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McMick1137

Member Since 26 Dec 2012
Offline Last Active May 22 2013 01:37 PM
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#3833067 mages in 5.2

Posted Nightmonkey on 09 January 2013 - 05:38 PM

View PostSaikx, on 09 January 2013 - 04:09 PM, said:

I can't believe you are still posting after being torn apart by like 20 people because of you being an incredible retard. Do everyone a favor and stop posting.

Can some1 remove this idiot's access?

Remove my access why?  Because I don't agree with you?

It wasn't 20 people, it was more like 5 angry Mages/people who play with Mages that were upset because I interrupted their circle jerking with a different perspective.

How about we revoke access for people posting topics about Mages in the general discussion forum instead.

Wouldn't it be great if there were a forum where you could just bro out with your fellow magus and not have those other pesky rat classes saying horrible things like "mages are fine?"  I have good news for you, there's a link below just for you and your kind.

http://www.arenajunk.../forum/17-mage/


#3832513 New idea to fix the Casters-never-cast issue

Posted Ctuhlu on 08 January 2013 - 12:20 PM

I just had this idea and as far as I know I have never seen it presented before. It's a bit strange but I think it could work. Bare with me. This idea seeks to reduce the effectiveness of things that aren't interrupts but interrupt anyway (stuns, incaps) while at the same time giving a use to casting again.

Basically, what if any stun or incapacitate applied to you WHILE you are casting has a 50% reduced duration. Before you flame this, think about it; it would accomplish several things:

For one, it would put some thought back into using stuns. Saving a Kidney Shot for when a Shaman uses Riptide or a totem instead of just mindlessly using your CC after the previous CC ends.

Two, it would allow interrupts to be the main source of interrupting again. A Priest channeling spells can still be interrupted, you just have to decide if your Pummel missed, whether it's worth using a DR'd stun to stop the cast.

Three, it gives healers and casters an incentive to cast -- as stun-protection -- if they know the enemy's actual interrupts are down. This alone would bring juking back into the meta-game.

And four, it would deepen the metagame and raise the skillcap. Instead of having "I interrupted his Nature", or "I juked his kick", you could also have "I casted his HoJ". It would create a way to lessen the impact of instant CC without making sweeping class changes to each individual stun. It's also important to note that based on the damage of instant casts usually being as high or higher than casted spells, this wouldn't cause casters to do more damage -- it would just promote more skilled play for both melee and casters.


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