Make sure that you see the actual extensions of files - this is disabled by default in Windows. So the files you are looking at might actually be YourAddon.toc.txt and YourAddon.lua.txt, and of course it doesn't work in this case.

2. General/uncategorized scripts

2.1. Disable damage/healing spam in floating text:
LoadAddOn("Blizzard_CombatText")

COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_CRIT"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL_ABSORB"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_CRIT_ABSORB"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_ABSORB"] = {var = nil, show = nil}

COMBAT_TEXT_TYPE_INFO["DAMAGE_CRIT"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["DAMAGE"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["SPELL_DAMAGE_CRIT"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["SPELL_DAMAGE"] = {var = nil, show = nil}
Macros:
/run CTTI=COMBAT_TEXT_TYPE_INFO CTTI.PERIODIC_HEAL={var=nil,show=nil} CTTI.HEAL_CRIT={var=nil,show=nil} CTTI.HEAL={var=nil,show=nil} CTTI.PERIODIC_HEAL_ABSORB={var=nil,show=nil} CTTI.HEAL_CRIT_ABSORB={var=nil,show=nil} CTTI.HEAL_ABSORB={var=nil,show=nil}
/run CTTI.DAMAGE_CRIT={var=nil,show=nil} CTTI.DAMAGE={var=nil,show=nil} CTTI.SPELL_DAMAGE_CRIT={var=nil,show=nil} CTTI.SPELL_DAMAGE={var=nil,show=nil}

2.2. Add more "power auras":
local frame = CreateFrame("FRAME")
frame:RegisterEvent("UNIT_AURA")

frame:SetScript("OnEvent", function(self, event, ...)
	local unitid = ... if unitid ~= "player" then return end

	if UnitBuff("player", "Eradication") then
		SpellActivationOverlay_ShowOverlay(SpellActivationOverlayFrame, 64371, "TEXTURES\\SPELLACTIVATIONOVERLAYS\\GENERICTOP_01.BLP", "TOP", 1.2, 139, 65, 239, false, false)
	else
		SpellActivationOverlay_HideOverlays(SpellActivationOverlayFrame, 64371)
	end
end)
First, change "Eradication" to whatever you need. (Use the locale/language you actually play on.)

Next, here's how you configure this whole thing:
SpellActivationOverlay_ShowOverlay(self, spellID, texturePath, location, scale, r, g, b, info.vFlip, info.hFlip)
It's all pretty self-explanatory. Keep the first argument as it is in the script above, everything else you can change/edit as you wish to. The last two arguments are vertical and horizontal flips, "r, g, b" are red/green/blue color codes (0-255).

To get the spellID, find your spell/aura on wowhead and look at the address bar. The number is the spellID. Keep in mind you need the spellID of the buff, not the spell that triggers it - they are sometimes different.

Textures created for the default UI and available in the game files:
Spoiler
Just change the last part of the texture path provided in the example above to any of these.

If that's not enough, you can always steal a file from Power Auras or other addons. To specify an external texture: "Interface\\AddOns\\YourAddon\\yourtexture.tga" - you can use .tga files; in general, you can use any texture/picture available to the game (anything in the game files and anything in addon folders).

2.3. Darken all the graphics Ibo/Lorti UI style:
This particular script is stolen from Ibo UI. You'll also need some textures to make it look right, simply put them into the /Interface/ folder alongside the Addons folder:
http://www.mediafire...mpaxe6jfllwa5q8

local frame=CreateFrame("Frame")
frame:RegisterEvent("ADDON_LOADED")

frame:SetScript("OnEvent", function(self, event, addon)
	if (addon == "Blizzard_TimeManager") then
		for i, v in pairs({PlayerFrameTexture, TargetFrameTextureFrameTexture, PetFrameTexture, PartyMemberFrame1Texture, PartyMemberFrame2Texture, PartyMemberFrame3Texture, PartyMemberFrame4Texture,
			PartyMemberFrame1PetFrameTexture, PartyMemberFrame2PetFrameTexture, PartyMemberFrame3PetFrameTexture, PartyMemberFrame4PetFrameTexture, FocusFrameTextureFrameTexture,
			TargetFrameToTTextureFrameTexture, FocusFrameToTTextureFrameTexture, BonusActionBarFrameTexture0, BonusActionBarFrameTexture1, BonusActionBarFrameTexture2, BonusActionBarFrameTexture3,
			BonusActionBarFrameTexture4, MainMenuBarTexture0, MainMenuBarTexture1, MainMenuBarTexture2, MainMenuBarTexture3, MainMenuMaxLevelBar0, MainMenuMaxLevelBar1, MainMenuMaxLevelBar2,
			MainMenuMaxLevelBar3, MinimapBorder, CastingBarFrameBorder, FocusFrameSpellBarBorder, TargetFrameSpellBarBorder, MiniMapTrackingButtonBorder, MiniMapLFGFrameBorder, MiniMapBattlefieldBorder,
			MiniMapMailBorder, MinimapBorderTop,
			select(1, TimeManagerClockButton:GetRegions())
		}) do
			v:SetVertexColor(.4, .4, .4)
		end

