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Member Since 17 Mar 2013
Offline Last Active May 15 2018 04:29 AM

#4564602 GCD Europe Pro League - Spring - Tournament #1

Posted by Mish on 11 February 2016 - 01:35 PM

The awkward moment when a GCD tourney has better players than last years Blizzcon.
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#4563033 Can we buff hpal please?

Posted by Mish on 01 February 2016 - 01:37 PM

Why is it right that i can spam flash of lights into someone and there health just falls? Why do we have to cast so fucking much? Why are we carried by DK/Mage two retarded overpowered classes that make us feel insanely under powered?

Buff flash of light please for the love of god so i can have some fun in this game

ps - plz more instant heal for pala ty

When I saw the title of your post I thought it was a troll post. Then when I read it I found out it wasn't :(
If 30 sec Forbearance, 1min Saved by the skill, and 1 min NS are not enough instant shits for you, I will suggest you consider spending more time with pet battles instead of PvP.
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#4558686 Some new ruski hack

Posted by Mish on 03 January 2016 - 06:11 AM

Spell id change to http://www.wowhead.c.../gushing-wounds

Yeah, I have watched your video carefully and I have to say thats a l2p issue. Maybe u should try communicating a bit more with ur partners, and try to have more awareness.
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#4549017 A Frost DK and his rotting braiiin (a newby looking for some info)

Posted by Mish on 04 December 2015 - 01:12 PM

I'm not comparing the game, im just telling you facts that still remain and apply in the current game and people can use in arena simple as that.

Watch mes stream, watch blackjeff there's nothing special you can't do just like them, if theres one Dk who's still entertaining to watch it's volkovitch when he played unholy.

and no it's not trolling. but prove me wrong then, if what im saying makes no sense, then i'm speechless.

Got 1 question for you. Do you have this poster in your room little fella?
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#4462325 New expansion unveiling August 6th

Posted by Mish on 29 July 2015 - 11:31 PM

inb4, Blizzard will release the new expansion in 1-2 moths and they will give it out for free because they fucked up so bad with WoD, followed by something like this.

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#4456526 Why he rage and hates me so much? :(

Posted by Mish on 20 July 2015 - 07:55 PM

Would you be able to take this test sir. http://psychcentral....autism-quiz.htm

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#4456010 Bring back the utility of Zen Meditation

Posted by Mish on 19 July 2015 - 10:13 PM

It's incredible how the ability prunning has affected ww: in mop we had everything and now we have nothing.

I'm just asking for the old Zen meditation. A warrior has a 30s mass spell reflection, a dk has a 30s dark sim, why can't we have a 3min of the mop zen meditation? That wouldn't change anything, come on blizz.

Holinka pls D:

EDIT: Also a nerf to chi torpedo and a buff to rsk would be great :wink: :wink:

The funny thing with the ability prune is that they said they made it to lower the keybinds of each class. From monks the only ability with keybind they removed was my beloved spinning fire blossom (+ the disarm but that was from everyone) #neverforgettheflower. The replacement of orbs with surging mist I think it was a good change, because even though the healing was not that grate, spaming instant heals while running around a pilar and with using just energy imo was a bit op or annoying to others.

Then they removed the grounding from zen med (a 3 fucking minutes grounding).

And then they thought "hmm, since we removed their beloved flower and grounding why not fuck their glyphs too?".

So they removed the +5yard on FoF and the Freedom Roll from the set, and instead of making them passive, they gave them to us in glyphs. So instead of having 3 mandatory glyphs in MoP (Karma, Death, and Para) now in WoD we also need the Freedom Roll glyph and the +5yard on FoF glyph.

I think if right now they gave us all of the things I mentioned above we would still be far away from competing with the top melee classes. Almost all of those abilities (apart from the grounding zen med) are just quality of life improvements and nothing too big.
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#4442888 6.2 WW gameplay discussion

Posted by Mish on 25 June 2015 - 03:45 PM

Does jumping Chi Torpedo seem to travel further, or is it just me? Feels kinda annoying.

