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ysnakewoo

Member Since 29 Apr 2013
Offline Last Active Today, 02:16 AM
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#4240357 Hopefully Cleaves>Wizards in WoD

Posted Nmplol on Today, 01:53 AM

I should be able to get my friend whose a warrior, and my boyfriend who is a feral, go healer every game and have a 100% chance of winning. If I can't then the game is broken.


#4239181 warlock beta feedback & more

Posted brosearch on 21 October 2014 - 10:01 PM

I been playing the beta and it definitely needs some help. I made a post on their beta forums. If you all don't mind posting there, maybe we could get some dumb things changed before WOD comes out.

Remember: Live has nothing to do with beta. Do not come in here and talk about what happens to you on live because its night and day different on beta.

http://us.battle.net...pic/14927363364

The expac is looking fun so far. It actually hast me interested in the game which hasn't happened since cata. People don't get globalled and afflic locks cast a lot again :)

Thx.


#4240072 Fuck one, kill one, marry one

Posted Zaephyr on Yesterday, 08:46 PM

half as much as my mentor Slashgiggle


#4240069 Fuck one, kill one, marry one

Posted Zaephyr on Yesterday, 08:46 PM

sorry mistype, 105


#4239199 Nympeu I don't understand

Posted Slashgiggle on 21 October 2014 - 10:26 PM

First boobs I saw were on the two models I was banging when I lost my virginity at age 9


#4235917 Thoughts on the Prepatch so far?

Posted Tekkys on 18 October 2014 - 04:01 PM

What i think a lot of people don't realize is that when you have a patch with a shit ton of balance changes, especially one with the removal of a lot of abilities, any class that is largely untouched will naturally be stronger. It's not as if rogues changed, which is very true, in fact i think in the current state of the games rogues are extremely well balanced (for the first time ever possibly).

Whoever said Warlocks play-style is like a mix between cata and WoTLK was exactly right. Someone also mentioned in another thread a change that i feel would make warlocks a lot better in such a melee heavy game state; remove unbound will (which was a terrible, terrible talent) and replace it with shadowflame. And, to make sure the pve'rs dont complain, it doesnt even need to have any damage component, just make it an AoE slow. With no curse of exhaustion, warlocks cant really get any breathing room from melee. While this may be what blizzard actually intended (making caster/melee/healer the meta) it's hard to say until we hit 100.

Overall i actually think the game is headed in the right direction. Casters have been immortal the past two expansions, maybe 2.5 if you count the end of WoTLK as well. People seem to forget that casters and ranged dps have an inherent, built in advantage; range. Melee have to get to you, you dont have to get to melee. You literally start every arena or every duel or what have you with some built in advantage.


#4235713 List of problems that I feel they're either addressing the wrong way or a...

Posted Lolflay on 18 October 2014 - 10:39 AM

General

- Fear effects right now break on threshold of 1-2 dot ticks, last 6 seconds on max duration and randomly move the feared player around - it was suggested a THOUSAND times to either keep it @ 8 seconds maximum while keeping the player rooted instead of making him run around like a moron, or to design it via glyph. They said a thousand times that Fear moving the player around randomly was the problem, next to it not breaking due to damage - where's the problem of removing the random moving around part, if the damaging part was already fixed ?

- Snares and roots are still a huge problem in the game. They in return create an even larger problem of having to keep retarded abilities in the game that counteract snares ( *cough*BoS*cough* ). Also, both snares and roots are either extremely effective or extremely useless, there's no middle ground. You can either keep the enemy players completely in check with snares/roots and they can't do shit all about it, or enemy players either have way too momentum ( and/or playing classes that easily get rid of them ) where said snares and roots are useless. New hunter auto shot slow being the prime example of polar opposite stupidity compared to BoS

- Instant CC is still in the game. Only displays of proper instant CCs are really AOE fears and RoF that can't be PoM'd. Stormbolt->Frost Trap will still be a fucking thing come WoD. ?!?!?

- Number of extra "trinkets" ( CC breakers ) in the game is still abnormally high. Unbound will, Nimble Brew, Berserker rage, etc. It just creates power creep and it'll continue to create it towards new expansions. Either remove them all or give them all Tremor Totem treatment.


