A few macros that I've been using that have helped me. Maybe someone else can find use of them.
Adding the stopwatch command to my dark soul macro to track when my trinket will proc again. Proc trinket has 45 second internal cooldown. I use Snutz's script to move my soul shard bar to the bottom center of my screen and I put the stopwatch right below that. I wait for my trinket to proc, hit my DS key, then below my character it starts counting down from 45. When stop watch nears zero, I know I'll have another trinket proc soon. Way better than downloading useless trinket proc addons to clutter up my screen.
#showtooltip Dark Soul
/cast !Dark Soul: Misery
/cast Blood Fury
Here's the script Snutz uses to move his soul shard bar. He puts it on his corruption key, but I put it on Dark Intent since It's used in the starting area every match.
Adding assist commands to haunt. Last season was my first semi-serious season. I was having trouble keeping track of who my partner was on (lack of communication) so half of my haunts were cast on the wrong target. Now I have a key for /assist haunt (G), and another key for regular haunt (SHIFT+G). There are problems with this of course .. if your partner doesn't use /focus keys for cc, you can break something they're CCing. I was doing 2s earlier with a boomy who targeted himself to heal .. so I kept targeting him with this key .. still maybe helpful to 1500 players, not so much to experienced players. Also, if you're on the move, it will just target who ever he's targeting since you can't haunt while moving.
All-in-one focus macro. If you're in arena, it focuses whoever arena1 is, otherwise it focuses who ever you're targeting. Great if you need a focus macro outside of arenas.
Yesterday I was PvEing a warbringer in Krotchraptor Wilds ... i put a gateway down across the water and it disappeared 15 seconds later. I did not move more than 5 yards from it. PS.. before anyone asks the water is ankle deep so that had nothing to do with it.
Also, putting gateway really close to pillars seems to bug them out too via los or some shit.
I'd really like for gateway to be gone in arenas in WoD. It's stupid that our class relies on properly getting a gateway off at the start of an arena. I doubt it's an issue at high rating, but doing entry level pvp it takes me 10 matches to get who ever my brain dead partners are that they need to assist me til i get it down before they charge in like a hero. Even then they don't use the damn thing :-/
@Amexx - I'm gonna use my free 90 to roll a mage once the WoD pre order comes out
@Icyfresh - I have no interest in playing either of those classes and being trained 24/7 doesn't really bother me.
@Broozr - They really aren't that bad. They're actually way more level headed than most people that I've played with. I just don't think they really share the same mindset that I have. So after we finish each session, I leave frustrated. They do improve, but at this rate we mite hit 1700 once or twice again before the season is over
@Vulcon - Of course I have / prefer skype. I'll pm you my info. I'm very interested in doing this
Nympheu, on 28 January 2014 - 06:19 PM, said:
Against things like warr/dk and double melee teams they're probably going to just sit on the priest so having tendrils means he can pw:s, roots and then take feathers to gtfo
I wish. Most double melee teams we face sit on me and I generally flop over within a minute. If they go on the our priest it's usually a win for us. Regardless, roots / feather would be equally beneficial to me.
Nympheu, on 28 January 2014 - 06:19 PM, said:
Also guise doesn't get broken straight away Against other teams he can take psyfiend if he makes a macro to automatically shield it to give it a bit of health, might live long enough to get a fear off as they only have 2k hp... alternatively the other team may just use a proc to kill it but that's more of an advantage to you than a talent he can't even use. It is down to preference but I'm under the impression that in 3s MC is relatively useless.
I agree MC is completely useless in 3s. Even if the cast goes off, someone is still taking damage from two people while the priest is not healing. (Yes, I died today was I was 50% with a warrior on me saying "I need heals" while the priest was trying to MC someone...)
We did a few games this morning. I paid more attention to what was happening overall and I realized even with bad talent choices we were losing games simply due to lack of communication from the priest. Not calling out when he is CC'd and me using cool downs early because I can't rely on the priest to say if he can or can't heal me. I generally eat cookies anytime i'm 50% - 60% even if no one is on me, one game I've even asked if I needed to eat it and got no reply (seconds later I ate my cookie as they swapped to me and i died anyways). It's also become 2nd nature to do things to prevent any situation that could cause one of us to die, for example every time a mage deeps one of us I react by spell locking or coiling, then fearing him till the deep wears off...not sure if that's good or bad that i'm ALWAYS doing that. Atleast I convinced him to start taking gates with me when im getting roflstomped .. before the dps would just get to me before he would.
Also, I figured out why they bitch about me playing open-mic with ventrilo. It cuts off the first few words that I say because vent sucks. Next time we play I'll just tell them that I won't do it unless they use skype. That alone should hopefully cut out half of our communication errors.
Ps... anyone know what exactly causes lock gates to bug out? It's really frustrating to lose by default just because my gateway isn't working.