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Manowar

Member Since 17 Mar 2013
Offline Last Active Today, 01:11 PM
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#4412787 GCDTV - EU and US Arena Tournaments - FRI / SAT / SUN

Posted Wallirik on 21 April 2015 - 05:10 AM

No reason to be negative in a thread like this.
I think it's really cool you guys are running these weekly tournaments. Would've been cooler if it had started in an earlier season, but still - it's nice.


#4412781 GCDTV - EU and US Arena Tournaments - FRI / SAT / SUN

Posted Legends on 21 April 2015 - 05:03 AM

Why do people post on arena junkies about how shit the game is and bash others for trying to create tournaments for players who still enjoy the game. You would think that if you didn't enjoy the game you would just move on and play another game instead of coming to arena junkies every day and saying how dead the game is.


#4410855 HOLINKA ANNOUNCES THEY WANT TO PRUNE MORE ABILITIES

Posted Dills on 16 April 2015 - 08:34 PM

View PostPouncedd, on 16 April 2015 - 07:19 PM, said:

They are finally going to remove polymorph from the game? Hell yea

How can you even manage to turn on your computer


#4410798 HOLINKA ANNOUNCES THEY WANT TO PRUNE MORE ABILITIES

Posted Creamo on 16 April 2015 - 07:14 PM

How will I raid on my cell phone with all these silly keybinds?


#4410552 Assassination 6.2

Posted Barriery on 16 April 2015 - 06:21 AM

View Postrustyz0r, on 16 April 2015 - 06:13 AM, said:

Assass Rogue destroyed the Hpal i was playing with at 1600. He sucked really bad.

Other than that I have never seen them as an issue.

Maybe this will make them an issue?

Maybe it won't, maybe it's just not enough of a damage increase.

Maybe I have offered nothing to this thread, maybe I have.

you might have a point


#4409348 DK/WW/Hpally - Correct playstyle

Posted Lightningx on 14 April 2015 - 02:44 AM

frost is usually better, run strang unless druid comp then u should run asphyx. at least thats how we do it. Unh is better against teams that u don't need to oneshot. like WLS / hunter comps / basically anything that isn't rmd/godcomp

for RMD go hurricane strike+asphyx. After their retarded oneshot opener and you have used every single CD to survive the first 10 seconds, paralyze druid and walk at him. Have your DK stun him and pop every swifty CD you have, if he trinkets then legsweep insta into hurricane. If he doesn't trinket then legsweep hurricane after he will blink, DK grips him and he dies. If you face that same team again the druid will be hiding and bearform abusing like a little bitch and mage will be spam sheeping more so you have to change the strat. Take rouge behind pillar, stun+hurricane with no trinket = dead have ur DK stun druid on the burst on rogue. RMP is really easy just tunnel priest and win

Godcomp druid go hurricane+strang. Open priest and the INSTANT druid leave stealth (so he won't get hots up) grip into double legsweep and swifty the priest. Strang druid off the stun into paralyze on the end. Should be 100% disperse + at least SP trinket. Maybe NS or druid trinket. Do it again 45s later win. Or just lose coz they are godcomp and unless you have a perfect burst they win by default coz holinka :)

godcomp hpala go chi exp + strang. U need to force bubble ASAP so pop EVERYthing u have in the start and have your pala trinket+bubble to keep u up with his CDs coz there is literally no point using karma at this point unless you want to give them the free win. Stun pala into strang. he aura's and cast use DR stun on the cast depending on procs u might force bubble or maybe his NS will crit you have to wait till next stun to get bubble. Force bubble then wait until their next burst (which will usually be in 10-15 second coz godcomp infinite CC and burst) let ur pala sit CC (he will probably have used everything at this point anyway) use karma on paladin he can't get rid of it, go ham and kill him right there. Hpala godcomp games very rarely go over 2-3 min

anything with rsham+notret chi explosion+strang tunnel blue and win. vs Rsham+ret tunnel blue and win a few mins later coz ret peels are aids. mby swap him if he's retarded and bubbles a CC or something. Warlocks are a trick you should only touch it if the shaman gets a full reset 100% HP behind a pillar and your team is at like 20% with few CDs (at this point you deserve to lose tbh). Just hit lock and kick him until you can stabilize and get back on the blue.