		for i,v in pairs({ select(2, TimeManagerClockButton:GetRegions()) }) do
			v:SetVertexColor(1, 1, 1)
		end

		self:UnregisterEvent("ADDON_LOADED")
		frame:SetScript("OnEvent", nil)
	end
end)

for i, v in pairs({ MainMenuBarLeftEndCap, MainMenuBarRightEndCap }) do
	v:SetVertexColor(.35, .35, .35)
end

2.4. Hide the error frame (red text in top middle):
UIErrorsFrame:SetAlpha(0)

3. Unit frame scripts

3.1. Class icons instead of portraits:
hooksecurefunc("UnitFramePortrait_Update",function(self)
	if self.portrait then
		if UnitIsPlayer(self.unit) then				
			local t = CLASS_ICON_TCOORDS[select(2, UnitClass(self.unit))]
			if t then
				self.portrait:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles")
				self.portrait:SetTexCoord(unpack(t))
			end
		else
			self.portrait:SetTexCoord(0,1,0,1)
		end
	end
end)
Macros:
/run UFP="UnitFramePortrait_Update" UICC="Interface\\TargetingFrame\\UI-Classes-Circles" CIT=CLASS_ICON_TCOORDS UC=UnitClass
/run hooksecurefunc(UFP,function(self) if self.portrait then t=CIT[select(2,UC(self.unit))] if t and UnitIsPlayer(self.unit) then self.portrait:SetTexture(UICC) self.portrait:SetTexCoord(unpack(t)) else self.portrait:SetTexCoord(0,1,0,1) end end end)

3.2. Class colors in hp bars:
local function colour(statusbar, unit)
	local _, class, c
	if UnitIsPlayer(unit) and UnitIsConnected(unit) and unit == statusbar.unit and UnitClass(unit) then
		_, class = UnitClass(unit)
		c = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
		statusbar:SetStatusBarColor(c.r, c.g, c.b)
		PlayerFrameHealthBar:SetStatusBarColor(0,1,0)
	end
end

hooksecurefunc("UnitFrameHealthBar_Update", colour)
hooksecurefunc("HealthBar_OnValueChanged", function(self)
	colour(self, self.unit)
end)
Macros:
/run UIP=UnitIsPlayer UIC=UnitIsConnected RCC=RAID_CLASS_COLORS PFHB=PlayerFrameHealthBar UC=UnitClass
/run function colour(sb,unit) if UIP(unit) and UIC(unit) and unit==sb.unit and UC(unit) then _,cl=UC(unit) c=RAID_CLASS_COLORS[cl] sb:SetStatusBarColor(c.r,c.g,c.b) PFHB:SetStatusBarColor(0,1,0) end end
/run hooksecurefunc("UnitFrameHealthBar_Update", colour) hooksecurefunc("HealthBar_OnValueChanged", function(self) colour(self, self.unit) end)

3.3. Class colors behind names:
local frame = CreateFrame("FRAME")
frame:RegisterEvent("GROUP_ROSTER_UPDATE")
frame:RegisterEvent("PLAYER_TARGET_CHANGED")
frame:RegisterEvent("PLAYER_FOCUS_CHANGED")
frame:RegisterEvent("UNIT_FACTION")

local function eventHandler(self, event, ...)
	if UnitIsPlayer("target") then
		c = RAID_CLASS_COLORS[select(2, UnitClass("target"))]
		TargetFrameNameBackground:SetVertexColor(c.r, c.g, c.b)
	end
	if UnitIsPlayer("focus") then
		c = RAID_CLASS_COLORS[select(2, UnitClass("focus"))]
		FocusFrameNameBackground:SetVertexColor(c.r, c.g, c.b)
	end
end

frame:SetScript("OnEvent", eventHandler)