- Rogue

- everyone recieved ability purges, Rogues remained the same for most part

- I partially supported Burst of Speed in MoP, however come WoD I really don't ; explanation below

- Rogues are thriving on level 100 because of the metagame. TBC and Cataclysm were kinda slow for the most part, allowing Rogues to thrive in those metagames because a Rogue with no fear of getting oneshotted is a Rogue that is free to fuck up enemy team completely - contrast to WoTLK where they could get stunned and oneshotted by proper teams, so they had to play very carefully, resulting in the proper way a Rogue should be played

- remove Cheap Shot and Garrote glyphs, they're an overkill

- Nerve Strike is way too powerful on lvl 100

- Feint is too powerful ( although it'll probably get nerfed because of PvE - it's making Rogues the premier ( and really only viable :D ) melee class in first tier of WoD )


- Death Knight


- IBF breaking stuns might be something they've had since they were released, it doesn't mean it shouldn't go

- Conversion as it stands is kind of dumb

- Blood should NEVER be a thing

- Desecrated Ground needs to go


- Monk

- Nimble Brew needs to go in its current incarnation - give it a Tremor Totem treatment or remove it completely

- MWs seem to be way too much mana efficient, Soothing Mist stopped giving Chi but the ability to spam Surging Mist without consequences makes sure they have endless supply of Mana Tea - they're also very strong healers right now in PvE, which will probably warrant a few % healing fixes, so I believe they'll be in a decent spot when it comes to that

- WWs are in a pretty good spot, they didn't deviate too much from their 90 playstyle, but aren't one shot wonders anymore. With added safety of melee classes ( no more oneshots ), they actually have the time to function as a proper melee class now, which is just fine. I'd only look at Surging Mist healing because it seems better than old Orbs.


- Paladin

- Holy : besides WoD having a cast time, they seem fine for the most part. They're not broken ( in fact they're last in PvE parses ), but they're equipped with the tools to deal with melee cleaves which will be prevalent in first season or two

- Ret : seems to do way too much healing, outside of that, damage can get a bit too spikey, however it seems fine




- Warlock

- remove Unbound Will - I've read a suggestion to replace it with Shadowflame, which actually seems pretty decent. ( It might directly contradict the snares&roots paragraph above, but a snare with a cooldown is not actually a problem in this game, only the CDless ones are )

- return Fel Flame or Searing Pain for Affliction

- Fear currently breaks on 1-2 ticks of DOTs, lasts 6 seconds, makes the target flee in random direction. Remove the fleeing part and bump it back to 8 seconds.

- Priest

- Psychic Scream is a talent, lasts 6 seconds, has a cooldown of 45 seconds, breaks when the wind breezes by and randomly displaces the target during the duration of the effect. Return Psychic Scream as a baseline spell, remove the random running around part, keep the 45 second cooldown/6 second duration if need be - give Priests an actual talent tier instead of forcing them to take a spell that has been baseline for their class for past 10 years.

- Mage

- forcing Mages to cast Frostbolts is just fine, they wanted that back anyway, and I fully agree with them on that - however putting all of their damage into novas and prismatic crystal is the dumbest thing ever, it promotes one dimensional playstyle

- Deep Freeze not being a real stun anymore forces Mages to use it on partners instead of the target they're currently focusing - not a real problem for the likes of WMx or RMx, but this effectively stops diversity between Mage comps, and reduces their solo ability by tenfold

- Shaman

- Tremor finally seems to be in a decent spot

- Elemental : does no damage, and they're last in PvE parses on 100 ( I hear that Jaimeretard already rerolled, tells you enough that you need to know about Elementals :) ) - they need a fundamental overhaul of their DPS mechanics, make them challenging enough so baddies ( :) ) can't succeed with them, while keeping them competitive - TL;DR turn them into a real spec/class finally, because every single time they were viable it was because of retarded oneshotting ability

- Enhancement : waaaaay too much healing and survivability, probably take a look at Wolves, outside of that, damage seems fine-ish

- Restoration : seems lackluster on level 100, although they seem really strong currently on level 90.

