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ysnakewoo

Member Since 29 Apr 2013
Offline Last Active Yesterday, 11:09 PM
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#4375277 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Kelarm on 28 January 2015 - 07:53 PM

View PostLolflay, on 28 January 2015 - 06:29 PM, said:

at the end of the day - market is already saturated by the likes of DOTA2, League of Legends, etc -  succeed ?

This doesn't hold water.  You can always improve upon what's already out there.  Hell, league grew to be the biggest game in the world in just a few years, and it was even beaten to the punch by HoN (as I recall) and obviously Dota itself, but it still pulled ahead and is now dominant.  

I played WoW at a high level when it was in its prime, and I play league at a high level now in its prime, and in both cases the games had serious, glaring issues that knocked them down several pegs of enjoyment.  For WoW, it was always class/gear imbalance ruining it, which always would've been insanely easy to fix with a few number tweaks and the disabling of a few blatantly problematic items, or even just doing balance patches more than once a decade.  For league, it's solo Q.  Solo Q just destroys peoples' enjoyment of the game.  It may be the most successful game of all time, but literally every single one of those ~70 million players DESPISES solo Q. Together with the game's dogshit matchmaking system, the entire ladder is basically a joke and almost every game is an exercise in frustration due to teammates.  

It seems to me like every time a developer releases a game, there are a couple of gigantic issues with it that just make you wonder how these people are even employed.  GW2 was a perfect example of this.  ArenaNet had a ton of people hyped for that game, and then... they release it with zero attention to balance, zero end-game content (and not even any type of relevant progression for pvp), and nothing even resembling a ladder, or even resembling competition at all?  What the hell do you think is going to happen, the fucking thing was a ghost town within the month, and will never recover.

Any of these things could be vastly improved upon without a lot of thought or innovation (league's issues might be a little harder to fix than WoW's, admittedly) and would produce a game that is clearly better.  Whether or not it would succeed is anyone's guess, but this crap we have to play right now is nowhere near the end-game for any of these genres.


#4372976 RBG Tournament: Battle of the Atlantic Worlds Reveal Show

Posted Korzul on 27 January 2015 - 02:34 AM

Posted Image


#4371137 What poet are you?

Posted FTRouslan on 25 January 2015 - 09:23 PM

nigga I'm going to Harvard

dont need a quiz to tell me I'm special and intelligent


#4370426 Is Holinka the worst thing that happenned to WoW PvP ?

Posted ROKMODE on 24 January 2015 - 09:41 PM

Holinka is much worse than GC because his face isn't nearly as fun to photoshop into things


#4370705 Is Holinka the worst thing that happenned to WoW PvP ?

Posted ichor on 25 January 2015 - 03:08 AM

You can point out individuals as much as you want but in the end it all sums down to the basics of capitalism/commerce, obnoxiously obvious statement inc:

Activision/Blizzards motivation is not to create the best possible game for the players, that ship sailed the moment the game was established as the #1 mmorpg. From that point on, the motivation have been profitability and maintenance. As long as the existance of the company is relatively safe, they don't necessarily have to give you what you want in order to live.

The most costeffective bullshit is what gives you the highest profit, wich means the optimal product is the one that exploits this concept the most before customers lose interest. No product will be developed first and foremost for the consumers, unless thats the most costefficient state of the product. This is really never ever the case, except if you're trying to establish yourself in the market. If your main concern is maintaining, the optimal state of a product is in nearly any case bullshit. Anything else is a waste, "experimental" or overly idealistic.

So what you can expect from Activision/Blizzard is: bullshit. Hyped bullshit. The rest is psychology.

This is pretty universal, but the gamingindustry is one of the best places to observe the effects of capitalism.If you pay some attention. Another good example is foodproduction and how nutritionvalues suffer as a consequence of more and more costefficient productionmethods. The list is pretty long.


#4369679 6.1 healer damage buffs shows Blizzard is steering even further away from san...

Posted Shaileen on 24 January 2015 - 01:14 PM

Please stop comparing communism and homogenization in WoW, it is an entirely different thing with different reason why it failed.

That said, I agree with you. Dispell for everyone was nice, but they should've stopped back then and not went further.


#4366066 How many disc priests does it take to change a lightbulb?

Posted Champloos on 20 January 2015 - 08:36 PM

Just joking guys, they cant even climb the ladder.


#4343937 Sum of all cancerous abilities that shit on the game

Posted Zaephyr on 09 January 2015 - 03:53 PM

The true cancer in this game is the community


#4343487 Sum of all cancerous abilities that shit on the game

Posted sounds on 09 January 2015 - 02:06 PM

View PostYubel, on 09 January 2015 - 01:35 PM, said:

Because it adds a little versatility to this braindead class instead of just doing damage 24/7.

Just like this?

Posted Image


#4341423 Tired of Huntards

Posted Charred on 09 January 2015 - 02:30 AM

View PostNogahn, on 09 January 2015 - 12:42 AM, said:

and as you might see those are changes that could have been done by now but they are considered OKAY.... but everyone is acting like hunter, the class, itself is broken eventho 90% of the people in this thread are anyoned by a 12sec trap(+radius) and slow amo...

People whine about traps, 12second ones in particular for a very good reason.As I said before, it's arguably the most idiotproof mechanic this game has ever known. Even thoguh I might've not been around 100% of the time, I've been playing since day 1 of vanilla and nothing I've ever known is so forgiving and retardproof as traps are. It's instant ranged cc that works around corners (literally no other similar spell has ever done this) and that still has an effect or can occur when you miss it, as in, failure is rewarded.
People are outraged because Blizzard loudly claimed that they'll fix instant CC after the abomination that was apparantly MoP (wouldn't know, avoided it like the plague), only to then to the polar opposite by giving hunters one of the most broken instant CC's the game has ever known.