for _, BarTextures in pairs({TargetFrameNameBackground, FocusFrameNameBackground}) do
	BarTextures:SetTexture("Interface\\TargetingFrame\\UI-StatusBar")
end
Macros:
/run UIP=UnitIsPlayer RCC=RAID_CLASS_COLORS UC=UnitClass TFNB=TargetFrameNameBackground FFNB=FocusFrameNameBackground
/run f=CreateFrame("FRAME") f:RegisterEvent("PARTY_MEMBERS_CHANGED") f:RegisterEvent("PLAYER_TARGET_CHANGED") f:RegisterEvent("PLAYER_FOCUS_CHANGED") f:RegisterEvent("UNIT_FACTION")
/run function e(self,event,...) if UIP("target") then c=RCC[select(2,UC("target"))] TFNB:SetVertexColor(c.r,c.g,c.b) end if UIP("focus") then c=RCC[select(2,UC("focus"))] FFNB:SetVertexColor(c.r,c.g,c.b) end end f:SetScript("OnEvent",e)

3.4. Disable healing/damage spam over player/pet frame:
PlayerHitIndicator:SetText(nil)
PlayerHitIndicator.SetText = function() end

PetHitIndicator:SetText(nil)
PetHitIndicator.SetText = function() end

3.5. Flashy spellsteal border for non-mages and/or enrage effects:
hooksecurefunc("TargetFrame_UpdateAuras", function(s)
	for i = 1, MAX_TARGET_BUFFS do
		_, _, ic, _, dT = UnitBuff(s.unit, i)
		if(ic and (not s.maxBuffs or i<=s.maxBuffs)) then
			fS=_G[s:GetName()..'Buff'..i..'Stealable']
			if(UnitIsEnemy(PlayerFrame.unit, s.unit) and dT=='Magic') then
				fS:Show()
			else
				fS:Hide()
			end
		end
	end
end)
Macros:
/run b = 'Buff' st = 'Stealable' mM = 'Magic' mB = maxBuffs TFUA = 'TargetFrame_UpdateAuras' PFu = PlayerFrame.unit MTB = MAX_TARGET_BUFFS UB = UnitBuff UIE = UnitIsEnemy
/run hooksecurefunc(TFUA,function(s) for i=1,MTB do _,_,ic,_,dT=UB(s.unit,i) if(ic and (not s.mB or i<=s.mB)) then fS=_G[s:GetName()..b..i..st] if (UIE(PFu,s.unit) and dT==mM) then fS:Show() else fS:Hide() end end end end)
You can adapt this to enrages by changing the dT=='Magic' line to dT='' (or in the macro, mM='' instead of mM='Magic'). For an unknown reason, enrage effects return an empty string as their debuff type.

3.6. Change the format of hp/mana text to absolute values ("140k"):
hooksecurefunc("TextStatusBar_UpdateTextStringWithValues", function()
	PlayerFrameHealthBar.TextString:SetText(AbbreviateLargeNumbers(UnitHealth("player")))
	PlayerFrameManaBar.TextString:SetText(AbbreviateLargeNumbers(UnitMana("player")))

	TargetFrameHealthBar.TextString:SetText(AbbreviateLargeNumbers(UnitHealth("target")))
	TargetFrameManaBar.TextString:SetText(AbbreviateLargeNumbers(UnitMana("target")))

	FocusFrameHealthBar.TextString:SetText(AbbreviateLargeNumbers(UnitHealth("focus")))
	FocusFrameManaBar.TextString:SetText(AbbreviateLargeNumbers(UnitMana("focus")))
end)

3.7. Hide faction/PvP icon:
PlayerPVPIcon:SetAlpha(0)
TargetFrameTextureFramePVPIcon:SetAlpha(0)
FocusFrameTextureFramePVPIcon:SetAlpha(0)

3.8. Disable the group number frame:
PlayerFrameGroupIndicator.Show = function() return end

3.9. Scaling/moving frames:
framename:SetScale(1.1)
You can find the frame name by using /fstack. Value is in %, i.e. 1.1 is 110%.

Move most frames on the default UI:
/run local f=framename; f:SetMovable(true); f:EnableMouse(true); f:SetUserPlaced(true); f:SetScript("OnMouseDown", f.StartMoving); f:SetScript("OnMouseUp", f.StopMovingOrSizing);
You can find the frame name by using /fstack. Drag the frame where you want it to be, reload. (If it doesn't save, type /console synchronizeSettings 0 and try again.)

I personally recommend to move the TargetFrameToT (target of target) frame at least, because it often overlaps the last debuff. Just move it a little bit to the right. This method works for sure for the ToT frame.

If the above method doesn't work or doesn't save position for the frame you're trying to move (doesn't for pet frame, for example), paste this into your addon:
framename:ClearAllPoints()
framename:SetPoint("CENTER", x, y)
framename.SetPoint = function() end
Also, you can move the player, target and focus frames within the default UI by right clicking on it and unlocking/locking. That's much better than moving it with scripts due to some weird interactions with vehicle UI if you move those frames with scripts.

