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Member Since 17 Jun 2008
Offline Last Active Nov 30 2013 03:46 AM

#3898136 Stampede is 99% useless now.

Posted Braindance on 11 June 2013 - 07:49 PM

Take it off your bars and add an additional button for arcane shot, so that you can clearly see it

#3897919 Official Hunter Hotfix Notes

Posted Nokilolz on 11 June 2013 - 10:42 AM

Who's ready to see snutzhunt at blizzcon?

#3897739 Official Hunter Hotfix Notes

Posted Capstone on 11 June 2013 - 04:42 AM

today is the first time i have ever played my hunter. i got to 2400 before my priest had to go

most of the time, i spam one button with all of my cooldowns, then i press arcane shot (bound to 1 for quick access) until the other team is dead. my main problem is honestly having the other team die before i can make full use of using all my cooldowns again with readiness. i, like most hunters (i imagine) do not care about the abilities their pets are using during stampede.

one of my stampede pets is a worm, and another one is a porcupine. i think their abilities are on autocast, and i don't even know what the worm does to be honest.

i will, however, be enjoying a 10% buff to damage on arcane shot.

#3896241 How to achieve dem high ratings?

Posted Shock1911 on 07 June 2013 - 06:48 PM

Play with a hunter or play a hunter.

#3896219 How to achieve dem high ratings?

Posted Twochainz on 07 June 2013 - 05:15 PM

play with a hunter

#3895832 Help salvage s13: We need Hunters fixed!

Posted brosearch on 06 June 2013 - 06:09 PM

Please guys post on official forums too. I would love to que again, but Hunters alone ruin arena.

I want to start by clarifying that I have no personal animosity against Hunters. I am not the typical wow pvper who wants to see xxx class nerfed into oblivion because I have a long lasting hatred toward said class. Having said that, arena is totally unplayable currently because of Hunters. Yes it is unplayable; this is not an exaggeration. There is absolutely no chance of enjoying arena while hunters exist in their current state.

I am not making this post to whine about WOW or MOP. I prefer not to do such things. I am not going to make a long post about all the changes this game needs in order to have amazing pvp. I can deal with many absurd things happening in this game. I can deal with elemental shamans getting proc after proc and doing a ton of damage without casting. I can deal with mages not casting and doing crazy damage in a deep freeze. I can deal with feral druids hitting really really hard. I can deal with death knights having more trinkets than the pvp vendor. I can deal with a destro locks chaos bolt during their cds. I can deal with shamans having a 36 sec tremor totem. I can deal with psyfiend being extremely annoying. Clearly, there are many things in this game which present unique challenges. However all of the things listed above are avoidable and/or defendable. One of the key attributes among good players is their ability to counter imbalances such as these through the use of CDs, positioning, and coordination with their team.

That is the key point where Hunters step into a realm of God status. A Hunters arsenal is such that other players are entirely subject to the will of the Hunter. If a Hunter wants, he gets. If I beat a hunter team, it’s because he failed to beat me because of his mistakes. I didn’t beat him; he beat himself. I am being 100% serious here. With all that a Hunter can do, a loss on his part is his fault. Moreover, he could have done something different and there would be no way in which I could have beaten him. That is unacceptable. This is precisely why arena currently can’t be played seriously, and more importantly it can’t be enjoyed.

I won’t list all Hunter abilities. Rather, ill list the abilities or reasons why a Hunter is so governing.

1. The damage a Hunter does is far beyond high. This is the biggest problem with Hunters. The damage output they are capable of doing is not acceptable. It’s not healable in any way. You can’t stop it, and you can’t LOS it. Hilariously, the Hunter isn’t even the one doing most of the damage. His pets are the ones doing a majority of the damage, and those pets move like superman so you aren’t getting away. I am not sure why Hunter damage went up in 5.3, but it’s out of control right now in a big way.

2. Their control is instant, there is a lot of it, it’s ranged and it’s unavoidable. You can’t stop /cast [@focus] scatter trap, or /cast [@focus] pet stun thing, or /cast [@focus] silencing shot, and they can full trap off scatter or the pet stun OR the disengage 8 sec AOE physical root. Any hunter can land a full trap if he uses his disengage root, pet stuns a healer’s partner so they can’t eat the trap, or simply coordinates with his team. However he doesn’t even need a full trap for kills BECAUSE his damage is so damn high/instant/unavoidable. To make matters worse, they can Readiness and have access to scatter, trap and silencing shot yet again lol. In past expansions, if you ate traps, you could survive hunter cleaves. It’s truly sad but this is no longer the case. This just might be from a warlock perspective, but if I try to stand on my healer for the 3 secs scatter is on him, I’ll die before the trap even activates. Literally I have to gateway the instant they connect on me or I am dead. I can’t tell you how many times I have used my pet sac, unending resolve, fel regen and healthstone all right away, only to die through all of it as if I pulled a raid boss who one shot me.

