Been playing WLS a bit with some mates the last week or so and have a few questions. Small disclaimer: First time I've played arena in over 2 years so I'm rusty as fuck, eat far too many interrupts and my overview is a bit dire atm.
Pre-6.1 I didn't really play any 3's, but I got the impression that locks were fairly tanky, and rarely tunnelled, and as such a locks ability in WLS was measured by how much damage he did. My damage is appalling some games (partly due to disclaimer above) because a rogue alone can stop me from casting for about 90% of the game vs thug and I feel like I have to save port until my healer is CC'ed. Even if I can keep SB:Haunt up, dot damage alone is pitiful.
Not to mention pets getting fucked 24/7, either from soul link damage or actively getting targeted and fucked.
Teams that tunnel shaman (mainly RMD/RMP). I actually prefer to play against this than melee/hunter/x because at least you can control the game a little... But what should be the kill target? As soon as we stop babysitting shaman to swap healer the shaman gets fucked up.
Since every team is now hunter/(rogue/feral/warr)/healer, RM/healer, Turbo or Godcomp how the fuck is WLS supposed to be a good ladder comp? Am I bad - are all these teams easily beatable?!
hertzukMember Since 17 Jun 2008
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