Jump to content

hertzuk

Member Since 17 Jun 2008
Offline Last Active Yesterday, 11:43 PM
*****

#3688664 Little hunter macro / small tip guide.

Posted Jokerplex on 19 April 2012 - 04:36 PM

Hi guys, alot of people were asking me to release a macro/keybind guide and i made this small one.

I know theres alot out there just thought id post it here anyway if your interested.



Not sure how to embed the video in here so just posted the link


#3686808 Default UI Scripts

Posted Thaya on 17 April 2012 - 08:57 AM

Table of contents
  • How to use scripts
  • General/uncategorized scripts
    • Disable damage/healing spam in floating text
    • Add more "power auras"
    • Darken all the graphics Ibo/Lorti UI style
    • Hide the error frame (red text in top middle)
  • Unit frame scripts
    • Class icons instead of portraits
    • Class colors in hp bars
    • Class colors behind names
    • Disable healing/damage spam over player/pet frame
    • Flashy spellsteal border for non-mages and/or enrage effects
    • Change the format of hp/mana text to absolute values ("140k")
    • Hide the faction/PvP icon
    • Disable the group number frame
    • Scaling/moving unitframes
  • Arena frame scripts
    • Show frames outside of arena (macro)
    • Scaling/moving arenaframes and castbars
    • Arena trinkets tracker
  • Action bar scripts
    • Hide graphics
    • Hide macro labels
    • Hide hotkeys
  • Cast bar scripts
    • Text cast timer ("0.8 / 1.5")
    • Scaling/moving castbars
  • Quality of life scripts
    • Autosell grey trash and repair
    • Minimap tweaks
    • Extra slash commands
            

1. How to use scripts

You either need to create your own addon, add the code to an existing addon (I don't recommend this), or run it in-game via the /run command. The latter, in most cases, requires a condensed form of the script to fit the 255 character limit of input/macros; macros often need to be executed after every reload or zone. Unless you're going to Blizzcon tomorrow, there's really no reason to use macros - just create an addon. I will, however, add macros where available (i.e. those I already have in macro form).

Download this template: http://www.mediafire...b4cj4r0fcqcwquj

This already has the folder structure and the .toc file, at this point you only need to open the .lua file as a text file (with notepad/wordpad or anything that works with raw text), and simply copy/paste the code you want from below.

You don't need to relog every time you edit a .lua file if the addon is loaded, a /reloadui is enough.

Comments start with "--", multi-line comments look like this:
--[[
This code
won't execute.
]]

-- This is a single-line comment
This way you can enable/disable certain features, or just add comments to organize your code better.

If you're a do it yourself type, here's how you create an addon:
1. Create YourAddon folder in Interface/Addons
2. Create a text file called YourAddon.toc (has to be the same name as the folder), content should be:
## Title: YourAddon
## Interface: 50001

YourAddon.lua
3. Create YourAddon.lua (can be any filename, but it has to be mentioned in the .toc file to load), copy scripts into that file.

Make sure that you see the actual extensions of files - this is disabled by default in Windows. So the files you are looking at might actually be YourAddon.toc.txt and YourAddon.lua.txt, and of course it doesn't work in this case.

2. General/uncategorized scripts

2.1. Disable damage/healing spam in floating text:
LoadAddOn("Blizzard_CombatText")

COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_CRIT"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL_ABSORB"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_CRIT_ABSORB"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_ABSORB"] = {var = nil, show = nil}

COMBAT_TEXT_TYPE_INFO["DAMAGE_CRIT"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["DAMAGE"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["SPELL_DAMAGE_CRIT"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["SPELL_DAMAGE"] = {var = nil, show = nil}
Macros:
/run CTTI=COMBAT_TEXT_TYPE_INFO CTTI.PERIODIC_HEAL={var=nil,show=nil} CTTI.HEAL_CRIT={var=nil,show=nil} CTTI.HEAL={var=nil,show=nil} CTTI.PERIODIC_HEAL_ABSORB={var=nil,show=nil} CTTI.HEAL_CRIT_ABSORB={var=nil,show=nil} CTTI.HEAL_ABSORB={var=nil,show=nil}
/run CTTI.DAMAGE_CRIT={var=nil,show=nil} CTTI.DAMAGE={var=nil,show=nil} CTTI.SPELL_DAMAGE_CRIT={var=nil,show=nil} CTTI.SPELL_DAMAGE={var=nil,show=nil}

2.2. Add more "power auras":
local frame = CreateFrame("FRAME")
frame:RegisterEvent("UNIT_AURA")

frame:SetScript("OnEvent", function(self, event, ...)
	local unitid = ... if unitid ~= "player" then return end

	if UnitBuff("player", "Eradication") then
		SpellActivationOverlay_ShowOverlay(SpellActivationOverlayFrame, 64371, "TEXTURES\\SPELLACTIVATIONOVERLAYS\\GENERICTOP_01.BLP", "TOP", 1.2, 139, 65, 239, false, false)
	else
		SpellActivationOverlay_HideOverlays(SpellActivationOverlayFrame, 64371)
	end
end)
First, change "Eradication" to whatever you need. (Use the locale/language you actually play on.)