hunter/melee/X chi explosion+strang go on the healer, no particular MLG tactics here you pretty much just have to tunnel the healer and win. If there is a paladin you need to hold Karma until BOP or lose. I honestly rather die with Karma off CD than use it into a BOP

turbocleave i don't have a specific tactic. After a LOT of games against nepho turbo (3100+ highest world) they keep changing up the strat after we would win and make it really hard for us until we discovered something new. The most generally effective strat is to tunnel monk unless bridge. If bridge then monk go on MW and DK sit on DPS to peel them off the paladin. you WILL easy win on mana so as long as you force the DPS to hit the DK you automatically win, good turbos will be able to connect on pala though and they will kill him/force CDs 10x faster than you will on the monk. Monk is very hard to kill you need to catch him with his pants down and take advantage of the pressure. Can be really easy or really hard matchup depending on the players

TSG is rly easy, tunnel healer and win. If your healer is getting farmed then drop back to make a peel, you benefit more from the long game than they do so take your time and keep the melees off your healer, and connect with ur DK when their healer runs in. easy matchup

Don't overthink the comp, that's the biggest mistake you can possibly make. Don't be fooled by venruki's stream discussing different MLG tactics for each scenario. The only reason they can make it work like that is coz they are fucking insane players who and extremely good tactic-wise on a fundamental basis. For the average joe running this comp it is 10x more effective to tunnel the healer instead of trying random stupid shit.

GL and hope u have fun in this awful game.


#4409350 Windwalker 6.2 changes

Posted Nicholaes92 on 14 April 2015 - 02:45 AM

View Postkrovn, on 14 April 2015 - 02:44 AM, said:

I think we do less dmg when we burst and even more less dmg when we dont burst.

30% nerf across the board

40% buff when burst

I read your thread, your math sucks.


#4407710 28k Conquest Cap on fresh 100s?

Posted Knaittiz on 08 April 2015 - 03:38 AM

Fotm rerolling has never been this easy!


#4407206 The Complete PvP Patch-

Posted Jinngofagswag on 05 April 2015 - 11:41 PM

You have too much spare time


#4407170 The Complete PvP Patch-

Posted Metaclassx on 05 April 2015 - 09:44 PM

Death Knight
  • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 25%, based on the amount of damage absorption remaining
  • Icebound Fortitude: The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 20% for 8 sec. This ability is no longer usable while stunned
  • Unholy, Frost Presence: Now increases movement speed by 25% and 15% respectively. Up from 15% and 0%.
Unholy:
  • Scourge Strike: Now does 10% more damage in PvP Combat.
Frost:
  • Obliterate now does 7% less damage in PvP Combat
  • Killing Machine: Frost Presence now grants your autoattacks a chance to make your next Obliterate or Frost Strike automatically critical strike.
Druid
  • Ysera's Gift: Heals for you 2% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead.
Restoration
  • All Shapeshifting now costs 12.5% of your base mana.
  • Glyph Of The Shapemender: Each time you activate a shapeshift form, you receive 30% more spirit for 10 seconds, this effect can only occur every 45 seconds.
  • Glyph of Master Shapeshifter has been removed
  • Cyclone now has a 12 second cooldown.
  • Regrowth now costs 15% less mana in PvP Combat.
Feral
  • Ferocious Bite: Now does 25% less damage in PvP Combat
  • Rake: now deals 15% more damage in PvP Combat.
  • Rip now does 25% more damage in PvP combat
  • Mastery: Razor Claws is now 10% more effective.
Balance
  • New Glyph Of the Storm: Your Cyclone spell now belongs to the incapacitate Diminishing Returns School, instead of the Fear DR School.
Hunter
  • Barrage now deals 5% less damage in PvP
  • Exotic Munitions is now an active ability off of the GCD and now costs 2.5 focus per second to use, but the effect of each ammo is increased by 20%. Frozen Ammo has been removed from the game.
  • Tranquilizing Shot now costs 30 focus, down from 50
  • PvP 4 Piece Setbonus for the Beast Mastery spec no longer shares diminishing return with your pet, it now makes arcane shot deal 15% more damage.
Beast Mastery
  • Bestial Wrath no longer affects the cost of Tranquilizing Shot
  • Focus Fire now has 25% reduced effect in PvP Combat.
  • Murder of Crows no longer benefits from "Mastery: Mastery of Beasts" while in PvP Combat
Marksmanship
  • Aimed Shot now deals 10% more damage in PvP Combat.
Mage