4. Arena frame scripts

4.1. Show frames outside of arena (macro):
/run LoadAddOn("Blizzard_ArenaUI") ArenaEnemyFrames:Show() ArenaEnemyFrame1:Show() ArenaEnemyFrame2:Show() ArenaEnemyFrame3:Show() ArenaEnemyFrame1CastingBar:Show() ArenaEnemyFrame2CastingBar:Show() ArenaEnemyFrame3CastingBar:Show()
This will display frames 1, 2 and 3 with the cast bars.

4.2. Scaling/moving arenaframes and castbars:
LoadAddOn("Blizzard_ArenaUI") -- You only need to run this once. You can safely delete any copies of this line.

ArenaEnemyFrame1:ClearAllPoints()
ArenaEnemyFrame2:ClearAllPoints()
ArenaEnemyFrame3:ClearAllPoints()
ArenaEnemyFrame4:ClearAllPoints()
ArenaEnemyFrame5:ClearAllPoints()

ArenaEnemyFrame1:SetPoint("CENTER",UIParent,"CENTER",350,50)
ArenaEnemyFrame2:SetPoint("CENTER",UIParent,"CENTER",350,0)
ArenaEnemyFrame3:SetPoint("CENTER",UIParent,"CENTER",350,-50)
ArenaEnemyFrame4:SetPoint("CENTER",UIParent,"CENTER",350,-100)
ArenaEnemyFrame5:SetPoint("CENTER",UIParent,"CENTER",350,-150)

ArenaEnemyFrame1.SetPoint = function() end
ArenaEnemyFrame2.SetPoint = function() end
ArenaEnemyFrame3.SetPoint = function() end
ArenaEnemyFrame4.SetPoint = function() end
ArenaEnemyFrame5.SetPoint = function() end
Frames have to be moved separately now. ClearAllPoints and blanketing the SetPoint method are both mandatory now for it to work properly. The only way to fit this in a macro is to loop it, I'll add this in later.

ArenaEnemyFrames:SetScale(1.3)
This scales up the whole thing, everything in the frames will be scaled up equally. Make sure this is after LoadAddOn("Blizzard_ArenaUI").

for i=1, 5 do
	_G["ArenaEnemyFrame"..i]:SetScale(1.3)
	_G["ArenaEnemyFrame"..i.."CastingBar"]:SetScale(1.3)
	-- _G["ArenaEnemyFrame"..i.."CastingBar"]:SetPoint("RIGHT", 95, 0)
end
This lets you scale things up separately if you want to. First line changes the scale of arena frames themselves. Second line changes the scale of the cast bar. Third line moves the cast bar to the right of the frame - its disabled here, just remove the "--" to enable it (just an example of using comments in code).

4.3. Arena trinkets tracker:

LoadAddOn("Blizzard_ArenaUI") -- You only need to run this once. You can safely delete any copies of this line.

trinkets = {}
local arenaFrame, trinket
for i = 1, 5 do
	arenaFrame = "ArenaEnemyFrame"..i
	trinket = CreateFrame("Cooldown", arenaFrame.."Trinket", ArenaEnemyFrames)
	trinket:SetPoint("TOPRIGHT", arenaFrame, 30, -6)
	trinket:SetSize(24, 24)
	trinket.icon = trinket:CreateTexture(nil, "BACKGROUND")
	trinket.icon:SetAllPoints()
	trinket.icon:SetTexture("Interface\\Icons\\inv_jewelry_trinketpvp_01")
	trinket:Hide()
	trinkets["arena"..i] = trinket
end

local events = CreateFrame("Frame")
function events:UNIT_SPELLCAST_SUCCEEDED(unitID, spell, rank, lineID, spellID)
	if not trinkets[unitID] then
		return
	end
	if spellID == 59752 or spellID == 42292 then
		CooldownFrame_SetTimer(trinkets[unitID], GetTime(), 120, 1)
		SendChatMessage("Trinket used by: "..GetUnitName(unitID, true), "PARTY")
	end
end

function events:PLAYER_ENTERING_WORLD()
	local _, instanceType = IsInInstance()
	if instanceType == "arena" then
		self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
	elseif self:IsEventRegistered("UNIT_SPELLCAST_SUCCEEDED") then
		self:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED")
		for _, trinket in pairs(trinkets) do
			trinket:SetCooldown(0, 0)
			trinket:Hide()
		end
	end
end
events:SetScript("OnEvent", function(self, event, ...) return self[event](self, ...) end)
events:RegisterEvent("PLAYER_ENTERING_WORLD")
This puts icons to the right of the arena frames. Does not track WotF - it now simply shares 30 seconds CD with trinkets, so it's impossible to track with just 1 icon. Only enables in arenas.

