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foozelol6

Member Since 13 Dec 2012
Offline Last Active Nov 04 2014 10:53 PM
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#4250398 rbgs have the highest skill cap

Posted Moshe on 02 November 2014 - 11:50 AM

Pet battles have a higher skillcap than RBGs


#4250344 rbgs have the highest skill cap

Posted Dahjy on 02 November 2014 - 09:04 AM

btw this is arenajunkies not rbgjunkies retard


#3003986 Vanguards Retribution Paladin PvP Guide (6.0.3)

Posted Jimos on 21 January 2011 - 11:06 AM

My turn evil macro is pretty insane too:

/cast Turn evil

What you do is press tab, press the macro and press tab once more and you win at life.


#2997816 Vanguards Retribution Paladin PvP Guide (6.0.3)

Posted Vanguards on 19 January 2011 - 02:14 PM

Retribution Paladin Guide (6.0.3)

This guide is written mainly for players new to playing retribution in arena / PvP.

What changed about Rets in 6.0.3?

1.) Damage buffs! Also it's a new expansion, so pretty much everything has changed in regards to game pacing.

2.) We've lost a few abilities: Blinding Light (Now a Talent), Inquisition, Aura Mastery, and Guardian of Ancient Kings (our pet).

3.) Stat changes. Many new stats have been added, and how we gear, enchant, and gem is now very different from before.

4.) Divine Storm is back! You can proc a free Divine Storm when you use Holy Power. This will now be part of our damage "rotation".

Many people ask me "How are Rets this patch"? They are very strong in 6.0.3, from 2v2 experiences in Honor gear it felt amazing. Besides Healer / DPS teams as Ret / DPS you can beat most compositions. We'll have to see if that translates to 3v3.

PvP Talents

Posted Image


In the talent picture I selected talents that I use as default in arena. Talents and Glyphs should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute.

Level 15:
Usual recommendation: Long Arm of the Law.

Why Long Arm of the Law? Well Judgement cooldown is incredibly short, so this sprint is almost on demand.

Level 30
For most compositions I recommend Fist of Justice.

Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Fist of Justice is an easy to use instant CC that allows your teammates to easily chain off of as well. Fist of Justice also increases your HOJ range which is very useful for a melee. The Blind talent will now be quite useful when you don't have Fear on your team. Remember, this Blind is like the Rogue Blind for DRs and not a disorient!

Level 45
Selfless Healer is recommended for most cases.

Having Selfless Healer is useful to get those fast and lower mana costing heals on yourself or your teammates. Other talents aren't bad either, but Selfless Healer performs the best.

Level 60
Recommended: Clemency or Unbreakable Spirit

Clemency, a previous patch made Hand of Sacrifice dispel magic effects. Clemency was already really strong for most scenarios since you can use freedom, sacrifice, and protection twice.


Hand of Purity is awesome for counter comping into DOT cleaves. Hand of Purity is to be used when you fight a DOT Cleave such as affliction warlock teams.

Unbreakable Spirit is particularly good when you know you're getting trained, especially against Caster Cleaves. The buff in 5.4 made this talent very strong, and I usually use this over the other 2 specs when fighting against double Caster compositions.

Level 75
Recommended: Holy Avenger

All 3 talents here are quite strong, but Holy Avenger usually performs best for burst which fits the current meta game with long CC chains to get kills. Holy Avenger also lines up with Avenging Wrath perfectly to use together for stacking CDs.

Level 90
Recommended: Execution Sentence

This is an extremely common question. Why Execution Sentence? Before 5.4 Holy Prism was a lot better. Due to gear scaling, and the Execution Sentence dispel change it has made this talent superior in general. When you dispel Execution Sentence now it will immediately activate the last tick which is the big burst that you want. Gear scaling has also made this talent deal far more damage.

Holy Prism is good because of how PvP is, situational and burst oriented. Holy Prism lets you heal when it's needed, or otherwise burst.

Level 100
Recommended: Final Verdict

This still needs to be tested, but at level 100 I found this to be the best and burstiest talent.

I could see Seraphim being useful in extremely set-up based compositions, where damage outside of CCs on the opponent is nearly useless i.e. Ret / Shadow Priest / Healer.

Glyphs
Most major glyphs are purely preference. Prime glyphs there are several choices with Templar's Verdict in my opinion almost always being mandatory since Ret is always a viable kill option. The only way you'd ever take this off is if you're 100% positive you will not get targeted.

