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Posted Jim_Jim on 17 August 2015 - 09:32 AM
He's like the white background of skype.
Posted jaimex on 16 August 2015 - 08:57 PM
After losing 2-1 the protocol was to upload screenshots of the scoreboard for proof of the win. In doing this, it was easy to see I was using gladius. Now, im not sure if some of you are aware or not but in EVERY other online tournament EVER all addons have been allowed. In fact, every other team in this tournament used addons, including all of the mage teams. I can say with certainty that the first series they were using atleast a DR tracker, as they sheeped off dr on cd etc. They refused to post any screenshots so I cant prove this but I would bet my life on it.
I got a notification that a protest was put in; we couldn't believe it.
the technicality that they were trying to enforce is this (which is designed for KICKBOTS in mind)
A. Third party user interfaces compatible with World of Warcraft will not be allowed at the European Championship Qualifier or the Finals. At the 2015 European Road to BlizzCon, Team Members will have fifteen (15) minutes prior to the start of the first match with each opponent Team Member to prepare the computer on which they will use to participate in the Tournament match.
Clearly 'third party user interfaces' included gladius.
The dialog that was in another chat is this;
17:05:55 Jaimex: can you look at the protest please
17:06:02 NachtkindFX: will do
17:09:25 Jaimex: the thing is the rules are 'No timers, actions, scripts, or macros automatically activate or trigger in response to opponent’s or ally’s actions'
17:09:33 Jaimex: however an addon is not an automatic script
17:09:43 Jaimex: a script is either something like resize frames or the thing that is banned, a lua injector which allows a 3rd party program to monitor wow and track events i.e kickbot
17:26:55 ToTheTop: Hi boys can I get both leaders b-net tag's
17:27:13 ToTheTop: we are going to stream this game
17:27:33 healingstat: Healingstat#2101
17:27:46 Jaimex: all 3 members of the other team need to provide proof
17:27:50 Jaimex: that they arent playing with addons
17:27:58 Jaimex: it says nothing in the rulebook about addons
17:28:00 Jaimex: this is a joke
17:28:05 Jaimex: we won fair and square
17:28:37 ToTheTop: added you healing
17:29:24 ToTheTop: Can I have your tag as well Banana Boat?
17:29:33 Jaimex: We want to protest the reset
17:29:37 Jaimex: their team was playing with addons
17:29:47 Jaimex: last qualifier this team did the same team
17:29:49 Jaimex: same thing*
17:29:58 Jaimex: and the other team in that case was given the win
17:31:55 NachtkindFX: that's not true, there are protest periods and all was decisions were made after the rules
17:32:02 NachtkindFX: You'll have to play this match again now
17:32:24 Jaimex: we want to appeal to the blizzard esports team.
17:32:30 Jaimex: this is completely unacceptable.
17:33:04 Jaimex: the fact that a professional esports company is having a match replayed in unfair conditions when the other team has yet to provide any proof they played without addons
17:33:06 NachtkindFX: this was discussed with the Blizzard eSports team and you have only two options now: play the game or forfight
17:33:38 Jaimex: we cant stream and we wont be able to, healingstats team still has yet to provide proof
17:34:12 CaptainHassan: we will play but enemy team needs to prove they had no addons in previous game either
17:34:55 NachtkindFX: no, they don't. Forks down. Addons are forbidden, you can be lucky we havn't disqualifed you.
17:35:04 Jaimex: addons are not forbidden?|
17:35:15 Jaimex: in the rulebook it says third party interfaces
17:35:22 NachtkindFX: ready the rules I have linked in the protest
17:35:26 CaptainHassan: http://www.twitch.tv...best/v/10897036
17:35:29 CaptainHassan: this is the mage from enemy team
17:35:32 CaptainHassan: using addons himself too
17:35:38 NachtkindFX: this are the offcial competition rules
17:36:06 Jaimex: A. Third party user interfaces compatible with World of Warcraft will not be allowed at the European Championship Qualifier or the Finals. At the 2015 European Road to BlizzCon, Team Members will have fifteen (15) minutes prior to the start of the first match with each opponent Team Member to prepare the computer on which they will use to participate in the Tournament match.
