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Member Since 17 Mar 2013
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In Topic: Windwalker on Beta

02 September 2014 - 04:43 AM

View PostBalanceRexxar, on 01 September 2014 - 11:21 PM, said:

If they give us touch of death back we will be forced to take that glyph which means we get fucked with our last glyph spot.

Paralysis - removes dots (which is a big issue with chi explosion now)

Freedom Roll - to remove slows when we roll and fsk

Flying Fists? - I think that's what its called, but the 5 yard range on fists is pretty huge to me.

I feel losing 2/3 of these is a pretty big loss imo, I feel like s12 disc priests if anyone remembers that, they sucked because everything they needed were glyphs.

I agree 100% with you, but in my eyes the solution is to give us passive 5yard fist and remove chi from ToD, so that we have more glyph space, instead of losing ToD. I find it stupid having to use glyphs to fix a bad designed aspect of an ability.

In Topic: Windwalker on Beta

01 September 2014 - 10:17 PM

View PostFlavours, on 01 September 2014 - 08:38 PM, said:

Would WW rather not have a more interesting ability or something more to bring to the table than just boring insta death at 10%? :/

Boring??? The most satisfying button to press in the whole game and you call it boring? Every time I play beta and I can't press ToD to finish someone, I am seriously considering to start sniffing cocaine as a replacement to that satisfaction, but I am not sure if it will be enough!

In Topic: Windwalker on Beta

18 August 2014 - 09:47 AM

View PostZeon, on 18 August 2014 - 06:39 AM, said:

I was excited that they understood it was a problem, but didnt want them to go too far.
And what did they do? It seems that they just replaced spheres with surging mist, removed disarm and spinning fire blossom and added one more spell as lvl 100 talent. Maybe im bad at math but is it one keybind less? Or two if we pick a pasive lvl 100 talent?
Nice ability pruning there. Good job blizzard.
  • Dematerialize has been removed. (passive)
  • Sparring has been removed. (passive)
  • Swift Reflexes has been removed. (passive)
  • Spinning Fire Blossom has been removed. (most fun ability ever)
  • And disarm also removed
I think Celestalon uses keybinds for passive abilities.

Anw the biggest disappointment was with the passive Parry/Dodge. I thought they removed that shit from the game, I understand having cooldown abilities like evasion but why keep that annoying rng aspect of the game in? Anw it only happen when melee hits melee, when a melee hits a caster he can land all of his abilities, when a caster hits a melee he can land all of his abilities, but when a melee hits another melee he parry/dodge 70% of his abilities?
Whats the point? I once read Celestalon saying that is because they want melee to try to hit their targets from behind,but that is nonsense cos we can hit casters and healers fine,it only happen to melee vs melee...

In Topic: Windwalker on Beta

28 July 2014 - 10:43 AM

I am playing beta for 3 weeks now and i can say that I agree with almost anything you said.
1)The amount of our abilities that getting parried/dodge from other melee players is retarded.
2) People seem to brake ToK very fast.
3) Spinning fire Blossom seems a big loss.
4) The 5yard increase  to FoF range from our PvP set also seems a big loss to me, I lose many of my FoF because the target is laging or I'm lagging.
5) Hope they let us ToD players, its not like it was the best execute in game, Locks and Warriors and DKs executed people from 25% not 10%.

The best Build I have found working best fro WW atm is:
1) Going full Haste.
2) Ascension.
3) Chi Explosion
4) And maybe Tiger over Rushing Jade wind, cos now that i have to jab 2 times to use 1 chi explosion efficiently i dont find many situations where i can press RJW apart from the time i am running to my target. But maybe this is a bad idea cos Tiger is still retarded?

I cant say I like WW atm, maybe I will if they gave us some more defenses, and maybe change/increase the way we do dmg. But hey! Celestalon (our retard lord and savior) as he quoted, "ToK is a dmg ability that just happens to absorb", so i guess we can ask the enemy player to dps into our karma when we are trying to nuke him down.

In Topic: These are the people balancing the game you play

22 July 2014 - 07:36 PM

I never had problems with Blizz developers, people are saying things about Holinka, they used to say things about Ghostcrawler, i never cared, they are fine. But Celestalon... Oh boy... I am 99% sure this retard has never joined a BG or an Arena before, and he dares answering to anything that is even a bit relative to PvP. (the rest 1% is in case he is trolling) I know that is better for a certain developer to concenrate on certain aspects of the game, but if he has never done anything remotely close to PvP then he should never try to coment on this subject.