Next, here's how you configure this whole thing:
SpellActivationOverlay_ShowOverlay(self, spellID, texturePath, location, scale, r, g, b, info.vFlip, info.hFlip)
It's all pretty self-explanatory. Keep the first argument as it is in the script above, everything else you can change/edit as you wish to. The last two arguments are vertical and horizontal flips, "r, g, b" are red/green/blue color codes (0-255).

To get the spellID, find your spell/aura on wowhead and look at the address bar. The number is the spellID. Keep in mind you need the spellID of the buff, not the spell that triggers it - they are sometimes different.

Textures created for the default UI and available in the game files:
Spoiler
Just change the last part of the texture path provided in the example above to any of these.

If that's not enough, you can always steal a file from Power Auras or other addons. To specify an external texture: "Interface\\AddOns\\YourAddon\\yourtexture.tga" - you can use .tga files; in general, you can use any texture/picture available to the game (anything in the game files and anything in addon folders).

2.3. Darken all the graphics Ibo/Lorti UI style:
This particular script is stolen from Ibo UI. You'll also need some textures to make it look right, simply put them into the /Interface/ folder alongside the Addons folder:
http://www.mediafire...mpaxe6jfllwa5q8

local frame=CreateFrame("Frame")
frame:RegisterEvent("ADDON_LOADED")

frame:SetScript("OnEvent", function(self, event, addon)
	if (addon == "Blizzard_TimeManager") then
		for i, v in pairs({PlayerFrameTexture, TargetFrameTextureFrameTexture, PetFrameTexture, PartyMemberFrame1Texture, PartyMemberFrame2Texture, PartyMemberFrame3Texture, PartyMemberFrame4Texture,
			PartyMemberFrame1PetFrameTexture, PartyMemberFrame2PetFrameTexture, PartyMemberFrame3PetFrameTexture, PartyMemberFrame4PetFrameTexture, FocusFrameTextureFrameTexture,
			TargetFrameToTTextureFrameTexture, FocusFrameToTTextureFrameTexture, BonusActionBarFrameTexture0, BonusActionBarFrameTexture1, BonusActionBarFrameTexture2, BonusActionBarFrameTexture3,
			BonusActionBarFrameTexture4, MainMenuBarTexture0, MainMenuBarTexture1, MainMenuBarTexture2, MainMenuBarTexture3, MainMenuMaxLevelBar0, MainMenuMaxLevelBar1, MainMenuMaxLevelBar2,
			MainMenuMaxLevelBar3, MinimapBorder, CastingBarFrameBorder, FocusFrameSpellBarBorder, TargetFrameSpellBarBorder, MiniMapTrackingButtonBorder, MiniMapLFGFrameBorder, MiniMapBattlefieldBorder,
			MiniMapMailBorder, MinimapBorderTop,
			select(1, TimeManagerClockButton:GetRegions())
		}) do
			v:SetVertexColor(.4, .4, .4)
		end

		for i,v in pairs({ select(2, TimeManagerClockButton:GetRegions()) }) do
			v:SetVertexColor(1, 1, 1)
		end

		self:UnregisterEvent("ADDON_LOADED")
		frame:SetScript("OnEvent", nil)
	end
end)

for i, v in pairs({ MainMenuBarLeftEndCap, MainMenuBarRightEndCap }) do
	v:SetVertexColor(.35, .35, .35)
end

2.4. Hide the error frame (red text in top middle):
UIErrorsFrame:SetAlpha(0)

3. Unit frame scripts

3.1. Class icons instead of portraits:
hooksecurefunc("UnitFramePortrait_Update",function(self)
	if self.portrait then
		if UnitIsPlayer(self.unit) then				
			local t = CLASS_ICON_TCOORDS[select(2, UnitClass(self.unit))]
			if t then
				self.portrait:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles")
				self.portrait:SetTexCoord(unpack(t))
			end
		else
			self.portrait:SetTexCoord(0,1,0,1)
		end
	end
end)
Macros:
/run UFP="UnitFramePortrait_Update" UICC="Interface\\TargetingFrame\\UI-Classes-Circles" CIT=CLASS_ICON_TCOORDS UC=UnitClass
/run hooksecurefunc(UFP,function(self) if self.portrait then t=CIT[select(2,UC(self.unit))] if t and UnitIsPlayer(self.unit) then self.portrait:SetTexture(UICC) self.portrait:SetTexCoord(unpack(t)) else self.portrait:SetTexCoord(0,1,0,1) end end end)

