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Member Since 26 Nov 2012
Offline Last Active Sep 04 2014 09:51 PM

Posts I've Made

In Topic: Ret on Beta

04 September 2014 - 09:22 PM

If you don't want to increase damage, or reduce healing, the solution would be: Make Mana the issue.

Whoever makes more pressure, consumes more healing, eventually the mana ends and someone win with no X Minutes effect.

This promotes better mana usage, increased DPS relevance... well I personally perfer increased damage after 5 mins but... it's an alternative =P

In Topic: Ret on Beta

04 September 2014 - 09:07 PM

Damage is way different than Healing for DPS Specs for 1 main reason: survivability of some are balanced more arround healing than others.

So if you nerf Healing, you nerf more the specs that depend more on healing to survive (Ret/Enh/Feral/etc) than specs that depend more on mitigation/peels/teleport/kiting/bubble effects (Mage/Rogue/Lock/etc).

So when you nerf healing across the board, you nerf healing reliant DPS Specs more than others = imbalance.


Damage is the most simple solution because it's suposed to have the same effect (people dying) but survivability is still balanced the same.

First: Remember health pools doubled = slower paced game = less burst.
Second: The effect is slow paced, so people will know the clock is ticking same as Dampening and a burst might kill faster. But to burst oneshot someone would need a long time and people would die of dots or oom until then.
Third: Everyone can still peel, mitigate, everything. If anything, this increased damage effect would make the game be like as it is on MoP: Fast paced.
Fourth: Remember the objective of the mechanic is to people DIE.

I'm considering the changes on the game from MoP to WoD. And the fact that reduce healing imbalance the game.

Dampening suposed to make the game faster, to make people kill faster. It's a situation where is better to hit than heal.

But that's no excuse to imbalance the game.

In Topic: Ret on Beta

04 September 2014 - 01:24 PM

Avengelyne just gave what I think it's a perfect solution for Dampening.

Same everything but instead of reducing healing, increase damage.

So simple, so obvious, and I can't think of a downside for it.

In Topic: Ret on Beta

04 September 2014 - 11:34 AM

View PostAnimefreak3K, on 04 September 2014 - 11:04 AM, said:

My statement wasn't in relation to WoW :) .

In some local areas here, people say to the new husband: "Another one, who dies a fault".
The "a" means the Marriage :) .

It isn't meant serious, don't worry^^.

You're - future - wife brought you to WoW, or just being so "serious" about it? :)

Sure we can, it did it 30min ago :) .
I also got Zaul in Beta.

It's still your decision :D

As far as i know, you need to buy it and need the 2,2k rating but buy it. It should be a stand-alone enchant.

Yeah, we got some of those jokes here also... we're like "He gonna get hanged", the Game Over wedding shirts too, and all the "going out of the market" thing... it's all light hearted. I said that about she playing WoW because I'm dying happy with a gamer geek like all of us ;D

For the name, if it's a boy I'll choose - and since she's japanese, I'll choose a japanese name too ;D Name after a WoW char I would like Uther, she likes Arthas but it's far from decided... and I'm thinking Ken or Seiya for the japanese name... will get more ideas when she gets pregnant =)


Gonna get to my in laws house today and I'll try to log in just to say hi and do some skirmishes ;D

In Topic: Ret on Beta

04 September 2014 - 10:47 AM

View PostAnimefreak3K, on 04 September 2014 - 10:05 AM, said:

Another one, who does this fault...just kidding ;) .

Gratualtioné! :D

So sad that EU-US cannot add each other :/ .

Thanks guys ;D

She's the one who made me get serious into WoW so, no worries about that at least ;P

And can't we add at least on Beta servers? Crono on LVL 100 PVP and Crono or Cronø on Nemesis anyway =P Have a Cronø on Darkspear too (yes, all Ret PVP)... wanted to play but I already got my bags packed... should be back in about two weeks.