5. Action bar scripts

5.1. Hide graphics:
I will just list all the options in one block, you can choose which you want. You can enter them separately with /run if you want to see each individually.
MainMenuBarLeftEndCap:Hide()
MainMenuBarRightEndCap:Hide() -- hide the gryphons

MainMenuExpBar:Hide()
MainMenuBarMaxLevelBar:SetAlpha(0) -- hide the xp bar

MainMenuBarTexture0:Hide() -- hide all the background textures.
MainMenuBarTexture1:Hide() -- leaving them on looks better,
MainMenuBarTexture2:Hide() -- unless you are going to hide the
MainMenuBarTexture3:Hide() -- micromenu and bag buttons too.

BonusActionBarFrameTexture1:SetAlpha(0)
BonusActionBarFrameTexture2:SetAlpha(0) -- this is for druids/rogues/warriors.
BonusActionBarFrameTexture3:SetAlpha(0) -- their stances cause this to show up
BonusActionBarFrameTexture4:SetAlpha(0) -- over the normal bar.

SlidingActionBarTexture0:SetAlpha(0)
SlidingActionBarTexture1:SetAlpha(0) -- hide pet bar background

-- These hide individual elements of the menu bar. Its easy to figure out what is what.
ActionBarUpButton:Hide()
ActionBarDownButton:Hide()
MainMenuBarPageNumber:SetAlpha(0)

CharacterMicroButton:Hide()
SpellbookMicroButton:Hide()
TalentMicroButton:Hide()
AchievementMicroButton:Hide()
QuestLogMicroButton:Hide()
GuildMicroButton:Hide()
PVPMicroButton:Hide()
LFDMicroButton:Hide()
CompanionsMicroButton:Hide()
EJMicroButton:Hide()
MainMenuMicroButton:Hide()
HelpMicroButton:Hide()

CharacterBag3Slot:Hide()
CharacterBag2Slot:Hide()
CharacterBag1Slot:Hide()
CharacterBag0Slot:Hide()
MainMenuBarBackpackButton:Hide()

5.2. Hide macro labels:
for i=1, 12 do
	_G["ActionButton"..i.."Name"]:SetAlpha(0) -- main bar
	_G["MultiBarBottomRightButton"..i.."Name"]:SetAlpha(0) -- bottom right bar
	_G["MultiBarBottomLeftButton"..i.."Name"]:SetAlpha(0) -- bottom left bar
	_G["MultiBarRightButton"..i.."Name"]:SetAlpha(0) -- right bar
	_G["MultiBarLeftButton"..i.."Name"]:SetAlpha(0) -- left bar
end

5.3. Hide hotkeys:
for i=1, 12 do
	_G["ActionButton"..i.."HotKey"]:SetAlpha(0) -- main bar
	_G["MultiBarBottomRightButton"..i.."HotKey"]:SetAlpha(0) -- bottom right bar
	_G["MultiBarBottomLeftButton"..i.."HotKey"]:SetAlpha(0) -- bottom left bar
	_G["MultiBarRightButton"..i.."HotKey"]:SetAlpha(0) -- right bar
	_G["MultiBarLeftButton"..i.."HotKey"]:SetAlpha(0) -- left bar
end

6. Cast bar scripts

6.1. Text cast timer ("0.8 / 1.5"):
CastingBarFrame.timer = CastingBarFrame:CreateFontString(nil);
CastingBarFrame.timer:SetFont(STANDARD_TEXT_FONT,12,"OUTLINE");
CastingBarFrame.timer:SetPoint("TOP", CastingBarFrame, "BOTTOM", 0, 0);
CastingBarFrame.update = .1;

hooksecurefunc("CastingBarFrame_OnUpdate", function(self, elapsed)
	if not self.timer then return end
	if self.update and self.update < elapsed then
		if self.casting then
			self.timer:SetText(format("%2.1f/%1.1f", max(self.maxValue - self.value, 0), self.maxValue))
		elseif self.channeling then
			self.timer:SetText(format("%.1f", max(self.value, 0)))
		else
			self.timer:SetText("")
		end
		self.update = .1
	else
		self.update = self.update - elapsed
	end
end)

6.2. Scaling/moving castbars
Player cast bar:
CastingBarFrame:ClearAllPoints()
CastingBarFrame:SetPoint("CENTER",UIParent,"CENTER", 0, -235)
CastingBarFrame.SetPoint = function() end
CastingBarFrame:SetScale(1.0)

Target cast bar. This one is attached to the target unit frame by default, this script will unattach it and place it in the center:
TargetFrameSpellBar:ClearAllPoints()
TargetFrameSpellBar:SetPoint("CENTER", UIParent, "CENTER", 0, -140)
TargetFrameSpellBar.SetPoint = function() end
TargetFrameSpellBar:SetScale(1.0)
Focus cast bar functions the exact same way as the target cast bar, just that the frame is called FocusFrameSpellBar.

