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Member Since 12 Jun 2013
Offline Last Active Jun 06 2014 10:46 PM

Posts I've Made

In Topic: MultiStrike

26 May 2014 - 04:49 PM


Chaosbolt PEW, PROC, CHaosbolt PEW, PROC Chaosbolt PEW!

"Warlock": Fuck this game!

Can't wait for rated bg warlock stacking maybe i should go for a warlock.

In Topic: Where have all the rogues gone?

28 April 2014 - 02:03 PM

View PostSplotch, on 28 April 2014 - 01:11 PM, said:

That is my main problem, I wouldn't say I am a terribad casual on my rogue, but I'm not amazing, and being "ok" at rogue means you are just basically screwed. Back in ICC/Uldaur/TOC I had heroic pve gear and that carried me to high ratings playing retarded cleaves (Frostdk/mut/priest and Rogue/destro lock/priest) where we would kill people in sap durations.

The class is basically impossible to do good as if you are not extremely good lol. Whereas for some classes, being medium skill is basically enough for high-medium ratings at least (Over 2200) /opinion.

I'm not good with rogue, but in my opinion, the biggest problem are the other players. As a rogue, little mistakes can cost a game. The endeffect is that i have 90% 1day teams. I mean really? How the fuck should i ever improve when i pretty much search 4 hours to play 1 hours.

Most players just don't have enouth patience for a rogue in the team and even more don't know how to play with one. No idea how many teams i had that were... about 2k-2,1k on the first day and on the next day there were another class in the team. (And when i search for about 2,1k players... 2k-2,1k isn't that bad.)
Apart from that the rogue is the first person to blame even if it's a teamplay problem. (Example: after every long game you get blamed for your low damage output, yeah thx)

Ps: Rerolled to a balance druid in the 2nd Season of mop... and damn... never was getting flamed this rare, and never before i had found teams that hold for weeks.

In Topic: 7x Gladiator Hunter PvP Videos

25 April 2014 - 02:38 PM

View PostSquanky, on 25 April 2014 - 02:00 PM, said:

intervene is a bitch

Yeah, but not really an answer to his statement. You yourself said "silence mage". :)

In Topic: Some Recent WoD PVP and Class Updates

23 April 2014 - 12:16 AM

View PostSlaggy, on 22 April 2014 - 08:33 PM, said:

  • Skirmishes will have a random reward at the end, honor, battleground gear, or maybe even conquest gear. You can solo queue and will be matched with another player of the appropriate role.

View PostCapstone, on 22 April 2014 - 09:54 PM, said:


Not great ;((! As a pvp player i don't want to have daily/weekly quests.

The weekly conquest points cap is allready something that I hate.
Mostly when i just don't want to play a specific class for a few weeks, especially one i don't have good gear yet but i would want to catch up later + you get punished for playing a few weeks and after that pausing a few weeks, because of getting no further 1000 conquest points per week until your earned points are under the actual cap of someone who hasn't played in the season yet.

Nothing wrong if you want to tell me now that they made it way better then before... yes. But still it's one of the things that are in my opinion stupid design for a pvp enviroment. (Play every week or have a disadvantage. yeah thx)

What i want to say is: If they put in the best gear in this skirmishes (and i expect conquest gear to be that), it will pretty sure become a daily or weekly task.

pls no...

In Topic: Combopoints now stack on the rogue

20 April 2014 - 09:05 PM

View Postmirox, on 20 April 2014 - 05:28 PM, said:

Because you dont have to save redirect CD anymore and can just stun people out of the blue, making it way too easy and carefree compared to what it is now, it just dumbs the class down.

Personally i nearly allways had Redirect ready when it was nessessary, especially since "marked for death" could be used in the same way. Can't tell if the raiting difference between me and you makes such a huge difference there when it comes down to the use of it, but apart from redirect i will love to use the stun without the half sec delay + sound of redirect + being able to really kick casts with deadly throw without having to precast redirect.

(I mean... deadly throw nearly never came into play after the Shuriken Toss nerf (or did it?) but with this change there could be some sick moves with it. (Apart from maybe being totally overpowered against certain combos if they don't change something)