- Warriors

- seriously, add cast time to Storm Bolt. If CC has range ( and isn't a interrupt/Silence ), it should ALWAYS have a cast time, PERIOD. Shockwave is fine

- waaaaaaay too much damage and survivability, mobility still really really good, MoP all over again

- remove Berserker Rage

- Hunters

- instant freezing trap ? Either make the effect really noticeable while it's flying ( give it a fucking Supernova GFX for all I care, just make it actually seeable with naked eye, it's nigh impossible to notice it on some arenas unless you're using addons to notify you of hunter casting it

- Auto show slows ? Seriously ?

- Druids

- way too good on 100, too much survivability

- they're #1 on PvE parses as Resto afaik, while still healing mostly via instant casts - it sucks seeing shit like Prayer of Mending or Word of Glory casted when Resto Druids can simply do the same effect with instant casts

- Ferals are way too much broken, and need to be fixed. Their uptime together with their damage does not compute at all

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I'm sure I've missed quite a few things, however this is all the really glaring issues I've noticed so far.


#4235488 So I find myself in following situations ( Affliction ) :

Posted Dillypoo on 17 October 2014 - 11:45 PM

I sexually Identify as an Attack Helicopter. Ever since I was a boy I dreamed of soaring over the oilfields dropping hot sticky loads on disgusting foreigners. People say to me that a person being a helicopter is Impossible and I'm * retarded but I don't care, I'm beautiful. I'm having a plastic surgeon install rotary blades, 30 mm cannons and AMG-114 Hellfire missiles on my body. From now on I want you guys to call me "Apache" and respect my right to kill from above and kill needlessly. If you can't accept me you're a heliphobe and need to check your vehicle privilege. Thank you for being so understanding.


#4235152 Thoughts on the Prepatch so far?

Posted Sweatyfingrs on 17 October 2014 - 02:16 PM

View PostNmplol, on 17 October 2014 - 12:36 PM, said:



Not to be rude but there's a reason you have no glad titles.

Not to be rude but didn't you wintrade 5s for R1?


#4227256 All Inclusive Warriors in 6.0

Posted Pinka on 09 October 2014 - 06:01 PM

I don't care for the rotation fun factor of Arms. More about how effective the spec is overall. Compared to fury and prot i do not see any benefit other then:  

+A more relyable MS.
+A passive cleave that has a low rage cost and can practically be up all the time.

-Less mobility.
-Less self healing.
-Less overall survival due to needing a lot of rage in defensive stance.

However. If arms makes up for it's lack of mobility for having more damage it would be fine. But i hardly think that is the case. It also goes directly against the spec tooltip. Reminding me of a picture i made a long wile back.

Posted Image


#4224331 Warlocks in WoD

Posted DanAction on 05 October 2014 - 05:45 AM

I have a few random thoughts to add since I've played beta some more. Some of these things aren't specific to warlock, but they do apply to us in some way. Most of my testing is through 2v2 skirmishes.

Spec viability:
Affliction: My affliction testing is very limited, but I think it will be alright. Damage seems good, soulburn:haunt will be critical to doing huge damage. You have to cast dots again, which is not as stupid as idiot mode MoP soulburn SS, so at least affliction locks will be fearing a bit less. Other than that, you can expect a more cata like play style I would suspect, except without a 30 second soul swap for free.

Destruction: being my main spec, I really did try to make destro work. It is pretty damn terrible. You are pidgeonholed into taking Charred remains as a 100 talent because ember generation is abysmal without fel flame; you are literally cemented in place in order to do any damage, since incinerate and conflagrate do almost no damage, and you must chaos bolt for any real damage. Even then, chaos bolt does not hit hard enough to even cause great pressure when allowed to freecast. And god forbid anyone steps out of your casting range, or runs around a pillar. You can't actually do damage to someone who is running from you anymore.
Also, 6 second fear for destro is actually a huge nerf to our setup. It's already quite difficult to cast into a full fear even now. and with you being force to run howl of terror. it will be your only setup, aside from someone else's cc.
Ember tap was also nerfed, so healing is pretty meh, not to mention healthstone being able to only be used once until you drop combat. So yeah, destro is pretty much dead. Not quite cataclysm-status dead, but not too far off.