Prime Glyphs:
Templar's Verdict (Necessary) - Now works on exorcism as well!
Burden of Guilt (It allows you to slow on your judgement now in 5.4! Highly recommended especially when you have no slow on your team.)
Double Jeopardy (The extra 20% burst is really insane at the moment, purposely judgeing a focus target then swapping back right before you Avenging Wrath is really useful)
Word of Glory (Extra damage for all those WOGs you do!)
Glyph of Freedom - It reduces CCs on any targets you freedom by 25%. This is an amazing Glyph that can also help with your healer on CCs such as Sap / Blind.

Major Glyphs:
Really doesn't matter, Hearthstone glyph is cool though!

Gems / Enchants / Stats
Still in testing, but this is what I'm currently going with:

Strength>Versatility>Haste=Mastery>Multistrike>Crit

Recommended Gems:
+50 Versatility on everything.

Recommended Reforging:
No more reforging in WoD!

Recommended Enchants:
Neck: 75 Versatility
Cloak: 100 Versatility and 10% Movement Speed
Ring: 50 Versatility
Weapon: Needs testing. Mark of the Frostwolf (Multistrike) or Mark of the Shattered Hand (Bleed) are my most likely guesses.


Seal
A previous patch buffed Seal of Justice due to the Sword of Light change, but I find censure to still be the best.
For a simple answer: Censure
Here is a more complicated answer:
Generally for any target you are staying on for 10+ Seconds, Truth is the highest damage dealing seal.
For a game where you don't have burden of guilt, and you're swapping a lot, Seal of Justice could be better. A composition such as Ret / Shadow Priest / Resto Shaman for example has no slow.
Seal of the Righteous is good for AOE, this is very rare in PvP. I've probably swapped it once in the entire expansion.
Healing Seal is good for when you're getting trained, or desperately need mana. Another rare seal to use.

Viable Ret Comps
Try it out yourself!

What rotation do you use in PvP?
There is no "specific" rotation in PvP.

The best I can give you is this in terms of a PvE Damage Rotation:

Execution Sentence>Divine Storm w/ Final Verdict Buff and Proc>Final Verdict>Divine Storm w/ Proc>Hammer of Wrath>Crusader Strike>Judgment>Exorcism

Everything is situational. Keep note that our hardest hitting ability will be Final Verdict, which also clashes with Word of Glory as both takes holy power.

What macros does Ret have for PvP?
Most of Ret PvP Macros look like this:
/cast [target=party1] Word of Glory.
You can basically fit in 1-4 for 1, and Word of Glory with Sacrifice / Freedom / Hand of Protection and you'll have most of the Macros I have. I only have 1-2 for most of them, and 1-4 for WOG for 5s. 1-4 for everything was a bit too overwhelming for me. (Not Enough Buttons + Too Crazy lol)
There are people who simplifies this by using mouseover macros and such, all personal preference. Add #showtooltip to the start of these macros if you want to see it.
Some other general macros:
1.) Start Attack + Crusader Strike
/cast Crusader Strike
/startattack

2.) Start Attack + Templar's Verdict
/cast Templar's Verdict
/startattack

3.) Focus HOJ
/cast [target=focus] Hammer of Justice

4.) Focus Repent
/cast [target=focus] Repentance

5.) Switching Between 2H and Shield
/equip [equipped:Shields] Your2HWeaponName
/equip [noequipped:Shields] your1HWeaponName
/equip [noequipped:Shields] YourShieldName

6.) Camera Distance *This is the Camera I used to use, I'm going default max zoomed out now though*
/console cameraDistanceMaxFactor 4

7.) Focus REBUKE
/cast [target=focus] Rebuke

8.) Focus Judgement
/cast [target=focus] Judgement

9.) Cancel Bubble
/cancelaura Divine Shield

The Support Macros I Personally Use:
(switch x with number or partyx with Toon Name)

11.) Hand of Protection
/cast [target=partyX] Hand of Protection

12.) Hand of Sacrifice
/cast [target=partyX] Hand of Sacrifice

13.) Hand of Freedom
/cast [target=partyX] Hand of Freedom

14.) Word of Glory
/cast [target=partyX] Word of Glory

15.) Flash of Light
/cast [target=partyX] Flash of Light

As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros such as Repent. Use these only as a general guideline and form your own macros!

Gearing Ret for PvP
You can basically use all the PvP Gear and you'll do great!