3. The hunter isn’t controllable in any reliable way for the first few mins of a game. BM provides a trinket effect, they obviously have the regular pvp trinket, and they can readiness BM too. These are 3 ways in which the Hunter is able to free himself of any CC which enables him to assert his control and damage as he sees fit. If he wanted, he has other ways to avoid additional control attempts too, but I’ll just leave those out for now. Back to the point, you can’t stun a Hunters opener, or fear or blind it. He is going to be free period. This is a massive problem because he also has the other 2 arrows in his quiver as I mentioned above (his unreal damage and his puppet master like control). If the hunter wasn’t able to do insane damage to people, then he being free would be far less of a concern. If a hunter wasn’t able to control a healer so easily, reliably, and in a way that can’t be avoided, then him being free would also not be such an issue. However he does have all this damage and all this control, so giving him the ability to remain free to assert these things makes matters infinitely direr.

These 3 main issues combined are what make Hunters the problem they are now. 5.3 brought some changes that enable me to play my warlock in a way that is somewhat enjoyable now (I can actually do some meaningful damage). I would love to que 3v3 again, but every time I do there is an onslaught of Hunter teams who basically win by default. About 80% of all 3v3 teams have a hunter, so there is no escaping them. Additionally, it’s not just warlocks who get absolutely destroyed by these Hunter teams. When you are a God among mortals, you take everyone to pound town. NO class can really enjoy arena as long as Hunters stay like they are. I sincerely hope even Hunters themselves realize it can’t be fun like this. Lebron James wouldn’t go play basketball at the local gym because it’s not fun to play versus those who stand no chance at winning.

I challenge anyone to go watch some streams of 3v3. You will see how prevalent and utterly dominant Hunters are. Even vs. top players, they impose their will with little to no effort. I know blizzard isn’t a fan of pvp only fixes but I don’t see any other way in this situation.

Their damage needs to go way down, the BM trinket effect removed altogether, and their control must be reduced (maybe make a target immune to scatter if he has been silencing shot and vice versa). No class should have it all. If nothing is done about Hunters, this season is completely lost. There is no debating that fact.

Thanks for your support and consideration.

#3894347 Vanguards Enhance Shaman Guide (6.0.3)

Posted Feliclandelo on 03 June 2013 - 12:17 AM

Also don't be afraid of using ascendance after gates open. 50% of the time, it works 100% if the time.

The other 50% your hunter will take care of.

#3894445 New Debuff: Bitch Sickness

Posted Hyuru on 03 June 2013 - 09:17 AM

God I hate people in 2s who doesnt play to win, but not to lose, constantly peeling and playing like a fucking bitch.

If I'm about to get a kill on enemy healer, and opposing dps is about to get a kill on mine, I just say yolo and let my healer survive on his own. (If you are one of those players who peel your healer in those kind of scenarios, you should seriously concider killing yourself, stop wasting 25 minutes of my life you mongoloid)

#3894424 New Debuff: Bitch Sickness

Posted Spinmove on 03 June 2013 - 07:42 AM

They already have Resurrection Sickness in this game so they need to add a new debuff called Bitch Sickness.

When you're playing 2v2 Arena and run like a bitch the whole game, you contract Bitch Sickness. After thirty seconds you get kicked from the game unless you stop playing like a bitch.

Bitch sickness

Thanks for reading.

#3891433 Hunter pets Die way to easily.

Posted fant0m8 on 24 May 2013 - 10:48 PM

Overall I sympathize with the topic, I don't understand why the Hunter class (the original pet class) is the only pet class that doesn't have an instant resummon (giving up Sacrifice and pet surviability for an 8 minute cooldown is really stupid).

The discussion here isn't going to go anywhere though, everyone on AJ has always been biased against Hunters and the class's recent success means that any real issues will be ignored.

No one here actually wants a balanced game (i.e. nerf the imbalanced stuff like BW and buff the broken stuff like resummoning pets), they just want any counters to their class to be nerfed into the ground.

I would love for Hunter pets to be brought in line with Warlocks or other pet classes but I think we're just going to have to deal with the current situation because Blizz would have to nerf Hunters in some other way to make up for better pet uptime.

