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Rawrbertlol

Member Since 05 Feb 2013
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#4404482 (BM) Dire Beast > TOTH

Posted Dhorothy on 24 March 2015 - 09:28 PM

Been using Dire Beast since Steady Focus nerf, easily better in almost every situation. You can freedom your beast.


#4404226 Four Years of Tears

Posted Nicholaes92 on 24 March 2015 - 02:14 AM

View Postsarma, on 24 March 2015 - 02:03 AM, said:



If you do not understand why cata was way better then wotlk or any other expanison (game mechanics wise) I really do not know what to say to you



http://imgur.com/zOKu5QO.jpeg


I understand why you have your opinions.  You need to understand why I think you are a giant turd.


#4404370 (BM) Dire Beast > TOTH

Posted Vorteckz on 24 March 2015 - 03:24 PM

I have bin playing both Dire Beast and TOTH spec lately trying to figure out which is better. A really interesting thing about dire beast is the pet is controlled by /petattack aswell as it scales on AP. So a dire beast w/o proc is going to tickle for around 2.5k a hit but when u have trinkets/focus fire im getting almost 6k hits from the dire beast. With how low arcane shot hits has BM I think its easy to say Dire Beast is a lot better in the meta.

Facts : 1.Dire Beast provides more burst in a 20 seconds window.
2. TOTH will provide more damage in a 30 second window.
3. W/ barrage being in the meta you losing a lot of TOTH procs you were getting w/ glaive


Conclusion : I could see TOTH being 100% better is HLS where instead of setting up burst every 30 seconds you are more going for long term steady damage. Aswell as TOTH is amazing for killing totems against resto shaman teams.

Feel free to share your opinions on the ability's!

Thanks,
Imongo


#4403528 Warriors broken? this game is dogshit

Posted Revolol on 22 March 2015 - 05:16 AM

I'm just amazed he was able to control his character long enough to do that.


#4403214 Warriors broken? this game is dogshit

Posted Lolflay on 21 March 2015 - 02:13 PM

I've posted maybe 2 weeks ago that Fury execute has to be bugged, to which our resident warrior Flavours replied that it's not.

So either it's intended that they're hitting me for 100k+ whenever RNG decides it's time to, or it's bugged as fuck. And to the rest of your claiming "peel", just fuck off and stop being biased basement dwelling cunts.

You all claim Mages are aids as fuck to play against, guess what - their damage and control is at least scripted as fuck, you know WHEN EXACTLY the cooldown on their damage is up and can plan according to it, RNG damage ( f.ex. Ele Shaman s8/s15 ) that randomly ends games is not fine at all.


#4401748 You need to look at this and explain it to me.

Posted Legends on 18 March 2015 - 05:55 AM

View PostNicholaes92, on 18 March 2015 - 04:59 AM, said:

Can't merge to bnet unless you share last names?
Russians don't have last names?


#4401734 You need to look at this and explain it to me.

Posted Nicholaes92 on 18 March 2015 - 04:17 AM

I was looking at porn and one thing led to another


#4401272 ok im tired of this 10% dmg nerf

Posted Miixzy on 16 March 2015 - 09:32 PM

He's got more important things to do Posted Image


#4401250 Feral and Hunter Nerfs Inc

Posted Dills on 16 March 2015 - 08:15 PM

View Postinhume, on 16 March 2015 - 07:21 PM, said:

If BM is the only viable option because it can purge more during burst, the game has bigger problems.

MM doesnt do enough damage to kill, and BM is just better than it in every single way. MM already struggled vs Hpals and Rdruids, because MM gave up so much damage to ever purge (you pretty much need to spend all your focus on aimed shotting as much as possible, because every aimed shot you cast will reduce rapid fires cd by 5 seconds. Since Rapid fire has a 2 minute CD and it's the only time you can ever get any pressure, that means you need to get off every aimed shot possible. Getting CCd on that will fuck you, and even using globals to tranq instead of aimed shotting will still crush your damage and pressure. You dont have your pet/crows to make up for pressure during the time you purge, and you don't have dots that you can keep up when you purge. You lose your damage completely during this time), and it also can't swap as easily as BM/sv can. If a hpally bops or sacs your kill target, you're so fucked because there could be only 1 viable kill target on the enemy team, and with there being no way for you to purge, you have to do next to nothing. The solution also isn't just playing with a class that has a purge for MM because it needs to play a comp that has a lot of control to make up for it's weaknesses (pally jungle/thug - both of which are way better with bm anyways).

