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Member Since 20 Apr 2013
Offline Last Active Mar 28 2014 01:38 AM

Posts I've Made

In Topic: Warrior number pass -Making warrior PvP damage more meaningful

09 August 2013 - 10:48 AM

View PostAnsi, on 08 August 2013 - 01:30 PM, said:

Need a random component though. A mechanical rotation is efficient, but seriously not fun.

exactly what we dont need.

In Topic: Warrior number pass -Making warrior PvP damage more meaningful

07 August 2013 - 07:02 PM

a realy gret post by a person that hasnt gave up yet on warriors. u completle understand what the problems are with warriors in pvp. i hope holinka will read this. great work keep it up.

In Topic: Warriors in 5.4

05 August 2013 - 07:52 PM

View PostTribalqtx, on 05 August 2013 - 07:15 PM, said:

Remove CS entirely, since we don't have a passive ARP - what's the point in having this outdated mechanic in the game, if our damage is based around our CS damage - anything outside of CS on a target with worthwhile armour is bound to be lower - therefore our pressure suffers hugely.

i think this is honestly the biggest thing. this is the reason why warrior dmg sucks. dmg balanced around a random debuff proc.

edit: as meele.

In Topic: Calling all warriors

02 August 2013 - 02:19 AM

buff our fuking damage. lmao warrior crits 20k without cds. and gues what we only have one retarded cd. pop avatar get cc ---> back to 20k crits yay

In Topic: The sad, sad state of warriors pt.2

27 July 2013 - 02:18 AM

View PostPinka, on 27 July 2013 - 01:25 AM, said:

High damage attacks! Jk both overpower, heroic strike and our mastery are nothing more then glorified auto attacks.
Ensures enemies do not focus on their allies! With only shockwave as our peel. GG

haha acctualy sooooooo true. dat MIGHTY 20k crits that warrios usaly tend to do all the times.

if i just spec my dk frost and rpess obliterate 1 time......well......thats mroe dmg then warriors do in 3 gloabls with 1 sec gcd on it.