Demo: demo is not too bad. Because it has axe toss, demo can set up easier than the other two specs now, while still having howl. I see demonbolt getting some serious nerfs, because it's honestly too strong. build up to 500-600 fury, pop dark soul and spam demonbolt with cross cc into 2x chaos wave, and you can basically solo people. The weakness is that you obviously need to cast, so melee will be on your dick the entire time. But if you can cast, you can wreck people. It sort of reminds me of current destro, not as godlike as affliction, but it has its place in arena.

Pros and cons about general gameplay:
Pros:
- You can actually juke MoP blanket master mages, and not be silenced afterwards. It's pretty great.
- Interrupts and execute delays have definitely been reduced. It's much more responsive to shadowburn a target than ever before, and interrupts have much less lag.
- Tremor totem change: it's about time.

Cons:
- Melee mobility is still out of control, for the amount of instant control casters have, melee should not have so many ways to immediately get back on a target, especially post-gateway nerf.
- Gateway is completely worthless now. Either get rid of it, or make it not useless. You can't even get gates between pillars on some maps.
- Mage/druid synergy is still too strong, even without soul clones or POM poly, their cc is huge. Rdruid is still the best healer in the game
- Giving silence to disc priest just seems like a huge backward step to reducing retarded instant cc. Imagine the melee cleaves. Now give them a 5 second blanket silence (which most cleaves do not have). Cya healers.

I'm sad they removed so many abilities that definitely had a place in every good warlocks toolkit, but I guess we can live without them.


#4225039 I have finally done it... again!

Posted glonglon on 05 October 2014 - 11:16 PM

Grats for your 1k :)

Posted Image


#4224097 All Inclusive Warriors in 6.0

Posted Speedymart on 04 October 2014 - 10:13 PM

View Postysnakewoo, on 04 October 2014 - 09:14 PM, said:

So, can someone sum up the changes in WoD? Since this thread derailed into theorycrafting.

Arms does damage if it has 100% uptime, which it won't ever have. The rotation itself is infuriating and not fun to play.

Fury does even less damage. Its rotatation is one of the most spammiest in the history of WoW.

Prot is really, really strong. By far the best and most fun spec to play at the moment. You hit extreamly hard and have more mobility then either of the other specs.


#4221505 AJOT Archeage, everyone is invited

Posted Gigana on 01 October 2014 - 07:57 AM

Posted Image

I never liked this kind of oversexualized design. Really hammers home the idea that these games are made for 14 yr olds. Also, I hate the entire thing with super hot skinny naked chicks swinging huge axes, it's just so unrealistic. I'm glad WoW at least has armor that actually covers the body.

Quote

To be fair, I'm sure Reedwise would be fun to play with.

I imagine us questing together, then Ayra drops some 3 word comment, and then we all get wiped by dragons because Reedwise is typing a 2000 word reply instead of healing us.


#4219456 Good book to read thread

Posted Brian_Emo on 28 September 2014 - 10:37 AM

View Postysnakewoo, on 28 September 2014 - 07:43 AM, said:


Anyhow, the topics that I am interested about are:
- A must read. For example "1984" or "Brave New World", I have read "Fahrenheit 451" and "The Lord of Flies" recently, both amazing reads. Something along those lines. If you feel like it, you can recommend several books, as there are many good works of art that need to be consumed.
- Essays. Give me essays. More essays please. You could mold out what kind of flavor I like to read about, feel free to recommend any essays about these topics, or a collection of them. Waiting for my friend to bring me a collection of essays from Huxley that he recommended me to be a must-read.

Thank you in advance :)

Dostoyevski's Brothers Karamazov is usually considered a must read, I'd start with The Gambler though if I was you. John Williams' Stoner has been catching a lot of public attention lately. It's always been considered a 'classic' but the mainstream just completely hadn't taken notice of this book. Any Kafka is worth reading, but I guess 'The Metamorphosis' is his most famous and talked about book. My person favorite is either the trial or in the penal colony, though. I tried to give you a little of 'the best of all worlds' :~)

As for essays, Huxley already sounds pretty great. One I can also recommend is The Myth of Sisyphus by Camus.




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