Trinkets
Unless you're human obviously you would use the trinket that removes all impairing effects.
For your second trinket, I recommend a Strength proc trinket. If you're human I recommend using an On-Use PvP trinket to replace the medallion. You want to use double PvP trinket now due to it giving bonus resilience which is HUGE. Rets are an extremely common train target.

General Arena Tips
Ret is a very strange spec, it's place in arena is rather vague. We have good burst damage during wings, but outside of that we're a bit gimped. We have INSANE off heals and good support, but we're also incredibly easy to CC as a melee class which throws everything off.
As a ret pally, you always have to remember you ARE NOT a warrior. You need to watch your partners the entire game. Do not waste your extremely insane off heals, freedom, BOP, Sac. You are a support class that can burst once every 2 minutes! In an arena match my eyes are on my party screen the most.
If you are playing with a DK or Warrior or Rogue, be considerate about your freedom. In 3s, I almost NEVER freedom myself. You can cleanse most of your roots, and my death knight can kill people around 2 times faster than me, why would I freedom myself?

Ret PvP Stream
http://twitch.tv/VanguardsTV   - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Ret PvP Page / Question Page
http://www.facebook.com/samk920

Ret PvP Videos
Check out these channels:
http://www.youtube.com/SamK920
http://www.youtube.com/WoWSpotlights

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page.

By Vanguards / Sam
http://twitch.tv/VanguardsTV - Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook

http://youtube.com/SamK920 - YouTube Videos


#4063133 This Darkened Heart - A Shendelz PVP Guide (6.0.3)

Posted Ownu on 24 February 2014 - 04:59 AM

Posted Image

Unholy Death Knight Guide (6.0.3)

  • This guide is not only a starting place for players looking to learn the basics of the Death Knight class, but is also a great place for advanced players to sharpen their skills. Now with more Frost!



The 5.4.7 Guide... has been put into a Spoiler at the bottom, and will be kept around for retro-reference (is that a word?), and future arena servers, since whenever I go to play on an older arena server, I can never find any information to refresh myself on how the hell we played back in the stone age good days.


A number of changes were made for Death knights, however Frost and Unholy's rotations remain the same overall.
  • Frost Strike replaces Death Coil for Frost Death Knights.
  • Obliterate replaces Blood Strike for Frost Death Knights.
  • Necrotic Strike has been removed (RIP).
  • Raise Dead (and by proxy, master of ghouls) is now only available to Unholy Death Knights.
  • Rune of Cinderglacier has been removed.
  • Unholy Frenzy has been removed.
  • Horn of winter no longer generates runic power, and has no cooldown.
  • Pestilence has been removed and its effects have been caked into Blood Boil (Rolling Blood talent is now baseline).
  • Army of the dead now sucks deals 75% less damage.
  • Death Coil now costs 30 Runic Power and has a 40 yard range for both allies and enemies.
  • Icebound Fortitude now lasts 8 seconds, down from 12.
  • Rolling Blood has been removed and replaced with Plaguebearer, a new Level 56 talent. Plaguebearer causes Death Coil and Frost Strike to extend the duration of Frost Fever and Blood Plague, or add a stack of Necrotic Plague.
  • Blood Boil now deals 50% more damage, but no longer deals additional damage per disease on the target.
  • Pillar of Frost now increases Strength by 15%, down from 20%.
  • Obliterate now deals 25% more damage [on both main and offhand], but no longer deals additional damage per disease on the target.
  • Rune of the Fallen Crusader now increases Strength by 20%, up from 15%.
  • Scourge Strike no longer deals additional damage per disease on the target. It now deals 100% physical weapon damage, and 50% shadow weapon damage. The shadow portion can once again independently crit.
  • Frost Strike's damage has been increased by 100%, but its Runic Power cost has been increased to 25 (40 in non Frost Presence).
  • Icy Talons now increases attack speed by 20% (down from 45%), and haste by 5% (up from 0%).
  • Might of the Frozen Wastes now increases Obliterate damage by 50% (up from 40%), and melee damage by 35% (up from 30%) while wielding a two handed weapon, and increases the damage of Frost Strike by 50% (up from 35%) while dual wielding.
  • Razorice now deals 4% additional weapon damage (up from 2%), and increases Frost damage by 2% per stack, down from 3%.
  • Obliterate's damage has been increased by 30%.
  • Necrosis: Necrosis is a new passive ability for Unholy Death Knights. It causes Multistrikes from Festering Strike, Pestilence, Plague Strike, Scourge Strike, and Soul Reaper to also deal a burst of Shadow damage. The amount of burst damage is based on Attack Power, not the damage from the triggering Multistrike.
  • Unholy Might now increases Strength by 10%, down from 35%.
  • Death Pact no longer sacrifices your Ghoul or a portion of it's health. It now heals the Death Knight for 50% of their maximum health, and places Necrotic Strike a healing absorption shield on the user for 50% of the health granted.
  • Anti-Magic Shell will now restore 2 Runic Power per 1% of max health absorbed.
  • Desecrated Ground now also makes the Death Knight immune to Roots, Snares and Silences.
  • Conversion no longer has an initial tick, and now costs 10 Runic Power/second for Frost, and 20 Runic Power/second for Unholy.
  • Level 60 and 75 talent rows have swapped places.
  • Blood Tap now generates one charge for every 15 Runic Power spent; Runic Empowerment and Runic Corruption now have a 1.5% chance to trigger per Runic Power spent.
PvP Talents

