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Grahmenz

Member Since 20 Apr 2013
Offline Last Active Mar 28 2014 01:38 AM
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Posts I've Made

In Topic: Warrior number pass -Making warrior PvP damage more meaningful

09 August 2013 - 10:48 AM

View PostAnsi, on 08 August 2013 - 01:30 PM, said:

Need a random component though. A mechanical rotation is efficient, but seriously not fun.

exactly what we dont need.

In Topic: Warrior number pass -Making warrior PvP damage more meaningful

07 August 2013 - 07:02 PM

a realy gret post by a person that hasnt gave up yet on warriors. u completle understand what the problems are with warriors in pvp. i hope holinka will read this. great work keep it up.

In Topic: Warriors in 5.4

05 August 2013 - 07:52 PM

View PostTribalqtx, on 05 August 2013 - 07:15 PM, said:

Remove CS entirely, since we don't have a passive ARP - what's the point in having this outdated mechanic in the game, if our damage is based around our CS damage - anything outside of CS on a target with worthwhile armour is bound to be lower - therefore our pressure suffers hugely.


i think this is honestly the biggest thing. this is the reason why warrior dmg sucks. dmg balanced around a random debuff proc.

edit: as meele.

In Topic: Calling all warriors

02 August 2013 - 02:19 AM

buff our fuking damage. lmao warrior crits 20k without cds. and gues what we only have one retarded cd. pop avatar get cc ---> back to 20k crits yay

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