17:36:11 Jaimex: Third party user interfaes
17:36:12 Vilaye: how is that any proof, we are playing without addons for this tournament
17:36:17 Jaimex: that is NOT addons
17:36:27 Jaimex: and vilaye's team has yet to prove to anyone they played without addons
17:36:38 NachtkindFX: because they don't need to
17:36:41 Jaimex: ???
17:36:45 Jaimex: so we used gladius
17:36:46 CaptainHassan: also every other team in this tournament have confirmed they have addons, addons do not equal third party user interfaces
17:36:48 Jaimex: and we have to replay
17:36:53 Jaimex: but they can just use addons again?
17:37:02 CaptainHassan: the rules were about third party interface
17:37:17 NachtkindFX: nobody needs, but you uploaded screenshots showing you used addons. A protest was made and it was justifed. Result a regame
17:37:35 Jaimex: the blizzard ruling is third party interfaces
17:37:40 Jaimex: addons are not third party interfaces
17:37:48 Jaimex: a third party interface is a lua injector
17:37:53 Jaimex: every other team in this tournament is using addons
17:37:57 Jaimex: feel free to check screenshots
17:38:01 CaptainHassan: blizzard describes third party interface as something that modifies the game ie flyhack
17:38:02 CaptainHassan: not addon
17:38:15 Jaimex: this also doesnt explain
17:38:18 Jaimex: why last qualifier
17:38:20 Jaimex: this team did the same thing
17:38:25 kveikur: Exactly, do you feel the difference? FLYHACK and ADDON?
17:38:25 Jaimex: and the other team was then given the win
17:38:58 lagyna: i want someone from blizzard to join the conversation
17:39:04 Jaimex: yes please.
17:39:28 NachtkindFX: not possible and like said you have two options now: play or forfight
17:39:42 Jaimex: this is completely unfair, why was the other team given the win?
17:39:52 NachtkindFX: it wasn't given
17:39:54 CaptainHassan: i want a response on the fact that addon does not equal third party interface
17:39:55 Jaimex: yes it was?
17:39:56 NachtkindFX: that's not true
17:39:58 Jaimex: they won that series
17:40:24 Jaimex: surely you can see in your records
17:40:29 Jaimex: the vods are on the twitch channels
17:40:32 CaptainHassan: blizzard rules dont say 3rd party interface equals to addons
17:40:35 CaptainHassan: can you please comment on this
17:40:37 Jaimex: the dennisman 4 took the win
17:41:15 NachtkindFX: last week did a team try to protest a game they didn't play, that's not possible and the protest period was over.
17:41:23 NachtkindFX: totally different story
17:41:26 Jaimex: no
17:41:28 Jaimex: this team
17:41:29 Jaimex: balanced
17:41:34 Jaimex: tried to protest a loss to the dennisman 4
17:41:38 Jaimex: over a addon dispute
17:41:49 Jaimex: they lost that protest and the team 'the dennisman 4' were given the win
17:41:52 Jaimex: check the twitch vods.
17:42:03 NachtkindFX: I made the call and know exactly what happened
17:42:03 CaptainHassan: please comment me where does it say 3rd party interface means addons
17:42:43 lagyna: im so tired of all this bullshit
17:42:45 NachtkindFX: please get ready and I will disqualify you. A regame is a fair way to end this protest.
17:42:51 lagyna: lets just play
17:42:58 Jaimex: but whats to stop them from using addons?
17:43:06 Jaimex: they can just use addons and win when we cant
17:43:24 CaptainHassan: enemy team ready for regame?
17:43:26 ToTheTop: If you are ready banana boat, could I get a b-tag from you
17:43:37 Jaimex: jaime 2540
18:01:14 ToTheTop: What map would you like Balanced?
18:02:41 ToTheTop: tolvir
18:02:49 ToTheTop: what comp you play banana boat?
