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Member Since 08 Dec 2012
Offline Last Active Jun 14 2014 12:58 PM

Posts I've Made

In Topic: Warlock, Mage or Warrior?

03 June 2014 - 05:35 AM

I know the OP posted this over a month ago, but i'm sure others will read this so I'll add my limited input as well.

They're all 3 very viable in current pvp, but there's a few things you will want to consider past being melee vs caster.

Some foresight into my opinions, I main a warlock, but have warrior and mage as alts that i play casually.

Warlock: When you start an arena match, you will need alot of help from your team mates to setup your gateway. If you don't get a gateway up your team will be extremely hindered until you do so. If you want to rush the enemy at the start of every arena match, don't play warlock. Learning to kite properly (with gateway, teleport, blood horror, curse of exhaustion) and staying alive against melee is a pain in the ass when you start playing the class, but once you learn to do that the class becomes very powerful and fun to play. You'll rot the hell out of the opposing team everytime you toss out proc-trinketed demon soul dots. In my opinion the class isn't very noob friendly. Ps..you will hate doing 2s with this class.

Warrior: Warriors are very fun to play and very easy to pick up and do decent with. At low ratings you can easily kill by accident simply mashing buttons. At higher ratings though the class becomes a little more squishy and harder to play (wizards hard swapping onto you while youre in battle stance) and you will need to do things preemptively to avoid dying. You'll mostly be playing in defensive stance which makes you tanky as hell, but you'll need to know when its ok to swap into battle stance (ex: when a mage can't swap to you and kill you in a deep). Heroic leap is very fun as it allows you to have very high uptime on most classes, but learn to use it defensively as well to hop to your healer to stop scatter->ice trap combos, and to hop to a pillar to pillar hump against ranged classes while youre in danger (specially if your healer is CC'd). The biggest downside to this class is it's very easy to get tunnel vision and die because you weren't paying attention what's going on elsewhere around you. Basically, it's a very strong class that anyone can play decently, but has a high skill cap if you want to achieve high ratings. Personally I would suggest this class to anyone new to the game.

Mage:  I haven't had the chance to really play my mage yet as I just boosted it and am still gearing up, but I can still give a little insight on how it works. First, you are a glass cannon and you have the ability to kill anyone every 30 seconds if they do something wrong. The opener with this class is very fun, you invis->poly (most likely healer)->orb(onto dps)->living bomb->spam ice lance. Your burst while deep freezing someone is also very deadly and can easily kill someone out of position. You can do insane CC chains by your self Poly(8s)->poly(4s)->poly(2s)->blanket silence(3s)->deep freeze(5s) If the enemy team lets you do it. However you are squishy as hell if you let a melee sit on you. You must also constantly watch your procs, and try to create ice cicles (with frostbolt/frostfirebolt), and use alter time properly to give your self huge damage boosts during your burst attempts. Like i said earlier, I haven't had much time to play this class yet.  It did take me a few weeks of casually playing just to figure out how to play the class, setup decent keybinds, and how to figure out how all the procs and abilities work. So far, it's been a little easier to learn compared to my warlock, but that could also be because I simply have more knowledge of the game now. Can't really give a true opinion on this class....but it does have a lot of viable comps and seems to work well in all forms of pvp 2s, 3s, 5s, bgs, and rbgs. Also, almost every single arena season mage seems to have a teir 1 comp in 3s.

If i were coming back i'd boost classes in this order (1) warrior, (2) mage, (3) warlock in terms of picking up and having fun with and doing decent.

To answer your other questions:
(1) Gearing up is fairly easy, but depends on a few things. I'm alliance, so aquiring honor outside of AV/IoC weekend is very hard. I usually collect chests on timeless isle to get a full timeless set (slightly better than your boosted set), then once per day kill the honor rares (gives like 900 honor daily), if your're horde you can probably aquire honor easily through random BGs, if you're alliance I would suggest spamming heroic dungeons for the justice->honor conversion. If you have any money, or know how to aquire it easily you can  buy conquest boosts for about 200g per 2s win. At this point of the game you "can" gear up rather quickly, but will require lots of grinding or buying 2s wins. You could probably do it in a few days ... who ever told you it takes 2 months is retarded .. even if you're aquiring honor gear as an alliance character through random bgs it wont take you 2 months.

In Topic: Windwalkers need some serious nerfs to damage...

27 March 2014 - 02:59 PM

View PostPrimius, on 27 March 2014 - 02:23 PM, said:

Mistweavers need some serious damage reduction or some classes need serious damage nerfs.

Dual spec cost like 10g = no more omg my other spec is op?

On a serious note, why doesn't the WW I do arenas with ever do that much damage :confused:

In Topic: Affliction Warlock Guide (5.4.7)

17 March 2014 - 04:43 PM

A few macros that I've been using that have helped me. Maybe someone else can find use of them.

Adding the stopwatch command to my dark soul macro to track when my trinket will proc again. Proc trinket has 45 second internal cooldown. I use Snutz's script to move my soul shard bar to the bottom center of my screen and I put the stopwatch right below that. I wait for my trinket to proc, hit my DS key, then below my character it starts counting down from 45. When stop watch nears zero, I know I'll have another trinket proc soon. Way better than downloading useless trinket proc addons to clutter up my screen.

