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Member Since 05 Feb 2013
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#4300614 Shit players who cry about Kidneyshot.

Posted Torapants on 15 December 2014 - 06:31 PM

View PostClamnesia, on 15 December 2014 - 06:01 PM, said:

Noone wants their damage nerfed. We dont give a shit about the damage.. its the 8 second kidney into 4 second kidney from clone that is ridiculous.The only reason rogues are playing combat is because it IS so retarded. Combat has never been a regular spec to run in arena.. like... ever. You act like combat is the equivalent of ele shaman where its either good or it isnt. Its not the same.. combat has never been meta for rogue. "I hope blizz doesnt nerf this spec back into obscurity again" Honestly, it should have never been brought of "obscurity". Its only been brought out because of its OP gimmicks.

Shouldn't someone who obtained Glad in S2 know that Combat was the go to spec during that season of glorious mace stun?


#4305294 Tactic's Enhance PvP Guide

Posted TacticMq on 18 December 2014 - 09:58 AM

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If you have any questions or concerns, you can message me on my youtube (youtube.com/tactic1048), on my twitch (twitch.tv/tacticq), add my btag: tactic#1895 or reply here with your question. I'll try to reply ASAP. I've been trying to stream my games more lately since I just upgraded my internet.

If you liked this guide, please rate it and provide feedback. There is a lot of info you need to understand a class in PvP and I want this guide to have all the information needed.

Table of Contents:
1. Introduction
2. Playstyle
3. Spell Priorities
4. Talents and Glyphs
.....4a. Talent overview and why
.....4b. Glyphs and why
5. Stats and Enchants
.....5a. Stats
.....5b. Enchants
6. Macros and Keybinds
.....7a. Macros
.....7b. Keybinds
7. Tips/Tricks
8. Addons / UI
9. FAQ
10. Other Resources

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Hello! My name is Tactic. I've been playing enhance since BC, through the thick and thin, hardships, and good moments. You may have seen me from my youtube channel or my previous MoP guide. At the start of my WoW career, I was mainly a PVE'er, taking part of top 200 guilds through WOTLK and CATA, and it wasn't until CATA that I started to pvp seriously. Since then I have gotten at least 2200 in every season since then, with my last 3 seasons being the most successful, with my achievment of rank 1 duelist in Tyrannical, and Glad in S14 and S15. In S15 I got 2800+ in 3s, and was the highest enhance in 5s. Unlike alot of enhance, I am here to stay (no fotm reroller here).

In this guide, I am going to try to go over everything, and I will edit it as soon as I think I have missed something. Some of this info may be redundant and or new to you depending on how much you know of the class

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“Enhancement is known as the caster- melee spec, because we have an even distribution of physical damage and magic damage.” What I like the most about of enhance is how we basically have to go balls deep into combat to survive, we have to keep the pressure up or we lose control of the game. That is, you gain maelstrom weapon charges, and you heal or damage depending on the scenario. The main advantages of enhance at the moment is the huge support we offer to the team (grounding, purge), and our heals. Enhance is not a mongoloid spec, I am always looking at my party member's frames to see if they need a heal.

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As you would assume, there isn’t really a general PVE rotation you can use in pvp, but rather you push whatever is best in that moment. I like to follow a rough list for doing damage, and strictly damage only (think of that LSD last season that DC'd and never waited for you and you kill them).

-Purge!!!! Get in the habit of purging, it's our strongest utility. Now obviously this isn't a damage ability, but it mitigates alot of damage because clean targets get farmed. This is always the top of the list if the target has important buffs such as: any hand spell from a pally, any absorb shields, fear ward, NS/AS, Spiritwalker's grace.

- Keep searing totem up: The damage it provides is little, but its brainless damage you don’t have to think about. It's almost like a second auto-attack, like your off-off-hand.

-Cast Lightning bolt with 5 stack maelstrom. Unlike before, Lightning bolt actually hits as hard as elemental blast and even harder if you decide to use unleashed fury. You may be forced to use this at 3-4 stacks when your target is so low and you can't hit it.

-Cast Stormstrike. This is my spam dps ability, and most likely my favourite. It provides me the crit buff for LB and EB and is a good generator for maelstrom weapon due to the main-hand and off-hand attack

-Cast Lava Lash. Recently they made Lava Lash scale with our mastery, so it does offer some burst now. Depending on the situation and if you have an echo proc, this moves up in the list due to hit being the bustiest.

