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Member Since 29 Apr 2013
Offline Last Active Yesterday, 11:08 PM

Topics I've Started

No Conquest gear or Conquest points pre-season Kappa

15 November 2014 - 02:42 AM

Well, Holinka stated that there will be no Conquest points or Conquest gear pre-season, however...

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For all of you wondering what is all this about and if you are not familiar with Ashran, allow me to explain:

- Ashran is basically a blend of Guild Wars 2 WPvP and MOBA-style (you have one lane, flags represent turrets and finally, you get to siege the opponent's base).
- If you win an Ashran battle (killing the enemy boss) you get 500 Honor (if you are near your base) or 625 Honor (if you are near the enemy base) and a daily chest with Honor or Conquest (if you are lucky like me) piece.
- Currently, most of the people abusing this are players who are playing on imbalanced realms. On my realm, we were 60-80 Alliance players versus 3 Horde players, who never stood a chance of course. So we would just constantly farm their boss and get 500/625 Honor every 15-20 minutes.

How to win an Ashran battle:

- You need to capture flags towards the enemy base. Once you capture the last flag, the two Elite mobs that 1-shot everyone who comes nearby are gone, and you have 10 minutes to kill the enemy boss or the whole battle resets. (basically, you literally need to outnumber the opposing faction 1 to 20 to MAYBE kill the boss, as you aggro EVERY MOB from their base, and each and every one of them are tanky as fuck, especially since everyone is shit-geared, otherwise, no one gets anything).
- Your faction needs to gather 500 Artifact Pieces (which drop from all mobs on Ashran) to summon a Guardian. Your Guardian has 13mil HP and is a beefy fuck. Basically, you let him tank everything, while healing him and just DPS down the adds. You can also do the Ogre quest and get a less beefier Guardian (4 times weaker if I remember correctly). Or have a good PvE group with coordinated healers and tanks, but that is less likely.

Hope I made it clear ^^

Also note: tonight was a random server 6 hour shutdown. This kinda resembles the early Cataclysm Tol Barad days (2k honor anyone?), and they probably brought the servers down with all the shit that was going on since release and possibly to fix Ashran.

Bigger buffs/debuffs

25 October 2014 - 02:05 AM

After 3 days of searching, I give up.

I've tried various scripts, addons and nothing seems to be as it should.

Namely, I am just looking for an addon that will enhance buffs and debuffs on the target (not even sure why the fuck they are so small).

I just want to avoid x-perl as much as possible, but it seems inevitable, as it was the only addon that provided that, but I prefer standard Blizzard frames over those x-perl ones.

Edit: scrap that - x-perl doesn't work, gives out an error, can't even google it
xperl_int.lua:700:attempt to call global xperl_nofadebars (a nil value)

Anyhow, MoveAnything is just goddamn buggy overall, anything that just deals with the size of buffs/debuffs?

Danke mucho.

Ebola problem

15 October 2014 - 02:15 AM

According to the WHO - 10,000 new cases might be emerging every week by December. The disease was estimated to be fatal in 50% of the cases, but due to the rapid spread and lack of proper facilities, the death toll has risen up to 70%.

What's your take on this guise?

I have finally done it... again!

05 October 2014 - 10:59 PM

This is my third account with 1k+ posts! (first one had several k I believe)

Thanks for the bans mods, keep up the good work at cleaning these forums from biased and flaming scum like me!


Anyhow, can I get something for 1k posts? Like 50k dollars from Buglamp or something? Just a small thank you from the community.

Rating Decay

01 October 2014 - 09:58 PM

Greetings there,
as you already could have forseen by clicking on this thread, this is an idea that was randomly thrown around but never got the true attention it deserved, or at least, I have not witnessed it. Therefore, I shall try to make a constructive topic regarding Rating Decay and the current situation in World of Warcraft ratings in general.

As in any game, especially World of Warcraft – a game which is constantly being changed and rebalanced, the whole purpose of the game is to get better at it and have fun while doing so. None of us were amazing players when we started playing and we have all gone through major developments of the game knowledge, gamesense, reflexes and what have you to get where we are now. But, as Blizzard constantly likes to throw around random changes for whatever sake they may be, we constantly have to change, adapt and learn to play at our best potential.

As you all know, we have come a long way from TBC era where elitism in WoW and in online games, in general, was not prevailent as it is right now. Titles meant something back then, so did the gear. With the idea that I am forwarding here, we can bring some of that glory back with the slight change to how rating works.

Rating Decay itself is pretty self-descriptive, if you do not play certain amount of games required, your rating will start decaying drastically over a period of time. That's the general idea behind it, but what would this system bring? From what I could muster with my brainstorming abilities, rating decay has more pros than cons. Let us take a look at some of those:
- Boosters would be put out of businsess, unless the boosters are willing to play a game on someone's account every week or so, this would have a drastic impact on the ladder as players who earn their respective titles and rewards would actually be able to get them (which is consequently another pro)
- Wintrading would be reduced as no team wants to screw over a season worth of work for them, and Blizzard should be monitoring the ladders and matches being played at high-end arena during the course of the last couple of weeks, just to make sure no one is doing anything fishy. I am coming from a Spanish BG, so wintrading is like pressing W here.
- Promotes constant playing and a rather stable ladder.
- Camping rating is long gone. This is one of the reasons rating decay should have been brought even earlier. These players would constantly need to play in order to maintain their slot on the ladder.

- Players would be forced to play every so often (2-3 weeks of inactivity would automatically drop your rating and your MMR significantly lower).
- Booster and wintrading scum threads on these forums.
- Forcing players to be pre-paid for the course of the entire season.
(note; these are all subjective opinions, pros and cons are not the laws of physics and I might have forgotten some obvious ones)

As I have already triggered a few sparks with these comments, I am hopeful that you are still reading this. Now we shall take a look at one of the main reasons why I am making this statement. Every other game that has some sort of a meaningful rating/ladder system, has rating decay, namely League of Legends and Starcraft 2. In both of these games, your rating would significantly drop if you do not play for a while in order to have a clear ladder representation.

''But, what if I do not start at the beginning of the season? How can I catch up with others? What prevents me from just playing in the last week of the season and get my well deserved rank 1 title?'' – this is one of the biggest problems that I have come across with rating decay. Taking into consideration that WoW arena is a fast-paced scenario, you cannot compare it to 20+ minute games in LoL, or the 10+ minute matches in Starcraft 2, we have to throw some innovative solutions.  I have pondered about a possible solution to this problem, and this is the solution to this problem:
- After a point in mid-season (let's say the season will last for 6 months, so after 3 months) an Rating and/or MMR cap will be forced into action. Rating cap basically means that you cannot gain a certain amount of Rating in that week, same like a Conquest cap. The number can be tweaked, but my proposal is that you cannot gain more than 200  Rating per week after you reach 2000 Rating. This means that a team can camp around 2kish Rating the entire season, and then it needs 5 weeks to get to 3k (which seems to be the peak) – and also means that playing additional games after you get to your Rating cap does not move you up the ladder. Players who are constantly trying to improve and rank up throughout the season will not even feel this change as we all know that we have all hit the ''MMR peak'' for ourselves at some point and getting even 50 rating was a demanding task. This would be the perfect solution to all of the problems that are currently plaguing the ladder.

Please share your thoughts and any feedback is possible. I am thinking of presenting this idea at the official WoW forums, but I thought I'd run it through here to see how you guys percieve it. Thanks for reading! :)