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Axenation

Member Since 08 Dec 2012
Offline Last Active Yesterday, 08:13 PM
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Posts I've Made

In Topic: Execution sentence vs. holy prism

18 March 2015 - 08:17 PM

After playing some 3s games, it seems like using ES offensively is probably the absolute worst thing you can do. Maybe it would be ok if you run a dot cleave or something due to it taking 10 seconds to do ok damage or perhaps it could be good in 2s but even then it would highly situational. Maybe it could be good against hunters since they still take dot damage through deterance.

Basically ES is too strong of a healing CD to waste offensively.

In Topic: Tranq Shot Nerf

13 March 2015 - 09:23 PM

View Posteltharyonlol, on 13 March 2015 - 08:23 PM, said:

we have the worst kick in the game (24 sec CD, 3 sec lockout as opposed to 6 sec lockout of lock's pets and counterspell, melees kicks are on 15 sec CD and 4 sec lockout.)

At least your kick goes off when you hit the key. Lock pet's spell lock is annoying as f%&k to use. I can't tell you how many game winning kicks I've missed because my pet's kick was delayed by 1 to 5 seconds or it was in a random CC (aoe fear / stun / etc) and I didn't realize it quick enough. I'm not necessarily arguing with what you said, just stating that Kurdus is a dumbass and he needs to be sent off to obedience school for a few months.

In Topic: Execution sentence vs. holy prism

13 March 2015 - 05:28 PM

So I was just testing out ES on my half geared holy pally on a pvp target dummy. It looks like ES does a shitload of damage too if lined up with CDs. With wings, proc trink, on-use trink, and 21% crit I did 140k damage over the 10 seconds. Normal ticks were 3k - 7k, but the final tick did a 90k crit. The final tick is supposed to go off if ES is dispelled off the target. It's risky play blowing a strong 1 minute healing CD, but I can see using ES offensively winning me matches when the opponent is in a bad position or in an unbreakable CC.

Some more testing on a pvp target dummy: lining up trinket proc, on-use,  3minute wings, and seal of command (10% dmg) instead of seal of insight (5% healing) doing ES->holy shock-> denounce->harsh words (wog) spam gave me 400k - 450k damage over the duration of ES. I'm assuming the pvp target dummies no give the static damage reduction that players have in pvp (15% trink dmg reduction bonus and recent 10% dmg nerf in pvp), but this damage is ridiculous from a healer. I'll have to actually test it out in arena when one of my friends logs on.

I feel there's going to be a nerf to our damage at some point in wod.

In Topic: afflock feels clunky since patch?

10 March 2015 - 07:26 PM

Just out of curiousity what addon are you guys using? I'm wondering if it's possible for the bug to be connected to a UI error with a certain addon.

The addons I generally have activated are:
Garrison Mission Manager
Master Plan
GladiatorlosSA
Gladius rev 4.0.6
Interruptbar2
OmniCC
OmniCC Config
Platebuffs
Recount
SpellNotifications
Lock Notes 2
infDampening
ClassPortraitsFinal



There's also a few custom addons that I made to turn popular scripts into addons to make my life easier. I'll include the code for those incase you guys are using the same scripts.

Jusst moves my shard bar to the middle of my screen under my character.
ShardBarFrame:ClearAllPoints();
ShardBarFrame:SetPoint("CENTER", UIParent, "CENTER", 8, -200);

Highlights dispellable debuffs
-- ---------------------------
-- Highlight dispellable
-- buffs on enemy targets
--
hooksecurefunc("TargetFrame_UpdateAuras", function(s)
		for i = 1, MAX_TARGET_BUFFS do
				_, _, ic, _, dT = UnitBuff(s.unit, i)
				if(ic and (not s.maxBuffs or i<=s.maxBuffs)) then
						fS=_G[s:GetName()..'Buff'..i..'Stealable']
						if(UnitIsEnemy(PlayerFrame.unit, s.unit) and dT=='Magic') then
								fS:Show()
						else
								fS:Hide()
						end
				end
		end
end);

Hide errors
UIErrorsFrame:SetAlpha(0);

Hide the gryphons around the action bars
MainMenuBarLeftEndCap:Hide();
MainMenuBarRightEndCap:Hide();

Show my buff on the raid style blizzard party frames so I know when I need to rebuff.
function CompactUnitFrame_UtilShouldDisplayBuff(un, ind, fi)
   local _, _, _, _, _, d, _, ut, _, sc, s, c = UnitBuff(un, ind, fi);
   return (ut == "player" or ut == "pet") and (not sc or d>0) and c and (not SpellIsSelfBuff(s) or s==52127);
end


The addons that I would specifically look at that deal with dots / debuffs are PlateBuffs, OmniCC, and the script to highlight dispellable debuffs. Is there a connection here??

In Topic: afflock feels clunky since patch?

10 March 2015 - 07:13 PM

View PostViolatrix, on 09 March 2015 - 10:37 PM, said:

I have had this happen a few times on my alt lock, but I just assumed it was me since it usually happens when I am spamming dots onto multiple targets.
Yes, it's always when I'm spamming dot keys.


View PostNecrot, on 09 March 2015 - 10:39 PM, said:

I've been having the exact same issue. Although I'm not sure whether it started this patch or if it was already happening before that.
I'll pay closer attention as to in what setting it occurs.
There was a bug with dots in MoP (see next quote)


View PostHeartnet, on 09 March 2015 - 10:57 PM, said:

it's especially noticable when im mashing corruption during an UA cast. After 2 gcd's i notice only 1 dot up on the target. I always assumed it was due to spell reflect but i guess others share the same problems
There was a bug with dots during MoP (see next quote).


View PostMetaclassx, on 09 March 2015 - 11:37 PM, said:

Happens sometimes to me, not sure why it happens.

Usually when im putting one of the instant dots at the end of a UA/Haunt cast
There was a bug with dots during MoP when casting dots after UA, the instant dot would trigger a global cooldown, but would not actually go off .. I want to say it got fixed during 5.3 or one of the early 5.4 patches. I believe they made a specific bug fix for it so i should probably look up that patch note before tweeting holinka or whatever in case there's a connection.

I'm not so sure it's currently happening to me with a connection to UA or Haunt. I notice it most when I switch targets. Perhaps I'm casting a haunt or UA before i switch .. but it's a bitch when Agony is rolling off and I'm wasting GCDs trying to refresh it on the second target.

I've also had a few instances where I would cast dots on a person, switch to another and cast drain soul .. but the drain soul shoots its pink lazer at the previous target. That could very well be my dumb ass though.


View PostLolflay, on 10 March 2015 - 02:03 AM, said:

I've noticed ( in PvE, tho ), that sometimes the debuffs stay on longer when they should not, and get applied later than they should.

Like, Haunt hits the target ( does damage ), I see the debuff like 1 sec later, when it expires, it remains for 1 sec on target.


It's very fuckin' weird.
I've always taken that delay on Haunt to be intended to coincide with drain soul longer or for potted sb:haunt casts on the opener where dots are applied after the haunt.


View PostForumz, on 10 March 2015 - 01:03 PM, said:

Maybe it's the same problem as when you're purging someone and your GCD goes off but they don't lose their buff.
Yeah, I'm pretty sure it's wasting a GCD. If it didn't trigger the GCD (and sound of the dot casting i think) then the next dot would go off instantly but it's not.


View PostFakalock, on 10 March 2015 - 02:43 PM, said:

Could this be the same thing that happens to Shadow fury aswell maby? Some times when i click it nothing happens. Cooldown did not start tho. Just nothing happened in that GCD
I haven't had that happen with shadowfury yet.

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