Set the cast bar above the frame instead of under the auras:
TargetFrameSpellBar:ClearAllPoints()
TargetFrameSpellBar:SetPoint("BOTTOM", TargetFrame, "TOP", -15, 0)
TargetFrameSpellBar.SetPoint = function() end
It will still remain attached to the target frame if you decide to move the target frame. Change "Target" to "Focus" everywhere and you'll get the same script for focus frame.

Spoiler

7. Quality of life scripts

7.1. Autosell grey trash and repair:
local g = CreateFrame("Frame")
g:RegisterEvent("MERCHANT_SHOW")

g:SetScript("OnEvent", function()  
	local bag, slot
	for bag = 0, 4 do
		for slot = 0, GetContainerNumSlots(bag) do
			local link = GetContainerItemLink(bag, slot)
			if link and (select(3, GetItemInfo(link)) == 0) then
				UseContainerItem(bag, slot)
			end
		end
	end

	if(CanMerchantRepair()) then
		local cost = GetRepairAllCost()
		if cost > 0 then
			local money = GetMoney()
			if IsInGuild() then
				local guildMoney = GetGuildBankWithdrawMoney()
				if guildMoney > GetGuildBankMoney() then
					guildMoney = GetGuildBankMoney()
				end
				if guildMoney > cost and CanGuildBankRepair() then
					RepairAllItems(1)
					print(format("|cfff07100Repair cost covered by G-Bank: %.1fg|r", cost * 0.0001))
					return
				end
			end
			if money > cost then
				RepairAllItems()
				print(format("|cffead000Repair cost: %.1fg|r", cost * 0.0001))
			else
				print("Not enough gold to cover the repair cost.")
			end
		end
	end
end)
Will use guild bank if available.

7.1. Minimap tweaks:
MinimapZoomIn:Hide()
MinimapZoomOut:Hide()
Minimap:EnableMouseWheel(true)
Minimap:SetScript('OnMouseWheel', function(self, delta)
	if delta > 0 then
		Minimap_ZoomIn()
	else
		Minimap_ZoomOut()
	end
end)
MiniMapTracking:ClearAllPoints()
MiniMapTracking:SetPoint("TOPRIGHT", -26, 7)
Hides zoom in/out buttons, enables mousewheel zoom, and moves the tracking button to top right near the calendar button.

7.3. Extra slash commands:
SlashCmdList["CLCE"] = function() CombatLogClearEntries() end
SLASH_CLCE1 = "/clc"

SlashCmdList["TICKET"] = function() ToggleHelpFrame() end
SLASH_TICKET1 = "/gm"

SlashCmdList["READYCHECK"] = function() DoReadyCheck() end
SLASH_READYCHECK1 = '/rc'

SlashCmdList["CHECKROLE"] = function() InitiateRolePoll() end
SLASH_CHECKROLE1 = '/cr'
- /clc to clear combat log
- /gm to open a GM ticket
- /rc for readycheck
- /cr for check role


#3970483 The Last Stand Against the Russian Wintraders

Posted Batenx on 22 October 2013 - 01:07 PM

Okay, I figure it's time for one of these threads.

As most of you lads are aware of, the EU RBG ladder and 5v5 ladder are basically owned by the russian troops. Just to clarify: when I say 'owned' I'm not talking about their superiority, I'm talking about their disgusting wintrading behavior. They wintrade with 5k MMR and there's no way the rest of EU can compete with that. For that reason, these brackets have been abandoned and are now being ruled under russian command.

As of last night, the russians invaded our homeland; the 3v3 bracket. We can't allow this. The russians must be stopped. Look for the ones in the top that are decked out in PvE gear or green gear. Or perhaps the ones that got 2.4k achievement and 2.7k achievement within a few hours...

http://eu.battle.net...ards/3v3#rank-1

I hereby call for soldiers who are willing to fight this battle until the russians are dead (read: banned). I'll make a report form and all you have to do is find these 'russian insects' and put their name in the report.

"Hello, I'd like to report players for wintrading. Players keep wintrading in both 5v5 and RBG and you even reset RBG ladders because you're aware of this. Now they started in 3v3 aswell.

