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ysnakewoo

Member Since 29 Apr 2013
Offline Last Active Today, 02:31 PM
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Topics I've Started

Feedback and general PvP issues

05 January 2015 - 08:10 AM

Greetings there, this is going to be a wall of text that I just have to get out of my system somehow, even though the hopes of WoD being a PvP-friendly expansion are nearly gone, I lay my hope that someone somewhere might read this and think it through. Of course, everything can be discussed (and possibly flamed, considering the nature of AJ forums), but I tried to remain as objective as I can.

Before we venture into the realm of fails WoD has brought upon us, let us take a brief look at some of the amazing features WoD has given us:
- Skirmishes while leveling and on level 100. This was the most sought-out feature since its removal. It is fun to go to Skirmishes, get gear from them and practice a bit at the same time.
- Item level raised in Random BGs. Again, making gearing more fun and engaging, not making it a boring get-1shot-grindfest is a huge step up for Blizzard and this is the first time I've actually had some fun while gearing my characters.
- Less instant CC over the board. This will be discussed in detail later, but general "less instants" pruning has given PvP a nice healthy pool.
- Less arena-specific, but music in this expansion is great.



With that positive opener, let us now talk about the bad things that this expansion gave us, mainly PvP-wise.

- Ability pruning. We have all been hyped for this, because let's face it, there were too many buttons at some point and every class had almost everything, making them less and less unique. However, there is a limit until which ability pruning is fine, Blizzard have clearly crossed it. The "feature" that they have added became one of the worst enemies for this game. This lead classes to being too one-dimensional, poorly designed or designed with flaws and generally dull and boring.
Let's take Warlocks for example. Once one of the most fun classes to play in arena with a multitude of options available has been pruned to nothingness. The removal of one spell, Fel Flame, really hurt the class. It seems that Blizzard forgot that Warlocks can get interrupted and gave them only one school. They have been pruned to being damage-bots with amazing survivability (one of the few niches they actually kept in the game), no one finds looking at Drain Soul channel fun.

- Archaic mechanics. This isn't a thing you hear about every day, but Blizzard have put so many spells into "passives" that I cannot help myself but to feel that passives are what my class really is. Archaic mechanics that the game had to offer, even if at times they seemed obsolete or irrelevant, gave classes their currently-needed-depth. The old "stance dancing" could be described as tedious at certain points, but it still gave players the feeling that they are using their class to its fullest potential.One of the most plain examples can be used with Priests:
Priests had Inner Fire and Inner Will, and they could swap between the two at the cost of a global. We are all well aware what the bonuses of each of those were, and that's what gave the class depth at a basic level. If the Priest is facing a caster cleave, he would spend almost an entire game in Inner Will, while if the Priest is facing a melee cleave, he would opt to go Inner Fire if he gets trained. Pretty simple stuff, however, if a Priest knew he needs to heal someone up and he has a global to spare (let's say he's running around the pillar after being feared), he would quickly switch to Inner Fire > possibly Inner Focus > spam heal after shielding and then switch back to Inner Will when he feels comfortable. This little, almost irrelevant, mechanic gave players the feeling that they are using their class to its fullest. This was taken away from the players and put as a passive spell, it was not redundant.



- Dabbling into specifics of arena right now:

- Self healing. This was blatantly broken in Mists of Pandaria, but due to healers being unable to control their characters (an overstatement, but not far from the truth), this was seen as an okay way to supplement the sheer amount of CC available to almost all classes. However, this self-healing disease has spread into WoD and we have all seen its atrocities. The amount of self-healing certain classes have is downright stupid. Most blatant examples of this are Feral Druids, Frost DKs, Destruction Warlocks and Boomkins. Self-healing has got to go, five steps down from its current state. No one minds a class having some self heals to help them last longer in combat, however, having a pocket healer tied to one of your abilities should not be in the game. PvE reasons are not the answer since none of these classes actually uses their heals as much as they do in PvP.

- Dampening. This mechanic was Blizzard's way of saying "look, we have no idea how to balance this, here's a random idea we came up with, have fun". The sheer stubbornness Blizzard has shown everyone with that feature was just mind-blowing. It was an insult to the entire PvP community along with them acknowledging themselves as incapable of doing something about healing in the arena. While the entire community was flaring with proposals left and right, they have picked yet another passive ability that controls your gameplay. Instead of introducing mana management and reducing the amount of self heals, they have done quite the opposite.

