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Member Since 08 Jan 2013
Offline Last Active Today, 12:23 PM

Topics I've Started

Catchup cap

19 December 2013 - 03:57 PM

An idea could be to increase the amount of CP you gain per win when you're still on your catch up cap.

Someone please tweet Holinka this, someone has to do his job. Currently Im stuck having to 70 games in dogshit gear, and apperently they are banning you for dropping your MMR on purpose. So with their logic I have to try for 10 minutes untill dampening comes and then lose by being oUtPLAyeD.

So realisticly let's make it 140 games I have to play with a 50% winratio lasting 10 minutes each. Yep I'll have to play for around 24 hours straight.

[EU Horde] RBG Group for pushing scrub rating

23 November 2013 - 12:32 AM

Since I'm a nobody these days and can't piggyback on my connections, I am actively looking to form my own group to avoid having to spam and look in trade chat outside in Durotar. We'll play today (when the sun comes up at some point!) and perhaps some of sunday.

There's no rating requirements other than you need to have a valid AJ profile with a few titles or previous experience in rbg. I'm just looking to push rating up and steamroll some rbgs up untill 1800-1900 rating.

If there are some replies by tomorrow we'll go for it, otherwise I'll just manually add a few selected and see if we can fill up with randoms for the classes we lack.

Who else here knows Minpojke?

15 November 2013 - 03:12 PM

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Drinking / Regen inside arena

20 July 2013 - 02:25 PM

I remember when they removed drinking in arena, and you couldn't buy water that was useable inside arena. At first people thought it was really silly, and it would only benefit the classes with a lot of regen / cheap small heals such as Shamans and Hybrids. But I really think in the current state of the game, it would increase the skill cap. Classes simply just got too many ways to get out of combat. Priests for example, besides having pretty good regen already can go invis for 4 seconds and end up drinking half their mana bar before you can stop them. Night elves can shadowmeld, druids can drink up in catform and stealth. On the other hand, Paladins for one are at at a huge disadvantage since they have no real hots and have no ways to blink/stealth to get drinks off.

So in my opinion not would it only balance some of the classes a bit more in terms of longlivity, but it would also mean you need a better team synergy by playing defensively, and / or telling your teammates to interrupt, selfheal and focus on defense for a bit, untill mana tide, innervate, fiend etc. comes back up. It also means that people can't play 2xwizards and just go full out on haste/mastery and reforge every single bit of spirit away (which I did on my resto druid, where I currently have 3500 spirit but never actually oom due to the PvE trinket and innervate, + drinking potential if needed).

I just personally think the game would benefit from removing water from arena once again. Another topic that could be discussed is if regen needs a small nerf inside arena / bgs aswell. I feel spirit gives far too much mp5 for how the game is at the moment (obviously most people run oom rather fast when it is cleave vs. cleave, but that says more about the classes / cc currently in the game, and spirit really doesnt matter when the game ends in 60 seconds).

19 yearold teen put to jail for making an online threat

29 June 2013 - 06:05 PM


Saw this on the Heroes of Newerth forum. Holy shit man.

Texas #1.

Edit: Apperently it was said on Facebook (would explain how a random person could find his information)