The players are:

Name: Оргэг
Realm: Grom
Armory: http://eu.battle.net...om/Оргэг/simple

Name: Вангвадр
Realm: Razuvious
Armory:
http://eu.battle.net...Вангвадр/simple

They wintraded last night to 2.7k rating in 3v3.

Please look into their recent activity and their match history and take action. They destroy the fun in this game and I will unsub if you don't take appropriate action."

Remember to always include the name and realm of the player you're reporting. The Armory links are fucked when you copy them here at AJ, so just click on the links first and copy paste into your ticket!

If you really want to shine you can throw in some hashtags if you want them to reply faster. That gets 'em going. I usually do that. #wintradinginsects #scum #bug #stuck #cheater #unsub #enjoy4millsubs #apocalypse #coldwar

That should be good enough. Just name all the russians and link their profiles and we'll report them all!

Please don't let this escalate. Keep it real.

PEACE!


#3916263 Minpojke's PoV from the MiR Tournament

Posted Minpojke on 20 July 2013 - 11:25 PM

Hey guys, some of you might know that these last three couple of days the second MiR Tournament has been going on and 16 teams has been competing for a 15 000£ prizepool.

I'm happy to tell you that our team (Zunniyaki/Nolifer/Me) won this tournament (we won the first MiR tournament aswell) and I frapsed most of the games and I got some good footage which I would like to share with those who's interested!


www.twitch.tv/minpojke/c/2606527  - First game against Kitty
www.twitch.tv/minpojke/c/2606540 - 2nd game against Kitty
www.twitch.tv/minpojke/c/2606553 - First game against Flubbah's FPS
www.twitch.tv/minpojke/c/2606560 - 2nd game against Flubbah's FPS
www.twitch.tv/minpojke/c/2606581 - First game against Jonte's LSD
www.twitch.tv/minpojke/c/2606594 - Finals vs Swapxy's Team



First place: 7000£ - Zunniyaki/Nolifer/Minpojke
2nd place: 4000£ - Boetar/Swapxy/Nieze
3rd place: 2500£ - Jonte/Duskfall/Båten

Brackets: http://challonge.com/mirtournament



Some people are going to be wondering, why didn't this tournament get streamed? Well the guild had their reasons but I can let you guys know that MiR will have a tournament coming up in the near future with a prizepool of 20 000-30 000£ which people from the US are going to be able to participate in aswell and it will streamed with commentary etc.


#3875204 SCUMBAG RYLEZ

Posted Shawir on 14 April 2013 - 06:33 PM

View PostZ4muZ, on 14 April 2013 - 06:27 PM, said:

You've spent way too much time compensating for being a little bizarre social outcast by trying to act tough on the interwebz. I believe this is also the reason why you're seemingly unable to grasp very simple English phrases which also leads you to yet another petty e-thug tantrum. I was merely referring to the fact you've chosen a very awkward sentence in "has the balls" as if you have the ability to act on whatever it is you find offensive.

Calm your simple mind down, turn your computer off, and mayhaps open a book once in a while? I guarantee it'll do wonders to your lackluster understanding of the English language. ;)

you needed more than 20mins to actually come up w/ a not even semi-proper post
you make me really sad

stand strong palestine
allahu akbar


#3852862 Flubbah 3

Posted flubbah on 23 February 2013 - 11:51 PM

Hey guys,

This is my 3rd movie, this video includes some RPS/WLS clips & even some paladin clips with top players such as Dakkroth, Azael or even Taku.

Have fun watching !

Here's the link :

You can also find my stream here : http://fr.twitch.tv/flubbah

Tracklist : Hans Zimmer - Mombasa
Fracture Design - Reach For The Stars
Brick + Mortar - Move To The Ocean (Baauer Remix)
Apollo Brown - Warm Rain
The Flubbah Song


#3844420 and they say i'm a douchebag

Posted Shawir on 04 February 2013 - 04:11 PM

http://imgur.com/a/iUp4y

(this is not samx, this is mirlol aka mirzka)

this guy on those screenshots (bebeskiz) is probably one of the nicest person you could meet on this game
what the fuck is wrong with you, seriously, randomly going on a rampage on this guy when he didn't do anything besides queuing into you... rofl

(ps; another example: http://i.imgur.com/VHJVMvB.jpg)


#3826599 Khuna Youtube Channel

Posted khuna on 23 December 2012 - 06:55 PM



Hey everyone,

Ive been streaming some lately and i should be more and more, i was thinking about all those clips that are lost in the nature and could probably help you guys soo much.

