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Manowar

Member Since 17 Mar 2013
Offline Last Active Today, 11:20 AM
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#4198438 Bow down to (our continued overlords) Rogue + Mage

Posted Dillypoo on Yesterday, 06:36 PM

View PostGlink, on 28 August 2014 - 05:54 PM, said:

Continued overlord you mean locks? Every aids comp that never dies involves a warlock and people still complain about hunters.


WWLS
LSD
LSD 2
WLS
MLS
HLS

Almost all of these conps and their variants are top teir and incredibly frustrating to play against since they involve constant CC, pressure, and survivability.

I hope every warlock/shaman team gets aids in real life.

KFC and MW beastcleave (the comp you run the most) are all extremely strong comps vs warlock teams.

Also people don't completely complain about hunters because they're the best class in the game, they complain about hunters because the biggest morons succeed with them. People don't always complain about what's best, they complain about what's faceroll and easy (hunters). In reality the difference between a top tier warlock like Dota, Chanimals, Snutz etc., is insanely different between random morons.

Also, it's not warlocks that are the main reason for those comps never dying. It's shamans. Or even moreso, lock shaman synergy.

TL;DR people complain about hunters because idiots do well (myself included) with them, at least the locks that do well have brains.


#4198279 Bow down to (our continued overlords) Rogue + Mage

Posted HeyimJack on Yesterday, 03:14 PM

There's a strange liquid dripping down my leg.


#4193134 Parry/Dodge

Posted Krassz1096 on 17 August 2014 - 11:50 PM

So I thought for WoD the goal was to remove parry/dodge outside of cooldowns (Die by the sword, Evasion etc)

I still see it happening all the time on the beta. Is there any word on whether if it's still being removed and not in the beta yet or is it staying?

Such a stupid mechanic when an RNG passive stat can make a huge difference in a game if they parry the right thing.


#4190662 Just a reminder to WoD devs if they ever do read this board

Posted Lolflay on 13 August 2014 - 02:16 AM

1) Remove Parry. It's so fucking stupid that it's unreal. Seriously, NO MORE parrying in PvP. Balance around it accordingly.

( might as well remove dodge as well, outside of stuff like evasion )

2) Melees were balanced around having infinite resources. Casters were balanced around having finite ( or infinite, but with proper management and gameplay ) resources. The solution isn't to add infinite mana to casters and make melees do better sustained, the solution is to KEEP the previous solution going strong.


That is all. ( also, well done making ability prune so hurtful for casters as opposed to melees )


#4186699 Russia's finest

Posted Wallirik on 05 August 2014 - 07:51 PM

Getting real tired of ruskies and their endless array of faggotry
Can't even target them because they're that far away from the actual arena.
Posted Image

Always russians.
Only russians.
Why? <_< <_<


#4175248 These are the people balancing the game you play

Posted RippedLife on 22 July 2014 - 08:01 PM

i gave up when he said karma is not a monk defensive cooldown, but an offensive one.


#4001578 Retarded Blue Celestalon

Posted Dreoras on 28 November 2013 - 12:29 PM

They are busy listening to 1500 players getting hit by 200k chaos bolts in random bgs and why LFR is too hard for the majority of players.


#4001350 Retarded Blue Celestalon

Posted Lytning on 28 November 2013 - 02:36 AM

So, Hydra already leaked the top part of this picture to his Twitter followers, but I found who Celestalon was responding to, and how top players regard him in general.  I hope the rumors that he is replacing GC as Lead Systems Designer are just rumors.

http://i.imgur.com/PHiogUE.png

Tosan accurately and correctly stated many important fixes that should be made, and Celestalon apparently thought balancing the least balanced parts of the game was unconstructive.  He came back with this, and clearly top players have no respect for these blues.

Simply amazing how Blizzard can have important fixes spelt out for them and still not get the clue. From the players they trust and invite to a secret forum for fixing the game. /facepalm


#4163668 double blood 2s back?

Posted meshu on 07 July 2014 - 10:28 AM

View PostEvilcow, on 07 July 2014 - 10:18 AM, said:

I never knew being a dev was so easy!
So all they need to do is ban tanks from arenas, make all healer specs unique and make all dps specs as balanced as possible while assuring they have synergy with at least 1 or 2 other specs?
I wonder why it's taking them so long...
that's why you're a bad player


#4163620 double blood 2s back?

Posted Lolflay on 07 July 2014 - 07:23 AM

View PostRippedLife, on 07 July 2014 - 07:04 AM, said:

why do they waste their time making tank specs viable..

That's not even the problem in the whole story. Except for being a retard and merging some DR categories that simply shouldn't be merged ( rofl, horrors sharing DR with sheeps f.ex., goodbye to making a swap on a target that was previously sheeped as a Warlock/SP ), Holinka stated that they want 2s/3s to last 5-10 mins.