#showtooltip Dark Soul
/cast !Dark Soul: Misery
/use 14
/use 10
/cast Blood Fury
/cast Lifeblood
/stopwatch 45
/stopwatch play

Here's the script Snutz uses to move his soul shard bar. He puts it on his corruption key, but I put it on Dark Intent since It's used in the starting area every match.

/cast [@player] Dark Intent
/script ShardBarFrame:ClearAllPoints(); ShardBarFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -100)

Adding assist commands to haunt. Last season was my first semi-serious season. I was having trouble keeping track of who my partner was on (lack of communication) so half of my haunts were cast on the wrong target. Now I have a key for /assist haunt (G), and another key for regular haunt (SHIFT+G). There are problems with this of course .. if your partner doesn't use /focus keys for cc, you can break something they're CCing. I was doing 2s earlier with a boomy who targeted himself to heal .. so I kept targeting him with this key .. still maybe helpful to 1500 players, not so much to experienced players. Also, if you're on the move, it will just target who ever he's targeting since you can't haunt while moving.

/assist [@partners_name, exists]
/cast Haunt;

All-in-one focus macro. If you're in arena, it focuses whoever arena1 is, otherwise it focuses who ever you're targeting. Great if you need a focus macro outside of arenas.

/focus [@arena1,exists][]

In Topic: Gateway randomly dissapearing in arena

17 March 2014 - 03:11 PM

It definitely bugs out and disappears.

Yesterday I was PvEing a warbringer in Krotchraptor Wilds ... i put a gateway down across the water and it disappeared 15 seconds later. I did not move more than 5 yards from it. PS.. before anyone asks the water is ankle deep so that had nothing to do with it.

Also, putting gateway really close to pillars seems to bug them out too via los or some shit.

I'd really like for gateway to be gone in arenas in WoD. It's stupid that our class relies on properly getting a gateway off at the start of an arena. I doubt it's an issue at high rating, but doing entry level pvp it takes me 10 matches to get who ever my brain dead partners are that they need to assist me til i get it down before they charge in like a hero. Even then they don't use the damn thing :-/

In Topic: Woes of an arena noob

29 January 2014 - 09:38 PM

@Amexx - I'm gonna use my free 90 to roll a mage once the WoD pre order comes out :ph34r:

@Icyfresh - I have no interest in playing either of those classes and being trained 24/7 doesn't really bother me.

@Broozr - They really aren't that bad. They're actually way more level headed than most people that I've played with. I just don't think they really share the same mindset that I have. So after we finish each session, I leave frustrated. They do improve, but at this rate we mite hit 1700 once or twice again before the season is over :(

@Vulcon - Of course I have / prefer skype. I'll pm you my info. I'm very interested in doing this :)

View PostNympheu, on 28 January 2014 - 06:19 PM, said:

Against things like warr/dk and double melee teams they're probably going to just sit on the priest so having tendrils means he can pw:s, roots and then take feathers to gtfo
I wish. Most double melee teams we face sit on me and I generally flop over within a minute. If they go on the our priest it's usually a win for us. Regardless, roots / feather would be equally beneficial to me.

View PostNympheu, on 28 January 2014 - 06:19 PM, said:

Also guise doesn't get broken straight away :) Against other teams he can take psyfiend if he makes a macro to automatically shield it to give it a bit of health, might live long enough to get a fear off as they only have 2k hp... alternatively the other team may just use a proc to kill it but that's more of an advantage to you than a talent he can't even use. It is down to preference but I'm under the impression that in 3s MC is relatively useless.
I agree MC is completely useless in 3s. Even if the cast goes off, someone is still taking damage from two people while the priest is not healing. (Yes, I died today was I was 50% with a warrior on me saying "I need heals" while the priest was trying to MC someone...)


We did a few games this morning. I paid more attention to what was happening overall and I realized even with bad talent choices we were losing games simply due to lack of communication from the priest. Not calling out when he is CC'd and me using cool downs early because I can't rely on the priest to say if he can or can't heal me. I generally eat cookies anytime i'm 50% - 60% even if no one is on me, one game I've even asked if I needed to eat it and got no reply (seconds later I ate my cookie as they swapped to me and i died anyways). It's also become 2nd nature to do things to prevent any situation that could cause one of us to die, for example every time a mage deeps one of us I react by spell locking or coiling, then fearing him till the deep wears off...not sure if that's good or bad that i'm ALWAYS doing that. Atleast I convinced him to start taking gates with me when im getting roflstomped .. before the dps would just get to me before he would.

Also, I figured out why they bitch about me playing open-mic with ventrilo. It cuts off the first few words that I say because vent sucks. Next time we play I'll just tell them that I won't do it unless they use skype. That alone should hopefully cut out half of our communication errors.

Ps... anyone know what exactly causes lock gates to bug out? It's really frustrating to lose by default just because my gateway isn't working.