This is the baseline of what we know at the time that Beta ended. Guidelines we can use to build up the knowledge of the spec from now on. It's not the guide to high end gameplay, because obvious ;P
I'd like to thank Zaul, CJ, Ciric, Animefreak/Drownlord and Avengelyne for all the support and perspective during the development.
And if someone finds something interesting that could be in this post, or some mistake of mine, please say so ;D
Overall Ret is awesome because the game is shifting away from CC gameplay. I say most specs were brought down to Ret level. Makes sense of what Blizz always said "Ret is fine" when we were not: other classes/specs were overpowered and now the game will be much more playable.
Ret got it's gameplay simplified and some HUGE buffs for it's dispel toolkit (even losing Aura Mastery/Devotion Aura). Not to mention some healing buffs to fix survivabiltiy, because Battle Fatigue has been reduced to 20%. Should be gone. We complained a lot about it. But it's OK as long as this don't change (and we know it will =/)
On top of it, Ret got much more options/flexibility. So Ret can play combinations of Sustained/Burst/Single Target/Cleave/Mobility and Healing gameplay. It's up to you to customize that.
I tried to get as many facts as I can here. The builds specifics will sink in as the meta game develops so I'll just leave Vanguards to take that foward.
Let's go to the info.
1) Inquisition removed
2) Guardian of Ancient Kings removed
3) Devo Aura removed
4) Blind became a talent
5) Hand of Sacrifice off GCD
6) Perks: Empowered Divine Storm, Hand of Sacrifice, Hammer of Wrath and Forbearance
7) Passives: Righteous Vengeance = 5% extra Mastery / Sanctity Aura = raid +3% versatility.
8) Many of our old passives have been made innate (Art of War)
Where is 2 main gameplay options: Single Target, as we always did and Cleave that it's worth for making area damage pressure when there is 2+ targets at reach. This should be usefull for RBGs mainly.
Long Arm of the Law
Fist of Justice or Blinding Light
Selfless Healer or Sacred Shield (for Cleave gameplay)
Clemency or Umbreakable (for Cleave gameplay)
Holy Avenger or Divine Purpose (for Cleave gameplay)
Execution Sentence or Prism (for Cleave gameplay)
Templar’s Verdict (basic)
Divine Protection (when physical damage)
Hand of Freedom (when there is a lot of CC)
Divine Storm (survivability when cleave)
BoG (when you're getting kited hard)
Divine Shield (when your DS is getting dispeled instant)
WoG (read below)
Glyph of WoG stack with our PVP Gear Bonus so with it we get 18% extra damage after using it. Now stack it with AW, HA and Seraph and you can oneshot people. Just be sure to use when there is a boat arround or you'll drown on people's tears when this happens.
Str > Haste > Mastery > Multistrike = Crit > Versatility
Str > Mastery > Haste > Multistrike = Crit > Versatility
Why haste? Because of our PVP Gear. Since it gives us damage/healing for HoPo spend, it's important to keep HoPo flowing, not to mention it's healing value.
The difference is very close, so this can change depending on how the game develops. If we're not spending much time healing and have a good uptime, we can go Mastery - that's how PVE people are going.
We're going to have only 5 Slots to Enchant and no Gems, plus no Hit/Expertise/PVPPower/Resil on the table so this will be much more simple.
We all know there is no rotation for PVP, but there is priorities so here we go.
Damage numbers are more balanced for melee. From MoP to WoD they reduced about 20% ranged damage (Exo, Judge) and increased melee to compensate.
Seal damage has doubled so this increases SoJ value by a LOT. SoT still does more damage on stationary target, but if SoJ makes you stay on melee range (not get kited) for a couple of GCDs it's already worth using. SoT should be still usefull against melees that won't kite you or stealthies.
SoR is worth swapping when there is 2 stationary targets but I'd just use it for 5s or RBGs. Same for all the Cleave I mention here.
1 target : SoJ > ES > HoW > EDS=FV^ > FV5 > CS > J > FV > Exo
2 targets: SoR > HoW > EDS=FV^ > FV/DS5 > CS > J > Prism > FV>DS > Exo
Just Save HoPo when it's about 7s before the CD ends so you have 5 when it's up. And align with CDs for best performance/burst, of course.
SoR > ES > J > SoT > CS > Exo> J > HoW > TV
No priority seal -> you can DPS with whatever you have on
Priority buff = Truth
Change to SoR if Truth is 10s+ duration and Right is 10s- duration
2 targets: SoR instead of SoT
2 targets: EDS instead of EDS=FV^
3 targets: DS instead of TV
SoR = Seal of Righteousness
SoJ = Seal of Justice
SoT = Seal of Truth
ES = Execution Sentence
HoW = Hammer of Wrath
FV = Final Verdict
TV = Templar's Veredict
CS = Crusader's Strike
J = Judgment
Exo = Exorcism
HotR = Hammer of the Righteouss
Prism = Holy Prism
DS = Divine Storm
EDS = Empowered Divine Storm
EDS=FV^ = Empowered Divine Storm buffed by FV
FV5 = Final Verdict with 5 Holy Power
DS5 = Divine Storm with 5 Holy Power
FV>DS = Alternate between FV and DS to get the FV buff
Empowered Seals Happy Macro:
Single button swap between SoR and SoT and if you use it with Shift you SoI and with Alt you SoJ. Flexibility on demand.
/cast [mod:shift] Seal of Insight; [mod:alt] Seal of Justice; [stance:1] Seal of Righteousness; [stance:2][nostance] Seal of Truth; [stance:3][nostance] Seal of Truth; [stance:4][nostance] Seal of Truth;
The rest is all the same we already have.
Crono_SmashMember Since 26 Nov 2012
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