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Rawrbertlol

Member Since 05 Feb 2013
Offline Last Active Yesterday, 04:40 PM
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#4483719 NA & EU Qualifiers aftermath

Posted Bestpriestjkk on 23 August 2015 - 07:33 PM

View PostFedx, on 23 August 2015 - 07:30 PM, said:

*not counting copa america qualifiers or whatever the name was*

Teams qualified: 8 (EU) + 6 (US) = 14
Teams with a mage on their team = 4 (EU) + 3 (US) = 7
Teams with a warlock on their team = 5 (EU) + 4 (US) = 9

Some teams had both mages and warlocks on their team but we can clearly see that EVERY team from both regions that qualified either had a mage or a warlock on their team.

Random facts:

Every Class in the game managed to qualify except Monks. (Neither ww or mw)
2 Melee cleaves qualified, Toxic Youth (EU) and Luminosity (US) that both could play turbo and/or LSD3. Then you can debate wether or not turbo is a "melee cleave" or dampener comp I guess.

Best series was definitely Mystic's PHS vs Gelubaba's RMD, why? Because there wasn't 300 wizards on both teams.

GL at Regionals to all of these teams and it's gonna be fun to see which teams that make it to #Wizzcon.

http://www.twitch.tv...762?t=02h22m05s  

Fuck wizards

Ur class shouldnt even be in the game so its fine


#4482453 Banwave

Posted Reliuna on 21 August 2015 - 07:16 PM

View PostLolflay, on 21 August 2015 - 05:59 PM, said:

Except that the judge can consider the defendant an absolute piece of shit human being, and still rule in his favor because it's his job to differentiate who's right and who's wrong. Someone being biased or critical in his opinions doesn't matter in regards to work ethic.

As for my emotional stability, you don't even know me, so it boggles my mind really :rolleyes:

does anyone know you irl though?

every second you are awake is being spent on AJ and WoW, and the posts and advanced bullshit you spam here makes me feel like i know you well enough to call you emotionally unstable.


#4477709 Balanced EU qualifier team

Posted Bestpriestjkk on 16 August 2015 - 07:31 PM

View PostZzx, on 16 August 2015 - 07:09 PM, said:

god im so happy right now

im actually smiling like an idiot irl right now
Thats because u would suck Jaimes dick if u had the slightest chance


#4477439 HOLINKA IS THE MAN

Posted justicecute on 16 August 2015 - 03:17 PM

View PostMelbyz, on 16 August 2015 - 02:40 PM, said:

I want them to add so whenever a bad player tries whisper me it says "Sorry you cannot speak to this player because you're too fucking bad"

Posted Image


#4476854 HOLINKA IS THE MAN

Posted zzatbrah on 15 August 2015 - 11:15 PM

Posted Image


#4467644 I know how to fix WoW in a few mins, dev come read my thread

Posted Jim_Jim on 05 August 2015 - 09:40 PM

Quote

tbh transmog is one of the reasons the game sucks right now.

How dare you.


#4468787 ITT: False promises, salt & new expansion

Posted dizzcord on 06 August 2015 - 05:46 PM

fucking haters it looks really fucking good


#4468892 World of Warcraft: Legion announcement Thread!

Posted Miixzy on 06 August 2015 - 06:48 PM

I hope demon hunters fuck rogues.


#4468733 World of Warcraft: Legion announcement Thread!

Posted inub on 06 August 2015 - 05:26 PM

View PostSania, on 06 August 2015 - 05:19 PM, said:

Prestige is pretty dumb. SO YOU SEE THIS RLY COOL WEAPON THAT YOU'D PROBABLY WANT? WELL SUCKS CUZ YOU CANT PLAY ARENA SERIOUSLY IF YOU TRY TO GET IT FOR ATLEAST 2 MONTHS
You actually have to put time and effort in something u want (if u want it) and that's bad ?


#4468475 World of Warcraft: Legion announcement Thread!

Posted Sania on 06 August 2015 - 04:30 PM

The fact that "Dont stop believing" is playing in the background is hilarious as fuck to me.


#4468430 World of Warcraft: Legion announcement Thread!

Posted Nisslol on 06 August 2015 - 04:19 PM

Can you feel how unhyped and cringeful it is? His little jokes getting zero crowd reaction. I expected to be disappointed, but not cringe to the point where I am unable to even watch it.


#4468412 World of Warcraft: Legion announcement Thread!

Posted Claynz on 06 August 2015 - 04:15 PM

Hope the Honor system is like old school... reward people who play fuckloads! :D


#4467299 Cdew ditches Azael and Mes

Posted Jim_Jim on 05 August 2015 - 12:26 PM

http://sketchtoy.com/65649739

I made it with all my love.


#4456889 My general Feral doubts

Posted rob-hype on 21 July 2015 - 08:20 AM

Hey there, going to answer some of your feral questions. EXP: Multi Season R1 feral

1 - Gearing
The general gear build for feral this xpack to achieve the most stat balancing/priority possible is.