3.2. Class colors in hp bars:
local function colour(statusbar, unit)
	local _, class, c
	if UnitIsPlayer(unit) and UnitIsConnected(unit) and unit == statusbar.unit and UnitClass(unit) then
		_, class = UnitClass(unit)
		c = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
		statusbar:SetStatusBarColor(c.r, c.g, c.b)
		PlayerFrameHealthBar:SetStatusBarColor(0,1,0)
	end
end

hooksecurefunc("UnitFrameHealthBar_Update", colour)
hooksecurefunc("HealthBar_OnValueChanged", function(self)
	colour(self, self.unit)
end)
Macros:
/run UIP=UnitIsPlayer UIC=UnitIsConnected RCC=RAID_CLASS_COLORS PFHB=PlayerFrameHealthBar UC=UnitClass
/run function colour(sb,unit) if UIP(unit) and UIC(unit) and unit==sb.unit and UC(unit) then _,cl=UC(unit) c=RAID_CLASS_COLORS[cl] sb:SetStatusBarColor(c.r,c.g,c.b) PFHB:SetStatusBarColor(0,1,0) end end
/run hooksecurefunc("UnitFrameHealthBar_Update", colour) hooksecurefunc("HealthBar_OnValueChanged", function(self) colour(self, self.unit) end)

3.3. Class colors behind names:
local frame = CreateFrame("FRAME")
frame:RegisterEvent("GROUP_ROSTER_UPDATE")
frame:RegisterEvent("PLAYER_TARGET_CHANGED")
frame:RegisterEvent("PLAYER_FOCUS_CHANGED")
frame:RegisterEvent("UNIT_FACTION")

local function eventHandler(self, event, ...)
	if UnitIsPlayer("target") then
		c = RAID_CLASS_COLORS[select(2, UnitClass("target"))]
		TargetFrameNameBackground:SetVertexColor(c.r, c.g, c.b)
	end
	if UnitIsPlayer("focus") then
		c = RAID_CLASS_COLORS[select(2, UnitClass("focus"))]
		FocusFrameNameBackground:SetVertexColor(c.r, c.g, c.b)
	end
end

frame:SetScript("OnEvent", eventHandler)

for _, BarTextures in pairs({TargetFrameNameBackground, FocusFrameNameBackground}) do
	BarTextures:SetTexture("Interface\\TargetingFrame\\UI-StatusBar")
end
Macros:
/run UIP=UnitIsPlayer RCC=RAID_CLASS_COLORS UC=UnitClass TFNB=TargetFrameNameBackground FFNB=FocusFrameNameBackground
/run f=CreateFrame("FRAME") f:RegisterEvent("PARTY_MEMBERS_CHANGED") f:RegisterEvent("PLAYER_TARGET_CHANGED") f:RegisterEvent("PLAYER_FOCUS_CHANGED") f:RegisterEvent("UNIT_FACTION")
/run function e(self,event,...) if UIP("target") then c=RCC[select(2,UC("target"))] TFNB:SetVertexColor(c.r,c.g,c.b) end if UIP("focus") then c=RCC[select(2,UC("focus"))] FFNB:SetVertexColor(c.r,c.g,c.b) end end f:SetScript("OnEvent",e)

3.4. Disable healing/damage spam over player/pet frame:
PlayerHitIndicator:SetText(nil)
PlayerHitIndicator.SetText = function() end

PetHitIndicator:SetText(nil)
PetHitIndicator.SetText = function() end

3.5. Flashy spellsteal border for non-mages and/or enrage effects:
hooksecurefunc("TargetFrame_UpdateAuras", function(s)
	for i = 1, MAX_TARGET_BUFFS do
		_, _, ic, _, dT = UnitBuff(s.unit, i)
		if(ic and (not s.maxBuffs or i<=s.maxBuffs)) then
			fS=_G[s:GetName()..'Buff'..i..'Stealable']
			if(UnitIsEnemy(PlayerFrame.unit, s.unit) and dT=='Magic') then
				fS:Show()
			else
				fS:Hide()
			end
		end
	end
end)
Macros:
/run b = 'Buff' st = 'Stealable' mM = 'Magic' mB = maxBuffs TFUA = 'TargetFrame_UpdateAuras' PFu = PlayerFrame.unit MTB = MAX_TARGET_BUFFS UB = UnitBuff UIE = UnitIsEnemy
/run hooksecurefunc(TFUA,function(s) for i=1,MTB do _,_,ic,_,dT=UB(s.unit,i) if(ic and (not s.mB or i<=s.mB)) then fS=_G[s:GetName()..b..i..st] if (UIE(PFu,s.unit) and dT==mM) then fS:Show() else fS:Hide() end end end end)
You can adapt this to enrages by changing the dT=='Magic' line to dT='' (or in the macro, mM='' instead of mM='Magic'). For an unknown reason, enrage effects return an empty string as their debuff type.

