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Crono_Smash

Member Since 26 Nov 2012
Offline Last Active Yesterday, 01:33 PM
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Posts I've Made

In Topic: Vanguards Retribution Paladin PvP Guide (6.0.3)

25 November 2014 - 12:36 PM

View PostGigana, on 25 November 2014 - 12:17 PM, said:

The problem is, with the way gearing is set up now - no reforge, no gems, only 4 enchants - we'll at best end up stacking items with one desired off-stat and just accepting whatever else is on the item.

The thing that bothers me, however, is that there seems to be a lot more versatility on PvE items, so mythic raiders will theoretically be able to gear up better for PvP.

Well... we'll custom what we can.

It's weird not having gem sockets and much less with much less variety of Enchants on gear. I think it's better honestely but I think it breaks the economy. Not my problem, I'm far better just having Enchanting and Engeneering for everything I want/need from the game.

Whatever stat we decide on, will have about 1000 (with procs) more. It's a decent number of custom stat, we'll just have to choose wisely.

I think we're between Versatility and Mastery (since Haste is OK above 15% and Crit/MS is unreliable and not enough).

Say: 1000 Versatility gives us how much more damage/healing/mitigation and 1000 mastery gives us how much more damage? That seems to be all we can think/choose/do.

In Topic: Guide to Ret on WoD

25 November 2014 - 12:14 PM

View PostGigana, on 25 November 2014 - 10:14 AM, said:

The way I see it, these are the glyphs:

- templar's verdict (mandatory)
- divine protection (mandatory against melee)
- judgement slow (mandatory unless you play with a feral or something else with ridiculously good mobility/slows)
- freedom (super-good overall, possibly mandatory in certain comps (like if you play with a DK))

Word of Glory is good, but with such a short duration, I just can't think of a situation where I'd take it over judgement slow or freedom.

Indeed. I got crit for 100k by a hunter and I had fights vs ferals where my hp dropped 50-60% in seconds. IMHO ret dmg is fine, people are just not used to us actually being able to do sustained.


No, WotLK days are long past. Go troll somewhere else.

I agree - the situation I think Glyph of WoG could come up is for RBGs with Divine Purpose, spamming Divine Storm arround.

I don't see us playing without Divine Prot or BoG... I'd really love BoG merged into SoJ...

In Topic: Vanguards Retribution Paladin PvP Guide (6.0.3)

25 November 2014 - 12:11 PM

Basicaly Versatility = Survivability and Mastery = Melee Damage.

The X damage trade for Y survivability (mitigation+healing) is the number we need to find out.

In Topic: Guide to Ret on WoD

24 November 2014 - 03:12 PM

View PostGigana, on 24 November 2014 - 01:46 PM, said:

I'm currently ilvl620 (full honor gear, with warforged honor weapon) and rolling with HA/FV, stacking mastery + versatility enchants.

Gotta say, we're pretty strong, although not top tier (that place goes to druids, unkillable DKs, glad warriors, and rogues), and I'm pretty happy with the dmg output. It's constant and strong, but still doesn't have any OP crits and the like (I think highest crits I get are around 40k).

Optimally, I'd take versatility on everything. Less % dmg taken is simply too good to pass by. However, there is virtually no versatility on honor gear (only one chest and trinket have it). Thankfully, there are some epic bracers/boots/belt (that require Ashran rep) with versatility, so I'll probably be able to get a few more pieces with it. There are also epic chest/head/shoulders/legs with versatility, but these don't have set bonuses so as far as I'm concerned they may as well not exist.

I still don't know which weapon enchant to go with. I'm guessing versatility, but mastery also seems pretty interesting.

I didn't really bother with haste since I don't think we can stack enough of it so early to make a difference. I'd rather just focus on hitting as hard as I can. :)

Rest assured, retri WILL get trained a lot in WoD. We did not get any flat survival increase compared to MoP. We still have our weak shield wall on a short cd, our dispellable HoP and bubble, and that's it, our kiting ability is still weak compared to other classes's gapclosers and our healing comes at expense of dmg output.

Also, Hand of Protection is actually even weaker than before. Final Verdict deals magic dmg, so it flat out ignores HoP, meaning another retri can nuke us with everything except auto-attacks/CS even while we're HoP-ed. I'm not sure, but maybe protection warriors are also able to dispel it now.

On the other hand, our party-support utility is still extremely strong. Selfless healer allows retri to top off his teammates with a single instant heal (I regularly get 150k crits on teammates with selfless healer FoL), and that's not even taking WoG and FoL spam in consideration. Therefore, training a retri's teammate is a recipe for disaster, as retri will be able to keep them up easily while also dishing out dmg. There is no doubt in my mind that decent teams will still go after retri.

I agree man, I also go Ret when I face a team with one.

And I see your point, this should be some random coincidence because we're not ranked yet.

If this is the case (and makes sense) then Versatility could have a higher value even if we go agressive, just for the mitigation. Solves the sustained and the healing. This could make Glyph of WoG more interesting also since we're investing on healing and it makes WoG not so much of a DPS loss.

It would be VERY interesting if we get some real numbers on how much damage/mitigation/healing we trade between Mastery and Versatility. I'll se what I can do about this...

In Topic: Vanguards Retribution Paladin PvP Guide (6.0.3)

24 November 2014 - 01:29 PM

View PostGigana, on 24 November 2014 - 01:24 PM, said:

So what weapon enchant we gonna use? I'm thinking either mastery or versatility.

???

Retri has been the primary train-target since forever, but it was totally out of control for the entirety of s14/15.

Yeah, I know.

But yesterday I had a 3 hour play with only my healer getting trained almost exclusively. People are going melee + train the healer all the way as far as I've seen (meaning lvl 100, honor gear, this week). I want to know if you guys feel the same.

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