Mainset peices: all set peices except shoulder slot.
Shoulders = Versatility/mastery shoulders.
Boots:  [Wild Gladiator's Boots of Victory](mastery/vers)
Trinkets: Medallion(versatility),and Insignia of Conquest Proc trinket.
Necklace: Necklace of prowess (haste mastery)
Cloak is Crit/mastery.
Enchants: All versatility, weapon enchant you can either go crit or mastery based on personal preference.

Belt is personal preference, I personally prefer the crit mastery for damage thruput but the haste versatility is also nice.

Preference for Rogue/feral might include the on use trinket.

2 - Comps
Comps change based on patches etc however Ebola,FLP(s), FPP FMP and Jungle are the top 5.   Kitty Cleave is a fan favourite but isnt as good as ebola currently, if you plan on running kitty be sure to find yourself a good pally who can repentance.

In terms of melee cleave you do not have to always train healer, however the majority you will find it easier to especially if your newer to feral or the comp.

Ebola for instance has quite a long cc chain every minute. I do not reccommend running rep with this unless its ret/hunter, as the dk will be spreading dots 99% of the time. Incapacitating roar is nice to help interrupt caster cc versus certain comps.

Jungle wise its Bash>Trap and lots of clone/roots for cross.

FPP look for HOJ>Fear on healers or Stun>Clone>silence  add disarm on healer or kill target depending on situation, after DRs are used up look to swap until they are back or turtle. Going straight healer as shockadin spec pally is always fun to fk around with as well. Versus mages your priest can also go short silence to help with interrupts.


FLS is similar, you can run coil and do healer swaps 100-0 round 1 2 3, or you can tunnel healer. Another option is similar to FPP swapping on DR's and having 1 ride target 1 swap target.

FMP you might enjoy considering it is less healer train/melee reliant versus a lot of teams (jungle as well).  FMP wise you will want to be 3x polying 1 target and cloning the other and setting up timed bursts with the mages 2x ice shatters in your stuns. It can be played with priest or paladin.

Each have their strengths and weaknesses, also take into account depending on your hunters spec defines how jungle is to be played. BM is reliant on hardswaps versus some comps, MM jungle cannot always go healer, and Survival is able to train w/e you feel.

3 - Bursting
When opening a target the basic opener is Rake>shred to 4>TF>Rip>Shred to 5>Ferocious bite.
Other openers entail:
Rake>Shred to 4>TF>MELD>Shred(stealth dmg bonus)>Rip.  <-- This can be exchanged with ferocious bite and I would suggest versus a monk or a resto druid you ferocious bite in order to get a skin/fort brew off the opener.

When using incarnation, attempt to apply rake before pressing it, if its a mage, pally or a class with immunities base rip versus fero on whether or not your about to get an immunity on that burst. Dumping ferocious bites may be more beneficial in some circumstances. Remember to pool your energy to pool your energy to 50 or pre TF prior to a fero for better throughput.

WOD is where PVE rotations shine currently, so make sure to get an addon if you yourself cannot track your trinket/weapon ench procs.
Time your pooled ferocious bites (50 energy or TF fero) with your proc trinket to really see the 120k's.

------------------In terms of bursting with your partners somtimes it is better to stagger your offensives, in the circumstance of hunter/feral for instance, if your hunter is a BM hunter it is better to crows a mage and do a basic fero bite dump to get first block on first cc chain over popping incarnation. Use the incarnation to finish said target on the next cc chain.

-Covering cyclone/interrupts in cc section.

4 - Opening
Covered this in the above wall of text, however rip is important to apply and in many situations you may find after swapping (yes swapping) you will have multiple rips and rakes applied. Raking a lock pet while being on him or having 2 rips on 2 targets can increase your NV healing thru put or help kill a pet (getting to NV later).

5- CCing
Instant roots are great for cross ccing a warrior/rogue and even a mage after hes blinked to harass during cc on their healer.

Cyclone: Think of this ability at the start of a match as a utility button, your using it to attempt to get as many counter spells/grounds/reflects out of the enemy team as possible to setup your teams crowd control. This is the most important ability in the feral arsenal that (other than positioning and swapping) defines how far you will go.

At the start of a match attempt to do your opener and use your energy until starved, as your energy starts to reduce allow it to pool back to the 50 energy by casting cyclone to get kicks/grounds/reflects. The better you are at either juking or harassing with this ability, the more casts your healer (or caster) is allowed. Any time you run out of energy or are energy starved (quite often) start casting this ability or look to cast it off of your partners crowd control.

Positioning yourself behind boxes or slightly out of line of a dps while close to a cc'd healer/dps can be beneficial (See imgur link below for paint diagram of a good clone positioning.  Also realize that the range on feral clone is short so allocate for the range when casting it or pre-slow/stun the target.