3.6. Change the format of hp/mana text to absolute values ("140k"):
hooksecurefunc("TextStatusBar_UpdateTextStringWithValues", function()
	PlayerFrameHealthBar.TextString:SetText(AbbreviateLargeNumbers(UnitHealth("player")))
	PlayerFrameManaBar.TextString:SetText(AbbreviateLargeNumbers(UnitMana("player")))

	TargetFrameHealthBar.TextString:SetText(AbbreviateLargeNumbers(UnitHealth("target")))
	TargetFrameManaBar.TextString:SetText(AbbreviateLargeNumbers(UnitMana("target")))

	FocusFrameHealthBar.TextString:SetText(AbbreviateLargeNumbers(UnitHealth("focus")))
	FocusFrameManaBar.TextString:SetText(AbbreviateLargeNumbers(UnitMana("focus")))
end)

3.7. Hide faction/PvP icon:
PlayerPVPIcon:SetAlpha(0)
TargetFrameTextureFramePVPIcon:SetAlpha(0)
FocusFrameTextureFramePVPIcon:SetAlpha(0)

3.8. Disable the group number frame:
PlayerFrameGroupIndicator.Show = function() return end

3.9. Scaling/moving frames:
framename:SetScale(1.1)
You can find the frame name by using /fstack. Value is in %, i.e. 1.1 is 110%.

Move most frames on the default UI:
/run local f=framename; f:SetMovable(true); f:EnableMouse(true); f:SetUserPlaced(true); f:SetScript("onmousedown", f.StartMoving); f:SetScript("onmouseup", f.StopMovingOrSizing);
You can find the frame name by using /fstack. Drag the frame where you want it to be, reload. (If it doesn't save, type /console synchronizeSettings 0 and try again.)

I personally recommend to move the TargetFrameToT (target of target) frame at least, because it often overlaps the last debuff. Just move it a little bit to the right. This method works for sure for the ToT frame.

If the above method doesn't work or doesn't save position for the frame you're trying to move (doesn't for pet frame, for example), paste this into your addon:
framename:ClearAllPoints()
framename:SetPoint("CENTER", x, y)
framename.SetPoint = function() end
Also, you can move the player, target and focus frames within the default UI by right clicking on it and unlocking/locking. That's much better than moving it with scripts due to some weird interactions with vehicle UI if you move those frames with scripts.

4. Arena frame scripts

4.1. Show frames outside of arena (macro):
/run LoadAddOn("Blizzard_ArenaUI") ArenaEnemyFrames:Show() ArenaEnemyFrame1:Show() ArenaEnemyFrame2:Show() ArenaEnemyFrame3:Show() ArenaEnemyFrame1CastingBar:Show() ArenaEnemyFrame2CastingBar:Show() ArenaEnemyFrame3CastingBar:Show()
This will display frames 1, 2 and 3 with the cast bars.

4.2. Scaling/moving arenaframes and castbars:
LoadAddOn("Blizzard_ArenaUI") -- You only need to run this once. You can safely delete any copies of this line.

ArenaEnemyFrame1:ClearAllPoints()
ArenaEnemyFrame2:ClearAllPoints()
ArenaEnemyFrame3:ClearAllPoints()
ArenaEnemyFrame4:ClearAllPoints()
ArenaEnemyFrame5:ClearAllPoints()

ArenaEnemyFrame1:SetPoint("CENTER",UIParent,"CENTER",350,50)
ArenaEnemyFrame2:SetPoint("CENTER",UIParent,"CENTER",350,0)
ArenaEnemyFrame3:SetPoint("CENTER",UIParent,"CENTER",350,-50)
ArenaEnemyFrame4:SetPoint("CENTER",UIParent,"CENTER",350,-100)
ArenaEnemyFrame5:SetPoint("CENTER",UIParent,"CENTER",350,-150)

ArenaEnemyFrame1.SetPoint = function() end
ArenaEnemyFrame2.SetPoint = function() end
ArenaEnemyFrame3.SetPoint = function() end
ArenaEnemyFrame4.SetPoint = function() end
ArenaEnemyFrame5.SetPoint = function() end
Frames have to be moved separately now. ClearAllPoints and blanketing the SetPoint method are both mandatory now for it to work properly. The only way to fit this in a macro is to loop it, I'll add this in later.

ArenaEnemyFrames:SetScale(1.3)
This scales up the whole thing, everything in the frames will be scaled up equally. Make sure this is after LoadAddOn("Blizzard_ArenaUI").

for i=1, 5 do
	_G["ArenaEnemyFrame"..i]:SetScale(1.3)
	_G["ArenaEnemyFrame"..i.."CastingBar"]:SetScale(1.3)
	-- _G["ArenaEnemyFrame"..i.."CastingBar"]:SetPoint("RIGHT", 95, 0)
end
This lets you scale things up separately if you want to. First line changes the scale of arena frames themselves. Second line changes the scale of the cast bar. Third line moves the cast bar to the right of the frame - its disabled here, just remove the "--" to enable it (just an example of using comments in code).

