Jump to content

Feliclandelo

Member Since 08 Jan 2013
Offline Last Active Mar 20 2015 01:02 AM
**---

#4402484 Best healer at the moment?

Posted Odrareg on 19 March 2015 - 10:22 PM

View PostFeliclandelo, on 19 March 2015 - 03:23 PM, said:

Can someone tell me what's been going on since 6.1? I haven't pvp'ed for months.

Why are Holy Paladins suddenly good? What did I miss?

the game became very cooldown dependant with red buffs (on use trinket) receiving a huge buff and holy paladins have always shone the brighter in CDs vs CDs situations. they actually became better with the 10% dmg nerf because the game became slower, and holy paladin short (but good) cds could actually almost always be up to counter damage. paladins also got a 1min cd strong heal now, that obviously heals a lot stacked up with said cds, in a cd-based game.

however, it's still the worst healer design-wise, and cc-avoidability wise, blabla. you know what it feelsl ike to play a paladin in arena in general. also, if trained ,a holy paladin is totally worthless as it's the only healing class that has to cast a lot.

example: combat rogue is retarded as fuck with killing spree, but a paladin has got a few countering answers to that with bops, wings, and the strong heal (execution sentence).

now the hotfix got reverted so games are faster ( i don't remember much complaints about paladins pre-hotfix, or am i wrong?) once again, so we will see.

oh and i was forgetting about hunter's tranq shot nerf (costs 50 focus now). for once, against some match ups (with hunters), sacrifice is slightly useful. apparently this made holy paladins god class.

it's a matter of opinions though really, resto druids are still ridiculous with ironbark, mobility, tree form, cc, and everything like that.

gonna refrain from explaining this again though cos apparently im a brainless fucking dog even if this is simple facts that you can retrieve from patch notes, and from other posts in this very thread.


#4378424 Things that are secretly OP

Posted sarma on 01 February 2015 - 09:10 PM

ill sum it up again

Death knight:

-desecrated ground
-ibf stun break
-range of aspyxiate


druid :

- shapeshifting roots and slows

resto
faerie swarm
instant root in incarnation  and duration of tree
nature vigil breaking cc
no cd cyclone (every healer has cd on its cc)
amount of cast time healing spells compared to other healers :D

feral
cd stacking berserk/incarnation also incarnation duration
rake stun not having cd while in incarnation

moonkin

instant cast starsurge, starfall dmg in pvp (2x of anyone else dmg in rbg)
force of nature instant root

hunter :

Posthaste sprint
Narrow excape duration
spirit bond
frozen ammo
ms on pet passive
trap cd (fixed with 6.1)

mage

blazing speed cd
ice nova (fixed with 6.1)
polymorph no cd

monk

ww
disable duration 20 seconds (bug)

mw

cocoon cd
transcendace cd

paladin

fist of justice range
clemency
holy avenger (cd stacking ret)

priest

feathers
guise
purge having low mana cost

rogue

burst of speed
cheapshot/garrote not having cd while in shadowdance/subterfuge

shaman

-

warlock

unbound will
double spell lock
double dark soul
fear no cd

warrior

-


#4371134 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Elorxo on 25 January 2015 - 09:15 PM

View Postjaimex, on 25 January 2015 - 08:48 PM, said:

mages are the worst thing to happen to the game

how did i know this was coming


#4370138 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Tekkys on 24 January 2015 - 05:07 PM

View PostNaraga, on 24 January 2015 - 05:06 PM, said:

Is there a vid of this or something? Unaware

For some reason the title says it's Diablo related but this was a general Blizzard conference (i think during Blizzcon 2010).
https://www.youtube....h?v=Or8q02BQFLY


#4362805 hey

Posted Charred on 17 January 2015 - 08:37 PM

View PostZzx, on 17 January 2015 - 07:53 PM, said:

Im sorry have you faced RMD this season?

Posted Image

Every single 2400+ player in the world

Posted Image

Big enough sample size for you?

lol how hard can you try to give people a warped idea of something, it's sad as fuck really

Here are the following ranks:

Posted Image


3 (out of 2059 players) more mages/rogues than hunters
4 (out of 2059 players) more mages/rogues than warriors
5 (out of 2059 players) more mages/rogues than shamans
10 (out of 2059 players) more mages/rogues than warlocks


And warlock/warrior/sham representation is on the rise due to last patch on top of that.
Oh no, 0.14% more mages than hunters at 2400+? Better fucking buff those hunters and nerf mages into the ground boys


I'm not denying mages/rogues shouldn't get some nerfs/fixes left & right, but it's obvious that the main problem is druids, which most people with a brain larger than the size of a peanut have been saying for a long time now.


#4361899 Trap nerfs inc 6.1

Posted Lolflay on 16 January 2015 - 04:49 PM

View PostPinka, on 16 January 2015 - 04:19 PM, said:

]Posted Image

The end of discussion about hunters, really.


#4353981 How I dodge 50-60% of hunter traps.