- Weird gear-obtaining system. This particular topic was covered in many posts, especially in that nicely written reddit post, however, I still feel the urge to mention that this RNG system is an atrocity to everyone. It is unrewarding to some and extremely rewarding to either the lucky (well, that's fine) or to their respective classes (Colliseum, Alliance vs Horde ratio in Ashran) and many other factors. Such huge factors should not play a role in your character's progression. PvP gear progression was always relatively stable and simple, but all of this mumbo-jumbo that is currently going on SHOULD NOT see the light of day in any other season besides this one. We do not need 30 ways to obtain our PvP gear, we are fine with one, that is Conquest points, and to add some flavor, keep the Ashran one, since that's your vision of a "world boss drop" that was common in previous expansions.

- Ashran. This is an absolute abomination of a zone. You cannot force a half-MOBA half-Guild Wars2-esque zone down our throats. The zone is an absolute disaster, and it boils down to PvE at the end regardless of it. Blizzard stated "Ashran is not ABSOLUTELY needed", I believe Blizzard does not know what "not" means. Currently, Ashran is ABSOLUTELY needed, 800 points per month, plus 4 chances to get a random PvP epic over the course of 4 weeks. That seems pretty "absolute and necessary" if you ask me. With Ashran in mind, we can talk about another issue that has seen the light of day.

- Faction imbalance. Everyone was crying about faction imbalance in Ashran, and it was everpresent in WoW since Cataclysm. However, for whatever reason, everyone always leaned toward Alliance (particularly because it is easier to find arena partners and because of the Human racial), now Horde is left with a couple of good servers, and the rest has been conquered by this mighty Alliance. Not sure if they should be still called "Horde", I believe "Pack" would be an appropriate name. One would jump to a conclusion and state that this is primarily player's preference. Personally, I haven't met a player who didn't say "yeah, Undeads are one of the coolest-looking motherfuckers around". But, McBlizzard decided that it is time to put a ridiculous price for an automatic service. My entire guild and partners would migrate this very instant if the price wasn't so goddamn high. Also, why is there a price? If a server has clear faction imbalance, can you not give them free faction change/server change? Not only for super-high populated servers, but for the low-population servers as well.

- Cheaters. WoD has seen the rise of the scum like no other expansion before has. These trapbots and kickbots are on the loose in arena in a multi-billion dollar game and Blizzard is nowhere near solving this issue. They have sued Honorbuddy makers and the case is on the court, however, from the looks of it, it seems that Honorbuddy lawyers are getting the better of Blizzard. I haven't checked the case in a while (you can view it on Honorbuddy website), but the last I checked, it wasn't going very good for Blizzard. These players NEED to be removed and banned from the game.

- General feedback from players. Now, we have all paid a visit to the official WoW forums and saw the horrible suggestions players were making. However, every now and then, there is some bright diamond in there that well-written, well-detailed feedback about something, those diamonds usually get lost in the ocean of horrible cry-posts on generally unmoderated forums. Now, Blizzard has done a nice marketing trick, leaving the game to "soak" a bit over the holidays, using them as an excuse to make a proper overview of the situation. But then, one would expect a multi-billion dollar company to know their market and their customers, which is obviously not the case. Even the PvE community is outraged with the class overhaul and poor class design, which leaves us with nothing else but to point fingers at the designers.

In case you haven't been paying attention to the offical WoW forums, prior to WoD release, there was an OUTCRY of PvP and PvE players, ranging from the casualest of casuals to the most hardcore motherfuckers around. All done in proper feedback posts, all written with all the details and general consensus was made amongst the players about certain cases. However, that wasn't the case for Blizzard as they were convinced they were doing something amazing while completely ignoring the feedback players were giving them.

It seems that Blizzard themselves are not happy with how low appreciation they are getting from their beloved customers, as can be seen with the latest Holinka posts, with cynical comments and jabs. They are unpleased, but they were warned about this and the community's call once again fell on deaf ears.

The communication between the "high command" and us is completely lackluster. None of us have any idea where the game is going to go, how it will pan out, what are the plans for anything related to the game, it seems that this regime is going to continue onwards.
We, as a community, are in need of communication from the Blizzard devs, however, that's a topic for another discussion.

- Counterplay mechanics. This is going to be the last one. The game has systematically removed most, if not all, counterplayer mechanics from the game. The "outplay" is not there anymore. In other games, I love to get my ass handed to me by a better player. It sucks to lose, but you do not feel horrible after losing to a superior player, you feel horrible when outplays are not possible. The game currently offers very few of those, the game needs to differentiate the good and the bad. Every game was like that and every game IS like that. For the love of Azeroth, please bring back depth into this game. It is shallow, dull and boring from the moment you learn your PvE rotation.

Thanks for the lengthy read, here is the TL;DR for those that did not have the time/couldn't be arsed:
- Ability pruning destroyed the depth classes initially had to offer and classes feel boring and shallow.
- Self-healing and Dampening need to be reworked.
- RNG dictating your PvP gear progression should not be in the game.
- Blizzard not listening to the feedback from their players and WoD leaves a lot to be desired. You cannot please everyone, but you gotta please someone except casuals.