18:02:53 Jaimex: LSD
18:02:54 Jaimex: 3
18:02:58 Jaimex: enh affli rdruid
18:04:57 ToTheTop: What comp are you playing Balanced?
which is clearly a fucking joke. Praii should be ashamed that they lost at all, then went on to cry about it, they played with addons in the 2nd series and we didnt, and then continued to lose again. Shame on you you pathetic nazi fuck.
whats even better is this is the 2nd tourney they've tried to do this in, in the qualifier before they did it vs gelubabas team; although the admins gave gelubaba the win that time.
Posted Forumz on 11 August 2015 - 01:03 PM
Posted BalanceRexxar on 08 August 2015 - 07:08 PM
ToK = Touch of Karma /// BoP = Hand of Protection /// ToD = Touch of Death
SEF = Storm, Earth, and Fire /// RSK: Rising Sun Kick /// FoF = Fists of Fury
Let me start off this post by thanking Venruki, his dedication towards the monk class is very inspiring and this post wouldn't be here without him.
The main purpose of this post isn't to tell a dev what to do. It's here to tell you guys - the reader's - what to complain about because changes in WoW aren't made by single complaints, if they see an issue being brought up enough times they will be more likely to make that change.
source post: http://us.battle.net...pic/18300188992
Now I know many of you have no intentions of reading all of this so I took the time to roughly explain this post in my stream and highlight it.
Touch of Karma: 3:27-7:05
TLDW: Changes I want to see going into Legion - 32:50-37:52
As for the textual post, since many of you are lazy like I am and don't want to watch, listen, or read - here are just a FEW of the many potential solutions that could be made to benefit our class so that it is designed properly.
Now, these changes will all make MUCH more sense if you actually read the post or watch the VoD explaining what is wrong so don't jump to any conclusions.
There are so many solutions to these problems you could go any direction and still accomplish the same goal. I'm not saying any of these solutions are the right ones, I'm simply giving a few of many possible solutions while explaining the major issue with these concepts.
Mobility: Windwalkers lost our glove bonus, Spinning Fire Blossom, and an easy way to cast our Fists of Fury, all have contributed to Windwalker's poor OFFENSIVE mobility, we can run away fairly easily but if someone is running from you - good luck catching them. Not to mention disable; the worst slow any melee has.
Solutions: Make a Glyph of Disable that removes the root but takes it off the GCD. Another option would to simply make it off the GCD without a glyph. Making Glyph of Freedom Roll baseline, or making it so when we roll through somebody it slows them similar to Flying Serpent Kick, or combining Disable into Jab. The solutions are endless, any would do.
Glyphs: Our old set bonus in MoP along with our glove set bonus were turned into glyphs when we already had 3 irreplaceable glyphs, this had a severe impact on WW monks mobility and ability to easily use FoF.
Solutions: Make Glyph of Touch of Karma baseline, possibly Touch of Death, possibly Freedom Roll, and depending on the change to Fists of Fury, possibly make that a 5 yard range baseline as well. There are so many solutions to this problem you could go any direction and still accomplish the same goal.
Touch of Karma: It can be removed lickity split by any paladin in arena by using Hand of Protection, a minor cooldown that completely negates our most valuable one. I don't believe this is intended or balanced in any way and it has been ignored for two expansions now.
Solutions: Don't make it physical, thereby making it so you cannot BoP it, or if you do BoP it, transfer the remaining absorption into a shield for the monk. Another solution could be making some glyph baseline and adding a glyph that makes it so ToK no longer does damage but instead is purely an absorb effect. There are countless solutions that could work, one just needs to be implemented.
Chi Explosion: Weak damage > Forced to take it because of our 4 set > Forced to use 4 set because of lack of passive defensives for Windwalkers > Forced to use it because of range because we are sacrificing mobility because of Chi Torpedo.