Posted Gymtanx on 13 January 2015 - 01:49 AM

Holy crap I had no idea thottbot was still around


#4359267 ( ͡° ͜ʖ ͡°)

Posted Saikx on 14 January 2015 - 07:29 PM

View Postjaimex, on 14 January 2015 - 07:23 PM, said:

This season it isn't debatable dude, I'm pretty sure everyone agrees eles are really weak now.

weak =/= hard to play

I agree tho that mages are fucking digusting designed at the moment, only reason mages are strong is cause combat rogue solos people to 100k and we dont have to setup our damage we just press double icenova l0l

Every mage plays the same, kidney-> deep into sheep healer, welcome to 2,8k

They should redesign mage and make it harder to play again but also more rewarding so u can actually do stuff by yourself without the need of 2 fucking op classes babysitting u through the whole arena game until u can finish with double icenova


mage on its own is fucking dogshit atm, mage coupled with druid/rogue is probably the most op shit ever  cause we have the easiest way of any class to apply the 100k finisher damage thats needed for rogues, BUT THATS THE THING, the only thing we have is 100k damage every 1 minute then we hit for 5k frostbolts again :)


#4343979 Tired of Huntards

Posted Kelarm on 09 January 2015 - 04:34 PM

View PostNogahn, on 09 January 2015 - 12:42 AM, said:


i just don't get it why everyone is taking a ride on the hatetrain when it comes to hunters (everytime)
for examle if mages were in the current state of the hunter everyone would be anoyed as well but nobody would rly care that much

Your class based victim mentality gives me fucking cancer.  People hate hunters right now because they're the strongest dps class, period.  Not only are they the strongest DPS class but they're also incredibly annoying to play against because there is practically zero counterplay to the entire class, and even if you do attempt to do something to them, they have every fucking tool in the book to stop you.   It's got nothing to do with which class it is.  It's simply a retarded state of a class, broken in both design and balance.

Also your posts about how this stuff has been in the game for years is a 100% bullshit argument.  We aren't playing WotLK, cata, or mop.  This is WoD, and most remotely balanced classes (at least, the ones people don't complain about too much) have lost significant amounts of power and/or utility from their kit.  Hunters are completely out of line with how much shit they have, it's irrelevant whether or not they've had it for years.  The game has changed around you.  Try to keep up, I know it's hard.


#4343115 Tired of Huntards

Posted Schvetolga on 09 January 2015 - 12:43 PM

View PostNogahn, on 09 January 2015 - 09:32 AM, said:

and btw

[Currently in testing] Freezing Trap now has a trigger radius of 3 yards (down from 5 yards).

so blizzard is going to change something


what i also wanted to add... if hunters are so OP and anyoing why aren't there so many hunters stomping everyone at blizzcon. all i see are cater cleaves in different colors

since some people are arguing that hunters are too strong for years now (i'm not saying hunter was weak at all but feels like you guys just don't liek the class itself and you'd rather delete the class then accepting that there are bigger fishs in the sea every season. (s12 was retarded okay i give you that but then there were ferals(s13), eles, locks, mages which were 100% on the same level of retardness as hunter in the past seasons (except s12)

Posted Image


#4343295 Double Spell lock

Posted Machinhi on 09 January 2015 - 01:43 PM

OMG it really works...real...thats some broken s**t


#4342340 Sum of all cancerous abilities that shit on the game

Posted ROKMODE on 09 January 2015 - 09:59 AM

priest/paladin only dispel is definitely the cooler system
but it's not as fun for the newer generation of WoW players who want their class to be able to do everything and have every tool


#4340235 Tired of Huntards

Posted Zzx on 08 January 2015 - 05:49 PM

it just amazes me how blizzard can remove charge stun for being gamebreaking, yet give hunters 12 second pom poly, passive ms, passive self healing


#4339725 Tired of Huntards

Posted Sosseri on 08 January 2015 - 03:13 PM

I don't get why MM/SV have 25% ms on pets, it should only be for BM should since they focus mostly on the pets. MM/SV pets should have 10% MS effect. It's absurd with everything they have.

And for god sakes, can we have trap fixed. I'm happy with the latest hotfixes, combat rogues especially, but hunters are still aidscancer.


#4338246 (6.0.3) Jaime's Advanced Elemental Guide

Posted domzae on 08 January 2015 - 12:36 AM

Unless something weird is going on, this is how I understand it works, every time an ability multistrike's, it has a chance to crit just like any normal ability.

(PVP values for all classes)

Base ability : 100% damage
Crit : 150% damage
MS : 30% damage
MS (crit) : 45% damage [30*1.5]

(PVP values for elemental shamans)

Base ability : 100% damage
Crit : 150% damage
MS : 40.5% damage [30*1.35]
MS (crit) : 60.75% damage [30*1.5*1.35]

*Elemental Overload makes MS (and their crits) do 35% more damage*

If you have 10% chance to crit, 10% of your multistrikes will crit. Whether the base ability crits or not is irrelevant.




<