Omg I thought its was in my head because I didnt play for some time. Its annoying btw hope they revert it to how it was pre 6.2.
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#4405870 Improving Ret Healing

Posted by Mish on 31 March 2015 - 01:42 PM

Please tell me this is a troll post. If Ret has something that needs nerf, that will be their healing, and you think it needs improvements? :o
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#4400566 Pro Game X Tourney chat

Posted by Mish on 14 March 2015 - 06:55 PM

Voltariux makes me horny

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#4379104 Deaf 3v3 team hit 2200 with no voice

Posted by Mish on 02 February 2015 - 10:20 PM

So I guess u guys dont know what Gladiatorlossa is?

I'm going to hell for this, I'm I?
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#4320915 12/27 NA 3v3 Ladder Representation Stats

Posted by Mish on 27 December 2014 - 09:14 PM

How about they nerf WW some more..

They will definitely nerf WW monks more, they are still the highest dps (alongside with frostmages) in SimDPS. And they will ofc never going to buff their defenses.

It is true that WW monks in PvE with Multistrike+Crit as main secondary stats have good sustain dmg. The thing is that both of those stats are halved in PvP, so basically every class that has Multistrike+Crit as the best secondary stats in PvE is doomed to suck in PvP (dmg wise).

And since they will always balance a class dmg compared to its dragonslaying capabilities, WW monks are basically fucked in PvP (dmg wise), unless Blizzard gets their shit together and realize that they cannot keep balancing PvP damage compared to PvE statistics since they have stats that do not perform the same in PvP and PvE (Multistrike+Crit). Or they can make some abilities to do more/less dmg in PvP combat, like they did with the Boomkin's Starfall [30% less dmg in PvP], which is the best ability nerf/buff they ever made imo.

But what do I know? I'm just a random retard in Aj, and they have the genius game designers that they keep everything in mind.
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#4301586 Hotfixes: December 15 - Class Tuning

Posted by Mish on 16 December 2014 - 06:12 AM

6.0.3 Hotfixes: December 11
"Starfall now deals 33% less damage in PvP combat."

When I saw that they made this change to starfall last week, I thought that they finnally learned how to differentiate PvP from PvE and for the first time after 10 years they will finally show some respect to PvP. But only 1 week passed since they made that change to Starfall and they already forgot that they can make an ability act different in PvP than PvP...

Why can't they do this for WW monk too? :/
Stance of the Fierce Tiger now increases all damage dealt by 10% in PvP combat.
Rising Sun Kick now increases all damage dealt by 20% in PvP combat.

Anw I guess I should stop crying about WW monks and gear up my Feral or Retri like a real pvper, since WW has no future in PvP for this season atleast. :/

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#4280853 Why Multi/Crit/Haste is the best for WW

Posted by Mish on 01 December 2014 - 09:58 AM

So, I had some free time at work today and decided to give some thought on the WW secondary stat options because I was doubting the Multistrike/Crit/Haste build and I was hoping that Haste/Crit/Multistrike will be best. But now I am 100% sure Multistrike/Crit/Haste is the way to go (atleast for the Chi Brew/Xuen/Serenity spec).

First lets look at what percentages we get from each secondary stat:
(the numbers below were taken in game by equipping items with that stat, which means stat modifiers like [Battle Trance:You gain 5% more of the Multistrike stat from all sources] are taken into consideration)

101 points of Multistrike = +1.61% chance on doing 30% more damage on 1 attack in PvP.
101 points of Crit = +0.92% chance on doing 50% more damage on 1 attack in PvP.
101 points of Haste = 1.01% Haste = 0.1 Energy Regen per Second + 0.03 Attack Speed - 0.04 Seconds on Fist of Furry channel time.

(Versatility sucks imo because you can't get large amounts of it. From an item with 145 versatility u get 1.11% more dmg + 0.56% less dmg taken. It might be worth gearing if you can get it up to about 15%-20% Versatility, but I am not even sure if thats even possible. If someone knows what is the max Versatility percentage you can get from Ashran + Vendor gear please feel free to inform us.)

Ok, so what got me confused at the start was that, i could not understand why would anyone think that Multistrike is better than Crit. If someone told me for example, "I will give you a 25% chance to do 50% more damage, or 25% chance to do 30% more damage, which would you choose?" I would of course choose the 50%, which is Crit.