Solutions: Now there are many ways to approach fixing this, you can A. Increase it's damage (assuming you follow the other solutions for the other problems) B. Buff the other talents to increase their stack generation (for example: whenever you use hurricane strikes you gain X stacks of Tigereye Brew).
Chi Torpedo: Does too much damage and makes us sacrifice defensive and offensive mobility and is poorly designed.
Solutions: Take the damage out of Chi Torpedo and put it into something else like Rising Sun Kick or Chi Explosion (or Blackout Kick)
Fists of Fury: Is too hard to land and can easily be shut down resulting in massive damage loss.
Solutions: Give us a 5 yard CAST range, not the cone range that the glyph gives, allow us to be able to use it further away. Also reduce it's damage and increase damage in other abilities that won't get completely shut down because of a charge or a typhoon.
Storm, Earth, and Fire: The problem is that it gives a false sense of damage and pressure. Monks who do respectable damage in PvE don't do respectable damage in PvP, just because monks may seem like they are in a good place in PvE doesn't come close to show how they are doing in PvP as we have seen from the start of the expansion (top of PvE, bottom of PvP)
Solutions: Reduce the damage the clones do and increase damage in spells like Chi Explosion, Blackout Kick, and Rising Sun Kick.
Multistrike: It is poo poo garbage for PvP and monks have been designed around it. (Battle Trance and Tiger Strikes)
Solutions: Relocate these damage increasing passives and buffs into something that profits PvP as much as it does PvE. Or make it that multistrike works the same in PvP as PvE specifically for the WW class.
Now, if you are curious about any of these changes or need an explanation, I would highly recommend watching the stream highlight for a vocal and visual explanation, if not here is the text brought to you by Venruki with assistance from myself.
There's been many posts about WW Monks and some of the problems they face. I'd like to represent the class from a very unbiased standpoint and bring to your attention why they're so bad, and hopefully some relatively EASY ways to fix them. This is going to be a long post but I'd really appreciate your input and feedback.
The problem: Two absolutely necessary glyphs needed to PvP - Glyph of Touch of Karma and Glyph of Touch of Death. Without these glyphs these abilities feel INCREDIBLY jenky to use in PvP combat. Without the Glyph of TOK we'd struggle to use our main defensive cooldown unless we were within melee range of our target. Without the Glyph of TOD it's near impossible to land a target to 10% and have 3 chi left over before they're quickly brought up in HP.
This has been a huge problem this expansion for WW Monks. WW monks had two key PvP set bonuses removed transitioning into this expansion. The first is "Freedom Roll", this was a crucial part of our mobility kit and we can no longer afford to take it. The second being Glyph of Flying Fists, increasing the range on Fists of Fury from melee range to 5 yards.
WW monks need glyph slots opened up and these glyphs need to be added into the abilities baseline. I feel a change like this would have almost no negative impact on PvE and could possibly save the class in PvP.
Touch of Karma
The problem: Blessing of Protection removes my defensive ability, why? This was sort of a cool counter-play back in the day when holy paladins weren't running rampant. Unfortunately, now they are... and it's a little silly that a healer's minor defensive ability completely renders my main defensive 100% useless. Used to be a little scarier for a paladin to just BoP all of my Karmas because of 45 second forbearance, now it seems like it's worth it 9 times out of 10 and because of that my defensives on an already fragile class is at an all time low.
I'd like for mages and paladins to keep the ability to bubble/ice block ToK because the cost of using those abilities if high enough to justify removing my main defensive cooldown. However, BoP needs to not remove it anymore.
A Very common theme in arena is Holy Paladin/Mage, they can either bubble or iceblock it as well as being able to BoP it, so if I want the slightest chance of keeping my karma I can only use my defensive on one target with the minuscule chance my Karma won't be removed which it almost always does.
Where to begin on this large list of problems... How about we start with our basic abilities?
In PvP we are almost exclusively using Chi Explosion because it provides us with ranged damage and the ability to increase stack generation through its 3+ bonus.
