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Crlk

Member Since 14 Jan 2013
Offline Last Active May 19 2014 07:56 PM
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#3839069 Yaspresent Results

Posted Frango on 22 January 2013 - 11:03 AM

From showing the results of a tournament to talking shit about each other and comparing school shooting. What the fuck is wrong with you fucking nerds? Seriously you surprise me every fucking time. You have no limits, you will say ANYTHING to make urself look good or look someone else look bad. I can understand why you guys spend so much time in game because there's no other place that would allow such bitch backstabbing trash talking idiots like you.
Fuck all of you and grow the fuck up you are over 18, start acting like adults and not like immature fucking teenagers.


#3838841 Yaspresent Results

Posted Snuggli on 21 January 2013 - 11:10 PM

View PostMinpojke, on 21 January 2013 - 11:06 PM, said:

Hm nothing that i can think of? perhaps before my time, either way how many times didnt it occur during 2012 in the US?

Wasn't there a thing in Sweden(?) where a guy dressed up as a police man and shot a load of kids or something at a camp. There was also the Lake-district shootings last year in the UK, where the guy was driving round with a sawn-off shotgun killing random people who he saw. (2010)

There's cases in EU and US of it happening. Just when it happens in US it gets way more publicized because all the gun and anti-gun enthusiasts start blaming each other for it, when in actual fact it boils down to the person being mentally unstable.


Edit: It was Norway, and 77 people died. http://www.bbc.co.uk...europe-17789206

Conclusion: Stop this EU vs US bullshit. It's boring as hell. Neither region is perfect.


#3838703 mvp of yaspresent tourny?

Posted Rylezlol on 21 January 2013 - 06:58 PM

Sodah. hands down


#3838708 mvp of yaspresent tourny?

Posted Raak on 21 January 2013 - 07:01 PM

Gonna give it to Sodah too.


#3838732 mvp of yaspresent tourny?

Posted Poseyx on 21 January 2013 - 07:23 PM

deff sodahs


#3838275 Comprendre l'empire

Posted Poseyx on 20 January 2013 - 11:08 PM

View PostGodx, on 20 January 2013 - 11:00 PM, said:

EUROgodcomp vs USgodcomp. Europeans always do things better.

yeah they tunneled the spriest very well


#3837681 Yaspresent Group B Live Now

Posted mackazar on 19 January 2013 - 09:24 PM

Nice comment about school shootings and movie theatre shootings trying to make fun of the US Minjpoke you fucking moron. So sad you would even say something like that.


#3837505 Yaspresent 3v3 Group A Live Now, WoW News

Posted edthelad on 19 January 2013 - 10:35 AM

I didn't watch it, but didn't someone quit because they couldn't possibly win anymore or something?

That's disgustingly disrespectful to everyone else involved in organising, watching and competing in the tournament.


#3837325 Good bye competition

Posted Pritchard on 18 January 2013 - 10:29 PM

View PostBailamosx, on 18 January 2013 - 05:30 PM, said:

100% agree with the OP. The people commenting in favor of this change know about as much on competition, the WoW community as a whole, and economics as they do fornicating with women. Honestly, try to open your minds outside of your small arena box.

Check out the YouTube:

you are so obviously beyond butt hurt its ridiculous.  and the reality is actually the exact opposite of what you said.  People who are actually good at this game want the game to be a more even playing field, not further apart.  But i wouldn't expect someone who buys gladiator to understand that.


#3837330 Good bye competition

Posted Bula on 18 January 2013 - 10:57 PM

this bailamos guy seems like a butthurt moron, this change is only good for the game long term.  it's not the only change needed but it's a good first step in the right direction.


#3836771 PvP Gear in 5.2 and Beyond

Posted Darckli on 18 January 2013 - 02:11 AM

http://blue.mmo-cham...-52-and-beyond/

Official Blizzard Quote:

Change is coming to PvP gear in the relatively near future, and we wanted to provide a not-so-brief update on the improvements we’re planning, while pulling the curtain aside a bit so you can see the thought processes that motivated the coming changes. We also thought this would also be a great time to get the World of Warcraft PvP community involved in the discussion.


The Challenges
There are a few main issues that we’re working to address within the next couple of patches:
Early Advantage
Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold.
Mid-season Start
Players getting into PvP mid-season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.
Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.
Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.
Flexibility
While the item upgrade system has the benefit of allowing players that have “finished” their PvP set to continue to progress their character’s power, because there’s built-in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5.2). We’d like to make it easier for players in this position to experiment with alternate specs and stats.

Moving Forward
Meeting these challenges will mean that some changes are coming to MMR, PvP gear, and how gear is earned and paid for:
Team Rating Inflation
As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the PvP in Mists of Pandaria Dev Watercooler, as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish.
Gear Changes
To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:
  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
    • Dreadful Gladiator’s gear will be crafted. (5.2)
    • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    • Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
    • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)
The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.
As of patch 5.3, patches that don’t include the start of a new season will offer players the opportunity to purchase Conquest Point weapons without first meeting the seasonal currency requirement for them. We’re relaxing these restrictions because, by the mid-point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 27,000 Conquest Points earned requirement must always be met to buy Elite armor and weapons in every season.
In terms of relative power, we’re tuning the item levels, PvP Power, and Resilience on the new set of PvP items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the PvP gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs.
Mid-Season Catch Up
Players who are starting their journey into PvP mid-season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players that have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch-up cap will be implemented using the following formula:

(Current week of the season) * 1000 – (Conquest earned thus far this season)

Here are some examples of how this will work:
Player A is starting PvP for the first time in week 10 of the season, and hasn’t earned any Conquest Points at all that season. He will have an additional cap of 10,000 points added to his normal weekly rating based cap.
Player B has already earned 5,000 Conquest Points by week 10, so she would have an additional cap of 5,000 points added to her normal weekly rating based cap.
Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared).
If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again.
So, to sum up the planned changes for Patch 5.2:
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players that continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.
And here are the specific changes that are planned to hit in Patch 5.3:
  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 27,000 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced.
Conclusions
Overall, we expect that these changes will create a more active and competitive PvP environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec.
We look forward to hearing your opinions and feedback on these upcoming changes!







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