ArenaJunkies: where someone will spend time constructing a positive post seeking to better the community, and, be greeted by an array of pithy one liners from witless, socially marginalized nerds with the mental age of twelve.
Shouldn't you kiddos be watching Sodapoppin dye his hair pink or something?
Rogues aren't fun anymore to play. I know when the stars align i can put out ridiculous damage but when it comes to arenas in order to be successful as a rogue it demands so much synergy to be successful. Its to the point that it's exhausting to get a win even vs the worst teams.
Also, I've been saying it for a long time but whenever you hit seasons where Hunters or Ferals are the most played class you'll see less and less of rogues playing. I know when I enter an arena and I see a team make a gauntlet with flares and AoE spam in a tight corner to prevent the rogue opener I laugh. It makes rogue openers inconsistent and its often unreliable to have a good opener strategy when there are so many targetable AoEs to put a rogue's team in combat.
Rogue gameplay is second nature for me and I'm sure its the same for plenty of other players who have been playing since BC/Wrath. I am constantly asked how to do simple things like "how to open for good burst" and it leads me to believe that rogue gameplay, in order to be successful, needs to take advantage of every global properly otherwise they will fail immensely and thats too much of a learning curve for a new player. Regardless of how much damage rogues can potentially do I think they have the biggest gap between a new player and a skill capped player. The reason there are so few rogues playing is because its exhausting and requires so much setup to win against teams that are hundreds of MMR lower than you compared to other classes. The gameplay is stale and easily countered. The entirety of an arena match as a rogue is determined in the first 20 seconds of an arena and thats not fun / too hard to recover from a mistake. I think the biggest reason rogue population is so low is because rogues look fun on paper/stream but they immediately turn a player away when they see how much setup it takes vs playing another class to actually be successful.
Things felt good cleaving last night. Yes it may only be day 1 and alot of shit is going to change with time and more importantly, with gear, but lets have a "how are DK's right now" talk shall we?
What were you playing last night? What was your impression or how did you fair? Anyone notice anything that shines a glimmer of hope on Dk's, or did anyone discover the nail in the coffin.
Discuss as I list some of my findings below.
Played TSG with usual partners last night (MW Monk Healer). MMR finished last season @ approx. 2100, we started last night at 1938 so MMR seemed a bit lower, dunno if this is a thing or not (doesnt tech. matter I guess). We finsihed @ 2150 mmr with a 21-10 record. (peaked at 2220 mmr) We got queues of everything from low 1900's to high 2300's (including a 2350+ mirror tsg). Seems like there was alot of warlocks (atleast 10 of the of 30 or so games we played were lock cleaves.) and shadowcleave seemed the most prevelant. Not so many hunters as last season, but warriors and mages were still there. Shamans the more prevelant healer we saw (luckily for our comp). Very few rogues, maybe only 2-3 teams. They were all RMD/RMP.
As far as opponents went, shadowcleave damage was crazy. My monk helaer was (as usual) getting his ass CC'd off and there isnt much we could do to stop it short of training the lock to stop fears but the spread from the shdowcleave was scary but still healable. The rogue/mage/X teams we queued into (all 3 of tham lawl) seemd to lack a bit of pressure that we remembered from last season. Still uber strong openers but all in all we felt mage damage overall was not out of hand and survivable (the burst is still there though.) If we made it through the opener, as we did all 3 times, we were able to pressure the helaer into bad positioning, swap him and usually finish the game. We ignored the rogue most of the time due to hit rotting to spread damage and everytime we would swap (even just one of us to scare him off) they would run and hide. We also got a couple KFC and a fairly low (1950 or so) kitty cleave but they all had shamans so thats how that ended. Queued into 1 beastcleave above 2200 mmr and they did massive damage during cds. The shaman seemed weak outside of cd's, we ignored him most of the match and rode the hunter making asphyx swaps to the holy preist every 30-45 sec, eventually he died. The TSG mirror was just a monk/dk swap fest for about 9 minutes till eventually they got the upper hand and I (the DK) died. We had plenty of kill chances on their dk, and 1 on thier monk, just couldn't finish/ Of all the teams we queued into, the TSG mirror was probably the 2nd toughest fight. The damage was higher than anything we saw all night except one particular shadowcleave that we split games with.
