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Crono_Smash

Member Since 26 Nov 2012
Offline Last Active Jul 29 2014 04:51 PM
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#4164673 Ret on Beta

Posted Animefreak3K on 08 July 2014 - 02:45 PM

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Add Crøno ;D


I'm Horde :D
But i added you on an alliance char^^.

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And if you look at the numbers I gave you, you'll see that our melee damage (auto attack, CS) is higher and our ranged damage (Exo, judge) is lower.

I think it's because of the scalings the changed (14AP = 1 damage, etc.)
Everythink scales with our mainstat, which it strength. And the missing 30% holydamage.

Exo and Judgment's damage is ok, crusader strike was buffed from 50% weapondamage to 120%. CS is again useful.
I would appreciate, if our seals would be useful (in damage). Nevermind, seals arent that useful, as they were before Cata.
They used to be something.
Seal of Justice, Seal of Righousness really needs to do much more damage. Seal of Truth just needs to do a bit more damage.

Ret is ok, others thinkgs needed to be tuned down.


#4163821 Ret on Beta

Posted Thazable on 07 July 2014 - 02:08 PM

Since damage is already being tested by you, I'm pretty interested in how much we actually heal, there was some stuff done to ret heals, which looked like they simply got buffed by a noticable percentage. I saw some beta streams and it looked like hybrid heal is pretty strong, so simple questions:

In comparison to ret paladins current capability of healing, do we heal more or less?
Do you think it is possible to outheal some dps as long as they don't have CD's up?
Do eternal flame or sacred shield look any good?

Also for a question which isn't about heal, if you freedom yourself two times in a row while sitting any CC, will the duration be reduced by both freedoms or just by the first?

Thanks in advance. :)


#4163809 Ret on Beta

Posted Forumz on 07 July 2014 - 01:36 PM

View PostCrono_Smash, on 07 July 2014 - 01:20 PM, said:

I've got it on a giveaway on MMORPG site. I'm making myself avaliable for you guys. Not enough?
People will complain about everything.

I have a Ret friend who is sure to have some questions he'd like answered at some point. I'll post here when I got something for you.


#4112402 The Most Overpowered Ability in Game

Posted dionim on 02 May 2014 - 01:59 PM

Warlocks are doing good, ok lets nerf the only thing that they have and didnt changed at all in all the expasion even when they were one of the worst classes in 3s. This may fix the issue


On topic, i can get the point of symbiosis and gateway being cool spells and all that shit

But with those 2 spells blizzard just make the game 50% harder to balance lol, this spells can either be uselees and at the same time gamebreaking.

Imagine you at blizz HQ thinking about how to make every 3s comp have a chance against each other, then you realize that theres 2 spells that can do 1000000000000000000000000000 stuff and change everything you thought before.


#4111701 The Most Overpowered Ability in Game

Posted Pouncedd on 01 May 2014 - 07:56 AM

View PostNadagast, on 01 May 2014 - 06:45 AM, said:

The problem is that you're making an argument without any regard for the larger context.  If WoW was a game where a Warlock's only spell was Fear and Hunters only had Scatter Trap, balance would be wildly off.  But WoW is not that game.

You're comparing a small part of one class' kit to a small part of another class' kit, and drawing bad, overly general conclusions from that comparison.  You have to compare the full Hunter kit to the full Warlock kit, and frankly, that's really fucking hard to do with just words on a forum.  That comparison needs to happen in game, with ladder rankings and player experience as the two main factors.  I would argue that Warlocks are not wildly stronger than Hunters right now.  Warlocks are probably better, but not by a massive amount.  Both classes have comps they can do very well in.

Even if Warlocks were massively stronger than Hunters, the best course of action is not to just take one area where they are different than Hunters and simply make them the same.  There are much better fixes that you could do to balance the game, while still keeping different classes feeling different.  I don't want every caster spec to be a tmorphed Hunter, and you shouldn't want that either.

Until they fix fear / polymorph / clone those classes CC chains are truly wild. All of those classes are extremely strong in every area of the game I don't have to go over every single part of the class. Anyone who plays high rated knows this and if you disagree then you simply don't want these balance changes made to the benefit of yourself.

