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Member Since 26 Nov 2012
Offline Last Active May 20 2015 08:56 PM

Posts I've Made

In Topic: EmpSeals makes Haste better/best stat?

13 March 2015 - 04:46 PM

Not so obvious facts about it:

- All you have to think of is: It's a Inquisition with 2 buttons and 20s duration. Truth -> Righteousness and repeat for damage.

- The best time to set a aura to inform you of a buff that's about to drop is 8 secs. This gives you the right time - always play 8 secs ahead means you'll know what buff you'll lose if you have to swap something different on emergency. 8 secs means you know you'll judge, swap to the next seal and forget about it until the next swap.

- 20% more haste gives you a free GCD over 20s.
Think without the buff we have about 14 GCDs over 20s and with it we have 15 or 16. Since it pays for itself, this is the main buff to keep up all the time.

- 15% AP increases healing too
So if you add to the 5% from SoI, it's interesting to have this buff on top of Insight for survivability.

- Justice +20% means survivability too.
Druid it up and kite like a boss.

- Buff from Truth and Righteousness are better to have while healing up, but to have the Seal of Insight active while healing means more healing. Not to mention Insight buff for HoT, of course.

- Always keep 2 buffs up and keep 3 buffs up if you're not on melee range (because you're kiting or getting kited)

- Sometimes buffs just drop, it's not that big deal. Just priorize Righteousness Haste and go from there.

- A good combo if you're getting trained and have Haste + AP up is to swap Justice then Judge+Run behind the pillar while swapping to SoI. Then do all WoG, get LoS to Judge to get the HoT, then FoL a couple of times. We can pull this off more times than you expect. And of course, you recover 90% of your health out over 10s of a chain CC on your healer.

That's the main stuff from the top of my head right know ;P


In Topic: Helpfull Post - Important PVP CDs

26 February 2015 - 04:16 PM

Does anybody have an updated current list for these things?

I've updated this for WoD on the original thread, but it'll take a while to do it here. Yes, I have to do everything from every spell and it's hard, boring and takes time.

Will get here eventually, but you can see the same if you scroll down here:

Original Thread

In Topic: Should you still 4 pc? Answers inside.

10 January 2015 - 04:05 PM

Let's just estimate and say that the PvP set bonus is only 75% as effective in PvP as it is in PvE, so that would be 2.63% more damage overall.

So basically is 2.63% more damage overall along with 6% more damage during burst better, or is 1.36% more damage reduction? It's a small difference and the choice probably depends on playstyle.

I'll probably keep the set bonus just because of how important damage during HA is. 6% more damage while bursting is really significant.

But realistic we aren't able to keep this buff up nearly enough to make this 2.63%. Our uptime, haste from gear and item level is lower. I'd say our uptime is about 70% of PVE. This means 1.84% more damage/healing and 4,2% during burst (let's not forget that all CC get to us during burst and 2 Piece nerf was huge and dispelable).

The way I see it, it's a simple matter of choosing DPS/Healing being tied to uptime versus survivability.

Do I see this right?


Kept reading...

You already did 75% to get the 2.63%. So your number is final. Still, I'm not sure our uptime is 75% of PVE's... the number don't get lower enough to discart the 4 piece anyway.

But I'll keep an eye into it.

In Topic: Vanguards Retribution Paladin PvP Guide (7.3)

22 December 2014 - 09:38 PM

Should i always use Divine Storm with Final Verdict buff even on single target?
Should i build holy power to use divine storm or only use the divine storm with procc?

Yes, if it doesn't break any CC of course.

Yes - if I understood right - if you have a DS proc you should build HoPo and FV to get the FV buff before use it if you can.

If I understood wrong, you should only build HoPo to use DS (use DS without Proc) if your intention is to deal the max amount of are damage and there is 3+ targets in range. That's for RBGs.

In Topic: Bow down to the ret paladin gods

05 December 2014 - 04:12 PM

So your argument is basically "if the ret paladin has 0 stacks of FoL and the mage is polymorphing somebody that is not on DR from earlier, the mage doesn't get interrupted or dispelled, then the mage denies more damage than the ret." Also seems like according to you, rets has no other way than healing to help their team. It's not like you have 4 CC breaks for your healer (getting your healer out of a 8 sec CC with about 30k hps means 240k extra healing, not to mention preventing possible followup cc which will in most cases completely nullify your opponent's kill opportunity), two of which can also be used as damage mitigation, a Freedom which not only helps people kite but also reduced the duration of stuns or a 30 sec cd stun to prevent damage. Add Wings and Holy Avenger for counter-pressure and you can prevent a LOT of damage and possibly also just randomly kill something.
Of course healing will not look too strong if you isolate it from all other forms of utility, but you can't look at stuff that way.

Your argument looks pretty good on paper, but if you log on and play some arena you will notice why people are complaining about ret paladins. And if you still don't, try playing something else than ret and then come back.

People are complaining about Ret because they're not used to deal with it.

Healing can help keep people up but can't stop a healer to land a kill, CC can do that.

Our conversation got to the point where we conclude: specs have strenghts and weakness. Ret have defensive utility but the only ofensive is the burst/stun. The dispel for the healer is to compensate for the lack of peels and self healing - not to mention we trade most of our DPS for healing with WoG and if FoL get interrupted we can't even bubble. After bubble Ret is dead meat. You can pressure to get 2 sacs and 2 bops withing the first 2 minutes of the fight real easy with the amount of CC that a Mage/Hunter/Rogue have and then, what can the Ret do? Stun you so your healer can keep dispel, just so he can say he'd done everything he can. Maybe a couple of WoGs but that's it. And if you played MoP you know it.

People are just used to have ofensive utility dominating everything and now they toned it down so defensive utlitiy shines. When people eventualy learn that if your fight against a Ret lasted for 3 mins and he spend his bubble, it's just a matter of coordinating CC and dealing sustained damage and win - then people will see how much they're overreacting.

People say Ret burst is faceroll because all he need to do is deal damage, but when people facerolled Ret burst just chaining CC him it was OK. No bias, right?

Now people have to actually have skill to kite/CC and use defensives right when Ret burst. I agree that with 50% CC reduction this could be too hard, but 80% of Ret ofensive utility is just that if it's easly countered then the spec is dead as it was on MoP.

So make it a 30% CC reduction and let people deal with Ret burst and defensive utiltiy. Most comps have the tools for it.