All in all the opponents damage seemed lower than last season. Yes this prob. mostly has to do with the resil change vs gear (casters especially) but our dmg, and the TSG, and my damage as the DK overall, didn't feel weak(er) at all to us. The spread damage we did vs melee clevaes and MCH teams with deep wounds and trinketd diseases was very strong. Most teams had all 3 members rotting at or below 50% at some stage in the fight. I felt with conversion, blood pres, and pac man orbs that I was able to keep myself alive when I had to easier than previous season.
Mages damage seemed survivable and most importantly it felt controlable. Affliction locks were high damage, other Dks were high damage but warriors, much like mages, didnt feel as threatening this time around. Only saw one enhance and maybe 3 rogues so I didnt get a big enough sample size to judge on those classes. Hunters damage wasn't as high as it felt last season but the control was still there (and annoying for a monk healer).
Paladins felt strong when they were "safe". Meaning when they had BoP or bubble they were brave enough to run around the middle. But we did find that if we train their squishy until you force a CC bubble, swap pally out of it and they die. Plain and simple they die.
Priests and druids still felt like free wins if we rode them, though if we were force onto their dps instead druid did suprisingly well (priests not so much).
Shamans were really on the clock. Than again TSG is a blue killer and we stick to that mantra as strictly as possible. The shaman shadowcleave that gave us trouble @ 2200 mmr was extremely good at keeping me (the Dk) off the shaman at all costs. The time we lost we couldnt both connect cleanly once. The time we won was teh exact opposite (obviously)
Only saw 2 mistys, one mirror tsg, and one mage lock monk. We rode the lock into the dirt and there wasnt much the misty could do once we got bargin and cocoon within 90 seconds of each other.
Note: all this shit is prolly going to drastically change in about 5 weeks, when most people (mages/rogues/warrior in particular) have 50% or more preideful gear. I'm not looking forward to dying to RMX openers so i'm enjoying this while I can (lol.)
What do you guys have to add about your experiance playing last night. Let us hear it.
I'm sure everyone has seen how much trolling and general douchebaggery have infected AJ. I'd like it to stop.
Trolling and assholery puts AJ on a downward spiral. People troll/asshole-it-up, which leads to less people using this as a forum for serious/reasonable discussion, which leads to more trolling, etc. AJ always was and continues to be the most popular place for new players to get into the PvP scene. Any community relies on new members to sustain itself--by making this place a wasteland we are doing nothing but ensuring our own demise.
Before you post a reply or topic, ask yourself: am I being an asshole? If you are, change your post to take a more educational tone. If you're feeling heated about something, take some time to cool off before replying. Don't immediately assume someone is trolling you, some people are just not very knowledgeable. Worst case, if you reply in a calm educational manner, you've posted something informative for the hundreds or thousands of lurkers who will view your reply. These are generally newer PvPers, and anything you do to help sustain them as arena players helps all of us.
On any set of forums, it's easy to forget that almost all of the people reading it are lurkers, who will never make any posts. Lurkers cannot be trolls, they can't be assholes, they are just here to learn or read interesting things. Post interesting, informative content. Post drama if you want, but don't be an asshole. Fuck the trolls, post for the lurkers.
Urbandurban, on 19 February 2014 - 09:09 PM, said:
The difference between Rogues and other classes is that if you trinket ANYTHING before bomb, you can be sure as fuck that the rogue and in all likelihood the mage will pop every fucking cooldown in the bomb and theres no way you can live. If you trinket a Shockwave or an Asphyxiate or the like you can still survive. That's just so fucking boring to play against. You trinketed to peel for your teammate? One minute later you're gonna get stun locked in a bomb with orb and blades and G_G.
So are hunter cleaves, what's your point? That you lose because you trinketed dumb illogical shit knowing the rogue would punish you because it's "boring"?
It's "boring" for me to save iceblock the entire game with my dick in my hand vs a beastcleave waiting to be 100-0'd by his ascendance. Does that justify me just running in and iceblocking the first thing on me then QQing on forums that I died using my defensives poorly because it's "boring"?