I could not go in detail about every possible problem the game is currently facing, merely scratched the surface. I do not want to propose changes as they are pretty darn obvious, I am starting to think this entire post is just me venting in some way. Apologies in advance if it sounds like that. Merely trying to get the wheels going and if the thread is not up to standards, feel free to remove it Basedstick.

Double Spelllock from GoSac has to go

16 December 2014 - 09:37 AM

This is getting ridiculous now, I am a Warlock playing at decent ratings and whenever you meet a Warlock it's always a war of who is going to lock first and sac the pet so that he has another CS available (not to mention what happens when you meet Combat RLD).

It is a gimmicky mechanic that needs to be removed as it can be completely gamebreaking.

Maybe this is just my bias opinion as I am a sore winner, I hate winning with cheap mechanics and/or abusing bugs, it just doesn't feel rewarding.

Warlock talents questions and concerns

11 December 2014 - 06:40 PM

Greetings there, I'm currently playing at 2.3k ratings, going up and down.

Currently, I am playing with:
- Dark Regeneration
- Howl of Terror/Mortal Coil - depends if their healer is a viable kill target or I'm going to be trained
- Soul Link
- Unbound Will
- Grimoire of Sacrifice
- Archimonde's Darkness
- Soulburn: Haunt

The main concerns I have is between Unbound Will and Blood Horror, and Sacrifice vs Supremacy. Most of the Warlocks I meet are playing with Sacrifice and several Warlocks on stream are playing with it as well, along with Soul Link for that sweet passive healing and a major HP buff (plus the double Spell Lock abuse).

Blood Horror always seemed gimmicky and clunky to use, so I avoid it, while Unbound Will can be a bitch against Warlocks as most of the time I cannot even use it due to 4sec silence.

What do you recommend to use and why? Most of the top Warlocks are divided between Supremacy and Sacrifice, is the pet DPS that big of a loss? Also, against some comps, players just train my pet and I'm left with 2 useless talents.

Thank you in advance.

No Conquest gear or Conquest points pre-season Kappa

15 November 2014 - 02:42 AM

Well, Holinka stated that there will be no Conquest points or Conquest gear pre-season, however...

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For all of you wondering what is all this about and if you are not familiar with Ashran, allow me to explain:

- Ashran is basically a blend of Guild Wars 2 WPvP and MOBA-style (you have one lane, flags represent turrets and finally, you get to siege the opponent's base).
- If you win an Ashran battle (killing the enemy boss) you get 500 Honor (if you are near your base) or 625 Honor (if you are near the enemy base) and a daily chest with Honor or Conquest (if you are lucky like me) piece.
- Currently, most of the people abusing this are players who are playing on imbalanced realms. On my realm, we were 60-80 Alliance players versus 3 Horde players, who never stood a chance of course. So we would just constantly farm their boss and get 500/625 Honor every 15-20 minutes.


How to win an Ashran battle:

- You need to capture flags towards the enemy base. Once you capture the last flag, the two Elite mobs that 1-shot everyone who comes nearby are gone, and you have 10 minutes to kill the enemy boss or the whole battle resets. (basically, you literally need to outnumber the opposing faction 1 to 20 to MAYBE kill the boss, as you aggro EVERY MOB from their base, and each and every one of them are tanky as fuck, especially since everyone is shit-geared, otherwise, no one gets anything).
- Your faction needs to gather 500 Artifact Pieces (which drop from all mobs on Ashran) to summon a Guardian. Your Guardian has 13mil HP and is a beefy fuck. Basically, you let him tank everything, while healing him and just DPS down the adds. You can also do the Ogre quest and get a less beefier Guardian (4 times weaker if I remember correctly). Or have a good PvE group with coordinated healers and tanks, but that is less likely.

Hope I made it clear ^^

Also note: tonight was a random server 6 hour shutdown. This kinda resembles the early Cataclysm Tol Barad days (2k honor anyone?), and they probably brought the servers down with all the shit that was going on since release and possibly to fix Ashran.

Bigger buffs/debuffs

25 October 2014 - 02:05 AM

After 3 days of searching, I give up.

I've tried various scripts, addons and nothing seems to be as it should.

Namely, I am just looking for an addon that will enhance buffs and debuffs on the target (not even sure why the fuck they are so small).


I just want to avoid x-perl as much as possible, but it seems inevitable, as it was the only addon that provided that, but I prefer standard Blizzard frames over those x-perl ones.

Edit: scrap that - x-perl doesn't work, gives out an error, can't even google it
xperl_int.lua:700:attempt to call global xperl_nofadebars (a nil value)

Anyhow, MoveAnything is just goddamn buggy overall, anything that just deals with the size of buffs/debuffs?

Danke mucho.

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