Why is it exclusive? What's wrong with Hurricane Strike or Serenity? Well you see, monks have been notoriously known for being "squishy", but with a change to our 4 set which allows a 6% damage reduction per stack consumed for 20 seconds helped with that issue, but it created another one in the process.
Without Chi Explosion, we are squishy, we are squishy because without Chi Explosion, our stack regeneration is drastically reduced, and without stacks, we do less healing, and take more damage. Simple as that.
So what's the issue? What's wrong with Chi Explosion? Well it does doodoo damage.
Our 4 stack Chi Explosion, get this - we spend 90 energy, almost a FULL energy bar to do a BIG Chi Explosion! It still does less than 1 Chi Torpedo.
This brings us to Chi Torpedo, our MOBILITY spell that we are FORCED to use as a damage spell.
Our hardest hitting ability is our roll. This seems unintended or if it was it is a major design flaw and significantly cripples Windwalkers in PvP for these reasons:
1. Sacrificing "rolls" aka Chi Torpedoes - requires us to jump and roll, so that we don't go flying off of our target, but what if our target isn't right next to us? Targets do not stand still in PvP, therefore by making us use Chi Torpedo for damage, we don't get to use it for it's intended purpose - mobility.
2. Mobility is key to PvP both defensively and offensively, being able to reach our target to do damage is crucial for obvious reasons, and defensively for being able to roll to safer positions or to kite.
Now that I've explained a little bit about our damage and how it relates to mobility, let's talk about Fists of Fury.
In MoP, FoF did not require a target to use, in combination with our 2 set (increased range by 5 yards) this gave us the ability to use fists of fury at a longer range.
For example, this is what Fists of Fury looked like in Mists of Pandaria. Let each underscore represent 1 yard.
Me _ _ Target _ _ _
(this allowed my target to be in any of the 5 yards available to my Fists)
In Warlords this is what it looks like:
Me Target _ _ _ _ _
(assuming you have the glyph on which you don't 90% of the time so in reality it looks like this)
Me Target _
Now (even with the glyph) you MUST be in melee range, even if you have the glyph, it is still difficult to land - a lot of the time I find myself pressing W for a second, pressing fists of fury to test if I'm in range only to find out that I'm not even though I can use all my other melee abilities. And every time I test if I can finally get it off, I lose a little bit of distance standing still.
Now that I've address the underlying problem with Fists of Fury, I'll address it's concept. It's a CHANNELED spell. Transitioning from MoP to WoD, the percentage of damage we do in small windows was drastically transferred into our FoF, instead of FoF being a minor damage boost, it is crucial to get as much damage out of it as you can in PvP.
So why is this a problem? It's hard to land and it's channeled.
Melee shouldn't have to cast or channel to do their burst - it's not the melee design.
Even with the amount of CC that was removed in WoD, there is still plenty to disrupt this damage, some favorites that seem to push my buttons are typhoon, explosive trap, the Warrior's charge talent (Warbringer), all of these cancel our fists of fury effectively shutting us down.
And we're not done yet, we still need to talk about our favorite crutch - Storm, Earth, and Fire.
This ability was made for PvE and has no place in PvP whatsoever. If you try to use this ability in PvP (which you are kind of forced to do sometimes) you will find that it is extremely clunky and obviously not meant to be used in a PvP environment. But why not? Here's why:
Mobility: They don't have any, they just walk, any class you put it on can easily kite it, don't even bother using it unless your specced chi explosion because chances are it will be out of range when you use your RSK or Blackout Kick and it won't even copy it.
Damage: In PvP unless you are specifically trying to kill multiple people, it is bad to split targets. This only really makes it good for a comp like Windwalker Affliction warlock, but if you look at comps like WLS, MLS, RLS, all these comps involve the affliction lock doing the spread pressure with the assistance of the other DPS's single target damage to focus pressure on to one target. With WWLS, you end up with minor pressure on multiple targets leaving you vulnerable from a confident and offensive team laughing at your futile attempts to kill them.