However, if some one asked me what secondary stat would you gear for? I would have said Multistrike.
If you look at the percentages per stat value above, on how much chance for proc you get from Crit and Multistrike you will see that Multistrike procs 1.75 times more often for the same stat amount (+101 Crit or Multistrike), while Crit does 1.66 times more damage per proc (50% for crit or 30% for multi).
Therefore, just from those numbers Multistrike does indeed more damge per item you gear.

However, Multistrike gets even better! Multistrike procs can crit independently from the attack that created them! In other words, if you Rising Sun Kick for 1000, in can multistrike for another 300 damage, and that 300 multistrike damage can become a 450 multisrtike instead (50% crit). Therefore, Crit and Multistrike work perfectly together!

You can even do a Rising Sun Kick which would normally do 1000 damage, but instead it crits for 1500 (50% crit), which leads to a 450 multistrike (30% multi), but that 450 multistrike can instead be a 675 crit multistrike(50% crit). And your normal 1000 Rising Sun Kick becomes a 2175 hit instead (1500+675)! (even better than the old crit chance of +100%) May the RNG gods be with you!

Now I finally get it why they implemented Multistrike in game, it is actually a really fun stat when combined with crit!

In conclusion:
Multistrike and Crit work perfectly together, the one improves the other and when you multistrike a crit hit, and then you crit that multistrike again, it can become even better than the old crit!
Haste, sounds like a really strong stat since in can improve Energy Regen, Attack Speed, and Fist of Furry channel time. However the amount of Energy Regen, Attack Speed, and Fist of Furry channel time you get for each item you gear is almost unnoticeable, and I am really sad for this because really like haste! But imo, even the small amounts of improvements that haste give you are more important that versatility. I haven't mentioned Mastery because you are already forced to get enough of it when buying items for the Multistrike/Crit/Haste build.

(Haste might be better than multi/crit if you go Ascension/RJW/Chi Explosion, but I have not given any thought in it because I hate Chi Explosion and I hope it does not end up being better. However, I do like haste, and I hope in the future they increase the amount of Energy Regen, Attack Speed, and faster Channel Time it provides so I can go haste/multi/crit!)

Blizzard plssss #buffHurricaneStrike
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#4261600 5 mandatory glyphs for WW in WoD?

Posted by Mish on 11 November 2014 - 04:29 PM

Anyone else feels that Blizzard fucked Windwalkers glyph options by removing the 5-yard range increase on FoF from our PvP set bonus and the ability to remove snares with roll and FSK from PvP gloves?

Now I see 5 mandatory glyphs that I cannot play without:
1) Glyph of Touch of Karma
2) Glyph of Touch of Death
3) Glyph of Paralysis
4) Glyph of Flying Fists (5-yard increase on FoF)
5) Glyph of Freedom Roll (remove snares with roll and FSK)

I guess in MoP our glyphs were boring, because we could just use the first 3 for every comp and then forget that glyphs even existed (in 2s I was sometimes using Glyph of Sparring, Glyph of Fists of Fury and Glyph of Detox instead of the Paralysis glyph).

But for WoD I dont know what glyph to leave behind:
Glyph of Touch of Death is a must have for 100% of situations.
For me Glyph of Flying Fists is also a must have for 100% of situations because of latency.
Glyph of Touch of Karma, maybe i can leave this behind when fighting double melee? But i dont know... It sounds scary.
Glyph of Paralysis, i guess i can ask my partner to not dot the target im gona paralyse, but thats not always the case because some times i might need to paralyse my main target to peel, i really dont feel comfortable playing without this glyph.
Glyph of Freedom Roll I guess its the weakest of the 5 glyphs, but still the reason WW is fun its the mobility.

And if by any chance you manage to deside which 3 glyphs from those 5 to choose in a game there is absolutely no senario that you might consider any of the other glyphs in the spellbook (like Glyph of Detox, Glyph of Zen Meditation, Glyph of Fists of Fury or others) so they might aswell delete the rest.

All im saying, most of the other classes I play have 1-2 mandatory major glyphs and they have 1 major glyph slot to play around with not so game-breaking glyphs, and for me thats a fun thing to have. In the case of WW we will not even have space for the mandatory/game-breaking glyphs.
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