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Member Since 08 Dec 2012
Offline Last Active Yesterday, 06:06 AM

Posts I've Made

In Topic: Holy/Arms vs Disc (or hpal) / Combat and any DK team

01 May 2015 - 04:18 AM

Yeah I tried freedom glyph just for something different, though I feel that denounce is better since it helps me keep my crit high for the holy shock -> holy lights.

Typically I bop or bubble each killing spree as it happens, but that's against other x/combat teams and my intention now is to hold off on using those as long as possible because I won't have either around 5 minutes into the game and at that point divine protection + on use trinket (total 35%ish damage reduction isn't enough to keep me up through the spree. We were 1700 last week and now that we're fighting 1800 teams the rogues are playing different and are much more disruptive than what I was used to in the 1700 bracket so I'm trying to figure out what I can and can't do to live through them. Basically from my inexperienced point of view I feel as if i'm highly pressured due to the rogues playing better and the priests being super offensive on me which causes me to forget how to play my character.

When playing against rogues I'm never sure what I should be using divine protection on. Usually I use it when he pops adrenaline rush at the start, but i'm pretty sure that's not the way to go about handling AR since its being used more to get red buff / slice n dice / self heal up than the actual damage boost it gives.

Maybe I should try using 30s divine protection and popping it on cd more or less, since double bop/freedom can be dispelled so easily.

Ps .. just watched my video and lol yeah I totally broke fear with denounce. I was trying to raise my crit so my spells would actually heal. I used to do that all the time and have been trying to not do it, but it still happens. I guess healing with 20% crit is better than having 50% crit while the rogue's bending me over the tomb.

Thanks for watching, it's nice having other's critique me because I don't always notice the dumb things I do even when watching the recording.

In Topic: Would having a GCDTV tourny on PTR help get real testing before 6.2 release?

30 April 2015 - 02:34 PM

Having one this early in the ptr would be horrible, I mean later on after they have most of the mechanics setup the way they want them shortly before it gets released to live. Blizz always says that PvP doesn't get accurately tested by decent pvpers on ptr, so this would be a good way to do it imo.

I just don't want to see rogues lolspreeing without worrying about anything else in the game at that moment, druids doing fairy-flips in the middle of the arena to show their superiority, etc.. for half the season then blizz saying "well our data doesn't match up with what you're syaing so we're gonna wait 3 months before we really look at it because it's fine in pve atm."

In Topic: Cleanse/Freedom Questions..

26 April 2015 - 05:23 AM

Just some food for thought, you can use hand of protection to remove physical effects like warrior fear and most stuns. You can use it on yourself as a trinket, but you have to be careful because it gives you the 30s forbearance debuff so you wont be able to use your divine shield bubble in that time.

At your rating you should be...
(1) queueing as much as possible
(2) recording your games so you can go back later and analyze what youre doing right / wrong.
(3) watch paladins streams on twitch .. no one really streams 2s with voice, but watching 3s games might still help you.

In Topic: 6.2 B O Y S

14 April 2015 - 05:24 AM


In Topic: hpal/war v rdruid/hunter

12 April 2015 - 09:23 PM


Recording of the game where we kinda figured all that out by accident against a crappy team. Druid wasn't stealth at start of match, but concept is same, it's just a matter of holding cc until you can get it all off. The hunter in the video is full geared, but as you can see he just kind of fell over waiting for a heal while holding deterrence.

As you can see from recount I more or less killed the hunter my self from 70% hp .. warrior had dots on and did a mortal strike / colossus smash. Even if the hunter would have used deterrence he would have died from the execution sentence damage at the end. If druid would have had a big heal NS macro or if he would have trinketed the fear he could have healed the hunter up.

Like I said it's low rated with bad game play, but it shows what pally / warrior is eventually capable of getting off later in the game after trinkets / deterrences are used.