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Iffyx

Member Since 01 Feb 2013
Offline Last Active Yesterday, 02:13 PM
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Posts I've Made

In Topic: my impression on hunters at wod

25 November 2014 - 06:22 PM

View PostSummoner1, on 25 November 2014 - 05:08 PM, said:

a good damage for me looks like something that leads to a one shot , something like a warrior and a dk with a frostmourne who kill you on the elevator before you go out ( good old days ) , i guess good damage is different these days.

That's broken, not good damage.

In Topic: my impression on hunters at wod

25 November 2014 - 03:27 PM

This is surely a troll post?

If not; hunter's are very good right now with some people calling for damage nerfs(I disagree). If you can't play without a specific mouse, i'm assuming it's a naga, buy a new one. against teams stacking up so you cant trap, binding shot >explosive>trap. Against moving targets concussive shot, throw trap in their direction, the radius on it is huge now, or disengage with posthaste and drop it on their feet.

Lone wolf is not necessary, if anything it's overkill, 2x80k Kill shots are not needed neither is the rest of the damage unless you're trying to gib someone in an opener.

I suggest you're doing something very wrong to think that hunter damage in any of the three specs is bad right now.

In Topic: Dilly's Hunter PvP Guide (6.0.3)

20 November 2014 - 02:25 PM

Has anyone noticed the set bonuses are on the set of Primal gear that has pretty bad stats? Not sure whether giving up 4 piece for better stats might be better and just rolling with the 2 set (chest and gloves I think).

Edit: Never mind did the math, it seems shorter rapid fire cd is better than the few extra stats you get by missing out the set bonus in a PvP scenario.

In Topic: Aspect of the Fox Tips n' Tricks

18 November 2014 - 01:17 AM

View PostDills, on 17 November 2014 - 09:37 PM, said:

It depends on your levels of mastery for that. 8-9% is fine for sniper  training, but if it's at 4-5% then it won't be that great. Again that'll depend on your gearing etc, but that's why I mentioned that it had more potential to  be stronger at 90 than 100, because more mastery being available.

If your mastery is lower there will be situations where it will be better to even use Fox defensively so that your healer can cast while moving, but again it's still all situational.

Let's see what our stats are like at full conq before going too far into this.

In Topic: Aspect of the Fox Tips n' Tricks

17 November 2014 - 08:13 PM

View PostDills, on 12 November 2014 - 09:34 AM, said:

This just isn't true lol. With the mastery levels you have at level 100, you really wont get that much use of sniper training, in fact it's a lot more useful at 90 than it is 100 due to our current gearing. The reality is the mastery needs to be redesigned slightly (I've gone over this hundreds of times in other posts so I won't go off track here). Sniper training will bring lots of utility for your team and honestly is going to be super fun to play around with.

I agree with you on a lot of topics but this one, no. Instead of just saying it's good to use for other things, can you give me an example where being able to say, idk, cast a clone in los, run behind a pillar, and then pop out again for the cast to finish would be better than (and it will be by the time everyone is full conq) 8-9% damage increase? You can call that you're using it and your team mates can take advantage of it while you're using it for sniper training.

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