-Keep Flame shock up with unleashed flame buff, idealy with 2 stack Elemental fusion talent if spec'd that way. When you spread it, it will mimic your target's FS. Keep in mind the more flame shocks we have active, the better chance it resets (15%) our lava lash.

-Cast Fire Nova. They buffed fire nova's damage quite a bit in this expac making it pretty real. Assuming you are not going to break CC, and there is more than 3 active targets grouped up, you can harvest pretty hard.

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4a. Talents

In PvP you will never find a cookie cutter spec, you will need to change your talents and glyphs depending on the team you face.

Tier 1: Level 15
In this tier, I strongly recommend choosing Nature’s Guardian. It’s a free 115k heal that procs when you are low. The duration of astral shift is way too low, and you can’t use it while stunned. Stone bulwark totem use to be good, but now it scales with battle fatigue so the shield it provides is horrible now.

Tier 2: Level 30
All the talents are viable! But in most cases I recommend using windwalk totem, as most teams have a root or a snare to prevent you from reaching your target, also popping freedom totem can allow your healer your healer to run around a pillar and kite more effectively. Especially with the amount of melee running around, when your healer is CC'd and you have nothing else, you might just have to run with freedom. Earth grab totem is good for for double melee teams with no root breaks and you need to snare, like TSG. Same thing for frozen power, use this for comps that you might need to peel for. But for most cases, that freedom totem will help your healer more than ever, as it can allow him to pop his speed and get the fuck out of dodge.

Tier 3: Level 45
Ooooooooooh baby a triple! I would chose Totemic Projection for this tier for those meaty triple cap stuns. I absolutely love this talent, it's so fun. Need to ground something for your healer but not in line? Totemic Project. Your healer get's feared to africa, but you don't want to fall back to tremor him, TP it! Shaman pops spirit link, Priest life grips, behind a box? Get dat double/trip cap stun. Now the reason we swapped to this from call of the elements, is due to how fear is not nearly as strong as it once was, and you don't see it as often. I still reccommend using CotE for teams with an abundance of fears, or if you need double freedom to reach your target. But overall I would recommend TP as it is an extra CC for the healer, or a peel for your healer. I use glyph of cap totem often, if I am the only person on the team with a stun.

Tier 4: Level 60
Definitely think Echo of the elements is the choice to go here. What vanguards says in his guide is a perfect description of this talent, as it allows you to go almost "rotationless", assuming you are using purge and other abilities other than lava lash, and stormstrike. Echo procs often and allows some mini burst opportunities with lava lash, however if you need maelstrom, use your echo proc on stormstrike as it is a better maelstrom generator. Alternatively if you want faster globals for all dem purges you do, the passive haste from Ancestral Swiftness is decent.

Tier 5: Level 75
I would recommend Rushing Streams. With the nerf to Ancestral guidance from 40% to 20%, along with the nerf to our burst, the maximum healing output from AG went down alot. Don't get me wrong, it's still an okay talent to use, as it is on-demand healing for burst scenarios. However healing stream will help your healer a little bit more in the long run with his mana, that and like always rushing streams shines in rot cleaves.

Tier 6: Level 90
Oh man this talent tier, it blows. They all suck, and to be honest this tier, and the 100 tier blow. You could not even take a talent and not really notice the dps. Overall I would suggest using Unleashed Fury for the talent here. It's a minor dps increase for your lightning bolt and gives a 5% multistrike, only thing is that it doesn't really last long. This put aside, Primal Elementalist actually provides noticable damage difference, that and earth ele gives you so much defence. Only thing is the totem has like 25k hp and can be one shotted by a priests holy fire. You can risk it and take this talent, as it will pay off if the enemy team does not kill it. I've been using it alot lately against glads and R1s and it has lived the full duration. It's really a gamble. Overall, you can pick any talent here, as unleashed fury and elemental blast are basically the same dps, where your ele can make a difference but can be stomped easily.

Tier 7: Level 100
Another garbage tier. Blizzard really shit the bed with our level 100 talents. This tier is entirely comp based. In terms of damage, I really like liquid magma for the choice here, it does the most damage and does some burst if it is only hitting one target, HOWEVER, it breaks so much CC! This leads me to the other talent, elemental fusion. It's a pretty boring talent, but it's safe. Just more damage for your flame shocks and frost shocks. You can do some decent cleave with 2 stack EF, unleashed flame buff and lava lash spread. I often use EF when playing any comps (like beastcleave) that you can break CC.