The problem before was that every hunter spec actually looked to have a different reason to play it, BM was supposed to have a lot of utility with it being hard to control since you share drs with your pet, decent damage with your BW+Crows every minute, not suffering from LOS too hard, and also not having to always spend your time trying to use every single global for damage/pressure, because your dps comes from your pet, and your burst is bw crows. On top of that since again not a lot of your damage mattered, BM was good to let you purge more, however it was excessive since BW just cut tranq from 20 focus to 10 focus which kinda ends up being nothing (they couldve easily just made BM tranq 30 focus, and then made it not effected by BW and kept the other specs having 20 focus tranq because they actually did give up a good bit of damage to tranq) 6.1 they fucked up with BM though because the trinket changes+buffs to focus fire+barrage, just made it so you could do very very high damage, without it being that hard to set up, and having that damage every minute. Adding BM having purge spam on top of that, and it just was over the top. They could've just fixed the problems in pvp like nerfing Crows scaling off BMs mastery in pvp settings etc., since they already did pvp only nerfs to other specs, but instead they didn't. They nerfed damage across the board by 10% which fucks so many other specs in the game, in fact it just makes the other hunter specs even worse, and makes BM even more mandatory to play rofl.

For SV it was just good for having utility, 12 second traps was dumb though at first, and when they made it 20 seconds, it honestly ended up being in the right place. Then the nerfs they put in for BM and the 10% damage nerf just makes it pretty much impossible to kill anything as Survival since you never had high burst to begin with, all of your pressure is just consistent and over time, and not being able to tranq shot ever just crushes your utility. It is half of your focus pool to use 1 tranq shot, and that would take about 3 cobra shots that have about a 1.9 second cast to get back the focus you lost by using one right there. That just fucks you so hard, the only upside is survival can kind of work well with shamans on it's team, so that can partially make up for this weakness, but even then, the change made to tranq was a wrong one since it was already a tradeoff to use the ability since it would give up a lot of your damage, and vs druids you still have to actually know when the right time to purge was, which is different from BM since every time is a good time to purge.

And then yeah MMs design into WoD looked like it would have the highest burst damage of all the specs with good set ups (Basically really good with comps like thugcleave where you can control multiple people and set up 3v1s during all of your burst), but it didn't really work out that way. It just didnt have enough damage, and when they tried fixing that in 6.1, they just buffed the wrong abilities, and then just ended up reverting the change anyways. On top of that, BM was just better at doing what MM was supposed to be good at which is burst damage, except BMs burst CD is a lot more reliable and easier to set up, on top of the fact that it's just a safer spec and also can freely use a lot of globals like tranq shot, and also isn't effected as hard by CC/LoS as MM is during it's damage windows. 10% dmg nerfs and tranq etc just make Marks even worse, and even though BMs strength got toned down, it's strength over other specs is even better than before. No reason to not play BM now, which kinda sucks.  

Just wish they'd make better changes, instead of fucking over other specs, classes, or the entire pace of the game just because of a few problem specs that needed some nerfs.


#4401124 Tranq Shot Nerf

Posted Rexyyoxxx on 16 March 2015 - 02:05 PM

View PostDhorothy, on 16 March 2015 - 01:23 PM, said:

I think the nerf is fine, just would change really shitty buffs that are currently dispelable to nondispelable. mainly illuminated healing, denounce glyph, stuff like that. Maybe even buffs like DI, kings, mastery but that might throw things off too much.

as enhance, killing a hpala is impossible, they have so many trash buffs before you actually get what you want, i have to sacirifce like 10000 globals to dispell when i could do the damage in the same amount of time, try getting NS on a rdruid xD impossible!


#4400178 Tranq Shot Nerf

Posted Dhorothy on 13 March 2015 - 09:15 PM

View PostXonika, on 13 March 2015 - 09:05 PM, said:

but lets be honest here, doesnt justify why hls should lose to anything in s15 ;)

Still salty because you're a nobody, nice try buddy! Good job losing those 2200+ tournaments on US in mirrors. No reason to reply, would just be an extension of your embarrassment.


#4400108 Tranq Shot Nerf

Posted Magalox17 on 13 March 2015 - 07:04 PM

View PostElorxo, on 12 March 2015 - 12:14 PM, said:

What a stupid post

Vs jungle just cos you pop cds I have to use EVERY cooldown that I have mindlessly even if i'm not in CC, at least it isn't like that vs RMD

Jungle is way more retarded than RMD atm

Sorry but no, RMD is the most retarded comp atm.


