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Marshmellow

Member Since 07 Dec 2012
Offline Last Active Today, 08:58 AM
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Topics I've Started

RIP MOP

28 August 2014 - 01:41 AM

Hunter

Windwalker on Beta

27 July 2014 - 12:06 AM

The Good:
  • Being able to turn while rolling/ serpent kicking
  • Fist of fury doing full damage no matter how many targets it hits
  • Fist of fury no longer re-stuns
  • Legacy of the Emperor/White tiger compressed into a single buff so we dont spend 40 energy on rebuffing after being purged
  • port is now instant and has a 10 second cooldown on the placement portion
  • the massive reduction to cc in the game gives us alot of uptime, there are some games when I have more stacks than I can spend because of the 22 second tigereye brew duration and extra stacks from chi explosion
The Bad:
  • Class feels extremely squishy with removal of sparring and huge reduction to self healing
  • with the removal of hit and expertise it feels like certain classes (mostly plate) are parrying/dodging more than ever
  • Dampen Harm is still a useless talent in pvp
  • Jab costs 50 energy
  • Touch of Karma seems very weak only absorbing 50% of health pools instead of 100%
Personal Dislikes:
  • Removal of spinning fire blossom, not sure why they removed it, one of the few abilities that increased the skill cap of the class and was one of the two abilities that allowed us to catch burst of speed rogues and hunters
  • Chi Explosion replacing blackout kick
  • Hurricane strike feels very weak
  • surging mist, I actually hate having to cast heals as a melee class, and the fact that it heals for 12k out of a 250k health pool doesn't help at all
  • touch of death no longer being usable in pvp (was my favorite monk ability)
  • the amount of times my rising sun kicks and stuns have been parried on the beta is actually absurd
  • Ring of peace feels like a completely useless talent
  • there are still 3 mandatory glyphs
Random Damage notes:
  • a 3 chi Chi Explosion hits harder than a rising sun kick
  • fist of fury ticks do about the same damage as a rising sun kick
  • a full non crit Fist of Fury does about as much damage as a crit 3 chi Chi Explosion
  • Chi Wave does about the same damage as Chi Burst although chi burst seems to do more damage than chi wave with a 10 stack TeB popped
  • Karma when broken does very little damage (about 5k ticks)
on the beta currently ww is very strong against most ranged classes, I feel helpless against plate classes that just constantly parry every ability I try to use and rogues with burst of speed are untouchable with the removal of spinning fire blossom

our burst damage with chi explosion is insane it is probably one of the hardest hitting abilities on beta atm, but with 50 energy jab it feels hard to do follow up damage unless you have charges of chi brew available or a combo breaker proc

ive only been playing beta for 4 hours so I havent even had a chance to fully test monk vs every class/comp but based on the experience so far it seems alright, chi explosion makes the combat rotation actually fun compared to live

LF 2.4k xp rsham on horde

19 May 2014 - 11:35 PM

want to que ww/lock

lock would most likely be playing destro because it's more fun but willing to play affliction

add Marshmelolz#1619 if interested

lock is 2500 xp on multiple classes including lock

I am 2380 because I suck

locks armory: http://us.battle.net...nathan/advanced

Burst of speed nerf?

15 May 2014 - 02:50 AM

Rogue (Forums, Talent Calculator)
Talents
  • Burst of Speed Increases movement speed by 70% for 4 1% for 0.1 sec and removes any movement-slowing effects. Does not break stealth. Rogue - LvL 60 Talent. 15 Energy. Instant.


perhaps making it only remove snares and not give the rogue a 70% sprint?

soul of the forest + cyclone

01 March 2014 - 03:46 AM

I think it's about time this stopped being a thing

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