Posted Image

Previously, Death Knights were pigeon holed into a very cookie cutter set of talents that did not really ever change. The new expansion has opened up many more options and talent combinations:


Tier 1

Plaguebearer
Now that Rolling Blood is caked in, Plaguebearer does a nice job of taking its place. Plaguebearer increases the duration of your Blood Plague and Frost Fever (and will add a stack to Necrotic Plague) every time you Death Coil or Frost Strike by Five (5) seconds. Seeing as Frost Death Knights do not have Festering Strike, and Unholy Death Knights don't want to be spamming Festering Strike, this is a great way to keep your diseases lasting until the golden years while spoon feeding your target damage. Currently, it seems the diseases wont extend past 40 seconds. If the Plaguebearer will cause the duration to exceed 40 seconds, then the diseases in question will be set to 40 seconds instead. Additionally, Festering Strike will allow diseases to exceed 40 seconds. However; if the duration has exceeded 40 seconds via Festering Strike, the next Death Coil will reset the disease(s) in question to 40 seconds. Yes this is a bug, though it is irrelevant as disease snapshotting no longer exists.

Unholy Blight
Unholy Blight should only be taking in combination with Either Necrotic Plague, or Chillblains. When paired with Necrotic Plague, each tick will grant a stack on every target it hits. Additionally, each target effected by it will probably be in range of each other, causing the Necrotic Plague itself to jump between targets, causing it to stack extremely quickly.
When paired with Chillblains, it will constantly slow anything in it's range, unless the target has a buff like Hand of Freedom. Unholy Blight paired with Chillblains is highly effective against running Burst of Speed Rogues, and retreating Restoration Druids.


Tier 2

Lichborne
Lichborne is the only viable talent in this talent tier, it will turn you undead, allowing you to break free of fears, charms, and sleeps. Additionally, while undead, you are immune to polymorph effects (Sheep, Hex) and incapacitates (Sap, Gouge), and may heal yourself by casting Death Coil on yourself (Unholy only). Polymorph and incapacitates will not break when you are already bound; however, like Cloak of Shadows and Anti-Magic Shell, you will be immune to these effects as long as you have the Lichborne buff. Sleep, Fear, and Charm effects will break when using Lichborne, even while you are already bound by them.


Tier 3

Asphyxiate
Asphyxiate is an improved version of Strangulate that stuns your opponent instead of silencing them. Additionally, it costs no rune, and has half of the cooldown.


Chillblains
Generally, Chillblains is taken because you--the player--desire to play with Strangulate over Asphyxiate for whatever reason (generally because the team composition you are currently playing has too many stuns already, and not enough other kinds of crowed control). Chillblains will cause your Chains of Ice to root your target, additionally, your Frost Fever and Necrotic Plague will cause the target to be slowed by 50% for 8 seconds. Typically more for Unholy (as you already have Gnaw and sometimes Remorseless Winter available to you as other stunning options), Chillblains combos well with Necrotic Plague, Unholy Blight, Defile, and Remorsless Winter. It is also the go-to option for Rated Battlegrounds, which are almost always done as frost. Howling Blast will cleave large amounts of players and give you a massive amount of control over the other team. Seeing as Necrotic Plague jumps from target to target, Frost spec will almost always take this talent along with Unholy Blight and Necrotic Plague in Rated Battlegrounds.


Tier 4

Blood Tap
All three talents in this tier are fairly close, however Blood Tap gives you the control over when runes are reset. It also gives you Death Runes, allowing you to use Necrotic Strike more frequently Obliterate when you have Killing Machine procs.