Do I want every CC chain to be like a hunters? NO I never said such a thing. Do I want them to be balanced yes. They can still retain their mechanical characteristics but they need to have cool downs put onto them to resemble dispel being an 8 second cool down. All CC chains revolve around a healer being able to break these effects that was changed in mop so every single thing linked to that needs to be examined and changed. Poly/Fear/Clone was not looked at and not changed.


#4111568 The Most Overpowered Ability in Game

Posted Pouncedd on 30 April 2014 - 10:20 PM

View PostPersephones, on 30 April 2014 - 05:00 PM, said:

Putting a CD on castable CC would result in more of the, considered, "retard hunter gameplay", in other words: Every game would be about throwing a sequence of CC at the healer while tunneling one guy from start till end.

Being able to "freely" CC someone (due to no CD) creates for interesting gameplay. You can react to other people's actions, i.e if a rogue used cloak offensively or someone trinketed. If there was a longer CD on CC, you wouldn't see it being used on non healers just like you don't really see people use traps or similar on nonhealers unless shit truly hits the fan.

And PS, why the fuck don't you guys go visit mmo-champion.com more often and read about changes for other classes than your own. I swear 99% of the complains in this thread are solved come WoD. Of course they can't make major changes this late in MoP, so you'll have to wait just a little longer.

See that's the thing your wrong about. As a hunter you have to make the choice of peeling for a teammate or CCing a healing. You can't have it both ways so why should a mage,warlock,druid have it like this? I'm not saying hunter's are the only ones with this dilemma I'm just using it as an example. Yes my class can do straight forward, high consistent damage compared to something like a mage who has to setup every 20 seconds or so with fingers and what not but that doesn't mean it's a retarded class does it?

If I'm in trouble as a hunter and need to use my CC to peel I have ONE chance to not fuck it up ......... ONE. Every other caster I've listed has an infinite number of chances to get their full duration 8 second CC off.

There is no way around it after all said and done, interrupts used and trinkets burned casters still have five times the chance to land a full CC than a hunter ever will and honestly it is not balanced.

If an LSD even smells a wiff of their partner dying for example the lock immediately just casting fear not even waiting for trinkets or anything just fear fear fear fear fear fear. And if it's the lock who is getting trained he just ports away/gates away and fears all day along with his druid spamming clone with no break in between.

Mages also love doing this. they see some big mongo cool down then they poly poly poly poly until their target is immune. There goes dispel there goes trinket but wait one more poly for 2 seconds along with something from your teammates off of it or even something else from you? Maybe a deep freeze.

I really can't believe people still argue how it is balanced when if you lay it out on paper the amount of CC and control named wizards have over an enemy team is far far superior.


#4114364 Some tweets about WoD ret

Posted zenton on 05 May 2014 - 07:25 PM

View Postshackalackin, on 04 May 2014 - 01:04 AM, said:

Like I said, I don't imagine it happens much at all (if at all), but it's an OPTION. By all means, if you're all so unhappy you're more than welcome to ditch the dispel and go back to just having the dmg reduction/transfer. This is why this game is so busted, people just keep asking for more and more stuff to add to their arsenal as opposed to fixing the problem (reduction of instant, magical cc like in wod) so it becomes an arms race. You guys used to just have sac as is, now it's a magic dispel, now you want more (the two abilities separated, but keeping both). It's silly

Dont take this as offense but..

You still don't get the whole point of it. Noone wants iwin buttons or another filler spell. We want our class to do A) more FLOW on the gameplay and more CONTROL over fights or B ) restoring the old "riposter supporter" idea of the spec meaning being tanky/effective selfhealer, supportive, having unique, evening-the-scales buffs and reasonable offheal. No matter of your arguments (wich may be realistic in a feral or in an affliction tread) rets can perform neither of the above mentioned unless you got a hunter and a restosham to literally carry you. The spec is simply not viable. Neither in RBGs. Neither in Arenas. Period.