4.3. Arena trinkets tracker:

LoadAddOn("Blizzard_ArenaUI") -- You only need to run this once. You can safely delete any copies of this line.

trinkets = {}
local arenaFrame, trinket
for i = 1, 5 do
	arenaFrame = "ArenaEnemyFrame"..i
	trinket = CreateFrame("Cooldown", arenaFrame.."Trinket", ArenaEnemyFrames)
	trinket:SetPoint("TOPRIGHT", arenaFrame, 30, -6)
	trinket:SetSize(24, 24)
	trinket.icon = trinket:CreateTexture(nil, "BACKGROUND")
	trinket.icon:SetAllPoints()
	trinket.icon:SetTexture("Interface\\Icons\\inv_jewelry_trinketpvp_01")
	trinket:Hide()
	trinkets["arena"..i] = trinket
end

local events = CreateFrame("Frame")
function events:UNIT_SPELLCAST_SUCCEEDED(unitID, spell, rank, lineID, spellID)
	if not trinkets[unitID] then
		return
	end
	if spellID == 59752 or spellID == 42292 then
		CooldownFrame_SetTimer(trinkets[unitID], GetTime(), 120, 1)
		SendChatMessage("Trinket used by: "..GetUnitName(unitID, true), "PARTY")
	end
end

function events:PLAYER_ENTERING_WORLD()
	local _, instanceType = IsInInstance()
	if instanceType == "arena" then
		self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
	elseif self:IsEventRegistered("UNIT_SPELLCAST_SUCCEEDED") then
		self:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED")
		for _, trinket in pairs(trinkets) do
			trinket:SetCooldown(0, 0)
			trinket:Hide()
		end
	end
end
events:SetScript("OnEvent", function(self, event, ...) return self[event](self, ...) end)
events:RegisterEvent("PLAYER_ENTERING_WORLD")
This puts icons to the right of the arena frames. Does not track WotF - it now simply shares 30 seconds CD with trinkets, so it's impossible to track with just 1 icon. Only enables in arenas.

5. Action bar scripts

5.1. Hide graphics:
I will just list all the options in one block, you can choose which you want. You can enter them separately with /run if you want to see each individually.
MainMenuBarLeftEndCap:Hide()
MainMenuBarRightEndCap:Hide() -- hide the gryphons

MainMenuExpBar:Hide()
MainMenuBarMaxLevelBar:SetAlpha(0) -- hide the xp bar

MainMenuBarTexture0:Hide() -- hide all the background textures.
MainMenuBarTexture1:Hide() -- leaving them on looks better,
MainMenuBarTexture2:Hide() -- unless you are going to hide the
MainMenuBarTexture3:Hide() -- micromenu and bag buttons too.

BonusActionBarFrameTexture1:SetAlpha(0)
BonusActionBarFrameTexture2:SetAlpha(0) -- this is for druids/rogues/warriors.
BonusActionBarFrameTexture3:SetAlpha(0) -- their stances cause this to show up
BonusActionBarFrameTexture4:SetAlpha(0) -- over the normal bar.

SlidingActionBarTexture0:SetAlpha(0)
SlidingActionBarTexture1:SetAlpha(0) -- hide pet bar background

-- These hide individual elements of the menu bar. Its easy to figure out what is what.
ActionBarUpButton:Hide()
ActionBarDownButton:Hide()
MainMenuBarPageNumber:SetAlpha(0)

CharacterMicroButton:Hide()
SpellbookMicroButton:Hide()
TalentMicroButton:Hide()
AchievementMicroButton:Hide()
QuestLogMicroButton:Hide()
GuildMicroButton:Hide()
PVPMicroButton:Hide()
LFDMicroButton:Hide()
CompanionsMicroButton:Hide()
EJMicroButton:Hide()
MainMenuMicroButton:Hide()
HelpMicroButton:Hide()

CharacterBag3Slot:Hide()
CharacterBag2Slot:Hide()
CharacterBag1Slot:Hide()
CharacterBag0Slot:Hide()
MainMenuBarBackpackButton:Hide()

5.2. Hide macro labels:
for i=1, 12 do
	_G["ActionButton"..i.."Name"]:SetAlpha(0) -- main bar
	_G["MultiBarBottomRightButton"..i.."Name"]:SetAlpha(0) -- bottom right bar
	_G["MultiBarBottomLeftButton"..i.."Name"]:SetAlpha(0) -- bottom left bar
	_G["MultiBarRightButton"..i.."Name"]:SetAlpha(0) -- right bar
	_G["MultiBarLeftButton"..i.."Name"]:SetAlpha(0) -- left bar
end