Talents
  • Frostjaw: Now belongs to the Arcane School.
  • Ring of Frost: Now belongs to the Arcane School
  • Blazing Speed is now in the level 30 talent tier
  • Alter Time is now in the level 15 talent tier
Fire
  • Combustion now deals 25% additional damage in PvP.
  • Scorch now deals 20% additional damage in PvP.
  • Pyroblast now deals 20% additional damage in PvP.
Monk
I don't know what exactly to change about this class, I don't know enough about individual abilities, I think Windwalker is in a pretty balanced state right now, but Mistweaver needs more output on its healing and better mana regen, then a severe nerf to the cooldown of Cocoon.


Paladin


Retribution
  • Exorcism now applies a Mortal Strike debuff, which reduces healing received by 25%.
Holy
  • Execution Sentence now has a 1.5 minute cooldown
  • Clemency [Holy] has been redesigned, it now decreases the duration of your Hand spells by 50%, but makes them unable to be purged.
Priest
  • Renew now heals for 10% more in PvP combat, purging renew now grants the target healing equal to the remaining amount of time left on the Renew.
  • Prayer of Mending is once against instant, and heals for 10% more.
Shadow
  • Glyph of Fade no longer reduces damage taken by 10% for 6 seconds, but instead reduces all damage taken passively by 10%
  • Void Entropy no longer has a cast time, and in PvP combat now causes subsequent Devouring Plagues to deal an additional 20% damage.
Holy
  • Chakra: Serenity now increases the healing of Flash Heal by 20%
Discipline
  • Renew has returned to Discipline
  • Archangel is no longer purge-able
  • While In PvP Combat, Divine Aegis now only converts 50% of critical strikes and their multistrikes into a shield, down from 100%
Rogue
  • Gouge has been removed.
  • Deadly Throw no longer interrupts cast's in PvP Combat
  • Elusiveness no longer decreases all damage taken by 30%, it now decreases damage taken by 10%.
Combat
  • Killing Spree is no longer immune to Crowd Control effects. In return, it will break any crowd control the rogue is currently in effect of.
  • Deep Insight only increases damage by 40% in PvP Combat.
Subtlety
  • Backstab now does 15% more damage in PvP Combat.
Assassination
  • Vendetta is no longer placed on the target, it is now placed on the rogue himself as a buff, allowing all stealthed targets to become visible and increasing the damage your abilities and melee attacks deal to the target by 30%. Last 20 sec.
Shaman
  • Lightning bolt is once again castable while moving.
  • Glyph of Capacitor Totem now causes Capacitor Totem to become unkillable, but is now interrupt-able, in addition to it's original effect.
Restoration
  • Totemic Vigor is now twice as effective.
Elemental
  • When Flame Shock is dispelled, your next two fire spells deal an additional 25% damage, and your shock spell's CDs are reset.
  • Thunderstorm now returns 10% mana
Enhance
  • Lava Lash and Stormstrike now deal 15% additional damage in PvP Combat
  • Windblast is now affected by mastery
Warlock
  • Dark Bargain is now a 2 minute CD, that absorbs 50% of all damage taken over 8s, this damage is then returned to the warlock as healing.
  • Glyph of Eternal Resolve has been removed
Affliction
  • Soulburn: Haunt has been redesigned: It now gives haunt a 15 second CD when soulburned, but causes haunt's initial damage to deal an additional 5% damage per stack of agony on the target when soulburned. The affected target will suffer from 20% increased damage from DoT's for the next 30 seconds. This effect is undispellable, the regular haunt effect however is.
  • Curse of Exhaustion has been returned, with a 12 sec CD
Destruction
  • When hit by a melee attack, you get a buff called "backlash" that makes your next incinerate instant. This effect can only occur every 15 seconds
  • Rain of Fire once again generates the normal amount of embers, and has been buffed by 15%
Warrior
  • Hamstring now has a minor glyph that makes it off GCD, but gives it a 3 second CD
  • Slam's buff now lasts 5 seconds instead of 2 seconds, after the 2nd stack, the buff will not continue to refresh.
Arms
  • Execute now does 25% less damage in PvP
Fury
  • Sudden Death Executes now do 15% less damage in PvP
LF feedback, criticism and ways to improve this, I want to send it directly to the devs, as proof that players can do this job and give meaningful feedback that fixes large parts of the meta. Biggest things beyond this are trying to fix mage damage mechanics in regards to making frost bomb/living bomb/nether tempest more attractive then the no thought ice nova etc alternatives, as well changing demonology demonbolt mechanics, reducing chaos wave damage possibly, buffing ToC and some of their damage outside of meta form, and having SOMETHING there for mistweavers and Windwalker. Giving them back spinning fire blossom for WW would be a good start.


