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Member Since 17 Jun 2008
Offline Last Active Yesterday, 08:33 PM

Posts I've Made

In Topic: wls vs thug

Yesterday, 08:36 PM

I saw you saying you play shockwave/shadowfury. It might be worth trying howl, I don't think 2 stuns is really ideal due to DR's, but equally howl will likely break very fast if stuff is dotted. Could try stormbolt/shadowfury if you want to try swap to the healer ever, get a shadowfury on the 2 dps while your sham takes gate or something, and provided you've got the healer fully dotted the warrior may be able to make something happen...

The fact that Howl will fear the pet (which probably won't be dotted) is pretty useful too.

We haven't really got a solid strat against it, it depends a lot on what healer you play against too (for instance killing a DPS vs a paladin is very hard, killing anything vs a monk is pretty difficult).

In Topic: Switching from Demo to Afflic

Yesterday, 08:33 PM

1) Mastery isn't so bad for affliction, but generally haste is considered a better stat for it's utility. (The opposite case of for demo where Mastery is a much much much stronger stat than haste due to it's scaling in meta).

2) - Make sure you keep soulburn:haunt up as often as physically possible. Don't waste a single shard on a haunt if your buff is going to run out, save it and get the buff back up. Especially when you're not the target or you're not getting CC'ed (you can find yourself starved for shards).

- Keep DoT's up on everything as much as possible.

- Rebuff Dark Intent vs teams that purge when possible (your healer should ask for this).

- Before you pop demon soul try and soul swap DoT's onto everything to maximise pressure during it. Don't dark soul without SB:Haunt and Dark Intent up.

- Try and force interrupts on yourself before Dark Soul. If you get interrupted on dark soul and have to stand around like a lemon for 6 seconds it's pretty annoying.

3) As above, usually on Soulburn:Haunt and just haunt. Haunt itself can do a lot of damage if you find yourself with a lot of shards and the opportunity to burst something. Popping trinket/demon soul and bashing 3/4 haunts into something is ~100k damage or more, though this is more in 2's than 3's (you'll find yourself with less shards in 3's and will need to use them a bit more intelligently to keep up DoT's). I rarely actually use Soulburn:Soul Swap because the Agony that gets swapped starts at 1 stack and is shit, but if your teammate is desperate to swap and it's all you can afford then do it (it costs 2 shards though).

4. You can Spell Lock with your felhunter, then sacrifice it and (after a short delay sometimes) you can Spell Lock again with command demon. Then if you resummon a felhunter the cooldown on spell lock will remain from the last time you CS'ed with pet. This macro will be useful (this works for your target only, adapt for focus/arena/mouseover/whatever). It spell locks with pet when you have pet out, spell locks with command demon when you don't and also has a perk whereby you can CS through pillars when you're in LoS and your pet isn't and some other nice buggy shit that will help you out usually.

/cast [pet:Felhunter] Spell Lock
/cast [pet:Observer] Optical Blast
/cast Command Demon
/cast [pet:Felhunter] Command Demon
/cast [pet:Observer] Command Demon

I'll also add that against other warlock teams it's a game of who can CS each other most. And with no interrupt trackers tracking sac->spell locks properly it's literally the most annoying thing in the world.

In Topic: Is this a legit proof that WoW is a very shit game ?

17 April 2015 - 08:47 PM

I think Lolflay is right in terms of that you don't learn anything from streams or vids anymore. People (myself included) used to watch (and practically get off to(not including myself here)) videos of Neilyo dueling rogues in Nagrand for like 15 minutes straight.

Things as simple as sapping off blind, vanishing incoming spells, pre-casting MD on block/bubble etc. weren't common in the lower brackets and people loved that shit.

God man I remember watching Pyrilus' streams/Vids in late S4/S5 when he was some kind of warlock class hero god, to me at least. FUuUUUcck.

In Topic: Is this a legit proof that WoW is a very shit game ?

16 April 2015 - 10:54 PM

yeah its getting further down that list every day...

In Topic: 6.2 patch notes

15 April 2015 - 09:56 AM

View PostLolflay, on 15 April 2015 - 01:55 AM, said:

Warrior or Shaman. Killing a Warlock is a viable strat if he's playing with an Observer, which most of them aren't, sooooooo...

Not having a dig here, but I don't really understand this mentality. A warlock with a sac'd pet is as killable as a warlock with a dead pet... (Let's face it, he's probably not going to be topped vs godcomp when you swap anyway so that extra 20% health is fairly obsolete). And if you kill (or force sac on) 2 pets in short succession so that the lock can't get a new pet out for like 30 seconds+ that's a lot of time you can do a lot of damage to him.

But yeah warrior is a better target for sure.

Slightly more thread related but equally off topic: The best part of this thread is the 3k rated hunter who thinks that your own character is not player controlled.

View Postjohanx, on 14 April 2015 - 12:34 PM, said:

wait wait wait.. nerf BM? i dont see crows & barrage doing only 80% of normal dmg vs pet being a relevant nerf?

View PostNaraga, on 14 April 2015 - 12:36 PM, said:

Do players not count as player controlled targets?

View Postjohanx, on 14 April 2015 - 12:39 PM, said:

uhm i don't think so?