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Crono_Smash

Member Since 26 Nov 2012
Offline Last Active Yesterday, 12:19 PM
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Posts I've Made

In Topic: Ret on Beta

Yesterday, 12:19 PM

View PostAnimefreak3K, on 24 July 2014 - 04:00 PM, said:

Strange, since the latst Beta Patch, the damage displayed in the tooltips for Judgement, Exorcism and Crusader Strike doesn't match witth the numbers on the dummy. Very strange :/ .

Ah, try the Raid dummy =P I had to make my numbers twice because of that =P

Also, I don't expect many changes from now on - only numbers and I hope small ones.

Gonna get into some arenas on Beta ASAP.

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Add Crono#1929 whoever is there o/

In Topic: Ret on Beta

Yesterday, 12:17 PM

Yeah, I'm not sure it can be our choice anyway.

We'll have to see how the game turns out... if DPS becomes a thing, it can be interesting. But I don't see mobility being removed and healing can be a winner too.

But looks like the option if you want to cleave the hell out of people on RBGs.

In Topic: Ret on Beta

21 July 2014 - 07:09 PM

True, reforge is a big deal that's going away. We'll see how much we'll be able to customize =P

In Topic: Ret on Beta

21 July 2014 - 05:01 PM

We can choose between 2 or 3 options for things like rings/amulets/cloak/etc there is a couple of options... and there is gems and enchants on top of that. But that's it.

In Topic: Ret on Beta

21 July 2014 - 12:49 PM

Versatility have the potential to be good for us. 3 things we are/do: Being hard to kill, good healing and damage of course.

If you want to focus on damage and have good uptime, Mastery is a thing... especialy with the 3% bonus.

Crit is the same as Multistrike atm, and it can work for damage and healing, it's just not reliable.

Haste could be better... I know it'll scale but WoD feels slow motion, or like it was on the begining of MoP. IMO it sucks to have a big difference over the expansions...

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If they balance it right, I can see we choosing stats by gameplay: Mastery for agressive, Versatility for defensive and Crit/Multi for random spikes. I can't see haste being the one atm, but we'll see when the game is solid enough to really start testing.

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