5.3. Hide hotkeys:
for i=1, 12 do
	_G["ActionButton"..i.."HotKey"]:SetAlpha(0) -- main bar
	_G["MultiBarBottomRightButton"..i.."HotKey"]:SetAlpha(0) -- bottom right bar
	_G["MultiBarBottomLeftButton"..i.."HotKey"]:SetAlpha(0) -- bottom left bar
	_G["MultiBarRightButton"..i.."HotKey"]:SetAlpha(0) -- right bar
	_G["MultiBarLeftButton"..i.."HotKey"]:SetAlpha(0) -- left bar
end

6. Cast bar scripts

6.1. Text cast timer ("0.8 / 1.5"):
CastingBarFrame.timer = CastingBarFrame:CreateFontString(nil);
CastingBarFrame.timer:SetFont(STANDARD_TEXT_FONT,12,"OUTLINE");
CastingBarFrame.timer:SetPoint("TOP", CastingBarFrame, "BOTTOM", 0, 0);
CastingBarFrame.update = .1;

hooksecurefunc("CastingBarFrame_OnUpdate", function(self, elapsed)
	if not self.timer then return end
	if self.update and self.update < elapsed then
		if self.casting then
			self.timer:SetText(format("%2.1f/%1.1f", max(self.maxValue - self.value, 0), self.maxValue))
		elseif self.channeling then
			self.timer:SetText(format("%.1f", max(self.value, 0)))
		else
			self.timer:SetText("")
		end
		self.update = .1
	else
		self.update = self.update - elapsed
	end
end)

6.2. Scaling/moving castbars
Player cast bar:
CastingBarFrame:ClearAllPoints()
CastingBarFrame:SetPoint("CENTER",UIParent,"CENTER", 0, -235)
CastingBarFrame.SetPoint = function() end
CastingBarFrame:SetScale(1.0)

Target cast bar. This one is attached to the target unit frame by default, this script will unattach it and place it in the center:
TargetFrameSpellBar:ClearAllPoints()
TargetFrameSpellBar:SetPoint("CENTER", UIParent, "CENTER", 0, -140)
TargetFrameSpellBar.SetPoint = function() end
TargetFrameSpellBar:SetScale(1.0)
Focus cast bar functions the exact same way as the target cast bar, just that the frame is called FocusFrameSpellBar.

Set the cast bar above the frame instead of under the auras:
TargetFrameSpellBar:ClearAllPoints()
TargetFrameSpellBar:SetPoint("BOTTOM", TargetFrame, "TOP", -15, 0)
TargetFrameSpellBar.SetPoint = function() end
It will still remain attached to the target frame if you decide to move the target frame. Change "Target" to "Focus" everywhere and you'll get the same script for focus frame.

Spoiler

7. Quality of life scripts

7.1. Autosell grey trash and repair:
local g = CreateFrame("Frame")
g:RegisterEvent("MERCHANT_SHOW")

g:SetScript("OnEvent", function()  
	local bag, slot
	for bag = 0, 4 do
		for slot = 0, GetContainerNumSlots(bag) do
			local link = GetContainerItemLink(bag, slot)
			if link and (select(3, GetItemInfo(link)) == 0) then
				UseContainerItem(bag, slot)
			end
		end
	end

	if(CanMerchantRepair()) then
		local cost = GetRepairAllCost()
		if cost > 0 then
			local money = GetMoney()
			if IsInGuild() then
				local guildMoney = GetGuildBankWithdrawMoney()
				if guildMoney > GetGuildBankMoney() then
					guildMoney = GetGuildBankMoney()
				end
				if guildMoney > cost and CanGuildBankRepair() then
					RepairAllItems(1)
					print(format("|cfff07100Repair cost covered by G-Bank: %.1fg|r", cost * 0.0001))
					return
				end
			end
			if money > cost then
				RepairAllItems()
				print(format("|cffead000Repair cost: %.1fg|r", cost * 0.0001))
			else
				print("Not enough gold to cover the repair cost.")
			end
		end
	end
end)
Will use guild bank if available.

7.1. Minimap tweaks:
MinimapZoomIn:Hide()
MinimapZoomOut:Hide()
Minimap:EnableMouseWheel(true)
Minimap:SetScript('onmousewheel', function(self, delta)
	if delta > 0 then
		Minimap_ZoomIn()
	else
		Minimap_ZoomOut()
	end
end)
MiniMapTracking:ClearAllPoints()
MiniMapTracking:SetPoint("TOPRIGHT", -26, 7)
Hides zoom in/out buttons, enables mousewheel zoom, and moves the tracking button to top right near the calendar button.