None of us asks for an overpowered Hand of Sacrifice, or 1 min cd bubble or spammable instant flash. We only want rets to be viable. Nothing less, nothing more.


#4113089 paladi nquestion

Posted glonglon on 03 May 2014 - 05:36 PM

Hi Bolvar,

1) For bgs, you don't need a lot of keybinds. For arenas, you need party123 macros for Hand of Protection, Hand of Freedom, Hand of Sacrifice, Hand of Purity, Fist of Justice, Cleanse. So it's a lot of keybinds for arenas ^_^

Here are Jarom's macros (#3 US ret) this might interest you :

http://pastebin.com/Yrup2ByG


2) Ret is a burst class so It'll be very different from playing your warrior or your frost dk. Your burst every 2mn with avenging wrath+holy avenger is amazing but outside of burst your sustained damage will be pretty low. Basically, you have to play very offensive when your burst cooldowns & CCs for the enemy healer are available. However, when your burst CDs are down do not hesitate to play defensive and hump pillars especially if are under pressure or if you have no more CCs for the enemy healer.

Ret is also a support class, a good ret spends more time looking at his party frames than his opponents frames.

Here is what you have to do :
  • Use Hand of Protection to remove physical CCs on your teamates (stuns, blind, intimidating shout)
  • Use Hand of Sacrifice to remove magical CCs on your teamates but be careful it can triggers spell that have a dispell protection like unstable affliction or vampiric touch.
  • Use Hand of Freedom to help your teamates kite. You should save Hand of Freedom for your teamates because you have emancipate for yourself. The only moment when I save a Hand of Freedom for myself is during AW+HA burst.
  • Use Hand of Purity against dotcleaves (teams with afflocks). Use it prioritarily on the Haunt target.
  • Use devotion aura to remove blanket silences on your healer.
  • Use cleanse to remove devouring plague, paralytic poison stacks, dk diseases or wyvern sting on your teamates.
  • Assist heal with flash of light or WoG when your healer is CC'ed or when you are under a lot of pressure.
Most people think that ret is a mongo spec. It's true that ret are easy to play but once you step into arenas they are hard to master.

Btw, ret is a very squishy class, you don't have passive damage mitigation like blood presence/defensive stance. Also, your opponents will train you all day, it's mostly due to the fact of how selfless healer works...

About arenas, rets are in a bad spot. ret/hunter/rsham is the only glad viable comp so it'll be a bit difficult to find teamates when you're limited to one comp. Also this comp gets stomped by LSD a very popular setup.

If you face too much LSD, listen to this song, it'll help you feel better :

Spoiler


3)

Damage rotation is easy as a ret paladin. Here is your damage priority list in PvP (Ignore the holy prism part, we all play with Execution Sentence now) :

Posted Image

Before bursting, be sure that you have more than 20s of inquisition, Hammer of Wrath also becomes your highest priority during burst regardless of the fact that you have 5 HoPo or not, with HA HoPo is not an issue during burst.

Hope this helps,
Regards.


#4082653 Viable kill targets with Ret

Posted Luminant on 18 March 2014 - 06:46 PM

Against lsd, I run purity and prioritize shaman for the kill if we don't stop gateway. Against LSD tunneling will not work for a variety of reasons so, swapping between the dps and covering traps with silencing shot on the shaman is the best choice. I never press wings until I'm fully DR'd on CC and we have CC up.

Versus RMD/P, It's a different game everytime and you have to adjust quick. If they open on ret, I usually aura(if they garrote first global)+wall+petsac the opener and I shouldn't have to bubble with current gear. If they go your healer, hand of sac and pet sac the opener as quick as possible and he should live(unless he's confident without it). If they go hunter, he's probably going to have to deter but, I try to offheal anyways not really a big deal though.

Outside of the opener, I don't like popping wings before the first block because if we didn't pop any major defensives on the opener we should be ahead and the mage might have blocked. Communicate trinkets to eachother and never get caught in a smokebomb without a trinket or bop/bubble. If the mage plays too defensive, kill the rogue in a hoj with wings up.


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