I don't have the time to make an Instructional-like with all of them.
But i can upload one clip like this on a daily basis.
Let me know what you guys think about it, spread it to the world if you want me to keep doing it !

Let me know what you think i can improve, i am doing that for you in the first place.

Thanks

Song : Urban Contact - Aurora

http://twitch.tv/khuna
http://twitter.com/artymadayan




#3822000 Shockwave

Posted khuna on 16 December 2012 - 12:37 AM

nerf pls, this spell is over the top

thanks


#3814306 Khuna Instructional #3

Posted khuna on 02 December 2012 - 01:00 AM



Free High Quality Content again, mostly about Subterfuge and other rogues/game aspect.

http://www.twitch.tv/Khuna
http://www.twitter.com/artymadayan

Paypal : [email protected]

Tracklist :

Seven Lions - Days To Come (Coyote Kisses Cover)
Krewella - Feel Me
Krewella - Alive (Cash Cash x Kalkutta Remix)
Krewella - Killin' It (IYFFE Remix)
Morgan Page - Fight For You (Culture Code Remix)




#3801818 Interview with Zunniyaki: Battle.net World Championships

Posted Redefined on 09 November 2012 - 05:25 AM

Zunn, you will always be #1 in my heart. <3


#3766355 Khuna MoP Stream

Posted khuna on 11 September 2012 - 10:55 PM

Hi, here is a short video to introduce you to my Twitch Stream :

http://www.twitch.tv/Khuna

I will be streaming frequently @ MoP in a better quality so Follow me now!

Tracklist :

FF8 OST - A Sacrifice
Spencer & Hill and Nadia Ali - Believe It (Cazzette Remix)
Kaskade - Turn it down (Le Castlevania Remix)





#3754712 Starcookie/Shear wintrade(screenshots)

Posted Adden on 29 August 2012 - 06:33 PM

Hey!

I wrote a short post about Starcookie, Shears, Hevan and Ziir asking us to wintrade rating to their 5v5 teams in a thread right after the servers went down. Basically one hour later I get a PM from Starcookie himself denying this. Bad move by him, as I had no intentions to take it further than that simple post. So I decided to post few screenshots now as well because of his PM annoying me.

As shady as Starcookie is, he of course didn't write much in the skype convos and always removed the messages he wrote. Shears basically did the talking and Starcookie agreed to it. Which was to give them rating in 5v5 on Sturmanngriffe/Charge, and in return they would give us "as much rating as we wanted" in 3v3, to put it in their words.

Might look like we were agreeing to do it at first, but we never did the trade. We used excuses like all of us weren't online etc. Our only loss queueing for the first time in months was against one of Minpojkes teams. We basically just wanted to take screenshots of the convos as none of us like them and to hopefully prevent them from wintrading rating to their already wintrading/ddosing friends in 3v3 (Roevs, Hevan and Ziir) who we were competing rank one against. Shears and Hevan desperately asked us to give rating to Hevan, Ziir and Qulcarks 5v5 team on Vindication last few hours before the servers went down as the Yaspresents team had managed to take rank one from them.

Spoiler

2½ hours later they ddosed us when we faced them for the rank one spot in 3v3 ~8 minutes before the servers shutdown.

How it all started. July 11th.
Spoiler

Shears planning the wintrade. August 15th.
Spoiler

Shears and Starcookie in a convo
Spoiler

Spoiler


Mostly only the rogue from my team who had any form of contact with Starcookie/Shear/Hevan (Most of us have never talked to them). He took alot of screenshots ever since they first started contacting us. Just posting these screenshots as of now, might post more later if he gives me. But shouldn't be needed, you get the point already. Remove this guy as moderator already.


#3731119 Alary PvP movie

Posted Yrala on 17 July 2012 - 05:39 PM

This is my first movie, this video includes footage from live which i recorded while playing with players such as Skenz, Geru, Shawir, Zunniyaki, Minpojke, Dakkroth and Flubbah.

I'm sorry for the quality of some footage as it's from my stream which you can find on www.twitch.tv/yaspresent

Have fun watching!



http://warcraftmovie...w.php?id=218245

Here is my stream channel
http://www.twitch.tv/yaspresent


#3729911 Finale tonight: Bleached Bones Arena Tournament

Posted Another on 14 July 2012 - 08:07 PM

View PostSpawriqt, on 14 July 2012 - 07:38 PM, said:

[url="http://www.youtube.com/watch?v=FopyRHHlt3M"]http://www.youtube.c...opyRHHlt3M[/url]

Edit:Sick ret

you are in no position to call anyone out, when u learn how to ground traps you can say something




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