OP asked a question. if you dont have something helpful to say, go troll another forum thread.
improving your healing heavily depends on who the target is; YOU or your ARENA PARTNER(S). In most cases, its an adjustment of a talent complimented with a glyph to suit it.
Some recommendations for self-healing:
- Eternal Flame
The HoT is increased by 50% when cast in self. combined with WoG glyph and our 4set, the trade-off in loss of dmg for the EF isnt a complete waste of time.
- Sacred Shield
This you can apply to yourself (or an ally) before combat has even begun. no wasted GCD or HP. At high levels or strength and haste the shields can be quite powerful and frequent.
- Unbreakable Spirit
Only take this talent if you are positive you will be trained. Bubble CD becomes 2.5 mins, most big dmg CD's are 2mins. Some crafty kiting might be needed for the 30 second window after burst. Combined with glyph of Divine Protection for physical teams also provides some assistance.
The 1000 Versatility helps out with output as well as damage reduc. note that the Bonus Armor form Seraphim does not actually provide a benefit to ret. It only provides dmg reduc to tank specs.
- Empowered Seals
All the activated seals have defensive applications. the 10% AP from truth also increases our SP for heals and SS shields. The haste increases from righteous lowers our GCD and increases flash heal pace. more frequent SS procs too. The movement speed from justice combined with Long Arm is an excellent disconnect from melee and hiding behind cover from range. Obviously the HoT from Insight, combined with the seal's benefits itself are the closest thing we have to a tank stance.
I understand your attachment to Final Verdict, but its the only choice in that talent line with no defensive applications. You can try glyph of Divine Storm (as you have a reason to use that spell with empowered DS) but its not reliable, as you're relying on a proc to heal yourself.
Some Recommendations for Off-healing:
- Selfless Healer
for obvious reasons. you dont necessarily have to wait for 3 stacks to use this either, use it when its needed. consider using glyph of Flash of Light for spam healing, or flash heal followed with either WoG, or ES (when used as a heal, the large burst happens first, so it gains the 10% buff at the best moment)
This is mainly for your Hand of Sacrifice, but obviously useful for all hand spells. HoS is pretty much a blanket 30% reduc for your team mate. When glyphed it wont even transfer the damage to you.
Deciding which of these choices you will go with heavily depends what team composition you run, and what you're against. Changing talents and glyphs during the arena setup wont even consume tomes of knowledge and reset after the match, so always change talents and glyphs to compliment your composition and counter the opposition
originalretMember Since 23 Dec 2012
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RBG and Arena.