Runic Corruption
This talent does not give you as much control as Blood Tap does, but is very efficient when playing with Breath of Sindragosa, as Blood Tap does not provide you enough rune resets to maintain the spell for very long.


Tier 5

Conversion
Conversion allows you to sacrifice runic power per second to gain health per second. Activating it while it is already active will double both the runic power sacrificed and the health gained at the cost of one global, for one global.

Death Pact
Generally should only be taken when you are playing against a team that only tries to kill you in a very high burst swap.


Tier 6

Desecrated Ground
An extra trinket that will make you immune to all forms of CC other than silences, disarms, roots, and slows while you are standing in it. Generally taken by non human Death Knights in exchange for double DPS trinkets, or when facing a rogue team. Having a second trinket is never a bad thing.

Remorseless Winter
A stacking slow that causes a stun on any target that hits 5 stacks, for 5 seconds. Dispellable, so make sure its either used on a healer, or make sure the healer cant dispel it by using some other CC. Try to only take this talent when using Death and Decay Glyph or Chillblains, as targets get away too easily during the early stacks. Works great with Breath of Sindragrosa or Defile (Arthas Combo).


Tier 7

Defile
Defile benefits from the Death and Decay Glyph, which should always be considered when using it. Both of these things combo well with Remorseless Winter (Arthas Combo), and is my personal recommendation for Frost. This talent has reasonable burst with a reasonable cooldown.

Necrotic Plague
Granted 20% additional damage and regaining the ability to crit, Necrotic Plague is back in the game as a real talent. When taking this talent, always take Unholy Blight, as it will stack it much quicker, and your Plague will sit at max stacks for much longer, causing you to do overall more damage. Stacking this ability is important, and you should be throwing out Blood Boils, Icy Touches, Festerings, and Plague Strikes in order to help it stack as quickly as possible. Only recommended for Unholy in arenas, and only recommended for Frost in Rated Battlegrounds. This is the least bursty talent, but will give you heave AoE presence.

Breath of Sindragrosa
Only recommended for Frost while using Runic Corruption, pool runic power and some a few runes before using this ability. Line it up with things like Remorseless Winter, Pillar of Frost, and use Empower Rune Weapon to feed it. The point of this ability is to do damage while doing damage, so don't spend your Runic Power on things like Frost Strike. Ideally, you want to keep this running as long as you can, because its biggest drawback is the long cooldown it has. Definitely the Highest burst in the talent tier, at the cost of cooldown and ramp up.

Glyphs


Three strongly PvP oriented glyphs make choosing glyphs for Death Knights easy, however there are times when glyphs can be swapped in or out.

Posted Image


Shifting Presences - Allows you to switch presences and retain 70% of the runic power you had before the switch. A must have, as presence swapping without this glyph will slow down your damage and may put you into risky positions (Swapping to Blood Presence when being switched to, and not having runic power to convert if you are using Conversion).

Icy Touch - Your Icy Touch will now dispel one beneficial magical effect from your opponent. Purge is a very powerful spell, and any class that has the option to take it should.

Dark Simulacrum - Reduces the cooldown of Dark Simulacrum by half, and increases the duration the debuff stays on the target by 4 seconds. Dark Simulacrum can be your strongest spell if used properly. Being able to use it twice as often increases the chances of having it ready when a juicy spell is about to be used. Can be used every Asphyxiate, allowing you to steal major defensive cooldowns from healers that can be cast while stunned. This is the glyph that you should swap in and out with other glyphs if you want to use something else.

Death and Decay - Slows any target that takes damage from your Death and Decay ability, for as long as they remain inside of the effected area. Works with Defile. This glyph works great with Arthas Combo (Defile+Remorseless Winter).

Strangulate - When used a to interrupt the target--and is successful--Strangulate gets two additional seconds added to its duration, for a whopping 7 second silence.

Death's Embrace (Minor) - Restores runic power when healing a friendly undead minion. Save some runic power to heal your Ghoul or Gargoyle up. Only relevant if you are Unholy, or if you are running some weird shit, like Double [Unholy] Death Knight.

Resilient Grip (Minor) - Resets your Death Grip if your target is immune to both the pull and the taunt (Iceblocks/Divine Shield/Cyclone) - For those unlucky situations.

Path of Frost (Minor) - Causes you to take less fall damage while the aura is active. Good for Rated Battlegrounds, like Arathi Basin.


Stats - Gemming / Enchanting / Reforging


Stat Priority

Unholy

These stat priorities are currently a "beta version" there is still a lot of discussion in the community about what will be best for what spec, what comp, and what uptime. Even if these stats are right, they will evolve and reorganize themselves as our item level gets higher.

