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Member Since 17 Mar 2013
Offline Last Active Today, 08:52 AM

Posts I've Made

In Topic: New expansion unveiling August 6th

Yesterday, 11:31 PM

inb4, Blizzard will release the new expansion in 1-2 moths and they will give it out for free because they fucked up so bad with WoD, followed by something like this.

In Topic: Why he rage and hates me so much? :(

20 July 2015 - 07:55 PM

View PostMiixzy, on 20 July 2015 - 02:47 PM, said:

Would you be able to take this test sir. http://psychcentral....autism-quiz.htm
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In Topic: Bring back the utility of Zen Meditation

19 July 2015 - 10:13 PM

View PostDollyo, on 19 July 2015 - 07:26 PM, said:

It's incredible how the ability prunning has affected ww: in mop we had everything and now we have nothing.

I'm just asking for the old Zen meditation. A warrior has a 30s mass spell reflection, a dk has a 30s dark sim, why can't we have a 3min of the mop zen meditation? That wouldn't change anything, come on blizz.

Holinka pls D:

EDIT: Also a nerf to chi torpedo and a buff to rsk would be great  :wink: :wink:

The funny thing with the ability prune is that they said they made it to lower the keybinds of each class. From monks the only ability with keybind they removed was my beloved spinning fire blossom (+ the disarm but that was from everyone) #neverforgettheflower. The replacement of orbs with surging mist I think it was a good change, because even though the healing was not that grate, spaming instant heals while running around a pilar and with using just energy imo was a bit op or annoying to others.

Then they removed the grounding from zen med (a 3 fucking minutes grounding).

And then they thought "hmm, since we removed their beloved flower and grounding why not fuck their glyphs too?".

So they removed the +5yard on FoF and the Freedom Roll from the set, and instead of making them passive, they gave them to us in glyphs. So instead of having 3 mandatory glyphs in MoP (Karma, Death, and Para) now in WoD we also need the Freedom Roll glyph and the +5yard on FoF glyph.

I think if right now they gave us all of the things I mentioned above we would still be far away from competing with the top melee classes. Almost all of those abilities (apart from the grounding zen med) are just quality of life improvements and nothing too big.

In Topic: How to Walk with the Wind (6.1)

17 July 2015 - 07:55 AM

View PostDivinitum, on 17 July 2015 - 04:10 AM, said:

I decided to do few sims for the lols with the following criteria: Patchwerk fight for 250 seconds on a max level player target. This means you get to tunnel your target the whole time for about 4 minutes, so I'm not sure how accurate it is in reality.

Yeah, thanks man!

Staff seems to have a respected amount of dps over the other options.
Its weird how 2x1h does more dmg than Polearm right now, since last season was the other way around, but it is a really small difference anw.

In Topic: How to Walk with the Wind (6.1)

16 July 2015 - 07:10 AM

View PostBalanceRexxar, on 15 July 2015 - 07:29 PM, said:


Until now I was using 2x1h for the looks because they only had 1% less dps than the 2h (+ I think 2x1h were better with the huricane strike build than the 2h because of the chance to do a grater hit with abilities). But does the 2.0 Staff really does more dps than the polearm?

Has anyone done the maths or any testing on this?

Is the attack speed on our character info even changing? Or the damage of the abilities is even chaning? (Not gona be home for few days to test it)