Following the totem stomping train, is storm elemental. In terms of damage, the ele does none. I really dislike this talent as it is usually short lived because I find myself having to use grounding totem, cap totem, or freedom totem (it being an air totem) over it. If you feel inclined to take this talent, you have to use it with primal ele talent. Put the pet on passive to get the speed aura, and use his knock-up ability for a cast interrupt.

Play with the talents see what you like, this is only a suggestion based of the success I have had with the talents.

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Glyphs:
Recommended Prime Glyphs:
Glyph of Lightning shield: A constant 10% damage reduction, this is amazing. Always have this on.

Glyph of frostbrand: A use to be 4-set, now in glyph form! This talent is awesome for staying on your target (in particular druids that shift everything) as it auto applies a slow for 3 sec. Use this if you are going to have trouble staying on your target, or your team lacks an auto slow.

Glyph of purge: Really good for getting buffs off quick, especially when you want to purge a PoM or NS when the person is relatively clean. In the long run, if you press purge every 6 sec you are going to purge alot more and save globals for damage. However, this talent can bite you in the butt if you are the only dispeller, as if you are unlucky you will be a sitting duck for 6sec while that BoP you are trying to purge off is mocking you. I recommend using this when you have other dispels on your team (like priest beastcleave).

Glyph of Hex: Reduces your hex cooldown by 10 seconds, making it a 35sec CD. This a great talent against teams with no dispel or just one dispeller. CC wins games, this glyph works really well when teaming up with a hunter as their scatter and traps are on a 30sec, so you can cross CC really well. However, since Hex is casted now, you must take in factors like how easy it going to get off at the right time? How many things do you have to juke? I like to use this talent against vanguard's and ret/hunter sometimes for more CC, assuming they don't have a dispel.

Glyph of Capacitor: For those teams that keep sniping your cap totem, and you need to get it off. Especially since Totemic projection is a thing, this can allow you to stop aura mastery heals quickly without having to worry too much about someone sniping your totem. It does still get stomped often though.

Glyph of Purging: I love this glyph alot. I love purging, I love getting maelstrom. Win, win? I think so. We already purge alot, this just allows us to get more maelstrom for heals and lightning bolts. Use this glyph if your team lacks dispels.

Situational Prime Glyphs:

Glyph of Ghost Wolf: For when you want to run around a pillar.

Glyph of Feral Spirit: For games that you know that will be short, and you need dem extra heals. The heals are pretty real actually.

Glyph of shamanistic rage. For games where a paladin keeps stunning you, and/or games that a mage will deep freeze you without silencing you. Be careful when using this against UA locks and spriests as the gylph no longer ignores their dispel protection and you will be hit hard, silenced, and feared respectively. Personally I don't really like this talent as it puts in the mind set of using it as a CC break rather than a Def CD, plus alot of classes cover their dispellable stuns like lot of mages cover their deep on you with a CS, or use it on your healer to get a poly off. It's good for BGs but not so useful for arena IMO.

Glyph of spirit walk: 45sec spirit walk. Nice for kiting or getting kited.

For Aoe: Use Fire nova and lava spread glyph and go to town in them bgs.

Major Glyph:
Lava lash for when you don't want your LL spread to break CC in the future. Keep in mind you will lose most likely get less LL procs unless you spread your FS manually.

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For stat priority I like to follow this:
Agility > {(Haste → mastery) > Versatility} > Multistrike > Crit

Like past expansions, haste and mastery has proven to be our best dps stats. In addition we get 5% more haste from all sources, and haste also reduced the CDs of our stormstrike and lava lash. Haste = good. However I predict mastery being better than haste once the xpac gets further down the road due to gear, because of that burst potential, and haste getting close to a soft cap. Along with these stats we have versatility, an overall superman stat. It increases damage, reduced damage taken, and increases healing. You want to try to get pieces with versatility couped with mastery or haste. Because of this, you must farm ashran rep, as the ashran pieces all have versatility.

I came up with this gearset I made on wowhead: http://www.wowhead.c...6/enhance-pvp-2
I believe this is our best gearset, but the only confliction is our damn 4pc. We have 2 crap pieces in my opinion from our set pieces, shoulders and gloves. Though I haven't tested it, I believe the 2 extra windfury attacks does not merit the extra haste/mastery and versatility you gain from the ashran pieces. I will figure this out once the full gear set becomes available.

