Why are Holy Paladins suddenly good? What did I miss?
the game became very cooldown dependant with red buffs (on use trinket) receiving a huge buff and holy paladins have always shone the brighter in CDs vs CDs situations. they actually became better with the 10% dmg nerf because the game became slower, and holy paladin short (but good) cds could actually almost always be up to counter damage. paladins also got a 1min cd strong heal now, that obviously heals a lot stacked up with said cds, in a cd-based game.
however, it's still the worst healer design-wise, and cc-avoidability wise, blabla. you know what it feelsl ike to play a paladin in arena in general. also, if trained ,a holy paladin is totally worthless as it's the only healing class that has to cast a lot.
example: combat rogue is retarded as fuck with killing spree, but a paladin has got a few countering answers to that with bops, wings, and the strong heal (execution sentence).
now the hotfix got reverted so games are faster ( i don't remember much complaints about paladins pre-hotfix, or am i wrong?) once again, so we will see.
oh and i was forgetting about hunter's tranq shot nerf (costs 50 focus now). for once, against some match ups (with hunters), sacrifice is slightly useful. apparently this made holy paladins god class.
it's a matter of opinions though really, resto druids are still ridiculous with ironbark, mobility, tree form, cc, and everything like that.
gonna refrain from explaining this again though cos apparently im a brainless fucking dog even if this is simple facts that you can retrieve from patch notes, and from other posts in this very thread.