7.3. Extra slash commands:
SlashCmdList["CLCE"] = function() CombatLogClearEntries() end
SLASH_CLCE1 = "/clc"

SlashCmdList["TICKET"] = function() ToggleHelpFrame() end
SLASH_TICKET1 = "/gm"

SlashCmdList["READYCHECK"] = function() DoReadyCheck() end
SLASH_READYCHECK1 = '/rc'

SlashCmdList["CHECKROLE"] = function() InitiateRolePoll() end
SLASH_CHECKROLE1 = '/cr'
- /clc to clear combat log
- /gm to open a GM ticket
- /rc for readycheck
- /cr for check role


#3686809 Default UI Scripts

Posted Thaya on 17 April 2012 - 08:57 AM

This thread is a work in progress. I'm posting it before its done because if I don't post it, I'll never finish it and it will just rot on my desktop in a .txt for eternity like all my other unfinished articles.

Known issues/to-do list:
- Add screenshot examples of every script
- Fix minor inconsistencies in format (use of colons, descriptions, etc)

Scripts to add:
- Scale up buffs/debuffs on target/focus frames - still looking for a decent script for this
- Raid/party buff/debuff tweaks for healers. I got some scripts lying about like prioritizing UA debuff, moving debuffs to the right of the frame etc, but I have no idea how useful this actually is. Need a healer PoV/opinion on these
- hp/mana text on arena frames - not sure if this shows by default or not (couldn't test)
- move/resize action bars scripts. Same as with pvp trinkets - I just didn't get around to it, don't bother linking me those
- Change status bar color of uninterruptable casts - wonder if this is at all possible?
- Stopwatch stuff. Will look at Xandyns scripts, just haven't gotten around to it yet
- Hidden cooldown tracker for things like hamstring or mage frostbolt. Got a script for hamstring, just wonder if I can adapt it to other stuff, maybe even proc trinkets
- Hide chat tab highlight on whispers - saw Navariums script for this, but it just hides the buttons for me (not even clickable). Like the idea though

What I don't want to do with this thread, at least not now:
- Miniports of other addons, such as omnicc, losecontrol, spellalert, etc. If you want that functionality, you might as well just use the addons, there's really no reason not to unless you're going to LAN. Don't bother posting these. Otherwise I'm open to any suggestions.

If you spot any errors - spelling, code, grammar, anything - let me know.


#3686208 Guide: How to troll people

Posted tika on 16 April 2012 - 03:31 PM

Hello guys, I've had a lot of requests from people to explain them step by step how to properly troll people ingame.
This will be a guide with two examples, hopefully after reading the guide you will be able to do the same.

1) Attract a player's attention that takes the game serious:
Posted Image

2) Player will show his interest
Posted Image

3) Player will find you, make sure to refuse whatever he has to say
Posted Image

4)Make the player upset
Posted Image

5)Make him more upset and take him lightly
Posted Image

6)At this point your troll already succeeded
Posted Image

7)At this point the player is smashing his keyboard
Posted Image

8)At this point the player hates his life
Posted Image

9)The player will only be able to write in caps
Posted Image

10)The player is very mad and your troll gets a 10/10
Posted Image

Be warned posting trolls like these on public forums might attract too much attention and will result in your post
to be deleted.

Happy trolling

EDIT: The 2nd example will be given on request, pm if you're interested


#3686365 Guide: How to troll people

Posted Kettu on 16 April 2012 - 07:39 PM

Tika can you also make a guide on how to defend mines in AB with Eagle Eye, p L Z


#3682964 should i bother coming back?

Posted Pyrilus on 11 April 2012 - 11:30 PM

I started playing a bit more last weekend. I'm now done with honor gear and I have a few pieces of arena gear. Being undergeared is rough... and I still don't know if I do damage. That said, if you have people to play with and time to kill, why not.

And even if you don't have people to play with, you can always try teamfind.com :)


#3686242 Censorship getting out of hand?

Posted misios on 16 April 2012 - 03:57 PM

I think AJ cencorship is going out of hand, I disagree'd with some content-editor hunter called pawz?, and he simply deleted my posts because he didnt like me opposing in his interveiw thread.


#3655742 Warlocks and their trinkets.

Posted Conradical on 03 March 2012 - 09:42 AM

From most preferred to least preferred:
Gemming resil with Cunning + Insignia (only if Insignia is heroic)
Gemming resil with Cunning + On Use
Gemming int with Cunning + On Use
Gemming int with On Use + Proc
Gemming resil with Cunning + WoU
Gemming resil with On Use + Proc
Gemming resil with Insignia + On Use
Gemming resil with Cunning + Bottled Wishes
Gemming resil with Bottled Wishes + Insignia
Gemming resil with WoU + On Use
Gemming int with WoU + On Use
Gemming int with Bottle Wishes + Proc

That's my list.


