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Manowar

Member Since 17 Mar 2013
Offline Last Active Yesterday, 11:03 PM
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Posts I've Made

In Topic: Ashran FPS

19 November 2014 - 12:11 PM

View PostChitorger, on 19 November 2014 - 11:27 AM, said:

Hey guys, since alot of people start to get to 100, more people are queueing for Ashran,
which leads to Ashran not being a steamroll for one faction anymore.

This results in 100v100 battles, drastically effecting the FPS for many people that don't have NASA scale computers.

Something that has helped me greatly is the following steps:

1. Most obviously, scale down your graphics settings.

2. Deactivate new character models for the time you're in Ashran.

3. Deactivate your combat log. I don't know in which ways this interferes with any addons, but I haven't found this to be a problem as long as you activate it again at some point. You need to deactivate it again every time you relog/reload

/run COMBATLOG:UnregisterEvent("COMBAT_LOG_EVENT")   (This deactivates your combat log)
/run COMBATLOG:RegisterEvent("COMBAT_LOG_EVENT")   (This activates it again)

4. Deactivate some Addons that track enemy spell usage (I don't run any,  but maybe this can help your fps)

Especially #3 has made a huge difference for me(at least it felt like)

Have fun in Ashran guys.

The lowest I saw my fps in Ashran in the most spell heavy fight was 60fps on Ultra graphics. get a better PC yo.

/flex

#PCnerd

In Topic: 5 mandatory glyphs for WW in WoD?

11 November 2014 - 09:59 PM

View PostDizzeeyo, on 11 November 2014 - 09:31 PM, said:


my bad, forgot about fists being melee range only without the glyph

guess glyph of paralysis is what you end up dropping then :(

Edit: if you actually want to give them something they can work with then get a load of monks to tweet holinka to change your terrible pvp 4set bonus into one of the glyph effects above

Yeah I hope people do! I hope Holinka reads AJ because I actually posted this here in order for people to cry with me until Holinka reads it. :)

I guess its possible to drop the paralysis glyph and the freedom roll but then we are still stacked with 3 absolutely mandatory glyphs and with no point of ever opening our glyph spellbook again.
Imo the Touch of Karma glyph and the Touch of Death glyph should become baseline, because they are just there to fix a bad design ability mechanism. Then we will have the chance to chose between many usefull glyphs that are good in different situations each.

In Topic: 5 mandatory glyphs for WW in WoD?

11 November 2014 - 04:52 PM

View PostDizzeeyo, on 11 November 2014 - 04:47 PM, said:

Start redefining what counts as manditory then :)

from a brief look at your list, and understanding the (often completely idiotic) aims they have with wod pvp, I would say that the paralysis glyph is situational depending on what you are playing with, the increased range on fists of fury is definately not manditory, and the last glyph that let's you remove roots/snares with a very short cooldown ability should almost definately be either toned down or removed completely with how casters are in wod vs melee with 100% uptimes (complete shit unless boomkin)

I guess u have never played WW.

In Topic: BlizzCon® 2014 Opening Ceremony and eSports – Free Live Streams

08 November 2014 - 09:41 PM

"The the the big aoe heal" Lore 2014

In Topic: BlizzCon® 2014 Opening Ceremony and eSports – Free Live Streams

08 November 2014 - 09:27 PM

Too bad this tourney will be won due to dampening :(
Don't get me wrong, the LSD2 players are all very skilled, but the only thing they have to do is survive until 40% dampening, and then its auto-win.
I would prefer if blizzard nerfed healers all over the board instead of using dampening yo avoid games getting too long :/

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