So the solution? Hopefully in the next expansion this ability will be removed, but for now I think a simple change of reducing the damage of the clone to make the total damage increase of using SEF so that single target and AoE aren't so widely separated in how much damage they are doing because if you compare windwalker single target to windwalker AoE, the difference is ridiculous.
And finally, the simplest problem of all. Multistrike.
What a lot of people forget is that multistrike is HALVED in PvP. When you make a class revolve around something that is halved you can't expect similar success in both situations which are PvE and PvP. Battle Trance and Tiger Strike's are bad for PvP because multistrike is bad for PvP. The only solution to fix this would be to reduce or eliminate how much multistrike we get from Battle Trance and Tiger Strikes and relocate this damage into something else.
WW monks disable is the worst snare of any melee.
WW disable: On global cooldown (severely affects your damage rotation), 15 energy cost.
Rogue Crip Poison: Automatically applies on auto attacks. (doesn't affect your damage rotation)
Warrior Hamstring: Off global cooldown (doesn't affect your damage rotation), 10 rage
Feral Infected Wounds: Applies off your attacks (doesn't affect your damage rotation)
Ret Seal of Justice: Automatically applies on auto attacks. (doesn't affect your damage rotation)
Enhance Frost Shock and Frostbrand: 25 yard range on shock and frost brand auto applies on auto attacks. (slightly affects your damage rotation)
DK Chillblains and Chains of Ice: Chains of Ice 30 yard range, costs a global and a rune. Chillblains is easy to keep up as it's a main part of your damage rotation to keep frost fever up. (slightly affects your damage rotation)
WW's are the only class that have to use an extra global to apply a snare to a target. I'm sure that doesn't seem like a big deal but in an ever evolving world of freedoms, power shifting, root breaks, snare breaks and much much more. Having to use the extra global to apply your snare makes us much easier to kite than other classes.
WW's also took a huge hit losing spinning fire blossom, one of our only ways to catch a target running in a straight line away from us. Essentially our ranged snared was removed and it made it that much easier to get away from us. Major issue with this is our uptime on many targets is limited to only stuns.
These issues in combination with freedom roll being taken away from creates a huge issue where WW's uptime is far lower than many other melee.
I just want to conclude this post by saying I love the WW class. The design of the class is amazing they just took an ENORMOUS hit in mobility, snares and damage which ultimately lead to one of, if not the worst class of the expansion. Please send help, SoS.
I had Balance (Steven) help me come up with and write this post.
And that, is the work of Venruki and I. Please feel free to comment on anything you agree or disagree with but keep in mind - these are not all the solutions we want, these are just possibly solutions because almost all of them are related to each other so whatever solution there is for one thing will change the solution for another.
Posted Mageic on 02 August 2015 - 06:50 AM
Posted Jim_Jim on 25 July 2015 - 10:41 AM
Posted Doge on 01 August 2015 - 07:07 PM
Holinka joined Blizzard in August of 2012 and this will mark his third year of being at blizzard.
Cdew has been to blizzcon 3 times.
Lets take a second to breathe here as this is a lot to take in.
Three amigos, working at blizzard for 3 years and going to blizzcon 3 times the number 3 occurs a lot.
Lets put these numbers together to get 333.
The number 333 is not very significant but if we double 333 we get 666.
We now have 666 which is known as the 'number of the beast'!!!!!!!
Holinka is the devil confirmed?
Will Cdew win Blizzcon this year?
Find out in the next episode of World of Ashran.
Posted Divinitum on 30 July 2015 - 12:34 PM
ヽ༼ຈل͜ຈ༽ﾉ hero class ヽ༼ຈل͜ຈ༽ﾉ
ヽ༼ຈل͜ຈ༽ﾉ season 5: the sequel, the experience, the meta ヽ༼ຈل͜ຈ༽ﾉ
Posted Glink on 29 July 2015 - 10:06 PM
Predictions for new tagline: "One class. One button."
Posted Jim_Jim on 17 July 2015 - 04:35 PM
Posted Glink on 11 July 2015 - 10:41 PM