#4406726 People getting banned on twitch for streaming vanilla servers.

Posted Speedymart on 04 April 2015 - 04:12 AM

I can't believe you guys are argueing the legality of this.


Blizzard has the rights to shut down anyone streaming any type of IP they own, even vanilla.

However, the fact that they are actually shutting them down is emberassing as fuck and total scumbaggery


People hate WoD and the direction WoW is/has been going for so long, and finally a good MMORPG finally shows up. Only thing is it's the same damn game just ten years ago before all the bullshit they added.



Just make legit vanilla realms already and be done with it, if not then sit there and watch your sub count drop


#4406760 People getting banned on twitch for streaming vanilla servers.

Posted Jim_Jim on 04 April 2015 - 09:23 AM

I don't understand this excitation about playing Vanilla. Of course, it was a good new MMO back in the day, one of the first to be accessible to almost everyone. The problem is, i read lots of false facts about it, especially :

- It's a real mmo when you level up, you have to play with other people compared to now. False, false, false. You can have your level 60 character by playing alone, by doing 0 group quests or instances, just by doing normal quests. I did it, considering Shadowpriest was not really accepted for PvE because "mumumu, i prefer mage"

- It's rewarding. Rewarding for what? For having a 60 character? It was time-consuming, some classes were painful to level up (priest, warrior, paladin), other not (hunter, warlock, mage), PvE was extremly spec selective, time-consuming too (50% of the raid was farming your fire/nature/frost resistance, potions before, 15% of creating group+Going in the area - 40 peoples -, 15% of killing trash, 20% of killing bosses).
PvP was the same, people who play MORE was more rewarded, considering no inter-realm battleground and no desertor, you were facing the same team over and over after 20min waiting in Tyr's hand.

- "Questing" was not as easy as now. Really? Most of the people here don't read quests, of course it wasn't "easy". But if you did, it was as easy as now. If you really want some old school RPG with hard quests, just play Baldur's gate or Planescape Torment.

I loved Vanilla, but i would never play it again, even if it was free. (And people who know me know that i'm a jew about free things)

Oh, and about :

Quote

Also, WoTLK ( or well, S7/S8 ) is regarded as the best thing ever.

You should really try to search the old posts here about S7/S8, it's hilarious. :DDD

"Like the WoW PvP forums without the garbage." Heh


#4406680 People getting banned on twitch for streaming vanilla servers.

Posted Metaclassx on 03 April 2015 - 11:15 PM

It's unofficial content that's licensed to them. I don't understand why anyone could possibly think they would want a potential new player to go to twitch looking for World of Warcraft content, and stumble across a vanilla stream instead of the current game, especially since the vanilla stream isn't even really being run by blizzard. Lore and other devs specifically pointed out that it was not allowed over Twitter when asked about it.
Idk, not sure why people are surprised.


#4406204 GD Activity is Depressing

Posted Pawzz on 02 April 2015 - 11:49 AM

yeah stuff like standing at the arena queue were awesome, sure you had to get your ass to dala if you wanted to play arena. But was anybody really annoyed by that? Duels between queues, inspecting other players, better than jumping in circles in your garrison, alone


#4404502 Question to Lolflay (mainly) regarding gear

Posted HeyimJack on 24 March 2015 - 11:16 PM

Another question for Lolflay how do you keep the quality of your AJ posts so high is there a trick to it?




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