In terms of enchants, it is personal preference between haste and versatility (on neck, back, and rings). Personally I like haste at the moment, because it is still super early in the xpac and we need it. However I think when we get a nice base amount of haste, we should enchant everything with versatility.

Make sure you get the 10% movement speed and don't cheap out as the extra movement speed is huge. Also, since it's still early in the xpac, use the aspirant (ilvl 600) boots and enchant them with panderen's step to get an extra 10% movement speed (overall 120%) until you can get the epic boots.

For weapons, use double Mark of Warsong. With both of these proc'd you get near the soft haste cap and have a lot of burst potential (also fast globals). Once we get further in the xpac, one warsong enchant may reach you to the 50% haste soft cap, then we can use an offset of the mastery and haste enchant.

On a side note for races, I really like draenei over dwarf. I often find my healer getting silence way more than I do, to even make use of the stoneform. With draenei you get more passive agility, and heal that I can describe how many times it has saved my partners when below 5% hp.

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Do not feel like you need to change your playstyle at all when looking at my macros or keybinds, play what is comfortable to you.

7a. Macros:
Here are the macros I use and what I am use to:

Spoiler

I strongly recommend having arena 1, 2, 3 target and focus macros. It’s hard to get use to at the start, but you will get use to it, and you will love it.

7b. Keybinds:
I use a razer naga for my mouse, so a large amount of keybinds is on my mouse. Let’s start with the keyboard and work our way to the mouse.

1 - Lightning bolt
Al1 - Chain Lightning
2- Ele blast
3- Earth Shock
Sh3 - Magma Totem
4 - Frost Shock
Sh4 - Focus Frost Shock
Al4 - Arena Frost Shock
5 - Flame Shock
A - Ancestral Swiftness
D - Spiritwalker’s Grace
ShD - StormEle Knockup
AltD - Focus StormEle Knockup
ShE - Healing Stream Totem
R - Ancestral Guidance
ShR - StormEle - If I spec it
` - Spirit Walk
C - Cap Totem
ShC - Earth Ele stun
AlC - Eerth Ele focus stun
Sh2 - Healthstone
F - Fire Nova
ShF - Recall Totems
G - Trinket
X - Lightning Shield
ShX - Mouseover Focus
Z - Cleanse ShZ - Cleanse1 AltZ - Mouseover Cleanse
Now the mouse, here is a SS of the side of the mouse for reference: http://i.imgur.com/Onhecmu.jpg

No modifiers:
1 - Lava Lash
2 - Storm Strike
3 - Unleash Elements
4 - Searing Totem
5 - Healing Surge (Self)
6 - Grounding Totem
7 - Purge
8 - Shamanistic Rage
9 - Earthbind Totem / Freedom Totem
10 - Ascendance
11 - Bloodlust
12 - Hex

Shift Modifiers:
2 - CotE or TP
5 - Spirit Wolves
7 - Focus Purge
8 - Stoneform
9 - Tremor Totem
10 - Target arena 1
11 - Target arena 2
12 - Target arena 3

Alt Modifiers
1 - party 1 naruu heal
3 - party 2 naruu heal
5 - Gift of Naru heal
10 - Focus Arena 1
11 - Focus Arena 2
12 - Focus Arena 3

Other buttons on mouse:
Mouse Wheel Button: Wind Shear
B5 - Ghost Wolves
SB5 - Earth Ele
B4 - Focus Wind Shear
SB4 - Fire Ele

Yeah... my keybinds are weird.

