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Manowar

Member Since 17 Mar 2013
Offline Last Active Today, 04:22 PM
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Posts I've Made

In Topic: Bursting with Serenity

Yesterday, 03:35 PM

For my optimal burst, I wait for trinket proc + 10 stacks + 5 Chi and then:
RSK > Chi Wave > FoF > Serenity > Leg Sweap > RSK > BoK spam.

For this season, like using FoF first and then Leg Sweap, because FoF is our hardest hiting ability right now and if I use it after Leg Sweap I am losing half of its dmg because of the stun DR, my target starts walking away and I have to cancel it. But if I use FoF first as long as I dont get CCed I can chanel it to its full, then I just use serenity and Leg Sweap which is only 2.5 seconds but atleast I can use my sprint and rolls to keep uptime.

In Topic: Hotfixes: December 15

16 December 2014 - 06:13 AM

6.0.3 Hotfixes: December 11
"Starfall now deals 33% less damage in PvP combat."

When I saw that they made this change to starfall last week, I thought that they finnally learned how to differentiate PvP from PvE and for the first time after 10 years they will finally show some respect to PvP. But only 1 week passed since they made that change to Starfall and they already forgot that they can make an ability act different in PvP than PvP...

Why can't they do this for WW monk too? :/
Stance of the Fierce Tiger now increases all damage dealt by 10% in PvP combat.
Rising Sun Kick now increases all damage dealt by 20% in PvP combat.

Anw I guess I should stop crying about WW monks and gear up my Feral or Retri like a real pvper, since WW has no future in PvP for this season atleast. :/

In Topic: Hotfixes: December 15 - Class Tuning

16 December 2014 - 06:12 AM

6.0.3 Hotfixes: December 11
"Starfall now deals 33% less damage in PvP combat."

When I saw that they made this change to starfall last week, I thought that they finnally learned how to differentiate PvP from PvE and for the first time after 10 years they will finally show some respect to PvP. But only 1 week passed since they made that change to Starfall and they already forgot that they can make an ability act different in PvP than PvP...

Why can't they do this for WW monk too? :/
Stance of the Fierce Tiger now increases all damage dealt by 10% in PvP combat.
Rising Sun Kick now increases all damage dealt by 20% in PvP combat.

Anw I guess I should stop crying about WW monks and gear up my Feral or Retri like a real pvper, since WW has no future in PvP for this season atleast. :/

In Topic: Why Multi/Crit/Haste is the best for WW

02 December 2014 - 04:07 PM

View PostArancor, on 02 December 2014 - 01:59 PM, said:

Option 1:
9.2% chance to deal 1500 damage

Option 2:
16.1% chance to deal 1300 damage

Option 3:
4.6% chance to deal 1500 damage + a second 8.5% chance to do 1950 damage + a third 4.6% chqnce to do 2625 damage
8.5% chance to deal 1300 damage + a second 4.6% chance to do 1450 damage (2 different rolls/chances)

Option 4:
100% chance to deal 1077 damage
1077 damage on average

Fixed it for you!
You can't add averages on the first 3 options, unless you are Jesus (or his daddy). Anw each attack gets its own chance to do that damage, thats all! You can't possibly be 100% sure how many times that 4.6% or 8.5% or whatever % will happen, there is no average, thats not how statistics work.

Anw im tired of this conversation, if you are so sure that its worth gearing Versatility go spend your conquest points on it (+ farming reputation), I am personally going Multistrike/Crit/Haste/Versatility/Mastery (atleast for this season, and for the chi brew/xuen/serenity spec).

In Topic: Why Multi/Crit/Haste is the best for WW

01 December 2014 - 06:32 PM

View PostAbidalzim, on 01 December 2014 - 06:27 PM, said:

But... what if you look at versatility this way. You can either get 1 % chance to do 50 % more dmg (crit) or increase you normal and crit dmg by 1 % (versatilty), making crits do 151.5 % dmg instead of 150 %. So versatility would be the best stat to go for to increase burst?

Yeah it would be grate to have them both. But, in that 151.5 % dmg you mentioned above, crit is responsible for the 50% of the initial atack and the 0.5% of the versatility. Which do you think would be the best stat to go for to increase burst?

Like I said multiple times, it would be grate to have them both, the question is what you prioritise. I gave an example above in which case I would prioritise versatility.

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