Any arena that lasts longer than 4-5 mins becomes a snore. The original appeal of arena was those quick and fast games where one or two mistakes meant a loss, and I for sure don't like headbanging against a wall for 10 mins until stars align and enemy team makes tons of mistakes but simply doesn't die because without Dampening, nothing can be killed. ( bolded part is the reason why 90% of time when I ran 3s in TBC, it was triple DPS to counter all those retards running hunter/2 heals or warlock/2 heals who simply spam mana drain mechanics and wait for 10-20 mins for a single win - I don't fucking understand people who play comps that take shitton of time to win )


I honestly believe I ( or anyone else who's a decent player and not biased ) would design PvP ten times better than any employee they bring on board on their dev team. I'd first restore uniqueness to all healer specs, and find a niche for Monk healers other than "Hey I have this ability on 10 sec cd that makes me not swappable to" and a really clunky healing spell, then I'd try to get DPS specs as possibly balanced as I could, I'd make sure that every class has a synergy with at least one or two other specs in the game, and even go as far as make public polls and actually discuss with decent PvP community, as well as baddies on WoW forums. Tank specs would automatically be banned from arena, I simply wouldn't allow people to queue into arena with a tank spec enabled, which would enable the pve dev team to do whatever the fuck they want with them in PvE.

I think this game would be ten times more fun if we had a player developing for players, not a paid "dev" with zero high rated experience doing what he thinks is best ( which obviously fucking isn't ).


#4180834 Cya tremor

Posted Dividium on 28 July 2014 - 08:36 AM

View PostPika, on 28 July 2014 - 08:27 AM, said:

I think removing call of the elements would have been a better idea or having it now affect tremor. With this change locks/priests are going to run at you. you drop tremor and then they'll just hold there fear for 6 seconds then fear you full... not a fan. But I mean I would say that i'm a shaman.

Its the same as scatter/death. Hunters can just hold scatter until priests death, but scatters still get deathed. You cant explain that??????


#4158897 Incredible amount of crying

Posted washboardabsx on 29 June 2014 - 03:26 PM

I can't believe people are crying about the catch-up cap. Wow you have 20k to cap? Be glad they even allow catching up now. Does everyone forget a mere season or two ago when there wasn't any catching up? Or how about all the BS pve gear? Yep that's gone too.

I agree deserter sucks for I indeed tanked my 2s rating too. But it had to be implemented. 2s is the gateway to arena and 1100's should never be facing gladiators. We want more participation in arena and by having them hazed by glads in the 1100 bracket is counterproductive. It turns many away.

And flavour. Stop. You're too white for that sh*t. And frankly no one respects it. You sound like a wanna-be vanilla ice ice tea ice cube gangsta fruitcake. Right when Regentlord left the flame is carried by someone else, you...seriously why does someone always fill in the others place since I can remember?

Finally @ Lolflay...what's happened? Since TBC you were my priest hero always adding great input to the game. I loved reading your insightful posts and you definitely made me want to be like you on my priest. But ever since you've left the game all your posts seem to be trolling or complaints. Like an old renowned star that's become senile about the sport they've played. It's depressing.


#4156280 In-game NPCs named after PvPers

Posted Ayrasaurus on 26 June 2014 - 09:00 PM

tfw no human male black called "Ayra"

fuck i'd even accept being a stranglethorn gorrila

just gimme my fucking validation please


#4127981 Is anyone know how to set like this frame addon

Posted glonglon on 26 May 2014 - 11:45 AM

Hi Mr Wang,

Chanimals said on skill-capped that It's a simple gladius with the default background texture disabled, he probably created a custom black background texture with photoshop that fits his gladius frame size and used the kgpanels addon to display it in game :

Posted Image

Instead of using kgpanels I suggest you to use weakauras, you can easily create background textures with the weakauras addon because weakauras can do everything. Here is an example with the holy power bar that I created for my ret paladin.

1) Go into gladius config panel and disable the default background texture or change the opacity to make it transparent.
2) Install Weakauras
3) Log into the game with the WA addon enabled and type /wa.
4) The menu will appear go to "texture" to create a new texture, I chose to simply name it "background" :

Posted Image


In the display tab click on choose to chose a texture to display :

Posted Image

Go to shapes and pick a regular square :

Posted Image


I changed the Height & Width and XY offsets to match my holy power bar frame size and position, in your case you'll change it in order to match your gladius frame size and position. It's also very important to put the background in the background frame strata.

Posted Image

Go to the "load" tab (tab where you chose when you want to display the texture). Check the box "Instance type" and pick "arena" because you want to display the background for gladius only when you're in arena. (In my holy power bar example I chose to display the background only when I have holy power).

Posted Image


Optionally, I also created a slightly bigger grey square background texture with the same settings to add a grey border :

Posted Image


Here is the final result :

Posted Image


Btw, WA can also add animations to textures here is an example with a pulse animation for the fifth holy power point :

Posted Image


Hope this helps,
Regards.

PS :

Instead of donating all your money to twitch bitches with huge cleavages, donate to the WA dev team, they really need it. Regards.


#3945928 Warrior damage buffs too much? In need of nerfs maybe?

Posted Marshmellow on 22 September 2013 - 11:03 PM

View PostSwack, on 22 September 2013 - 10:07 PM, said:

Posted Image

pretty sure I have rival, so you can fix that anytime you want tyvm




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