#3621022 Dragonwrath vs Tier2

Posted Filovirus on 22 January 2012 - 03:39 AM

I'm pretty sure 403 Deathwing sword >>> Legendary for Locks for a few reasons:

- More damage (compared both on recount, legendary usually comes out to about 4-5% of my overall damage, whereas the 403 sword sits at about 7%~). Yes, I know the staff only counts dot ticks towards the "Wrath of Tarecgosa" proc, but Haunt/Fel Flame/Shadow bolt account for a very small percentage of my overall damage
- More resilience from using the sword/oh, this can prevent random and unnecessary deaths against solo rogues
- Lots more spell power from the 403 sword + 410 oh than the staff provides


Edit: I think t2 mh/oh are definitely going to be the best this season, or until rogues are taken down from god status to demi-god status


#3622891 DDOS'ers Revealed.

Posted Shearcookie on 23 January 2012 - 09:43 PM

So ye as you all know over the past couple of days there’s been a lot of heat linked to DDO’s attacks in Europe, mainly towards streamers on athenelive. Although I’ve never took someones IP or ddosed them I was involved in this case as I started trolling about it. Basically I posted the video which was made by the people ddos’ing on Arenajunkies which instantly made people assume it was me doing the ddos attacks.

Although I didn't actually DDoS anyone, or hand out anyone's IPs, I've been linked to this due to the fact that I made a few troll posts regarding it. The truth is, my involvement consisted only of being a puppet for the DDoSers by posting their comments/videos for the sake of trolling. The person DDoSing streamers is actually the player Trize aka Howard and Sorted aka Vince (the one who made the youtube videos in the logs name is aye).

Admittedly, I found it funny when they first DDoS'd Minpojke on stream, but as time passed, they began making a habit of it and turning it into something much bigger and serious despite the fact that I was repeatedly asking them to stop and I do not want to be involved in this. To help all streamers prevent themselves from being DDoS'd, I've decided to post the Skype names and character names of the people involved, and have also attached Skype logs for anyone interested.

My main involvement was simply just joking about, I watched the streams and simply seen people go offline it was amusing at the start as it was only intended to be a joke but over the course of the weekend whilst I wasn’t here the problem escalated and became a serious issue.
I’ll most likely get ddos’ed for a week  really I  couldn’t care less this shit needs to stop and has gone beyond a little joke. I’ve put the skype logs as an attachment its around 8 pages long so just for anyone that wants to read them.

As we all know the same thing happened last season involving trize ddos’ing and win trading to attempt to get a rank one title on cruelty bg, although his team has been reset its clearly obvious that his methods haven’t.

http://pastebin.com/VJT5YwRS (skype logs)


#3621824 Gilneas Border Control

Posted HeheBiggielol on 22 January 2012 - 09:44 PM

View PostNatusiadkmandk, on 22 January 2012 - 08:34 PM, said:

can we keep ayra vids to one thread so i dont have to be reminded of his voice
Every thread I see you have commented in, you're just always whinging, can you just stfu?


#3620928 Dragonwrath vs Tier2

Posted deac00r on 22 January 2012 - 12:53 AM

View PostBenevolene2, on 21 January 2012 - 09:47 PM, said:


I'm hearing rumors that T2 is considered better, by some, than the Legendary Staff.
Posted Image


#3611699 Bored, come have fun

Posted Smetig on 11 January 2012 - 06:26 PM

Posted Image


#3611212 Cunning of the Cruel

Posted GhostBustas on 11 January 2012 - 01:25 AM

http://www.wowhead.com/item=77980

I'd like to start a discussion on how this trinket Cunning of the Cruel is unbelievably bad.

Cunning of the Cruel is extremely bad and unreliable for a couple of reasons.

  • It doesn't scale correctly with gear, it's basically the equivalent of a quest item with INT on it
  • The trinket is only MEDIOCORE if its heroic and you have to spend half your life trying to get it with 24 other people who spend half their lives doing the same thing

I've started to do some number crunching with a few of my buddies we came up with these numbers after testing Cunning of the Cruel

This chart clearly shows it's doing less damage than Lightning Capacitor:
Posted Image

After number crunching, research shows Cunning of the Cruel is not scaling correctly, which is clearly shown by this equation

Posted Image

For all of you shadow priests that are picking this trinket up, I advise getting http://www.wowhead.com/item=77971 or http://www.wowhead.com/item=28785 <-which is ironically better than Cunning of the Cruel because it scales so well with gear


#3602154 Best troll on the planet

Posted Fanboyx on 30 December 2011 - 02:24 AM

View Postnarack, on 30 December 2011 - 01:28 AM, said:

So here's the story:

We were playing hpala lock warrior in 3's and kept killing a PHD. ( who's suppose to be beating us ) We had our mate King Kyle/Bucwild in our skype conversation, and he decided to troll the hunter in the PHD Jungx.

After a while we decided to ring him up on skype :P

Just see what happens..


you are the retard.




<