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Member Since 26 Nov 2012
Offline Last Active Feb 26 2015 05:51 PM

Posts I've Made

In Topic: Helpfull Post - Important PVP CDs

26 February 2015 - 04:16 PM

View Postspenbau5, on 23 December 2014 - 10:36 PM, said:

Does anybody have an updated current list for these things?

I've updated this for WoD on the original thread, but it'll take a while to do it here. Yes, I have to do everything from every spell and it's hard, boring and takes time.

Will get here eventually, but you can see the same if you scroll down here:

Original Thread

In Topic: Should you still 4 pc? Answers inside.

10 January 2015 - 04:05 PM


Let's just estimate and say that the PvP set bonus is only 75% as effective in PvP as it is in PvE, so that would be 2.63% more damage overall.

So basically is 2.63% more damage overall along with 6% more damage during burst better, or is 1.36% more damage reduction? It's a small difference and the choice probably depends on playstyle.

I'll probably keep the set bonus just because of how important damage during HA is. 6% more damage while bursting is really significant.

But realistic we aren't able to keep this buff up nearly enough to make this 2.63%. Our uptime, haste from gear and item level is lower. I'd say our uptime is about 70% of PVE. This means 1.84% more damage/healing and 4,2% during burst (let's not forget that all CC get to us during burst and 2 Piece nerf was huge and dispelable).

The way I see it, it's a simple matter of choosing DPS/Healing being tied to uptime versus survivability.

Do I see this right?


Kept reading...

You already did 75% to get the 2.63%. So your number is final. Still, I'm not sure our uptime is 75% of PVE's... the number don't get lower enough to discart the 4 piece anyway.

But I'll keep an eye into it.

In Topic: Vanguards Retribution Paladin PvP Guide (6.1)

22 December 2014 - 09:38 PM

View PostMandthos, on 22 December 2014 - 09:34 PM, said:

Should i always use Divine Storm with Final Verdict buff even on single target?
Should i build holy power to use divine storm or only use the divine storm with procc?

Yes, if it doesn't break any CC of course.

Yes - if I understood right - if you have a DS proc you should build HoPo and FV to get the FV buff before use it if you can.

If I understood wrong, you should only build HoPo to use DS (use DS without Proc) if your intention is to deal the max amount of are damage and there is 3+ targets in range. That's for RBGs.

In Topic: Bow down to the ret paladin gods

05 December 2014 - 04:12 PM

View Postottishen, on 05 December 2014 - 01:51 PM, said:

So your argument is basically "if the ret paladin has 0 stacks of FoL and the mage is polymorphing somebody that is not on DR from earlier, the mage doesn't get interrupted or dispelled, then the mage denies more damage than the ret." Also seems like according to you, rets has no other way than healing to help their team. It's not like you have 4 CC breaks for your healer (getting your healer out of a 8 sec CC with about 30k hps means 240k extra healing, not to mention preventing possible followup cc which will in most cases completely nullify your opponent's kill opportunity), two of which can also be used as damage mitigation, a Freedom which not only helps people kite but also reduced the duration of stuns or a 30 sec cd stun to prevent damage. Add Wings and Holy Avenger for counter-pressure and you can prevent a LOT of damage and possibly also just randomly kill something.
Of course healing will not look too strong if you isolate it from all other forms of utility, but you can't look at stuff that way.

Your argument looks pretty good on paper, but if you log on and play some arena you will notice why people are complaining about ret paladins. And if you still don't, try playing something else than ret and then come back.

People are complaining about Ret because they're not used to deal with it.

Healing can help keep people up but can't stop a healer to land a kill, CC can do that.

Our conversation got to the point where we conclude: specs have strenghts and weakness. Ret have defensive utility but the only ofensive is the burst/stun. The dispel for the healer is to compensate for the lack of peels and self healing - not to mention we trade most of our DPS for healing with WoG and if FoL get interrupted we can't even bubble. After bubble Ret is dead meat. You can pressure to get 2 sacs and 2 bops withing the first 2 minutes of the fight real easy with the amount of CC that a Mage/Hunter/Rogue have and then, what can the Ret do? Stun you so your healer can keep dispel, just so he can say he'd done everything he can. Maybe a couple of WoGs but that's it. And if you played MoP you know it.

People are just used to have ofensive utility dominating everything and now they toned it down so defensive utlitiy shines. When people eventualy learn that if your fight against a Ret lasted for 3 mins and he spend his bubble, it's just a matter of coordinating CC and dealing sustained damage and win - then people will see how much they're overreacting.

People say Ret burst is faceroll because all he need to do is deal damage, but when people facerolled Ret burst just chaining CC him it was OK. No bias, right?

Now people have to actually have skill to kite/CC and use defensives right when Ret burst. I agree that with 50% CC reduction this could be too hard, but 80% of Ret ofensive utility is just that if it's easly countered then the spec is dead as it was on MoP.

So make it a 30% CC reduction and let people deal with Ret burst and defensive utiltiy. Most comps have the tools for it.

In Topic: Bow down to the ret paladin gods

05 December 2014 - 01:27 PM

View Postottishen, on 05 December 2014 - 01:14 PM, said:

The difference between "interrupting a poly or Blind" and stopping a ret from casting is 1) The poly is interruptable, and 2) poly is dispellable. As for Blind, you are comparing a 15 sec cd heal to a 1.5 min cd CC that is one of the rogues strongest CC for scoring a kill. How is that even a fair comparison?

To me it feels more like "If the ret knows how to play and saves his stacks for when it is needed and not using it instantly" instead of "you have REALLY bad luck if he has them up for your burst". Why would you use up your stacks if the other team is not going for a kill?

I might be wrong with this, but the last time I checked you didn't HAVE TO kill somebody for the 150k crit heal, but rather killing somebody would give you a 100%  crit chance. I have been crit healed for 150k by my ret a number of times without us scoring a kill, just saying.

You can't seriously claim that ret offhealing is fine. It is incredibly strong, and combined with the abilities to break your healer out of cc a number of times it is really hard to score a kill even against bad ret teams compared to other comps.

I agree that compare Ret heal to Rogue blind is wrong. But we can match it with Mage Poly: Ret heal have about the same casting time, is not dispelable, does not break on damage and peels for about 20k. Mage poly does that but peel for whatever amount of damage the enemy can deal over the whatever duration the poly is in, and that usualy much more than the reliable 20k, or even 50k instant. For peels, any spamable CC is ususaly stronger than spamable healing because damage is almost always stronger than sustained DPS healing.

Really, people are dealing about 15k damage PER SECOND. If your CC hold the enemy for 3 seconds on ONE person, you avoided 45k damage. Most people can do that much more often than every 15s and/or can stop more than one person from DPSing with Area CC. That's not even counting on people bursting.

If you land a full 6s CC on a 30k damage per second person during burst (that happened EVERY TIME Ret burst before the CC reduction bonus) you just avoided about 180k damage. And you can count on that much more than you can count on Ret having 3 stacks AND the 9% chance to crit.

So I just gave reason to BUFF Ret healing A LOT. But you won't see me opening a thread qqing for Ret healing buffs, take that as a bonus.