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Member Since 29 Dec 2012
Offline Last Active Dec 02 2014 09:11 AM

Posts I've Made

In Topic: Rhee's Resto Shaman Guide!

28 November 2014 - 12:37 PM

Updated! : )


In Topic: Rhee's Resto Shaman Guide!

16 November 2014 - 10:58 AM

I'm back!

As soon as I find the time to test stuff out, I will update the guide for WOD : )

Hope to see everyone in arenas soon.

In Topic: Rhee's Resto Shaman Guide!

20 March 2014 - 02:07 PM

[quote name='Draeberkaj' timestamp='1395323545' post='4083670']
Thanks a lot pal!

When you say your control bind is set to capslock does that effect your windows as well? I suppose you mean that what usually is "control + 1" is now "capslock + 1"?

Ya, my keyboard is formatted via internal program so that caps lock now functions as my control, and NP! Glad to help :)

In Topic: Rhee's Resto Shaman Guide!

20 March 2014 - 11:10 AM

[quote name='aleksai' timestamp='1395256897' post='4083265']

Could you explain a bit more how mastery works? I am familiar with the basic description but am wondering if you have found a way to measure the way it scales at which hp %. I'm currently experimenting with mixing stats- i have 79% mastery, 22% crit ( staying at or above 50% on hesling surge after riptide) and decent mana regen. I wanna figure out ioptimal level of mastery but other than finding my current setup effective i have no way to calculate hard numbers.

Anyway. Wondering if you had any insight.


To be frank with you I have no knowledge regarding our mastery stat based on theory crafting and data, but I think I'm going to start toying around with it and see how the numbers are.

I read somewhere that when the target is below 62% or so, mastery scales better than crit for single target healing. Mastery also applies to our Earth Shield, Riptide, Healing surge, wave, GHW, healing rain, and unleash elements. Mastery I believe is extremely potent when healing targets around 50~60%.

But the debate on mastery vs crit is weird due to the RNG nature of crit. I feel like in the current fast paced of the arena crit can shine over mastery because you can top someone off with one unleash heal.

This is Burb's stats: http://us.battle.net/wow/en/character/blackrock/Burbie/advanced who uses 87% mastery, and whenever I play him it seems to me that he has no problem keeping his team topped whatsoever. So mastery is definitely viable.

In Topic: Rhee's Resto Shaman Guide!

20 March 2014 - 10:59 AM

[quote name='e130478' timestamp='1395258906' post='4083283']
Why do you prioritize spirit link totem as your first offensive counter? That's the only defensive ability that we have that will not only instantly prevent ourselves from dying but also guarantee the survival of a team-mate at near-death.

The list of defensive is prioritized based on importance, and is meant to be comprehended the other way around. So according to my list, NS should probably be your first defensive used because its relatively low on CD. I save spirit link almost always as my last defensive used, but this of course it depends on the situation of the arena.

[quote name='sunzrooney' timestamp='1395307768' post='4083625']
Excellent guide I've learned a lot.

I've just rolled a shammy, I'm just wondering on some fundementals, your UI seems nice and neat and you seem to fit everything on 3 action bars, however I'm having a bit of trouble. I seem to have an actionbar and a half full of totems etc.

Another thing I'd like to ask is the priority of healing.

For instance, what would you use most of all out of the following.

Riptide, unleash elements, healing surge, healing wave, greater healing wave, chain heal, healing rain etc.

Also what keybinds do you use to target yourself and your team mates?

My keybinds for my team mates are mouse scroll up, mouse scroll click, and for myself is mouse scroll down.

I hide my right action bar 1 and 2 haha, they are both full.

Priority of healing all depends on the situation. You want to riptide on cooldown, if it is against a dot spread cleave, make sure everyone has a riptide, unless they are trying to burst down one of your team mates, in which you case you want to use the riptide on that person. Unleash should be used when your partner is hovering around 70%, or getting bursted, so you can either follow it up with a NS or a casted healing surge. If you unleash and your partner gets topped back to around 80% due to Earth Shield / Riptide / Healing stream, its fine to use that unleash for a healing wave or a riptide.

Your two most casted heals should be healing wave and surge, never cast chain heal as it is useless in PvP, and you should only cast GHW when the enemy team is on the defensive and feel that it is appropriate to take the time to cast it to top your partner off since GHW is mana efficient. But you will find that casting GHW is going to be rare since you often don't have time to waste.

Healing rain is really only useful against rogue teams for their opener. Put up ES / Riptide on whoever you think they are going to open on (most likely you), cast a healing wave or two (depends on the map, try to mentally calculate how long it will take the rouge team to open on you), then drop a healing rain and a healing stream so that you have maximum passive healing for the opener. If you have healing rain, ES, riptide, and a stream down, your team is most likely going to be perfectly fine, unless their major offensives are used.