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Member Since 05 Feb 2013
Offline Last Active Today, 04:11 PM

Posts I've Made

In Topic: (BM) Dire Beast > TOTH

16 April 2015 - 01:46 AM

Oh, they must have reverted the changes, that's unfortunate. It was a slight (5%~) buff to KC and a 3% mastery buff, oh well i'll edit it out so not to cause anymore confusion. :-)

In Topic: (BM) Dire Beast > TOTH

15 April 2015 - 10:03 PM

View PostDhorothy, on 15 April 2015 - 08:51 PM, said:

Arcane shot damage sucks for BM. There's not much of a benefit when your arc shot cost 15 when you're bursting, hardly any globals for arcane shot during burst anyways. Dire beast scales with mastery and focus fire, does a ton of damage. It's basically a small version of shadow reflection, burst matters in this meta, not consistent damage.

Judging from past posts you've made, watching your stream, and a few other instances, you don't tend to be one that leans toward setting up for big burst. However, this meta has turned BM into something that only really kills in windows, doing the top damage in those windows lands kills, not tickling them with arcane shots.
Dire beast actually doesn't scale with mastery ever since WoD, but I do agree with everything else you said Dhorothy, dire beast I feel is vastly superior.

Off topic; I wonder how 6.2 will pan out for us after the nerfs to Crows and Barrage. Maybe we'll finally be able to utilize blink strikes, and Glaive toss again for a more sustained damage play style similar to that of late season 13?

Edit: Linking some proof here regarding the abilties BM's mastery affects, check it out if interested. http://www.wowhead.c...aster-of-beasts

In Topic: Is disc realistically viable in 3v3?

10 April 2015 - 09:27 AM

It is, it's just inferior to every other healer by a good bit. (monks could be argued as an exception)

In Topic: The Complete PvP Patch-

08 April 2015 - 12:20 PM

View PostDizzeeyo, on 07 April 2015 - 06:44 PM, said:

every time a feral druid crits me for over 100k, and flameglow absorbs 2.1k of the damage, i smile when i think of this thread and quotes like "To fix mages just spamming poly while standing still after they've been locked frost is to adjust flameglow. They take absolutely no damage. " :)

flameglow is absolutely not the problem with mages spamming poly, especially since the trinket buff that massively nerfed it - just like cyclone having no cooldown is absolutely not the problem with resto druids

obviously that doesn't stop people complaining about it, but anyway

Flameglow isn't as effective against classes that do spiky damage.. not exactly a secret, it is however way too strong against classes that do many small hits, for example Warlocks, Enhancement shamans, Unholy dks, and Survival hunters. Why should one talent be almost useless against some classes, and make you invincible against others? It's silly if you ask me...

A solution I thought of would maybe be just have it reduce damage by a flat % amount instead of a set number, similar to iron hawk, it could be 10%. That way it will even out a bit and just be useful against everything.

Or perhaps, make it more interesting and bring back the Temporal Shield spell from MoP. That way a good mage will be rewarded for using it at the proper time, and punished for using it incorrectly. Seems a bit more interactive than what flameglow currently is, and I think we can all agree the game needs a few more buttons.

Anyway just thinking out loud :-)

In Topic: (BM) Dire Beast > TOTH

25 March 2015 - 04:46 AM

The thing is, most of the time they aren't spending the time / effort into CCing it, it just gets CCed on it's own.

Like mage pet novas / Fears / Shockwaves / Druid Natures grasp set bonus, etc etc..