View PostIcekingx, on 24 May 2013 - 09:13 PM, said:

Yeah I don't wanna hear any hunter crying about pets dying so fast or taking tons of damage being able to spam dismiss pet was total shit. Also you wanna hear about pets taking damage? Water ele dies so fast & easy and our only way to heal it is frosbolt but that got nerfed & even before it got nerfed pretty hard to heal it while being trained by KFC/thug.

The hunter's only realistic way to heal his pet is a pathetic dot that heals 25% of its health over 8 seconds (reduced by battle fatigue). That or give up 15% damage taken for a 2 minute cooldown.

Dismiss pet can be interrupted and is only 1s faster than reviving the pet.

View PostIcekingx, on 24 May 2013 - 09:46 PM, said:

Do hunter pets have min cd to be summoned after being killed? It's pretty easy to derp kill a ele then sit mage so he can't get the cast off but with how KFC/thug was trying to get it off after it died was hard. I guess I could compare how RMP is to kfc/thug if they sit hunter all game & kill pets and don't let you rez ever I could see the point you are making.

If you can't get a 1.5s cast off you're pretty fucking horrible at this game, just saying.

P.S. Hunter has to get a 4 second cast off and it's interruptable just like yours.

#3891216 Arena is kind of ridic right now

Posted Lolflay on 24 May 2013 - 10:36 AM

View PostRadejjj, on 22 May 2013 - 03:44 PM, said:

The game was even more of a joke in tbc then it is now, but people nostalgia too hard to realize it. It was a different kind of stupid, but stupid none the less, anyone who thinks sl/sl warlocks, 4 piece/4piece rogues, macestun/stormherald warriors, 3 lifeblooms outhealing ANYTHING, and everything else that made up s3/4, was somehow more skillfull then the game today, is insane. The game has always been stupid, glad has never been particularly hard, its easier/harder for different classes each season, but it was sure as hell easier when their were 300 glad spots on every bg from 2s

No nostalgia here in question. SL/SL warlocks had multiple ways of getting beat, both for 2s and for 3s; 4pc/4pc rogues weren't nearly as OP as anything that followed in next xpacks; stormherald was only really good during s1; dispel system was there for a reason when it came to druids. EVERYTHING could be countered except a really really good rogue with full pve gear, and even then - if he overextended like a dickhead he'd still get dropped.

And you saying "Glad was never particularly hard" makes me believe you're one of those people who diss TBC just to diss it. If you were any good during that period, you'd see that there was actual competition back then.

#3889757 Druid gemming 5.3 ?

Posted Djandawg on 21 May 2013 - 04:13 PM

320 pvp power doesn't exist on PTR. It's 160 now.
I don't remember going oom ever as resto unless 15 min wizard mirror and resil gemming is bs. So I won't ever gem for spirit or resil.
I'll gem pvp power + int on blue gems since they usually grant 60 intellect bonus.
For yellow it's going to int + secondary stat, whatever they post on PVE forums that is lol.

#3889762 Druid gemming 5.3 ?

Posted Feliclandelo on 21 May 2013 - 04:24 PM

Remember to factor in the extra PvP power on the 2 pieces you replace aswell. You cant replace gloves for the range on cyclone. However if you can find some pieces with good stats, maybe it will be worth it.

#3889299 5.3 MM Revive.

Posted Marshmellow on 20 May 2013 - 03:49 PM

View PostHackattack3, on 20 May 2013 - 03:41 PM, said:

I'm 13 by the way,

and I like that my pet plays for me.  Sometimes I lose track of my target, pesky LOS, with BM I can just hit my kill command + blink strike macro and win.  Especially sometimes my mom calls me down for dinner and I have to leave mid arena, this way I can call stampede and still sometimes win.

Posted Image

#3889296 5.3 MM Revive.

Posted Hackattack3 on 20 May 2013 - 03:41 PM

View PostJustwoo, on 20 May 2013 - 03:17 PM, said:

god the random 2200 hunters that play thug cleave and just bestial wrath out of gouges make me cringe

having more than 1 pvp trinket is a broken mechanic imo, i'm all for that marksmen shit.. maybe los'ng a hunter will actually do something... instead of just getting fucked by a 12 year old mashing his pet abilities

you are an inspiration to the wow community if people stop playing BM you should actually get your own holiday

I'm 13 by the way,

and I like that my pet plays for me.  Sometimes I lose track of my target, pesky LOS, with BM I can just hit my kill command + blink strike macro and win.  Especially sometimes my mom calls me down for dinner and I have to leave mid arena, this way I can call stampede and still sometimes win.