Just because you didn't see people complain about it doesn't mean there isn't anyone doing so.
Nor does it mean that a mechanic that didn't used to be broken, can't be broken now when the state of the game changes. Just look at combat rogues.
Balance of individual spells, classes, talents & glyphs is dependant of the state of the game as a whole. You can't say "this mechanic was fine in the past, so it should be fine now." If that were true, I could give you an endless list of abilities and talents which were fine in the past, but would be completely broken now.
The same is very much true for hunters.

I've stated this already multiple times, but I'll repeat it once more;

The issue with hunters is far bigger than the current issues with traps. Throughout all expansions, hunters are easily the most buffed class, simply because Blizzard doesn't seem to know what to do with them in PvP.

The big underlaying issue with hunters is the fact that there is no dedicated way to stopping your damage. This is not only a stupid mechanic, but at the same time it makes it incredibly difficult for your class to be balanced out (like really it does you more harm than it does you good).  It would be far easier to give hunters their proper place if there was something to balance your abilities around like with other types of classes:
A melee class' abilities strenght can be justified by the fact that they have to be in melee range, so they can be kited which renders their spells useless.
A caster's spells' strenght can be balanced thanks to the fact that they have to stand still to cast a majority of their spells and that they can be locked out on the school, which renders them useless.
Now in come hunters: In the past you had a deadzone to balance out your spells & you had to stand still to cast.It was painfully clear back then that hunters were in dire need of some buffs as only truely amazing players could accomplish anything with the class. You had some of the limitations of both melee & casters, but neither of all. Deadzone was comparable to kiting a melee class & standing still to cast spells was the same as casters, but you had autoattack as well.
Flash forward to today, where hunters have all of the benefits and none of the downsides of neither melee nor casters. There simply isn't a dedicated way to stop your damage and that's a terrible designflaw. You can't be kited, you can't be interupted and line of sight affects you less than other classes since you can cast while moving.

And this needs to change. Badly.There have been plenty of suggestions I've read here or heard from friends in the past, most of them revolving around turning focus into a true "focus" meter rather than a watered down energy-bar. Make focus only regen when standing still and focus-regaining abiltiies only give focus while standing still, make hunter damage dependant of the amount of focus they have, etc...

However, I have very little doubt this will change in a patch, in fact I'm 100% sure it won't. Yet that won't stop me or others from trying to get this terrible design fixed with the next expansion & the only way we can do so is by being vocal about it. It was never fine, even if people weren't vocal about it.

Besides that, there are other issues with hunters people comment on as well, which also go back to the fact that Blizzard has made you the most buffed class over all expansions (because they have no clue what to do with hunters). They added so many tools & mechanics over the course of 10 years to your class, that they seem to have lost sight of all the stuff you have gotten. However I won't go into detail to that, since that's not what I want this post to be about.


#4342062 Sum of all cancerous abilities that shit on the game

Posted sarma on 09 January 2015 - 06:32 AM

Once again sum of all cancer on one place , if I missed something feel free to add it

Dk :
-Icybound fortitude stunbreak
-Desecrated ground
-30yards range on aspyxiate
-leap+gnaw on pet

Hunter :

- 12 sec cd pom poly traps with 40 yards trap launcher
- narrow excape/posthaste
- knock trap (glyph)
- frozen ammo
- mortal strike on pet (survival,mm)
- 2pc setbouns (survival)


Warlock

- double spell lock
- Unbound will
- Undispelable Dark soul 30% haste , 2 charges
- ember tap (destro)
- Imp dispel


Druid

-Faerie swarm no cd , 40yards 50% snare instant cast
-Incarnation (feral,resto)
-Incarnation feral : using rake stun multiple times in short timeframe on same target  just to stop cast
-Instant roots  during incarnation (resto)
-Instant force of nature root (3 charges)
-shapeshifting snares and roots with no penalty at all + total imunity to polymorph effects
-Instant starsurge (balance)
-2 pc setbonus pvp (feral)
-4pc setbonus pvp (balance)


Rogue:

-Burst of speed
-shadowdance : using cheapshot / garrote multiple times in short timeframe on same target  just to stop cast

Mage

-Blazing speed 25 sec cd

Monk

-Guard (brewmaster) pvp set bonus


Paladin

- Double hand talent
- Fist of justice 20 yards range (ret)
- Holy avenger cd stacking (ret)
- Emancipate (ret) baseline

Priest

- 30 sec spectral guise
- Feathers
- 30% focused will


#4340430 Tired of Huntards

Posted Zzx on 08 January 2015 - 07:31 PM




#4340085 Tired of Huntards

Posted Breadstick on 08 January 2015 - 04:38 PM

remove warlock double cs/dispel and make trap on a ~30 second cd (and maybe bring back disarm time) and the game would be in a much better place, even though hunters would still be insanely good considering they've had every weakness removed from the class over time

warlocks would still be borderline op too but i don't know what you could really nerf at this point considering their damage in pve is trash and fear is already bad


#4331979 How to Defeat our Overlords

Posted Wallirik on 04 January 2015 - 04:28 PM

got what you deserved, combat filth.


#4334250 Combat rogues buffed

Posted Koshimo on 06 January 2015 - 02:24 AM

https://www.youtube....h?v=GJDNkVDGM_s




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