not to mention you could run out of that bosses room when he flew up for his 2nd phase, and he just didn't do shit. you could just skip his phase 2 completely by walking out on it
paragon killed nefarian hc with 15 druids because fuck yeah alt raiding
lets just stack a class that can exploit a single mechanic on that boss and trivialize it to patchwerk level 5 minute encounter
on alakir you physically could not do phase 1
unless 15 people out of your 25 man raid waited at the starting platform until the other 10 pushed him into phase 2
which took like 10 minutes
on the worm boss, the only viable tactic that made the fight doable was getting a shaman to frost shock the add and kite it around the rest of the instance for the duration of the entire fight
which also meant that you basically removed the heroic mechanic of the encounter and just proceeded with normal strat but a higher number requirement
ascendant council could be cheesed by not bringing a single melee into the raid
which was fixed an hour after paragon had killed it
they let them keep the credit
who cares that all the other guilds are basically fucked and stuck on a different encounter
they actually did this on nefarian too, by the way, but it's not like anyone was going to nerd 15 druids for world 2nd or 3rd or whatever anyway
and so on and so forth. we ended world 3rd, i gquit an hour later, all three guildmasters/raidleaders followed the next day, and then basically a good half of the guild too.
can't remember a tier so horrible before or after that. i've never done hardcore raiding after, though, but i doubt it could get any worse
oh and yea, the best part is that paragon has probably seen even more bullshit than we have. they had developers interfering mid fight, mechanics being tweaked or changed entirely between pulls (silently), sinestra was basically co-designed with them, etc
and lastly, feedback has generally been negative about it from the rest of the players. the stats speak for themselves, really - subs declined more rapidly than they have during mop
to be fair they made up for every shitty cata boss with heroic rag, prenerf hc rag might have been the best boss in the game, then everyone complained it was too hard and they made it so pugs could kill it
idk what they were thinking when they made dragon soul, none of those bosses had good mechanics, Yorsahj was an rng fuckfest, madness was the most thrown together boss ive ever seen, spine was the only challenging boss in the entire instance but you could just class stack
oh and dont forget the DKs that dark simmed wrack on sinestra and cheesed the kill (not sure if any of those groups got to keep the credit after the hotfix though)
windwalker has been getting shittier to play ever since 5.2 when they added Storm earth and fire, they should just rework it to spread the monks damage instead of add a damage% of cleave.
If you think about it, monks lost more utility than all of the other classes combined coming into wod, spinning fire blossom, baseline freedom roll, baseline fists of fury range, zen meditation grounding, they took 3 yards off of roll, 4% off of healing elixirs, 6 second para from behind, sparring, healing spheres and 50% reduction on touch of karma, while other classes kept or gained abilities that directly counter windwalkers.
but it doesnt really matter because blizzard wont fix any real problems with the class and most likely wwls will return at the end of the expansion and there will be windwalkers on the ladder again
p.s. after 3 changes to windwalker mastery the one we have now is the worst yet, pretty much every other dps classes' mastery is some kind of baseline damage increase while the current windwalker mastery just makes us play around tigereye brew even more which is terrible design imo.