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Wambamkablam

Member Since 09 Dec 2012
Offline Last Active Aug 28 2013 06:16 PM
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#3905986 5.4 - Arena Team Changes

Posted Synthex on 29 June 2013 - 05:58 PM

I guess the record will be ur highest rating achieved ? If they removed win / lose ratio more people would play for fun and that'd be so good people are gonna be more active . If i'm not mistaken about what that " record " is then that's a great change ^^ ! Can't wait !


#3903155 What rogues need to be competitive

Posted Ayume on 21 June 2013 - 08:07 PM

I would like to start by saying that I don’t think rogues are currently capable of competing at a tournament level setting. The reason for this is that rogues are incredibly flimsy, the kills we get are based on critting eviscerate and making sure our other dps is doing maximum +25% damage (via tricks of the trade and prey on the weak). Only one or two things have to go wrong for us to have next to no chance at winning.


Below are the buffs I think rogues need to be both more fun and competitive:
  • Sanguinary Vein now gives a +30% chance to Critical Strike Ambush and Backstab (in PvP only).
  • Hemorrhage now also increases the duration of our Rupture by 6 seconds(stacks to maximum  rupture duration)
  • Rogue PVP glove bonus changed to “Sprint now removes all roots and movement impairing effects when activated” (not immune)
  • Increased damage of backstab by 20% (in PvP only)

I’ll elaborate on the reasoning for each change:
  • Sanguinary Vein right now is a mandatory effect all rogues have to apply to the target and it feels quite unrewarding, the goal here is to make it feel like you –want- to apply rupture instead of it feeling like a chore. Both ambush and backstab really need to be criting or hitting harder, and the safest of these two options is buffing crit chance. This makes it easier to balance going forward since we can expect a 50% rate of crit on the ability and balance the damage around its maximum potential, instead of around its average non-crit.
  • Hemorrhage serves next to no purpose other than a way to drain energy if you can’t manage to get behind your target, in the past this was fine as it did about 10% less damage than backstab so it felt ok. Now it does roughly 35% less damage and costs 5 less energy, it really just feels clunky and not fun to use. My proposed change to it would help alleviate the exasperation of keeping 4 abilities up at once (Rupture, Slice & Dice, Feint, Recuperation) and also make it serve a good purpose in PvP.
  • The Rogue glove PVP bonus change is because rogues need a bit more mobility and I imagine that blizzard does not want to buff shadowstep, since it’s already the most taken talent and they want choice on each talent tier. This change could also be a glyph, which would make it more of a sacrifice and less of a buff since our glyphs are very tight as is (blind, garrote, cheapshot, feint). But rogues really do need a buff to mobility and I don’t feel like this change would be over doing it.
  • The increased damage to backstab in PvP is because backstab should be our primary source of damage, and currently it’s quite lackluster. A backstab right now on a mail target with Find Weakness and every other buff we have (glove bonus, pvp proc, sang vain, dancing steel) does about 35-40k crit. Now I feel that 35-40k crits would be fine WITHOUT find weakness and if we crit often, which we don’t. Majority of the time we won’t have find weakness on the target, and we have a 25% chance to crit. Right now my average backstab on cloth is 12k, on plate 8k, and the crits do obviously 24k and 16k respectively (which is absurdly low for it being our primary source of damage outside of eviscerate which I will go over below)


Ok so now that I’ve gone over the buffs, here’s what I think should be nerfed:
  • Subtlety mastery: Executioner needs to have its scaling reduced by 30% or so.
  • Prey on the Weak is now 7% damage bonus instead of 10%
  • Subterfuge reduced to 1.5 or 2 second duration

Reasoning behind these changes:
  • Eviscerate really just does a bit too much damage if it crits when mastery is stacked this high. On average against mail or cloth(with all procs and find weakness) I will get between 85-105k eviscerates crits, which I can then just immediately do again with mark for death, equating to a potential 210k in 2 globals. No one wants to see that kind of damage on demand. Sure it doesn’t always happen since our crit is low, but when it does it leaves the victim quite unhappy, and as a rogue I feel unsatisfied winning this way. Currently this is our only way of winning (what I aim to have change with these adjustments).
  • Prey on the weak is for the same reasons as above, but also to allow some choice in this tier, I really like paralytic poison, and I really like dirty tricks, but right now I can’t trade 10% damage for my partner and I for some fun utility. I like this tier and would really like it if it were more of a choice.
  • Subterfuge currently is broken due to a variety of reasons, the main one I can say for sure is that the victim cannot see what abilities the rogue is using, and another is that his partners cannot peel for him during it. With subtlety mastery the way it is a rogue can pop every cooldown in that window and get someone under 40% with eviscerate chain crits without even leaving stealth. Another problem is that AoEing a rogue in stealth and him having 3 seconds (more if you count vanish -> subterfuge) until he comes back out is a bit absurd, really I feel that you should be rewarded for guesstimating correctly when he’s stealthed. This will also allow more choice in this talent tier.


Feel free to chime in if you guys want, would be great to hear everyone else's opinion and refine this as needed.


#3859863 Apologies to everyone.

Posted Aldrainíl on 10 March 2013 - 06:12 PM

you dont even play nether tempest frost right

View PostLuwen123, on 10 March 2013 - 04:10 PM, said:

Why do people think I'm bad?
People dont care that you're bad, its just funny when idiots like you have this huge ego for no reason
your druid was playing better than you btw
also dont see how spamming procs and deeping mage on cooldown is ''playing as good as me''
also nobody cares that you're quitting why do you make all these threads


#3847358 Arena Egos

Posted Kungfucow on 11 February 2013 - 04:07 AM

View PostGodx, on 11 February 2013 - 03:20 AM, said:

No dude is going to let you touch his wiener if you think you're bad at this game. If you don't think you're good, then you fucking suck. Egos are healthy, it keeps you from sucking. I'd rather takl to someone who thinks they're fucking amazing than some emo little bitch always going "I'm so bad :( /cut wrist"

-Got A low self esteem bro? you can rent my ego

You are a complete tool. Egos do not keep you from sucking. They are the reason so many players DO suck to play with. I'd rather play w/ someone who is a good person vs. a good player any day. Finding someone who is both is what's really rare/special. It's been a long time since I had the pleasure of playing with people who were great at the game and also great people outside of it, I'm confident I will find some players like that again somewhere down the road. So far this season it seems to be one or the other. In the meantime I'd rather play w/ "bads" who are actually enjoyable to be in skype w/ as opposed to douchebags like yourself who think they are sliced bread and sound like nails on a chalkboard.


#3822705 RBG 10v10 Face Off at 6PM PST / 9PM EST / 3AM CET

Posted Tosan on 17 December 2012 - 04:23 AM

View PostZione, on 17 December 2012 - 01:17 AM, said:

Bailamos is a character and a fucking refreshing one at that with all the tryhards out there.

I've never seen a bigger tryhard than bailamos, what are you on about?  The dude would shove his grandma down a flight of stairs for an RBG win.


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