#4399226 PvP damage reduced by 10% in hotfix

Posted Melbyz on 12 March 2015 - 01:52 AM

How come Blizzard always are spot on! This 10% dmg decrease will help me nuke through Saved by the light, jesus mama bring the gospel, Ooh loooord, Oohh yee!

Jokes-a-fucking-side, this game has two different types of classes, one with cooldowns and one with steady every global dmg. Instead of reworking horribly designed spells they add resilience giving cleaves the benefit to win by default in dampening.

Remove double trinkets from Monks, Dks, Locks.

Remove double freedom, bop and sac.

Make saved by the light either a 3 min cd or only useful for the paladin himself as a protection.

Remove Typhoon or make ferals have to specc Skull Bash.

Remove Sap from monks.

Increase the CD on monk cocoon or remove port.

Make cooldowns such as IBF, Enraged Regeneration not usuable while stunned, the purpose should be to pre-use.

Make hunters knock trap share CD with their Freezing Trap

Make Blink and Blazing Speed same tier so you can only have one.

Remove all speedincrease from any spell used as a gap closer; Heroic Leap, Displacers beast, Disengage etc.

Buff casters casted spells and remove abilities such as Ice Nova, Instant Mind Blast procs, 3x baseline starsurges.

Nerf all healers instant casts, and buff their casted spells, to interrupt a healers cast should be rewarding.

Decrease the damage absorbed by AMS by atleast 60%, disgusting cunt spell.

Remove glyphs such as Lightning Shield Glyph, if anything make Ghost Wolf more attractive as a defensive cd.

Bring back Pounce for ferals and make rake a normal fucking bleed, the way it works as a stun in incarnation is a fucking joke.

Make ferals not able to shapeshift roots.

Remove the speed from all bullshit abilities, the driveby kicks from mw monks and holy paladins are pathetic.

Remove all and any dmg increase from successfully interrupting a cast.

Make stance swapping on GCD.

A dk in blood presence should do close to negative damage.

I want a fast paced game, not people running in 200% speed waiting for dampening to kick in so one can oom the healers.


#4399236 Tranq Shot Nerf

Posted Dills on 12 March 2015 - 02:13 AM

View PostPlath, on 12 March 2015 - 01:52 AM, said:

How so, Dilly?

Other specs cant use tranq at all now, and because BM has the most free focus it will still be able to utilize purge better than the other specs. The thing is tranq right now will sacrifice a lot of your damage as Marksman, and a good bit as survival. It's a choice for those specs because you'll lose a lot of damage and pressure. However that's not the case for BM, it has tons of excess focus because outside of crows and barrage, arcane and kill command aren't going to actually cause real damage, which lets you just spam purges without actually losing your pressure. And on top of that, bw cutting focus costs by 50% lets you spam even more during that time, which is why druids can get slaughtered by crows and just spam tranq since they cant even heal through 20k ticks of crows.The nerf will still lett you tranq a decent amount during bestial wrath anyways, since the focus cost will be 25. Imo the right change should have been maybe 30 focus tranq shot for BM only and making BW not effect tranq shots focus cost, along with nerfing crows scaling off of BMs mastery in PvP and focus fires attack power increase in pvp, as well as a barrage pvp only nerf.

Those changes would have fixed BM, plus made it so that you can play the other specs (survival and Marks are technically in okay spots, but because BM hunters outshine them so much, and BM hunters are fotm, you can't actually beat BM hunters if you don't play BM as well. This change just makes it even worse for the other specs, because currently BM has the best and easiest damage to set up over all the other specs. I like that they are making changes, just think that more intelligent changes could have been made.


#4399056 PvP damage reduced by 10% in hotfix

Posted zzatbrah on 11 March 2015 - 07:32 PM

View PostAvengelyne, on 11 March 2015 - 06:38 PM, said:

Should have increased damage taken instead IMO, but that's because I like short games. in 2-3 minute games mistakes are costly. In 8 minute dampeners, the comp with the bigger advantage in longer games also have more room for mistakes. Longer games (IMO) just makes counters feel more like counters instead of being able to punish mistakes.

I think comps with mage/druid/lock (spam CC) are going to benefit the most from it.

Oh yea and slower games are going to probably make Ret worse

avenge the type of nigga to think season 5 and 6 were glorious




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