3% Hit >= 3% Expertise > Strength > Mastery> Multistrike>= Versatility


Frost

Frost on the other hand is seems to be preforming best with the basics.

3% Hit >= 3% Expertise > Strength > Versatility > Haste [uptime dependent] >Multistrike


Strength

At the passive ratio of 1.35 1.10 Strength per point of Strength (thanks to our good friend Unholy Might), Strength is your dearest friend. Additionally, our Runeforge enchant grants us half more the Strength that Unholy Might gives us (15%, 20%) as a proc that is up most of the arena, as long as you are hitting things. Gem and Enchant Strength wherever you can, while respecting Strength increasing socket bonuses.


Haste

Your GCD is affected by various factors such as expertise, Time Warp, your connection speed ect. The best way to approach haste itemization is whether or not you personally experience GCD locks. If you have no trouble expending resources, haste remains highly favored. Haste becomes more valuable the more uptime that you have on your target. Ideal for comps like PHD, where most teams will focus down your hunter and allow you to do as you please.


Crit

Crit makes abilities hit twice 50% harder, and stacking crit makes it happen more often. Crit is a big damage boost to your diseases, which are always ticking on everything all the time. It can make our gargoyle deadly, in a much more RNG way than mastery. Typically great for spread pressure, crit allows you to keep your damage up while you're not on your target. Great for big Soul Reapers. This stat has diminished in 6.0+, as critical strikes hit half as hard as they used to.


Mastery

Mastery boosts your shadow damage and Gargoyle's damage for Unholy, and Boost your frost damage for Frost, namely Frost Strike and Howling Blast. Generally something to avoid as Frost, unless future patch notes say that Frost Strike will become the large burst.


This may or may not be relevant, depending on the patch:

Spoiler


Mastery is generally the stat most Death Knights pick today. Not only is it the most reliable way to keep damage up when kited, but it also directly effects your biggest burst: Summon Gargoyle. For heavy spread pressure, play mastery > crit. For fast damage, play mastery > haste. Using this information, you are encouraged to find the secondary stat priority  that is best for you.

Versatiliy

Versatility increases the damage you do, and decreases the damage you take. A solid stat that has a benefit to it no matter what spec you might be, and is currently seeing favor against the other stats.


Multistrike

Multistrike is very similar to critical strike. Their values are both halved in PvP compared to their PvE stat weight values, causing them to require double the amount to equal 1% damage compared to that of the other stat weights. In PvP, Multistrike has a percentage chance to strike the target against at 30%(?) power. Due to Necrosis, Unholy Death Knights will gain 5% more Multistrike from all sources that grant it, making Multistrike more valuable to the Unholy Death Knight than it is to Frost.


Macros


<span style="font-size: 18px;">Heal Ghoul</span>

#showtooltip

/cast [target=pet] Death Coil

Casts Death Coil at your Ghoul, healing it.


<span style="font-size: 18px;">Self Heal</span>

#showtooltip

/cast !Lichborne

/cast [target=player] Death Coil

Activates Lichborne, then casts Death Coil at yourself, healing yourself. Note this only works with Unholy now, as Death Coil is now replaced by Frost Strike, for Frost Death Knights.


<span style="font-size: 18px;">Focus Death Grip</span>

#showtooltip

/cast [target=focus] Death Grip

Casts Death Grip at your focus target,<strike> and then slows them. The Chains of Ice line is optional</strike>. A perk while leveling will slow targets that are Death Gripped.


<span style="font-size: 18px;">Arena 1/2/3 Death Grip </span>

#showtooltip

/cast [@arenax] Death Grip

Casts Death Grip an arena target frame. The target is decided by &quot;x&quot;. Replace &quot;x&quot; with &quot;1&quot;, &quot;2&quot;, or &quot;3&quot;. The best way to use this macro is to have three separate key bindings, and three separate macros, both of which usually right next to one another. Example: Grip arena1 bound to F1, Grip arena 2 bound to F2, Grip arena 3 bound to F3.


<span style="font-size: 18px;">Arena 1/2/3 Chains of Ice </span>

#showtooltip

/cast [@arenax] Chains of Ice

Casts Death Grip an arena target frame. The target is decided by &quot;x&quot;. Replace &quot;x&quot; with &quot;1&quot;, &quot;2&quot;, or &quot;3&quot;. The best way to use this macro is to have three separate key bindings, and three separate macros, both of which usually right next to one another. Example: Chains arena1 bound to F1, Chains arena 2 bound to F2, Chains arena 3 bound to F3.


