If someone ques bgs and have their time ruined because of bots because they are trying real hard to win then they shouldn't que random bgs in the first place. That's a place for fucking around. So you really need to stop comparing bgs to arenas it's seriously retarded. When you bot bgs, at the end of the day ..
You do realize the point of PvP is to get to play against other people?
If you prefer playing against bots / mobs, then can queue fucking Onyxia.
i specifically said that i blame the design for this and that my point is merely that players contributed by, you know, like, actually botting. do you not agree that cheating in a game is detrimental to and undermines said game? i thought that'd be pretty obvious when you press play in hb and acknowledge that you're now part of the reason why random bgs suck for everyone
i like how you expand on the "using bots in bgs" bit with "because of how awful blizzard has made them" - you honestly think is a valid justification? you could justify literally any other form of cheating with this same logic. "wintrading is ok because of how awful blizzard design their ladder and mmr system", "orb botting is ok because of how awful the spec is designed", "gcd hacking is ok because literally everybody does it" (back in s7/s8), and so on and so forth.
i wish i could reply more than 2 phrases but that entire wall of text is responding to something i didn't even say
To be competitive with or to be taken seriously, although the whole game shouldn't be taken seriously in the first place. Either way this isn't randombg junkies for a reason.
bg's being completely fucking broken has a massive impact
you'd have much more people interested in arena (to a serious degree, just like you want it) if the entry level pvp experience didn't leave you with an impression that the developers don't give a fuck (at all) about this side of the game. a lot of people just go "ah, fuck this then, no wonder everyone says its shit lol" right there and then. you realize you'd often be only like 3-4 actual players in 15 man bgs right? that's on a good day if you're lucky
the people who botted bgs and eventually corrupted an entire area of the game to the point of being unusable/unplayable have done an immense amount of damage to the very game they play. its akin to what people do with boosting and taking like a million spots in glad, just straight up camping them for months and 'freezing' a huge part of the elo/mmr pool (on top of it all belonging to a single player, lol).
i usually blame the design, but you know, if this community didn't love to shit in their own sandbox so much, this wow pvp thing could be slightly more appealing and better. you could say botting levels isn't really malicious, but botting bg's has always been straight up malicious and detrimental to the game, and all the people who did it were consciously and carelessly ruining the experience for other players. they deserve shit as much as those who scripted
It's not really the issue tbh, too many cooldowns that are too strong.
Nobody complains about holy paladin before 6.1, we were "No thanks, need a rdruid", we still had no healing without wings, everything was still dispellable, wings was still a dumb CD. 30s Forbearance was/is strong, but not suddently OP. We still had saved by the skill before. The only real "thing" that change in 6.1 is that they add us the "Hey, do you want to be as dumb as rdruid playing godcomp, take that NS". And with the 2min trinket, it doesn't help.
This is the only thing that need a nerf, execution sentence. Nerf that, and holy paladin will become again the unattractive healer they were before, because without wings+execution sentence, we will not be able to "save" the divine shield against an RMD opener for example, and rotate CD after that.
Because outside of Execution Sentence and the new dispellable and ~15s cd 4-part gear, nothing change. So...
EDIT : Something funny about Forbearance : if a mage stole it, he will have a 30s Forbearance, but if a DK stole it and put it on a friend or himself, his forbearance will be 1min
S7 was probably balanced. S8 was less balanced but far more fun. Please let's not forget that everyone raged at double shadowmourne TSG, bauble of true blood was retarded, together with taunka/vrykul trinket tmorph... oh, I also laughed when my sacred cleansing procced.
It was just more fun though really. Regardless of the damage/healing ratio, bursty healing/bursty dmg stuff, the key point was that there was a difference between players. Even the simple fact that you had many more spells back then would provide far more entertainment..together with all the mechanics that were removed.
Hunters with min range for example added quite some skillcap, plus the fact that you had wing clip / raptor strike / mongoose bite was kind of "fun". As a warrior you had to stance dance so that was really really fun as well. As a holy paladin (this was a thing even in cata etc) you could decide whether to use wings and divine favor or just one of them, thus letting a good paladin save wings for later instead of having +3284923% healing when using them, like today.
I still love the game and love playing arenas with all myself really, I don't want to quit and I'm having a lot of fun. Inb4 "yes holy paladin ofc u like it"...that's not the point, I've always played this class and spec since 2007 as my main and still deeply love it.
However, some of the fun does go away when they think that the whole point of holy paladins being strong is fucking freedom glyph, instead of RETARDED healing during cds and close to nothing without wings...
You know, it's just so fucking sad when now you have to do MANDATORY things that EVERYONE can do. For example against a hunter, as a pala, you pretty much "HAVE" to BoP crows (unless ofc the situation just reaaally is safe). Today evening I tried not to follow this "simple rule", ending up on falling behind on healing because I tried to heal and save BoP; trying to outsmart the situation is not rewarding. You don't even have the tools to do so.
Paladins have this fucking shit mechanic of "Saved by the light". It's HORRIBLE, but it's damn needed! Take it away from a holy pala and watch them stuck on 2200.
When all of these "musts" didn't exist, and you had differentiation...you had a fun season. Not a balanced one, but a fun one.
Edit: I think the last time the game offered differentiation was S11 and Cataclysm, where atleast cleansing efficiency made some healers outstanding if compared to others. Everyone can do X and Y today instead, that's what's killing the game. Casuals can perform decently, and good players can't outperform too much less dedicated players; this hurts human nature sadly.