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Member Since 19 Dec 2012
Offline Last Active Jan 02 2015 07:58 AM

Posts I've Made

In Topic: Arena Keybinds

11 August 2014 - 03:19 AM

  • #showtooltip Purify

  • /target playername

  • /cast [mod:shift,target=Playername] Purify

  • /target [mod:ctrl] Arena1

just use this on mousewheel, gg

In Topic: Wall removed, Rally nerfed

20 April 2014 - 02:50 AM

View PostAces, on 20 April 2014 - 02:19 AM, said:


If you get to a point in WOD, were you have no trinket/team cds, then you die. It generally will mean you're being outplayed. To actually stun a target (and it be effective) in WOD is going to be alot harder than current gameplay.

Apposed to what we have in MOP, which is buttons off cd till dead.

In Topic: Wall removed, Rally nerfed

19 April 2014 - 11:39 PM

View PostAces, on 19 April 2014 - 10:57 PM, said:

There is minimal changes to stuns i'm aware off?
So far, with the changes, there is nothing that justifies the removal of all, whilst other classes gain stronger defensive's.

Have you seen the new DR setup.. If you get stunned and die, it's because you got outplayed (or so I hope).

Edit: Loving these warr tears.

In Topic: Wall removed, Rally nerfed

19 April 2014 - 10:41 PM

View PostAces, on 19 April 2014 - 12:38 AM, said:

Neither can be used in a stun.
D stance is not permanent. You must switch into Battle stance if you wan't any kind of pressure.

If we're caught in battle we have nothing. Trinket into Parry? The most damage reduction we can have is 45%, that's just a normal shield wall to most classes. Not to mention, it's on a 2 minute cooldown. There is 0 rotation of defensive's, we parry incoming damage, then we just afk. It's not fun gameplay to sit in D-stance all game, it's not interesting to either party.

Remove parry's damage reduction. Keep wall, keep the parry element, reduce D stance to 15% damage reduction.

You forget all cc is getting nerfed inc stuns.

In Topic: Vs. Thundercleave

17 April 2014 - 11:48 PM

The shadowpriest vs Thunder struggle is real.