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  • Stormstrike before ascendance, when you pop ascendance it resets the CD.
  • Make sure you unleash elements before you elemental blast for 40% more damage. Also make sure you have the stormstrike debuff on the target for the additional 25% crit chance
  • Alot of resto shaman will try to cover their casts in various ways to make sure you don’t interrupt them, but I say who cares! If they drop grounding totem, focus purge them and then wind shear, if you are quick you should eat the grounding totem and interrupt the cast. The same goes for Spiritwalker’s Grace, their aura mastery, focus purge them until you get it off, if you are lucky and they are moving it will interrupt them, however if they are standing still get ready to interrupt them. I Suggest an addon that will tell you what you purge, and a cast addon to show when you can or can not interrupt.
  • If you pop your earth elemental totem on a hunter’s stampede, it will briefly taunt them.
  • Try to pop your ascendance only when the healer is CC’d, preferably cross CC’d so it is a 3v1.
  • Try to purge alot, get in the habit of it. You want to get important buffs off instantly such as Spiritwalker's Grace, Presence of Mind, Nature’s Swiftness, Ancestral Swiftness, Temperal Shield (LOL Mage nerf <3), Ice Barrier, Icy Veins, Alter Time, basically any mage buffs, Hand of Sacrifice, Blessing of Protection, Divine Favor, Power word shield (if it’s not too much trouble), Freedoms. Try hitting a mage when he is clean compared to when he is not, if you connect to him with no buffs he is basically dead. The cleaner the target, the more damage you do. If you see a potential switch target in arena, start to clean him off before you go on him.
  • If you know a rogue is going to open on you, pre-pop capacitor totem, and shamanistic rage (garrote silence).
  • Always keep healing stream totem on cooldown.
  • When you hex, always see if you can cross CC
  • Look for easy ways to drop capacitor totem (when not running totemic projection), any CC that keeps the enemy still like scatter, warrior target fear, poly, etc... you can time capacitor to stun out of it.
  • When playing against a lock team, team (especially if they have a shaman and they always hex you) dispel their agony on CD. It stops alot of damage and is extremely annoying for them. Just dispel whoever gets a 10 stack agony. Very effective vs L.S.D and WLS
  • When a rsham links, drop a cap stun. This is a great way to land a stun on 2+ people, the success rate goes up depending how much pressure you have.
  • Keep an eye on priest healers, when they move away from their pillar, and pop a feather, they want to fear. Either slow them, or get ready to pre-tremor.
  • When you want to survive, freedom and spiritwalk yourself. Keep your distance and spam purging (with purging glyph) and keep healing. Know what classes you can go toe-toe with in terms of melee (not dks). Use a run-in-out method.
Grounding Totem - Predicting the spells
  • If a resto druid dispacer beast's TOWARDS YOUR TEAM he is most likely going to bash/disorient  cyclone some one. Prepare to pre-ground incase you are the target if not, then shear.
  • With the change to hunter traps, its been incredbily hard to ground traps, but not impossible. Look for signs of CC on your healer like HoJ, binding shot, really anything to keep them still and traps off CD. Though I have found most hunter's will juke our grounding totem due to how easy it is to trap now, so even look for concussive shot.
  • You can ground a warlock's blood fear.
  • With ice block glyph, mages have aura mastery out of it for a few seconds. Use grounding to get the poly.
  • When I pally rushes in with speed of light, he is most likely going to HoJ your healer, ground it.
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So here is my UI, take it or leave it, but I like it: http://i.imgur.com/SER1AOE.jpg
Try not to clutter your UI with useless stuff. Make sure everthing is clear, and you notice everything as soon as it pops.

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Ask me questions!

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The internet is full of resources for you to get better at enhance:

My youtube channel: https://www.youtube....user/Tactic1048
My twitch: http://www.twitch.tv/tacticq
If you are ever in a bad mood, or on the verge of quiting enhance, look at my twitch highlights, they are all one shots for the most part, they make me happy :). Be sure to sub and follow! <33

There is also this:
http://www.twitch.tv/vanguardstv
http://www.twitch.tv/diablous

You can also take a look at vanguards guide on AJ: http://www.arenajunk...aman-guide-603/

Shaman 1: #draeneidream
Shaman 2: Horde sham
Shaman 3: 2nd Ally Sham
Shaman 4: 2nd Horde Sham


#4301482 Gone from a 2200+ Lock to a 1200-1400 Lock, help?

Posted BluBlu on 16 December 2014 - 04:54 AM

View Postwargoostoff, on 15 December 2014 - 08:25 PM, said:

LoL! I got glad after only playing wow for 3 months total 3 years ago, and I can tell you that WoW is 10x easier for a lock now. You used to need 3-4 full pages of binds, now they dumbed the game down to needing only a few spells. The micro / outplay potential was way higher back then, now it's pretty obvious what to do at all times whereas back then you had way more options of outplay.
This fucking guy

Played for for only 3 months 3 years ago and is still visiting a world of warcraft arena related website to this day

seems legit brah


#4299347 Your most hated ability ingame

Posted Ethug on 15 December 2014 - 05:40 AM

rogue aoe stealth


#4299245 Your most hated ability ingame

Posted Korrosiv on 15 December 2014 - 04:23 AM

Death Grip....shits so annoying haha


#4296687 Shit players who cry about Kidneyshot.