<span style="font-size: 18px;">Focus Strangulate</span>

#showtooltip

/cast [target=focus] Strangulate

Strangulates or Asphyxiates your focus target.


<span style="font-size: 18px;">Focus Leap</span>

#showtooltip

/stopcasting

/cast [target=focus] Leap

/cast [target=mouseover, exists][exists] Leap

/petattack

Because of Leap&#39;s Buggy nature, this was the best way to get Leap to work properly. Its possible that the technical issues of Leap have been fixed, though the macro continues to do its job for me, and so I still use it. It will make your ghoul Leap at mouseover targets as well as your focus target. Mouseover has priority.


<span style="font-size: 18px;">Lich/AMZ</span>

#showtooltip

/cancelaura Lichborne

/cast Lichborne

/cast !Anti-Magic Zone

/run SetMacroSpell(&quot;Lich/AMZ&quot;,GetSpellInfo(&quot;Lichborne&quot;) or &quot;Anti-Magic Zone&quot;)

Tap once to activate Lichborne, tap again to cancel it. Handy for avoiding Shackle or Paladin Fear. This macro will combine Lichborne and Anti-Magic Zone into one keybind. The Macro name must be the same as the the part listed in the last line /run SetMacroSpell(&quot;Lich/AMZ&quot;), or the Tooltip will not update (and the cooldown won&#39;t show).


<span style="font-size: 18px;">Focus Mind Freez</span><span style="font-size: 18px;">e</span>

#showtooltip

/cast [target=focus] Mind Freeze

Interrupts your focus target.


<span style="font-size: 18px;">Raise Dead/Dark Transformation</span>

#showtooltip

/cast [@mouseover,dead] Corpse Explosion

/cast [nopet] Raise Dead

/stopmacro [nopet]

/cast [target=pet,exists]Dark Transformation

Push to summon your Ghoul. While Timmy is active, push again to activate Dark Transformation (assuming Timmy has five Shadow Infusions). Also will cast Corpse Explosion at a moused over corpse (just for fun).


<span style="font-size: 18px;">Dark Simulacrum</span>


#showtooltip dark simulacrum

/cancelaura Ice Block

/cast [nomod] Dark Simulacrum; [mod:alt, @focus] Dark Simulacrum




<span style="font-size: 18px;">Summon Gargoyle</span>

#showtooltip

/use 13

/cast Summon Gargoyle

/petfollow

/petattack [@target]

Make sure your on use damage trinket is in slot 13.


<span style="font-size: 18px;">Pillar of Frost</span>

#showtooltip

/use 13

/cast Pillar of Frost

/cast Death&#39;s Advance

Make sure your on use damage trinket is in slot 13.


<span style="font-size: 24px;">Dealing Damage</span>


<em><strong>Unholy</strong></em>


Unholy is now straight forward. Stacking Shadow Infusions an bursting during Dark Transformation is key. This is when gargoyle should be used, and Death Runes no longer get any special treatment. Use them as you see fit. Scourge Strike is now the primary strike, and it will consume the majority of your runes. Remember, our level 100 set bonus grants us 20% increased shadow damage while Dark Transformation is active.


<strong><em>Frost</em></strong>


Frost is largely the same as it has always been. Keeping your diseases up, avoid using Killing Machine procs on Frost Strike. Soul Reaper at low health. Use saved up Blood Tap Charges for Killing Machine procs that you don&#39;t have the available runes to Obliterate with. When playing with Sindy, pool runic power and have a few available runes prepared to regenerate the lost runic power spent on Sindy. You should also try to save Empower Rune Weapon for this specifically.


<span style="font-size: 24px;">Interface and Addons</span>


Unless you&#39;re practicing for a no-addon tournament, there is no reason not to customize your interface to your liking. Moving things to easier places for you to see can assist you greatly and help you to not overlap. There are few and far in-between addons that I would describe as mandatory, as Blizzard has certainly made the baseline interface more acceptable over the years.


Disclaimer: Yes, people have told me my interface is cluttered. I&#39;m not advising you to have a cluttered interface, I&#39;m giving you the basics. I&#39;ve grown used to how my UI is, and have tried changing it before.