Stuns: Bash can be used mainly on healer to facilitate a cyclone or partners crowd control, early bashes are ideal in many circumstances but not always beneficial, look to use bash on the secondary target (dps) when the stun DR has been used on the healer for cc, or use it as a short stun to prevent a cast/aura mastery between future cc. Using bash on a kill target is beneficial FPP for instance Horrify>Bash main target HOJ>Fear>silence>rep healer can be quite the setup.


After you get more comfortable you will find times where its beneficial to bash a mage after his blink or after hardlocking a arcane school to prevent deep poly, or using it to prevent a cyclone etc for now just focus on the basic uses and get creative as time goes on.

Rake stun w/ incarn: Using 3 rake stuns back to back when going on a healer provides quite a bit of lockdown, in many circumstances this is the ideal setup when a healer does not have trinket or aura up. Realize that 1 stun with 2 delayed might be more beneficial depending on the circumstance.

I suggest all new ferals create a focus macro for rake/maim/bash and start practising it as stunlocks are your best form of peeling outside of cyclone/procs.

Rake stun is currently broken and parries due to it also being a damaging ability, and currently being able to spam it is one of the defining factors of feral in WOD.

you can stop an entire team (including pet if you want to neilyo that hard) with 3x stuns once your comfortable.

Maim> Should be used on main target to prevent heals or to DR stun for a kill/interrupt. Focus maim on a dps or a healer on a trinket can win games, or allow for a cyclone to be cast when otherwise unable. Look for a maim>clone on a off target when they pop a offensive such as recklessness etc to keep control flowing or to counter damage.


6- DEFENSIVES (lol?)
We are the weakest class in the game currently in terms of how much damage we take.
Survival Instincts should be used pre-emptively. Using it above 75% hp will mean you wont die, anything below 50% versus a offensive cooldown (non pally proc) will result in death in most circumstances unless properly peeled or self healed.

Bearform, use this pre emtively before a stunlock happens (melee) or to face tank 2x melee. This can prevent the use of Survival Instincts in some circumstances. Rogues/warriors stunlocks for example if used pre-emtively neither you nor your healer will have to trinket in certain circumstances. Simply get good at recognizing when your in trouble and utilize this as much as possible. Remember bearcharge is a physical root, use it on rogue offensive cloaks or a warrior if your roots are on DR. Frenzied regeneration is ok for a 20k heal.

Rejuvenation: Much like the old cata rogue recuperate, try to keep this on your person or whoever is being targetted at all times, mashing this on yourself as you kite/pilar is beneficial for a small amount of through put heal.

Healing touch, it is rare to cast this unless its a proc, unless your really resetting and pilaring and have the extra time, usually it is not worth it. Decide to use this versus roots on proc at your own risk depending on the flow of the game.

Ysera gift = passive heal, simple to use.  
Renewal = Suggest to use against rets who target you to match 2 minute with 2 minute wings. or versus heavy burst comps such as RMP/RMD/Thug/godcomp that tend to stun 100-0 a feral mechanically when caught without healer cds/prewall+bear

Cenarion Ward, previously the go to. Only comps id suggest using it in the current meta game is KFC, or if your playing Priest Jungle versus a ww/dk/hpal 45 sec zerg comp.

Important tree: Nature's Vigil/ Heart of the Wild.
Heart of Wild (as stated above) only currently used vs heavy melee rush downs that are short games (rare use).

Nature's Vigil is one of the most important utility buttons besides cyclone in a ferals arsenal.

Most new ferals use NV chained into incarnation, and in the majority of situations this is a good use against teams who pop their offensives instantly. The more damage you deal the more healing you deal to everyone around you. Also take into account the healing is increased based on your own personal healing output, so using a healing touch, and applying 3-4 rejuves versus a dot team (WLS w/ reck storm demonsoul, splay etc) can keep a team alive in itself.

Take into account using ferocious bite to save your teammate when NV is up can be more beneficial than rip in some circumstances. Sometimes it equates to a 20-25% flat heal.

Saving Nature's Vigil for certain opposing team offensives can also be beneficial towards countering the damage. In a lot of circumstances a well places NV/incarn can make it so you dont even have to physically peel but rather heal through or counter burst the opposing team.

Utilize defensive leap when required.
Glyphs are standard: Ninth life/master shapeshifter/savage roar.  You can play around with fero bite/+20% heal  glyph in 2s/dueling.

Hopefully some of this has helped you in some way, it is a little disorganized due to my 4 am boredom but provides you an idea of what to add to your play in the current meta game. If you or any other feral has any questions feel free to send me a ingame mail on Hyype-Tichondrius or Hype-Tichondrius
or inbox me on AJ (might be harder to reach me there).


#4461908 Buff sustained, nerf bursts

Posted Reliuna on 29 July 2015 - 11:26 AM

View Postsarma, on 29 July 2015 - 09:56 AM, said:

if the same spell hits for 20k and then ocasionally crit+ms for 322 k then those retards at blizzard completely lost their minds.

go back to burning crusade if u dont like it, to quote a 2500 non-glad hunter from this thread.




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