Posted Dills on 13 December 2014 - 05:11 AM

View PostStarbuck, on 13 December 2014 - 04:58 AM, said:

Please learn to kill shadow reflection when you see it appear, now all you have left is the exactly same combat spec as you had for the past 4 years..

What do I do if the rogue and his team cross cc because their parents aren't related


#4294434 Gladiator dispel gone?

Posted Zzx on 11 December 2014 - 07:08 PM

View PostFizion, on 11 December 2014 - 07:06 PM, said:

Can you change stances in gladiator stance?

????? are people reading the thread ????????????


#4294371 Gladiator dispel gone?

Posted Zzx on 11 December 2014 - 06:58 PM

View PostJusticethis, on 11 December 2014 - 06:55 PM, said:

I don't play warrior but for one i would be happy this happened since now it brings some minor skill to playing a warrior you might need to stance dance a little. Back in wrath warrs had to stance dance and it made the class more fun for one.

TL;DR Stop crying you get to stance dance and enjoy your class without sitting one stance and just funneling brain dead damage

You cant change stance in combat, but thanks for trying


#4294158 Gladiator dispel gone?

Posted Alidia on 11 December 2014 - 05:36 PM

View PostSnuggli, on 11 December 2014 - 05:28 PM, said:

how often is that site updated? wow armory shows warr representation above feral 2200+ from what i can tell

Feral has always been a less popular spec than warriors, there is just alot of warriors still trying to make it work.
You come of as incredibly arrogant judging warriors when your class is the biggest joke i've ever seen excluding rets.

Your absolute contempt for warriors is only laughable as long as its shown from the position of a class that heals more than a holy paladins flash of light with an instant cast you get from doing damage.


#4293834 Gladiator dispel gone?

Posted Zzx on 11 December 2014 - 03:53 PM

View PostSnuggli, on 11 December 2014 - 03:28 PM, said:

being viable because of a retarded mechanic doesnt make it any less retarded

next time you crit someone for 100k with super bite or whatever your feral ability is called during your 30second long shadow dance, think about that


#4293747 Gladiator dispel gone?

Posted Zzx on 11 December 2014 - 03:20 PM

View Postjaimex, on 11 December 2014 - 03:19 PM, said:

Nah, warriors having dispel is dumb, (as is having tank specs in arena at all, imo), and yes, I realise gladiator isn't a true tank spec but still.

If they did fix it, it's a good thing. It's not the only thing that needs fixed though.

fuk u james


#4269709 Hunter Stat Valuation & Pet Guide [WoD]

Posted Kettu on 19 November 2014 - 07:23 PM

I recommend choosing the best pet


#4290810 Dec 8th hotfixes

Posted Knaittiz on 09 December 2014 - 09:03 AM

View PostChitorger, on 09 December 2014 - 09:01 AM, said:

It's 15 seconds
ok thats fine then nvm


#4289682 Gladiator Warrior is Being Nerfed Tomorrow (12/8)

Posted Zzx on 08 December 2014 - 02:59 PM

View PostClamnesia, on 08 December 2014 - 02:37 PM, said:

Bro, youre obviously being trolled. Relax a bit mate. Could you not tell when i started talking about it being fine in pvp? lmao.

Or wait, you probably didnt read that far. *** Gets to the part where it sas 45-60k.... Reaction: Ah heeelllllll nah, dis mudda fyucka done said some booooosheeet. I gotta get on here and call him a retard and ry to prove dat he OBVIOUSLY has some kind of learning disawduh. mmmhmmm guuurl, got yo asss...

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#4289668 Gladiator Warrior is Being Nerfed Tomorrow (12/8)

Posted DjBenx on 08 December 2014 - 02:55 PM

View PostClamnesia, on 08 December 2014 - 02:37 PM, said:

Bro, youre obviously being trolled. Relax a bit mate. Could you not tell when i started talking about it being fine in pvp? lmao.

Or wait, you probably didnt read that far. *** Gets to the part where it sas 45-60k.... Reaction: Ah heeelllllll nah, dis mudda fyucka done said some booooosheeet. I gotta get on here and call him a retard and ry to prove dat he OBVIOUSLY has some kind of learning disawduh. mmmhmmm guuurl, got yo asss...


dunno mate, you are american.

Could have just been that you're dumb as fuck




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