<span rel="lightbox"><img alt="Posted Image" class="bbc_img" src="http://i.imgur.com/wwvPUG6.jpg" /></span>


A. Its important to know where players are, even if they are not your target. Nameplates are helpful, be it Blizzard&#39;s own, or an Addon. Some Addons will show you specific debuffs that you ask it to show you on name plates, others will show cast times within the name plates. The Addon I am using here is called Tidy Plates: Threat Plates.


B. No player should go without party frames. Personally, I find the base ones, and the standard one that comes with my normal unitframes clunky. I&#39;ve taken a great liking to Blizzard&#39;s &quot;boxes&quot;, the standard raid frames that the game comes with. They show debuffs and mana, and can be class colored.


C. If you&#39;re Unholy, it is your responsibility to know where and what your Ghoul is doing, specifically to monitor his health pools. At the beginning of expansions, healer mana is always tight. Give them a helping hand and keep an eye on Timmy.


D. Lots of players are wondering what is the best Rune Bar Addon to use. Its true, Blizzard&#39;s could use an update, even with move anything, its still largely basic and has no options to customize it. I have used the same Rune Bar Addon since Wrath of the Lich King, so I can&#39;t say I know what else is out there these days. Even so, Magic Runes gets the job done. With high customization, you can move, re-size , rearrange, and monitor both your Rune times, and DoT&#39;s. The alpha will fade when out of combat if you tell it to do so, making this my personal pick.


E. Lose Control, the Addon that inspired Blizzard&#39;s Loss of Control interface option, is able to show crowed control cast on enemy players as well. You can move it and put it where you want to, it becomes very hard to miss a CC cast on an enemy player. Additionally, it works with Sarena (an Arena Unit Frame Addon), and OmniCC (a cooldown counter Addon).


<strong><span style="font-size: 24px;">5.4.7 Guide (for retro-reference or future arena servers)</span></strong>


<span style="color: #474747"><span style="font-family: Helvetica, Arial, 'Helvetica Neue', sans-serif"><span style="background-color: rgb(236, 242, 247)">
Spoiler
</span></span></span></p>


#4051601 Am I the only one who is confused...

Posted Nashwoodz on 10 February 2014 - 04:57 PM

season 15 is just a filler.

when will we get to see the new armor for S15 arena?
Season 15 armor is a color shift of Season 14 armor.

is the elite gear for season 15 still going to be the same color?
Unfortunately yes.

Will we get a new pvp mount for S15?
Unfortunately, no.

effort given = zero


#4048472 Season 14 2 week notice

Posted Swack on 05 February 2014 - 03:06 PM

View PostAdamds123, on 05 February 2014 - 02:29 PM, said:

Let me know when them people played my account please or even link the VOD's kinda funny that people are saying they have played my char lmao funny shit mirox lol go ask him if his ever even played on my char you idiots get some proof before chatting shit thanks.

Get out.


#4048391 Season 14 2 week notice

Posted Takenotezz on 05 February 2014 - 01:23 PM

Posted Image


#4048235 Season 14 2 week notice

Posted Smooviex on 05 February 2014 - 05:45 AM

dat first time s14 glad.... :duckers:


#4048166 Season 14 2 week notice

Posted Rhetorical1 on 05 February 2014 - 03:45 AM

crap forgot to do 3s this season


#4048079 Season 14 2 week notice

Posted Sicktrix1 on 05 February 2014 - 02:21 AM

wtb new expansion already!


#4048073 Season 14 2 week notice

Posted Marshmellow on 05 February 2014 - 02:18 AM

View PostPouncedd, on 05 February 2014 - 02:10 AM, said:


High hopes for next season

Idk if you've played on PTR at all... but if you did you would not say this


#4045802 Charge nerfed

Posted Votlol on 01 February 2014 - 01:27 PM

i wish could just like vote to give kaska 30 Prideful Gladiator titles spread across his toons and let us skip the season into xpack to c if its any gucci xp


#4045688 Charge nerfed

Posted Braindance on 01 February 2014 - 06:16 AM

View PostIcyfresh420, on 01 February 2014 - 06:12 AM, said:

My apologies that you now have you pummel/disrupting shout after your charge
That must lower the skill cap tenfold
You would understand if you were a good mage.






































































But you're not


#4045298 Charge nerfed

Posted Braindance on 31 January 2014 - 11:27 PM

View PostSosseri, on 31 January 2014 - 11:23 PM, said:

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
S


Fkn fgt warriors, cya<3 xxoxo love u all

View PostZerlog, on 31 January 2014 - 11:24 PM, said:

its not nerfed, its balanced.
And that's why u will never play this game at high lvl - cause your retarded.




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